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Let's Play Spider-Man Games! Gameplay spoilers are fine if they're tagged, no story spoilers though. Spider-Man videogames are my favorite videogames. I've never had more fun or been more excited for videogames than these. Many of these games are everything a licensed product should strive to be! They make use of the character's unique abilities, tell stories that stay faithful to the themes and tone of the source material, and are just generally more high quality than they have any right to be. With the semi-recent announcement of a new Spider-Man for PS4, I thought now was a good time to show the off exactly how amazing the new game has the potential to be! Why are we here? Mostly so I can the Spider-Man videogames with you! The 3d ones are my favorite, but I'll be sure to cover the interesting 2D titles as well. I'm really excited about this in case that's not clear. What's the agenda specifically? Here's a handy list, in no particular order -Spider-Man 2: Enter Electro -Spider-Man: Friend or Foe -Spider-Man: Shattered Dimensions -Spider-Man: Web of Shadows -Spider-Man: The Movie Game -Spider-Man 2 (for PS2) -Spider-Man 3 (for PS3) -Ultimate Spider-Man -Amazing Spider-Man -Amazing Spider-Man 2 We'll also look at some of the 2D games in-between. (There's a lot of those.) Hey, haven't you played a few already? I previously completed Let's Plays of: -Edge of Time -Spider-Man 2000 Spider-Man: Enter Electro -Spider-Man Amazing Allies -Spider-Man 3 for the PS2 -Spider-Man 2 for the PC -Spider-Man: The Movie Game Are contributions allowed? Sure thing, but that doesn't guarantee I won't try to play something you do too! Most recent update: Extras Spider-Man: Sinister Six GamesAreSupernice fucked around with this message at 05:03 on Oct 15, 2017 |
# ¿ Sep 5, 2016 07:36 |
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# ¿ Apr 26, 2024 15:13 |
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Let's Play Spider-Man 2: Enter Electro Enter Electro is the direct sequel to the critically and consumer-acclaimed Spider-Man 2000. That was the action game to own for your PlayStation home entertainment system, and it set the standard for nearly every Spider-Man game to come. So how does Enter Electro intend to improve on that? In a lot of ways, actually! Firstly, the game is far and away more difficult than its predecessor. Enemies are more aggressive, placed in more challenging positions, and in many cases more numerous. The bosses are ridiculously tough as well, and figuring out their gimmicks and weaknesses isn't a guaranteed victory. While the first game encouraged playing smart and approaching each situation carefully, in many levels Enter Electro absolutely requires it, unless you want to end up as Spider-Stew. Secondly, there's a greater emphasis on all of the design principles from the first game. Combat has had a few minor refinements to be sure, but the higher demand for stealth immediately comes to mind. If there's something you had to do "sometimes" in the original game, expect to do it a lot more here. Finally, level-specific gimmicks everywhere. Now, when I say gimmick, I mean that in the best way possible. To ensure variety, countless locations you visit have some sort of unexpected or harrowing challenge. This includes tracking down thugs to stop a bomb that's about to take out a whole city block, or frantically webbing up an airplane before it can crash into nearby objects in the hanger. It's tense, and it's nerve-wracking, and I love it. The game is memorable, fun, challenging, and I would consider it to be Vicarious Vision's masterpiece. Videos The End GamesAreSupernice fucked around with this message at 04:00 on Sep 25, 2016 |
# ¿ Sep 5, 2016 07:36 |
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Dander My DOSDruid posted:Hey its'a old Stan here, Good luck with the Spidey Mega thread, I bet there will be many thrills and surprises for fans of the web-slinger! Turns out technology and/or budget progressed a lot in one year. I'm flattered.
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# ¿ Sep 5, 2016 19:06 |
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This time we start the game proper, and learn more about the game design than the tutorial could teach us
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# ¿ Sep 6, 2016 19:24 |
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Frogfingers posted:I loved this game back in the day. Crazy amount of variation in the gameplay, and it used vertical space really well. The Shocker's powers actually aren't electrical. They're seismic. Concentrated airblasts vibrating at high frequency to cause all sorts of nasty tremors, even worse if it hits a human body. He's Shocker in the sense of an "Aftershock", not an electric jolt. The distinction confused me as a kid too. It doesn't help that the developer thought he had electric powers too or something? Spidey makes a quip about "electrician school".
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# ¿ Sep 7, 2016 00:45 |
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Frogfingers posted:See I've only ever seen him in this game and nowhere else other than random artwork. They should have called him Fracker. I like The Seismaster
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# ¿ Sep 7, 2016 01:13 |
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Frogfingers posted:Considering his contribution to the game was but a minor tremor, I see some fault in calling him a 'master'. Points for being the only superpowered character to have a quilted mask, though! The quilt mask is actually functional too, unlike whatever Electro is wearing.
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# ¿ Sep 7, 2016 03:50 |
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ManxomeBromide posted:Good stuff. I love licensed games that actually take the license as a responsibility as opposed to an excuse to cash in on something else. My previous standard was the PS2-era LotR brawlers, with unlockables like "Watch Ian McKellan totally fail to interact with a Dual Shock Controller". It'll be interesting to see how these go. Spider-Man games (at least the 3D ones) have always gotten developers who genuinely cared about creating a game that makes good use of the license. Looks like they knew the great power of translating the web-head to a new medium required great responsibility. Few other licensed material has had a consistent run of good games like that. How were the LoTR games on PS2? I have vague memories of Two Towers but not much else.
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# ¿ Sep 7, 2016 16:48 |
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Alexeythegreat posted:Except Spider-Man 2 for PC We ignore that one because it breaks the rule.
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# ¿ Sep 7, 2016 17:52 |
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ManxomeBromide posted:A lot of words were here. Thanks! That's actually a way more informative response than I expected. Did you also play the Fellowship game? BioEnchanted posted:The game I'm most looking forward to is Web of Shadows because I was enjoying it until the halfway point. There is a bullshit mission where you have to (gameplay spoiler for WoS)get civillians to an vehicle while defending the vehicle from enemies, but the enemies are constantly spawning instead of coming in waves, so when you og for the civvies the vehicle will be taking damage. I'm looking forward to seeing how to do that. (If this is too much let me know and I'll edit the post, there isn't a spoiler policy in this thread yet) Gameplay spoilers are fine if they're tagged, no story spoilers though. I'll add that to the OP. I get a lot of "how are you even supposed to" in regards to Spider-Man games, which I guess may be a good or bad thing.
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# ¿ Sep 7, 2016 20:34 |
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chitoryu12 posted:I guess I've gotta bookmark this thread now, because I've recently become a stupid comic book nerd and christianed myself by reading the first two dozen or so Spider-Man comics from the 1960s. I can honestly see how the web slinger became so popular: his comics have surprisingly mature writing and characters despite the Comics Code, and there's actually somewhat of a sense of progression with relationships and characterization that defies just keeping to a status quo with regular self-contained adventures. I know right? As far as superhero comics go, Spider-Man has had a solid theme and solid characters since his inception. It's a shame about some of the later (2000 era) comics, but you couldn't ask for a much better base for a superhero. Kal-L posted:Spider-Man games? Who would want to play as a nerd who shoots sticky stuff at people? The sequel is a very different game, but also recognizable for trying to progress the first's game mechanics. Zushio posted:I played Spider-Man 2000 on the N64 when it came out and it was totally awesome. I haven't dabbled in any of the other games though so this is awesome to see. I know this sounds odd, but could you either leave in a little bit of the upgrades menu for later games or at least tell us what you've picked up between cuts? It's not for everyone, but I personally like watching light menu work in games. I plan to leave the upgrades menu in for any of the titles with upgrades, like I did for Edge of Time and Spider-Man 3 on PS2 (I think). Spider-Man 2 on PC was bizarre and maybe made by people who had only vaguely heard of Spider-Man. I'm a big fan of beat 'em ups, and I'm glad I got the Scott Pilgrim title while I could (it's been de-listed). I remember quite a few of the Star Wars games being great! Especially Battlefront and the vehicle combat sims.
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# ¿ Sep 8, 2016 04:38 |
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The plane has landed
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# ¿ Sep 8, 2016 07:59 |
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BioEnchanted posted:This was the level I got stuck on when I tried to play this game. I hear that a lot
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# ¿ Sep 8, 2016 10:56 |
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GoneRampant posted:I'm looking forward the most to Ultimate Spider Man, myself. Peter's voice actor is godawful, but if I recall, that game has some nice cell-shading for a 2005 PS2 game and added some stuff to the Spider Man 2 formula. All the 3d Spider-Man games (besides Spider-Man 2 for PC) build on the previous ones, it's pretty sweet.
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# ¿ Sep 9, 2016 04:10 |
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Stealth! Action! Sand!
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# ¿ Sep 9, 2016 22:14 |
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SonicRulez posted:Sweet. I've only ever really had 3 Spider-Man games, but I thought all 3 of them were pretty good. 2000, Ultimate, and Web of Shadows. Ultimate in particular is probably one of my favorite Gamecube games ever. What console did you own 2000 for?
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# ¿ Sep 10, 2016 19:00 |
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SonicRulez posted:PS1 actually. Odd since Ultimate was on GCN and Web of Shadows was on Wii. I had a lot of Nintendo consoles as a youth. It's always interesting to hear which version people played. The web-armpits mostly appear in the older comics, it's a strange choice to include it here.
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# ¿ Sep 10, 2016 19:49 |
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chitoryu12 posted:Spider-Man 2000 was definitely better on the PS1. The N64 version didn't have room for the cutscenes, so you had to deal with comic book panels made up of screenshots of the cutscenes with the audio over it. I think the 64 version had sharper graphics in-game (and gave Spidey an actual shadow instead of a white dot), but the cutscenes were so poorly handled that they were actually difficult to follow.
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# ¿ Sep 10, 2016 23:05 |
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Enthusiasms... enthusiasms...
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# ¿ Sep 11, 2016 02:57 |
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Incompetent robot design
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# ¿ Sep 13, 2016 02:06 |
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LORD OF BOOTY posted:Did anyone play the Dreamcast version of 2000? It seemed like kinda the best of both worlds, you get sharper graphics than either version and the PS1's cutscenes. The Dreamcast version is very similar to the PC version, just less buggy.
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# ¿ Sep 13, 2016 20:37 |
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Pizdec posted:Yay, my Spidey fix is here! Are you going to do any comparisons between the games and their ports like you did with Iron Man? 'Cause that was cool. I'll play the other versions of Spider-Man 2000 at some point for the sake of comparison, and probably show the Wii/PS3 versions of Web of Shadows together. I already played the inferior version of Spider-Man 3, so aside from mentioning my experiences with that one a few times I probably won't compare the two. They're just way too different in terms of mechanics and design. Same for Spider-Man 2. When I was younger I also got frustrated at Enter Electro because I couldn't figure out what to do, but as an adult the things it asks of me seem a lot more reasonable.
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# ¿ Sep 14, 2016 05:41 |
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The penultimate level(s)
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# ¿ Sep 14, 2016 22:55 |
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The final level(s)
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# ¿ Sep 17, 2016 00:02 |
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WombatCyborg posted:Huh, this game is a lot shorter than I thought. And I have to say, I'm really surprised by the quality of the soundtrack, something about it rubs me the right way. It was composed by Tommy Tallarico, the same composer from the first title. He tends to make appropriately energetic game music and sometimes does sound design. I believe he even did the sound design for Maximo (though not the music).
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# ¿ Sep 17, 2016 03:42 |
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We will see more of the X-Men very briefly in the extras
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# ¿ Sep 18, 2016 03:09 |
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The first extra
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# ¿ Sep 18, 2016 11:22 |
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Hey look, it's Charles!
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# ¿ Sep 19, 2016 01:00 |
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Pizdec posted:And there's Jennifer Hale as Rogue! To be fair, I'm not sure you can squeeze too much emotion out of those lines
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# ¿ Sep 19, 2016 09:09 |
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The last video for Enter Electro
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# ¿ Sep 21, 2016 03:43 |
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The next one up will be the unofficial sequel to Enter Electro, Spider-Man: The Movie Game. Gonna take a brief break to work on a smaller project before hopping back to this thread for that.ManxomeBromide posted:Thanks for running this. As I'd mentioned earlier, I'd missed these games at the time, so it's great to see them taken apart and shown off. No problem, I love these games!
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# ¿ Sep 21, 2016 06:16 |
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Pizdec posted:Goddamn these boss gallery pictures are great. I miss the days when games were filled to the brim with awesome (non-DLC) extras like these. Oh yeah, I entirely forgot about What-If? mode. Whoops! I'll get on that.
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# ¿ Sep 22, 2016 05:11 |
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Frogfingers posted:Wow this game is waaay shorter than I remember. Being a dumb kid who doesn't get the hints about bosses will do that I guess. I loved that there were a ton of alternate costumes as well, but I was always disappointed that they neglected to include my favourite Spider-Man: Man-Spider. All of the costumes are different skins, so adding extra limbs was probably out of the question
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# ¿ Sep 23, 2016 10:26 |
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Okay, now this is the final video
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# ¿ Sep 25, 2016 04:00 |
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Tiggum posted:What in God's name is going on with this woman's body? I think that is supposed to be her hip bone
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# ¿ Sep 29, 2016 17:05 |
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ManxomeBromide posted:Low polygon count is a grim disease indeed. The character models in 2000 actually look nicer, so I guess Vicarious just didn't have time/experience to make the in-game models as pretty.
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# ¿ Sep 30, 2016 04:23 |
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Let's Play the Spider-Man Remaster In 2000, one of the first character action games ever released -Spider-Man- found its way to the PS1 and Nintendo 64. Developed by Neversoft, it used the Tony Hawk engine to do something unexpected: set the foundation for nearly every Spider-Man game to follow. It established fidelity with Spider-Man's character, his world, his villains, and his powers for an all around excellent experience unlike anything that had come before. It was a hard act to follow, but a year later, Vicarious Visions were up to the challenge. Enter Electro took a big leap ahead in trying to vastly improve the game design, variety, and presentation of its predecessor. But when it came time to choose the developer of the third Spider-Man title, neither Vicarious or Neversoft were on the table. Neversoft went back to their Tony Hawk train, and Vicarious returned to making portable versions of Neversoft's titles. In this crazy game of Activison's developers constantly porting each other's work, there had to be someone experienced with Spider-Man who wasn't also busy with Tony Hawk. Enter Treyarch, now one of Activision's most prolific and famous developers, given the reigns of the Spider-Man franchise thanks (presumably) to their work on this oft-forgotten Dreamcast remaster of Neversoft's title. We're going to first play this remaster, and look at it as a bridge between the fifth-generation Spider-Man games and their sixth-generation successors, then go on to playing the Spider-Man: Movie Game. What did Treyarch learn from their development of this title that carried them through the most successful period of Spidey's videogame career, and exactly how many minor details can you change when porting a game without changing the overall design? Let's find out! Videos The End GamesAreSupernice fucked around with this message at 07:56 on Oct 9, 2016 |
# ¿ Sep 30, 2016 05:44 |
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In way later games in the series they start to be slightly more careful about showing Spidey knocking people to their death, but the next three games or so have massive potential for cruelty in some spots.
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# ¿ Sep 30, 2016 17:04 |
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Jameson why did you call me instead of the cops
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# ¿ Oct 1, 2016 11:24 |
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# ¿ Apr 26, 2024 15:13 |
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This entire chase sequence is technically part of the Scorpion act, but that's silly.
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# ¿ Oct 2, 2016 18:17 |