|
Oh right followers drop to their knees when they're near death, which makes enemies mostly ignore them. Guess I must've accidentally scorched Stenvar myself. Sorry! But your armor was appreciated! e:actually it was in a lair of spiders, so it may have been poison that finished him off. Rinkles fucked around with this message at 21:02 on Sep 17, 2021 |
# ? Sep 17, 2021 20:58 |
|
|
# ? Apr 27, 2024 06:15 |
|
Jack B Nimble posted:Haha, I've read that before, and generally agree with it. For example, in immersive sims I try to be both non violent and stealthy, but if it breaks bad I shoot my way out, I don't quick load. Making this the goal for everyone was apparently a design bullet point for Death Loop and I think they nailed it.
|
# ? Sep 17, 2021 21:22 |
|
Rinkles posted:2 mod requests. Something simple that adds inventory space to horses, and a mod for quick trading with companions. Preferably gamepad compatible. I saw a recommendation for Saddlebags from here, but it's LE only. The other mods I've found all seem to have some issues or are part of bigger overhauls. Convenient Horses adds saddlebags to horses, but also a whole bunch of other stuff that you might want. Extensible Follower Framework has a quick trade option I think. Interacting with followers brings up a ring menu first, and I think trade is an option. It can also change the essential or protected flags if you're looking for that. Again, it adds a bunch of other stuff which might not be ideal.
|
# ? Sep 17, 2021 21:24 |
|
Welp that happened earlier than I expected. I didn't realize followers could get back up with so little life. And I was about to buy her a pony :[ Orcs and Ostriches posted:Convenient Horses adds saddlebags to horses, but also a whole bunch of other stuff that you might want. I might do that but I already have some of its functionality covered, and last time I played with horse overhauls, they were rather bloated (I think I tried both Convenient and Immersive, but not 100% sure).
|
# ? Sep 18, 2021 09:37 |
|
Rinkles posted:Welp that happened earlier than I expected. Oh drat, what was it that got her, falmer? Gonna be a lonely Dragonborn by the end of this. Go grab that rear end in a top hat wood elf from Riverwood, nobody will miss him.
|
# ? Sep 18, 2021 12:13 |
|
Raygereio posted:https://www.nexusmods.com/skyrimspecialedition/mods/54909 I mean, I can only hope that it doesn't break all the other mods that use Papyrus and SKSE while they transition to this new scripting language. i.e. If there's a way to use this as a replacement that can also accept old Papyrus and SKSE scripts until those mod authors update their mods.
|
# ? Sep 18, 2021 12:31 |
|
King Vidiot posted:I mean, I can only hope that it doesn't break all the other mods that use Papyrus and SKSE while they transition to this new scripting language. i.e. If there's a way to use this as a replacement that can also accept old Papyrus and SKSE scripts until those mod authors update their mods. can't copy and paste because nexus has a bad phone site, but a bit down on the page says it's skse compatible
|
# ? Sep 18, 2021 17:02 |
|
King Vidiot posted:I mean, I can only hope that it doesn't break all the other mods that use Papyrus and SKSE while they transition to this new scripting language. i.e. If there's a way to use this as a replacement that can also accept old Papyrus and SKSE scripts until those mod authors update their mods.
|
# ? Sep 18, 2021 17:27 |
|
Raygereio posted:https://www.nexusmods.com/skyrimspecialedition/mods/54909 So we were discussing this on a modding discord I'm on, and I said "imagine the lizard tit mods we can make with this" and one of the other participants said I was thinking too small. Now my new suggestion is to somehow use this mod to make a quest mod where we use Masser and Secunda to give Nirn itself huge massive bazongas. "We chose to do these things, not because they are easy, but because we get hard."
|
# ? Sep 18, 2021 17:49 |
|
Jack B Nimble posted:Oh drat, what was it that got her, falmer? Gonna be a lonely Dragonborn by the end of this. Go grab that rear end in a top hat wood elf from Riverwood, nobody will miss him. It was my gently caress up. I thought her getting up meant she recovered some health, but she died immediately when I panic flamethrew in the general direction of a charging chaurus. That said, I was close to death myself, so maybe that saved me. I think it's one of Simon's overhauls that makes all potions recover bars over time, making those situations a whole lot scarier. The Respawn mod has also been pretty fun. I got a little overenthusiastic fighting some Forsworn, and had to spend the next few hours gathering enough resources and gear to get revenge (cause I lost literally everything except for my memorized spells and quest items). I need to start setting up supply caches for the future "deaths".
|
# ? Sep 18, 2021 19:39 |
|
https://www.nexusmods.com/skyrimspecialedition/mods/55728?tab=posts Hey look, it's SPID but for item keywords!
|
# ? Sep 18, 2021 19:51 |
|
Oh wow, it respawns you like in Outward? Like you end up some place else and may or may not get your poo poo back? I wonder if that's compatible with Requiem; for such a deadly overhaul it's kind of curious that the only response to death is quick load.
|
# ? Sep 18, 2021 19:53 |
|
Jack B Nimble posted:Oh wow, it respawns you like in Outward? Like you end up some place else and may or may not get your poo poo back? I wonder if that's compatible with Requiem; for such a deadly overhaul it's kind of curious that the only response to death is quick load. Yeah, it spawns you in the nearest temple or house, or you can set it up so it's always the whiterun temple. You get your poo poo back if you kill your killer or configure it so there's a marked pile at your spot of death. Animals can be exempt from this, but that felt like an arbitrary distinction with it on. I'm using the death marker option, cause I was worried about enemy despawn, but I'm still always nervous about the death pile despawning as well (not sure if that's possible). Rinkles fucked around with this message at 20:19 on Sep 18, 2021 |
# ? Sep 18, 2021 20:14 |
|
Remember the Forgotten City mod? with the weird side-plot about the death-threat-sending homophobic guy actually being gay and into the guy he was threatening? Glanced through reviews for their full game, and I'm not sure "homophobic until he gets a magical arthritis cure and then is a nice guy" is better
|
# ? Sep 19, 2021 00:10 |
|
Does SE not have a mod for handling FOV? FNV has a very handy one that lets you make changes in the MCM, and lets you adjust the first person player model independently (otherwise you can get clipping). On top of that even the pipboy and terminals get their own sliders, which I used as a roundabout way of increasing text size. It’s funny how each of these games has different bases covered by its mod community, and there’s always something I miss from the previous game. Though just how active FNV’s modding community still is, in particular, was a pleasant surprise.
|
# ? Sep 19, 2021 02:27 |
|
Third person camera overhaul can change fov. It cover some first person camera options too, despite the name.
|
# ? Sep 19, 2021 02:32 |
|
Will have a look, thanks. Safe to install mid playthrough I assume?
|
# ? Sep 19, 2021 02:38 |
|
FOV can also be changed in the console.
|
# ? Sep 19, 2021 04:16 |
|
Rinkles posted:Will have a look, thanks. Safe to install mid playthrough I assume? Yeah. Pretty sure. I think it’s just some skse scripts that modify your camera a bit.
|
# ? Sep 19, 2021 04:18 |
|
I've installed Living Skyrim and it's pretty good so far, rough to start in as a stealth archer until I remembered this was still Skyrim and if you remove torches from their sconces, NPCs won't have any idea where the hell you are unless you're moving around (or they decide to headbutt you). Only thing I absolutely hate about it is the horribly dark lighting at night and in interiors in the default ENB. I've been 'fixing' it as I go along but I have no idea what's with modpacks using ENBs and their aversion to being able to see more than 5 feet in front of you in the night (and that's using the lantern).
|
# ? Sep 19, 2021 09:52 |
|
I use dwemer goggles and scouter for when mods decide that interior lighting shouldn't exist. The night vision on it is really good plus it has bonus predator vision built in I'm sure there's more normal for Skyrim toggleable night vision mods that just raise the brightness, but I love everything dwemer and am playing as one so I pretty much got every dwarven tech mod I could. Robo Reagan fucked around with this message at 13:36 on Sep 19, 2021 |
# ? Sep 19, 2021 10:27 |
|
Goddamit I suck The game has a tendency of locking onto my companions when I use a heavy attack Otoh this guy was 100% my fault. I was careless with my bow.
|
# ? Sep 19, 2021 13:42 |
|
Looks like you need a mod that'll make people refuse to join you because "nobody who parties up with the Dragonborn ever comes back".
|
# ? Sep 19, 2021 14:10 |
|
You can set them essential in the console or use the simple offense suppression to disable damaging friendly NPCs in general. I've got like ten magic mods and SOS is the only reason Inigo isn't a pule of goo
|
# ? Sep 19, 2021 16:33 |
|
Yup offensive spells and followers don't mix well; most of mine died to my flames. But I'm trying to play by the game's rules this time, and without save scumming.
|
# ? Sep 19, 2021 19:57 |
|
Rinkles posted:Yup offensive spells and followers don't mix well; most of mine died to my flames. But I'm trying to play by the game's rules this time, and without save scumming. Yeah, you should stick with followers that are ranged attackers. You would think, as a ranged attacker a melee one would be good or as a melee attacker you want a ranged on, but no, it works better if you double up on either melee or ranged.
|
# ? Sep 19, 2021 20:03 |
|
Rinkles posted:Yup offensive spells and followers don't mix well; most of mine died to my flames. But I'm trying to play by the game's rules this time, and without save scumming. If also using Enai's magic mod there are AOE restoration spells that gently caress up undead and wont hurt your followers. Limited in function but great for draugr ruins and vampire lairs.
|
# ? Sep 19, 2021 22:29 |
|
Falcorum posted:I've installed Living Skyrim and it's pretty good so far, rough to start in as a stealth archer until I remembered this was still Skyrim and if you remove torches from their sconces, NPCs won't have any idea where the hell you are unless you're moving around (or they decide to headbutt you). There's a program in the Living Skyrim mo2 called enb organizer that you could look at. It has 6 different enb's to choose from. I think Pi-Cho is the brightest and looks pretty nice.
|
# ? Sep 19, 2021 22:30 |
|
Burns posted:If also using Enai's magic mod there are AOE restoration spells that gently caress up undead and wont hurt your followers. Limited in function but great for draugr ruins and vampire lairs. I’m giving Simon’s stuff a go this time. So far I’m quite happy with it.
|
# ? Sep 19, 2021 22:35 |
|
Rinkles posted:Yup offensive spells and followers don't mix well; most of mine died to my flames. But I'm trying to play by the game's rules this time, and without save scumming. According to the game's rules, you could start a Skyrim Space Program using a bucket.
|
# ? Sep 20, 2021 03:22 |
|
I'm glad this thread is still around. I was thinking about it the other day because it turns out my way to stave off depression is to turn skyrim in to a different game. Thought of posting on the modding reddit but reddit sucks rear end for having actual discussions and not just getting the most popular opinion
|
# ? Sep 20, 2021 05:57 |
|
Rocko Bonaparte posted:According to the game's rules, you could start a Skyrim Space Program using a bucket.
|
# ? Sep 20, 2021 13:09 |
|
rip, died to a fire rune dot Anyone know how to make custom interface elements for Skyrim? With FNV you simply replace dds files, but I think you need some way of packaging your graphics into a flash file for Skyrim. I'm asking cause I don't love SkyUI's de/buff symbols.
|
# ? Sep 20, 2021 14:02 |
|
Rinkles posted:rip, died to a fire rune dot Im pretty sure you can turn them off in SkyUIs mod manager menu.
|
# ? Sep 20, 2021 17:40 |
|
Burns posted:Im pretty sure you can turn them off in SkyUIs mod manager menu. Yeah but they're useful
|
# ? Sep 20, 2021 21:15 |
|
Could someone do me a favor and upload Saddlebags 5-17-18 after resaving it in the Creation Kit? According to the Phoenix Flavor mod guide that's all you have to do to port it to SE ("Porting Instructions: Resave the plugin in the Creation Kit.")
|
# ? Sep 20, 2021 22:12 |
|
Rinkles posted:Could someone do me a favor and upload Saddlebags 5-17-18 after resaving it in the Creation Kit? https://drive.google.com/file/d/17HqdjFBMhRsZD7-zUvhQz5btLpFub_43/view?usp=sharing I didn't test it but I ran it though MO2 and it didn't form 43 error me so it should be good to go
|
# ? Sep 21, 2021 11:27 |
|
Thanks a million e:says i dont have access
|
# ? Sep 21, 2021 11:43 |
|
https://mega.nz/file/8341mAYZ#g3H8mNmRZxHEv5mXX6C0fjH2ezFkiPgsQYr-h2bdm38 Hopefully should work
|
# ? Sep 21, 2021 12:08 |
|
|
# ? Apr 27, 2024 06:15 |
|
https://www.youtube.com/watch?v=63aktWCPTBw
|
# ? Sep 21, 2021 19:25 |