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Atlas Reactor is a turn-based tactical game that uses the concept of simultaneous turns to create a team oriented multiplayer death match in which two teams of four heroes called Freelancers who work for and against a number of large corporations in a dystopian future. The game lore isn't all that important, but what is important is how the game uses a turn-based system to breathe some new life into the MOBA genre. Polygon has referred to this game as "XCOM Meets DOTA 2," and the comparison isn't far from the mark. However, the way this game takes a turn-based system and makes it engaging, interesting, and entertaining is worth looking at. The game has a free to play mode in which you can only use a limited number of freelancers that rotates regularly, and can only open one with matrix per day. A loot matrix is a prize box that contains cosmetic things such as skins, taunts, emotes, or ISO (the in game currency you can use to unlock mods or access these cosmetic items; more about mods later). The game is currently in open beta where players can buy-in for $20 and have access to all of the freelancers forever. Kind of like spending your once and never having to worry about it again. Sound familiar? Believe me, many games demand more and deliver less. This viideo explains the concept of basic gameplay and the simultaneous turn-based system that makes It's so original. https://www.youtube.com/watch?v=13E07c5hfIQ Simultaneous Turns In Atlas Reactor, players coordinate tactics with teammates and lock-in actions at the same time during a 20 second "Decision Mode" that occurs before each turn is resolved. Then, players watch their actions resolve on screen together during "Resolution Mode." The game has four different types of actions: Prep, Dash, Blast, and Move. These actions play out respectively during resolution mode, so abilities such as traps, buffs, and shields take place during the "Prep Phase." Abilities that involve character movement, such as dodges and charges, occur during the "Dash Phase." Finally, abilities that involve attacks, such as shooting, slashing, or exploding take place during the "Blast Phase," though attacks that involve movement of another player, such as knockbacks, occur at the end of the Blast Phase. Finally, after all is said and done, the "Move Phase" happens and players move to another spot on the map, ready to begin again. When taking actions in the Prep/Blast phases, you can also move to another position and set up for the next turn. If you choose not to perform an action, you can sprint up to twice your normal movement range on the map. Freelancers Freelancers come in three flavors: frontline, firepower, support. They operate pretty much as expected. Frontline freelancers are big and tough and typically deal close range AOE damage. Firepower freelancers have fewer HP but can do more damage, especially to single targets. Support freelancers heal things, shield things, and buff/debuff other characters. Some characters are better at certain things than others, and all of them are customizable using the mod system explained below. Abilities, Catalysts, and Mods Each freelancer has five abilities: one Main attack with no cooldown, one ultimate attack with no cooldown, and three abilities that have varying amounts of turns before they could be used again. Using your abilities generate energy, and when a freelancer accumulates 100 points of energy, they can use their ultimate ability, which is suitably devastating and, of course, varies based on the mod selected. Every ability comes with a mod, costing between one and three points. Players use these mods to create a build using no more than 10 points so choosing a mod that costs three points forces a player to choose a mod on another ability that cost less and may be less effective. Before each match, players also select three extra abilities called catalysts that can be used once per game to move yourself out of danger, give yourself a boost of shield or health, or an unexpected boost of energy. Players select one catalyst for each phase: Prep, Dash, and Blast. Buffs, Debuffs and other Useful poo poo feedtheid posted:Feel free to include this handy dandy little helper. When you're examining your hero's abilities, it's the little question mark just at the bottom right of your ult. Hover over it for this image. Playing with People/Goons (and other important links)! While the developers at Trion go through great pains to keep their finger on the pulse of the player base by being involved in their Reddit page and on their Discord server, you might just want to play with other Goons. That's fantastic! Here are all the links to resources that will help you get to know the game in more detail and find other people to team up with. I should also mention that a player created a league called Prep Phase, where amateur players can form teams and compete on weekends. The league has been embraced by Trion, who donated the $1000 prize purse for the first season, and has pledged $2500 for the second, which is currently ongoing. I think multiple Goon Squads Could enter and dominate this poo poo easy, and if that idea interests you, meet up in the Atlas Reactor channel on SA Discord to coordinate teams. Don't miss an opportunity to get in on the ground floor. This poo poo is innovative.
Known Goons & Their Glyph Tags
uh zip zoom fucked around with this message at 02:16 on Sep 18, 2016 |
# ? Sep 2, 2016 21:33 |
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# ? Apr 25, 2024 16:36 |
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[PATCHNOTES] HOLY CATFISH! OPEN BETA * HEADSTART * LAUNCH ANNOUNCED Edition! 9/15/16
https://www.reddit.com/r/AtlasReactor/comments/52waqq/patchnotes_holy_catfish_open_beta_headstart/ Tempus Thales fucked around with this message at 20:01 on Sep 15, 2016 |
# ? Sep 2, 2016 22:11 |
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RESERVED SPACE
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# ? Sep 2, 2016 22:12 |
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So this is a freemium game?
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# ? Sep 3, 2016 15:37 |
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Noun Verber posted:So this is a freemium game? there are two types of accounts: one that is free, and one that costs a one time by in. This game is in no way pay to win, because the only things you can really buy with money, other than the ability to use any freelancer you want outside of the rotation, are cosmetic things like character skins. Think of it like something awful, in videogame form. Sure you can browse the forums for free. If you want to get on that real poo poo, it's then you never have to thinnk about it again Edit: if you use my referral link in the OP, you can see what it's like to have a full account for a week for no charge Edit 2: OP updated to show video from gamescom uh zip zoom fucked around with this message at 02:45 on Sep 4, 2016 |
# ? Sep 4, 2016 02:19 |
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Been following this for a while it seems good and pretty cool edit: Stoats#4720 tote up a bags fucked around with this message at 02:51 on Sep 4, 2016 |
# ? Sep 4, 2016 02:35 |
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This looks fun, is it fun?
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# ? Sep 6, 2016 05:36 |
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Seems a *lot* closer to Frozen Synapse than XCOM, but FS is a pretty cool game. I imagine the 20-second turns will keep it a lot snappier than FS is and keep you from getting bogged down with considering every possible thing that could happen. Definitely going to keep an eye on this!
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# ? Sep 6, 2016 05:52 |
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Discord is the Uber of Voip, just make a channel on one of the goon servers.
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# ? Sep 6, 2016 06:14 |
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Deviant posted:This looks fun, is it fun? It's a good game. I had fun as gently caress playing in the prep phase league last season (even though I didn't win) and would play in an all-goon team. The community isn't toxic so enjoy that.
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# ? Sep 6, 2016 17:43 |
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Yeah this is a fun game, especially for those of us that aren't too hot at fast twitch FPS games but want some arena pvp. I'm Eltoasto#6473 if anyone wants to add me.
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# ? Sep 7, 2016 08:01 |
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Deviant#1256
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# ? Sep 7, 2016 17:07 |
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Grognan posted:Discord is the Uber of Voip, just make a channel on one of the goon servers. There is already a text and voice channel at: https://discord.gg/AkcVFAX
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# ? Sep 7, 2016 23:15 |
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Also in case anyone wants to add me to play this bad game, my glyphID is AwfulCitizen#3048
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# ? Sep 7, 2016 23:22 |
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Fair#2398
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# ? Sep 7, 2016 23:57 |
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Aside from individually learning every character, is there a way to figure out just exactly what sort of buffs/debuffs are happening on the fly? I see characters using moves and I have no idea what they just applied.
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# ? Sep 8, 2016 07:53 |
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There are functionally only a few debuffs/buffs (I'm probably missing something) Debuffs Reveal is they can see you Weakened is deal less damage Slow is move at half speed Rooted is no movement at all barring teleports (which blows rear end) Buffs Might is extra damage Haste is movespeed Energize is generating more energy off of successful attacks What moves they're actually doing is just down to learning what and when heroes do stuff. A combat log would be super good, but you can mouseover tooltips in each phase as long as there's a bunch of stuff going on and read what characters do. Hold alt to see what dashes and what catalysts the enemy has available. It'll also show what your allies are planning to do in the next phases of combat. Also remember there are three(actually four, but whatever, game) phases of combat: Prep, Dash, and Blast (and move!) Prep generally involves healing and shielding, buffs and debuffs, and some trap-style attacks. Dash is for getting the gently caress out of dodge and to safety, normally, and sometimes it's really easy to predict where those dash moves will end up, so you can just aim in a different direction instead. Blast is most damaging attacks, ults, etc. (movement happens at the end of the turn, and is pretty important! This is where you go grab buffs in the map, health, etc, and where you can also chase dudes simply by right clicking them to follow. Anticipating where bad stuff [mines, bad zones the enemy is laying down, etc] will be will prevent a lot of incidental damage to your hero, and since healing is at a premium with relation to damage, you're gonna want every edge you can get. feedtheid fucked around with this message at 08:05 on Sep 8, 2016 |
# ? Sep 8, 2016 08:00 |
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Revitalized posted:Aside from individually learning every character, is there a way to figure out just exactly what sort of buffs/debuffs are happening on the fly? I see characters using moves and I have no idea what they just applied. I'd say it's a little of both. Though if I recall correctly, when they are applied, the name of the buff/debuff is shown over the character. I'm sure it's an easy fix to make it more clear, let me know how you think it should be and I will pass the info on. This game is constantly getting quality-of-life patches like this.
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# ? Sep 8, 2016 16:00 |
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Literally a combat log so you can see what the heck happened without the phase disappearing on you while you're reading a tooltip. Also: do you have any idea how action order is determined?
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# ? Sep 9, 2016 06:38 |
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feedtheid posted:Literally a combat log so you can see what the heck happened without the phase disappearing on you while you're reading a tooltip. Action order during the turn resolution is 100% random with a few caveats: Prep Phase: Shields happen before traps Dash Phase: 100% simultaneous: if you dash away from someone dashing at you, you take no damage. Blast Phase: normal attacks happen before attacks that affect movement (rooting, knockback BUT NOT SLOWING) When you consider the fact that your attack (as well as everyone else's) will still happen even if you are reduced to zero HP, the actual order of attacks become less of an issue.
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# ? Sep 9, 2016 17:25 |
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Action order is simultaneous, I believe. It's why sometimes bad dudes will have no health but still fire a final shot or get healed at the last moment. It's more noticeable in dash though, when dude dashes from the square you just charged at.
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# ? Sep 10, 2016 03:50 |
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Played an hour or so this morning. It's enormously overwhelming, and not just in the "I've gotta learn all these champions and what they can do" way that most MOBAs have. Every turn you get 20 seconds to anticipate and play around the likely course of action taken by 7 other people. I guess that's true in real-time games, too, but the fact that you're locking in a discrete set of actions rather than organically playing as you go makes your mistakes seem that much more catastrophic. It's a really cool game, with very slick design and great presentation considering how technically complicated everything is. Just a little too much for me to parse.
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# ? Sep 11, 2016 03:42 |
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Just FYI this is ran by Trion Worlds, who are known for a pattern of making games to draw in an audience and then skewering the poo poo out of them with batshit microtransactions.
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# ? Sep 11, 2016 03:45 |
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I Said No posted:Just FYI this is ran by Trion Worlds, who are known for a pattern of making games to draw in an audience and then skewering the poo poo out of them with batshit microtransactions. Eh, there's a big difference between games they make and games they publish, this is one actually made by them.
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# ? Sep 11, 2016 04:45 |
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I Said No posted:Just FYI this is ran by Trion Worlds, who are known for a pattern of making games to draw in an audience and then skewering the poo poo out of them with batshit microtransactions. I get the anger here, especially if you are coming from a game like ArcheAge. If it helps, this game is intended to minimize the benefit from things you buy with money. Unless you are addicted to skins, chances are you won't buy anything other than full access if that's your thing.
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# ? Sep 11, 2016 13:11 |
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idk this seems fun i'm liking it. it does seem a little chaotic to figure out exactly wtf just happened some times. Basically i'd like more information on the UI all around, especially as a new player when enemies are throwing out particle effects and poo poo i've never seen before and don't know what they do. as it stands i can't look at another freelancer's abilities in the menus while i'm locked in.
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# ? Sep 11, 2016 17:45 |
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Does it still run like absolute trash? Running at 40-50 fps on a 970 sure was fun.
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# ? Sep 11, 2016 18:13 |
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Det_no posted:Does it still run like absolute trash? Running at 40-50 fps on a 970 sure was fun. i get 100+ at 1440 but i'm using a 1080 so maybe i'm not a typical use case.
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# ? Sep 11, 2016 18:15 |
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uh zip zoom posted:I get the anger here, especially if you are coming from a game like ArcheAge. If it helps, this game is intended to minimize the benefit from things you buy with money. Unless you are addicted to skins, chances are you won't buy anything other than full access if that's your thing. That's how Trove more or less started - only cosmetics and plenty of ways to access stuff without paying if that was your bag. Around late last year or early this year though that all went out of the window and now you've got things like straight up paying to get chances at gems or level ups or whatever else they've added since I ditched it. Last I heard they are charging $20 for "early access" (read: beta testing) the new class they added and halved the rate they patch the game.
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# ? Sep 11, 2016 23:17 |
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I hope that didn't disrupt the Trove competitive scene. It's because F2P is a terrible model and that promise has been broken by anyone that made it. Cosmetics just aren't going to support a game that requires any decent development budget, so after BDO I now just assume any MMO is going to be P2W eventually. AR is more of a moba or FPS though, and I'm not really worried about the B2P model selling levels, I mean it works on the season model anyway so levels are meaningless and don't make you more powerful. But I understand the concern, I really hope Trion keeps this the way it is and allows their rep to heal a bit, I really hate the drubbing it's taken after they were so awesome with Rift for so many years.
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# ? Sep 12, 2016 03:27 |
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If any EU players are looking to play me and two mates are always looking for a fourth person so we dont have a random pub. My name's NewBromance#3331 just add me if you wanna play.
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# ? Sep 12, 2016 21:30 |
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Eltoasto posted:I hope that didn't disrupt the Trove competitive scene. I mean, f2p and cosmetics only has worked for DotA, but valve isn't a normal game studio or publisher, so I take your point.
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# ? Sep 13, 2016 06:12 |
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feedtheid posted:I mean, f2p and cosmetics only has worked for DotA, but valve isn't a normal game studio or publisher, so I take your point. I haven't played overwatch but someone explained their business model, and it sounds similar to what Trion is doing with AR (as well as probably trying to rebuild its image in standing with the gaming community at large). Also the price goes up to $30 once the game goes live, that's why if you plan to play it now and forever you may as well just drop the $20 on a founders pack or whatever it's called and be done with it. There are plenty of games out there that cost more and deliver less.
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# ? Sep 13, 2016 21:30 |
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Seems like a nifty and well made game. Messed around with it for an hour so I suck but it was cool. Philosophically I've got a bit of a beef with the game though. I'm probably just asking it to be a different game and it's a moot point, but I don't understand why the game has to be 4v4. As in, I'd rather play it as a 1v1 game where each player controls four heroes. Obviously you'd need to make the turn timer longer, but in my head it seems like a more natural way to play. In most multiplayer games, there's a physical reason for having other players around. You can't control five different people in an FPS at the same time. You can't effectively play five DOTA heroes at the same time. But that's....not really the case in turn based games. The only reason one person can't control a team in this game effectively is because of the turn timer, and that just feels kind of artificial to me. The whole game seems kind of focused on trying to get four people to execute in the same way that one person would. There's no new strategy being introduced by having four people play a team, you're just trying to recreate what you would be doing if you could be controlling everyone simultaneously. To me, it feels like trying to play with teammates is lowering the level of strategy instead of enhancing it. It's kinda like if in CS you had to have one player move your guy and a different player aim and shoot. I guess theoretically making the two of them work together is an achievement of teamwork, but it's an exercise in frustration compared to just doing it yourself. It feels like the game is taking something that's best done by one person and splitting it up between four people. I guess I heard this game compared to XCOM and got disappointed that instead of being immediately able to implement squad tactics the challenge is to get all the players on the same page in twenty seconds. Which is a whole different problem that some people might be into, but I'm less interested in. It's like, almost a game I want to play because all the systems seem good and cool. Maybe I was just hoping it was something it's not trying to be.
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# ? Sep 13, 2016 22:06 |
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That's an interesting idea, and it'd be cool if they added that mode, but it seems like a game would take forever. Maybe not allow respawns in it? It would also be interesting if some of the maps had objectives outside of just kill 5.
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# ? Sep 14, 2016 00:07 |
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It's like xcom!
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# ? Sep 14, 2016 00:08 |
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Zigmidge posted:It's like xcom! Yes, it's! Also, the game is now in open beta, and has been seriously patched! Until I get a hold of TT to edit the first reserved post, you can check out the specifics here: https://www.reddit.com/r/AtlasReactor/comments/52waqq/patchnotes_holy_catfish_open_beta_headstart/ tl;dr: advanced pinging system,"fill option" in freelancer select, increase XP bonus from missions and challenges, decrease XP bonus from GG/play with friends boost (GG boosts destined for greater things this coming season), Chapter 5 starts October 4, chapters now only have five missions and require only 4 to advance to the next Chapter Atlas reactor will launch on October 4 everyone will have full access during the open beta period purchase the game for full access when Headstart begins on September 30 Edit: I guess all my beta codes are worthless, but I still have a bunch of Citadel skins for Gray that Trion wants me to give away on my AR streams so watch them if you want one Edit 2: updated OP with new trailer which is awesome and should be watched by everyone uh zip zoom fucked around with this message at 20:05 on Sep 15, 2016 |
# ? Sep 15, 2016 19:29 |
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Feel free to include this handy dandy little helper. When you're examining your hero's abilities, it's the little question mark just at the bottom right of your ult. Hover over it for this image.
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# ? Sep 16, 2016 19:38 |
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feedtheid posted:Feel free to include this handy dandy little helper. When you're examining your hero's abilities, it's the little question mark just at the bottom right of your ult. Hover over it for this image. I should've thought to do that. For what it's worth I think you can get the same information by holding down the alt key and hovering over the freelancer in question. If you can see them, you can see the status effects.
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# ? Sep 16, 2016 22:08 |
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# ? Apr 25, 2024 16:36 |
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This game is awesome, I'm having a blast even though I'm pretty bad. I think a good comparison is Frozen Synapse as far a the gameplay goes, then Dota teamfights mixed in. TenjouUtena#1907 is me if anyone wants to add. Is there a goon Discord yet? Edit: Does any founders package get the head start days or is it only the expensive ones?
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# ? Sep 17, 2016 22:18 |