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Jacking in. I'll gladly get smashed into a pulp with my horrible, no good, lovely gimmick decks and utter incapability of playing a good runner game. EDIT: also, my mistake! My Jinteki ID is just tevery. Tevery Best fucked around with this message at 10:46 on Sep 4, 2016 |
# ¿ Sep 4, 2016 10:20 |
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# ¿ Apr 29, 2024 14:21 |
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Serotonin, I'm in GMT+1 and available most of the time. I'm in the Netrunner Goons Steam group, currently as Coddy Solomon. If you're not in it, you can find me here. EDIT: also, I'm not sure, so I figure I'd better ask: we can change our decks from game to game, right?
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# ¿ Sep 8, 2016 10:14 |
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2-0 for me against Serotonin. He got unlucky twice: first my Leela shut his RP down 7-4 with Criminal tricks and some (okay, many.) lucky accesses, then his gimmick Jesminder got paired up against my ETF rush deck and lost 7-4 again due to horribly unlucky draws extending his setup way beyond the point where he could have a fighting chance (although he did do a last turn Maker's Eye into ABT and 2x Director Haas, but did not have the cash for the trashes).
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# ¿ Sep 12, 2016 20:24 |
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Hewlett posted:What's the best way to contact you, Tevery Best? You can PM me or email me at clintworthington [at] gmail [dot] com. Steam is good (check the Steam group, I'm U NAT CO!!! right now) and I'm on Slack occasionally as well. I probably won't be able to play until Monday, though.
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# ¿ Sep 16, 2016 19:27 |
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Hewlett posted:Sounds good, maybe we can pick a time on Monday. Don't have Steam, and am new to consorting with Netrunner goons - what's the Slack we use? I intend to be on Slack for most of the day today, catch me there anytime.
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# ¿ Sep 19, 2016 09:31 |
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Lost to Hewlett, both games. First I got my Big Rig CT rolling surprisingly early, but in two Indexings and however many two and three R&D Interface runs did not see a single agenda while he did his thing pretty much flawlessly and scored me out. Second game he suckerpunched me first turn and just never let up the pressure.
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# ¿ Sep 19, 2016 20:09 |
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Lump Shaker, how to best contact you?
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# ¿ Sep 25, 2016 10:45 |
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Lump Shaker posted:1 - 1 for Lump Shaker vs. Tevery Best Yep! First game my Edward Kim picked up a bunch of lucky accesses, which meant he never really had to gear himself up. Second game karma came knocking and I mulliganed into a bunch of expensive cards I wouldn't need until the late game, then could not draw any money whatsoever - or ICE, for that matter. Then he siphoned me and the rest was just my pointless flailing.
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# ¿ Sep 27, 2016 17:33 |
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Lost 0-2 to Destrado. The games were close, but in the end the draws decided against me both times by a very slim margin.
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# ¿ Oct 9, 2016 14:37 |
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djfooboo and I have managed to complete our first game, with me winning via flatline early on, but so far we've been unable to sync up for the other (the time zones are getting in the way, he was gone for the first half of the week, I was spotty for the rest of it). If an extension is being considered, I'd say we probably wouldn't mind it either.
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# ¿ Oct 16, 2016 23:51 |
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# ¿ Apr 29, 2024 14:21 |
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Here's all the super bad decks I brought:Round 1 Corp posted:rapid glaciation It's a pretty straightforward rush deck designed around exploiting NEXT ICE to protect Director Haas. Once you get four clicks, your life becomes so much easier, doesn't it? And with plenty of assets, you should either have enough cash to rez even big ICE and just pick up speed or keep the runner poor enough to give you scoring windows. Fate: beat Serotonin's gimmick Jesminder who took ages to draw into the crucial combo pieces and didn't run much. Round 1 Runner posted:Chronocannon You know what's cool about being a runner? Running. But it costs money! What if... running earned you money? And kept the Corp off-balance so that you could keep on running? And was also still cool? This deck has it all! Fate: thanks to criminal tricks and a bunch of lucky accesses managed to bring down Serotonin's RP. Round 2 Corp posted:this deck melted my brain Brain damage is the best damage, and I will keep trying until I make it work, so help me. Fate: Opened up with a misplay against Hewlett's Leela, got suckerpunched, never recovered. "Round 2 Runner posted:18 Wheels of Steel This deck is focused on setting up the biggest, meanest, most effective breakers (and Corroder) as fast as possible with the use of Shaper tricks. Tutor. Mod. Scavenge. Just set your big rig up before the Corp even has a chance to get out of the early game, then run it straight into a wall. Fate: Set up super early on, kept hammering R&D with Indexings and Interfaces, did not see a single agenda. Round 3 Corp posted:Red HB Use Junebugs to protect Shell Corporations to keep your glacier up, then play Tricks of Light to fast advance off your battery of choice. Sounds simple, right? Fate: is actually not a very good deck, which lead me to getting a bad draw into a worse Mulligan into getting siphoned into pointlessly flailing for the rest of the game. Round 3 Runner posted:Kim Possible Fate: won off a bunch of lucky accesses before the game really began. Round 4 Corp posted:Next in line, go The best thing about ICE is when it stacks with other ICE and the numbers go up, up, up! An ICE-heavy, more traditional rush/FA deck with the added benefit of the ICE gaining in value over time. Fate: lost after a very close game due to (IIRC) not drawing into any money when trying to Biotic Labor the two winning agendas and poor ABTs. Round 4 Runner posted:Have you heard of me? This deck is intended to pressure centrals in order to gain Notoriety and use Quest Completed for those annoying remote data forts. Definitely a tempo-based deck trying to race the corp to victory. Fate: failed to draw Plascrete Carapace against Destrado. Eventually had to run to prevent him from just scoring out, and predictably got blasted into oblivion. Round 5 Corp posted:retard investments, co. This deck is designed to put the runner into a no-win scenario where they either run and eat too many tags to drop them or don't run (potentially due to being too poor after dropping all those tags) and just let me score nasty agendas like The Cleaners with Crisis Management. Very vulnerable early on. Fate: won against djfooboo in two turns after his Whizzard hit a News Team and decided to take the tags. A DRT fired, then he got scorched.
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# ¿ Oct 18, 2016 11:06 |