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PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


Current Theme
10/14/18 - 10/21/18: Reach for the Sky



Welcome to the second version of the MTG Create-A-Card Thread, a weekly(ish) contest to use Magic Set Editor (program) or MTG Card Maker (browser) to create custom Magic cards suiting a particular theme. If your card is chosen as the winner, you get to choose the next theme, and pick the next winner, and so the cycle begins again!

You can check out the previous thread here. (Requires Archives)

TL;DR for all the poo poo below: Don't be an rear end in a top hat, don't go AWOL if you're judging or you win, make decent cards, adversity breeds creativity.

Tips for Judges
  • When you announce your theme, make sure you're clear about what it is, and what you're looking for. If it isn't, that's fine, but make sure to elaborate and clarify as soon as you can. Nobody's gonna be happy if you post anything that even remotely resembles "no, that's not what I meant" come judging time.
  • By the same token, make sure to announce an end date. It doesn't have to be an exact time, but it should be a specific day, at least, usually a week to ten days after the theme announcement.
  • If you don't want people bitching about your decisions, try to give reasons for them. You should hopefully be factoring uniqueness, printability, and adherence to theme, but you are the final arbiter, so if you want to choose a card just because it made you laugh or it has the best flavor text, then go for it! Just make sure you give some indication why, it helps goons get less mad at forum games.
  • Every judge has their particular bugbear (bad formatting, unsourced art, etc). This is totally acceptable, but you may want to remind people of it whenever you announce your theme, so people remember to keep it in mind.
  • You are only required to name a winner and give maybe a sentence as to why, but if you want to go above and beyond, you are welcome to. Paragraph-long descriptions and top-three rankings with honorable mentions are fun to read and help give a glimpse into your judging logic, which will hopefully result in more cards you like next time.
  • An unofficial second-place is also helpful, in case the new winner goes MIA. (Typical grace period is about 48-72 hours after winner is announced.)
  • Try to make your theme interesting, without being too narrow. "Create a creature" is too broad to really wake up interesting ideas, but "create a creature with 0 toughness" might be a little more interesting. Go too far the other way, though ("create a red creature with 0 toughness and exactly 3 power") and you may end up stifling creativity. Let people surprise you with unique angles on your theme.

Tips for Creators
  • You can submit more than one card, but try to keep it reasonable, and put as many in the same post as you can. If you edit an old post, make a new post saying what you added so the judge knows to check it again.
  • Put your card images on Imgur or LPix. Don't use photobucket or or some other bullshit like that. Please.
  • Use [timg] tags for your card images, you motherfuckers.
  • A text-format card (or a card with no image) can theoretically win, but it will have to really stand out to be any good.
  • Don't use images from existing cards unless you're redesigning an existing card. Source the artist on images you do use, Reverse Google Image Search has existed for years now.
  • Read the quotes below, I didn't go pulling them out of the old thread and manually reformatting them for my health.
  • Make sure you follow the theme. You can get creative with it, but be wary of being too smarmy and ending up having to explain why your card matches the theme.
  • Playing to the judge's preferences ('PMush really likes Simic, I'll make a Simic card") is not only acceptable, but in some cases encouraged. Just don't expect it to guarantee you a win.
  • Don't bitch and complain when you lose. Seriously, it doesn't make people reconsider your card, it just makes them put you on their ignore list.
  • If you win, but can't think of a good theme/don't have time to judge, there's no shame in bowing out (your card will still go on the winners' list.)

Entropic posted:

A few notes on templating:
  • Permanents are put "onto the battlefield". They haven't been put "into play" since 10th edition or so.
  • Ability words like Heroic, Metalcraft and Morbid don't actually have any built-in rules associated with them; you have to spell out what triggers them on each card.
  • You never need to have a card say "While this is on the battlefield, such and such happens". All abilities are assumed to work on the battlefield and only on the battlefield unless stated otherwise.
  • You don't have an untap phase or an upkeep phase or a draw phase; you have untap, upkeep and draw steps during your beginning phase.
  • Damage, mana amounts, and references to power or toughness are always written as numerals and never spelled out. (e.g. "Lightning bolt deals 3 damage.") Numbers of most other things are always spelled out (e.g. "Draw two cards.")
  • Lord effects should specify that they only affect creatures where applicable. e.g. "Goat creatures you control get +1/+1" not "Goats you control get +1/+1" because ever since Tribal went and ruined everything you have to take into account that you don't want some hypothetical non-creature Tribal Enchantment - Goat getting a +1/+1 bonus that makes no sense for it.
  • For the love of Emrakul, please use gatherer to search for cards with similar abilities to whatever you're trying to do so that you can see how it's worded on cards that actually saw print.

Kabanaw posted:

An important rule in designing cards is making sure that players don't have to remember that something exists without there being a visible reminder somewhere in the game. The reason cards like Obsidian Fireheart or Xathrid Gorgon put counters on things they change is so that a player can look at that card and remember "Oh, this has a petrification counter on it, it's an artifact creature with defender." It reduces the number of play mistakes overall and lets the players focus on their strategy and the game itself instead of wasting headspace remembering extra gamestate information.

One more thing, templating style stuff: The placement of abilities on cards isn't random. They're often placed so that the parts that are relevant sooner are placed sooner. The order is generally additional costs both keyword and non-keyword, non-keyword alternate casting costs, abilities that change how a card can be cast (pretty much just flash), evergreen keyword abilities, block-specific keyword abilities, characteristic defining abilities (eg. setting power/toughness) enters-the-battlefield abilities, all other abilities, and finally keyworded alternate casting costs (eg. flashback and overload).

This order can change for any number of reasons, but it's usually because a different order increases readability. For example, Geist-Honored Monk has its characteristic defining ability before its ETB ability, while Duplicant has its ETB ability before its characteristic defining ability. That's because Duplicant's characteristic defining ability is linked to the creature it exiles with its first. The order of abilities on a card don't actually change how it functions, but correctly ordered abilities make a card's effect easier to parse.

PMush Perfect fucked around with this message at Oct 15, 2018 around 05:52

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PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


Contests and Winners
Podium Count, maintained by AJ Impy
09/12/16, "RoboRosewater Debugger" - Festerpit by Anil dasharez0ne
09/19/16, "Silver Bordered Shenanigans" - Serra // Angel by Lottery of Babylon
09/26/16, "Auras for Noncreatures" - Earthen Memories by Irony Be My Shield
10/04/16, "Lands with Nonmana Effects" - Sorin's Sexy Swingers Party by black potus
10/14/16, "Cards With Downside (With Upside)" - Reposeful Oak by Lottery of Babylon
10/24/16, "Colorshift a Mechanic" - In Memoriam by Gildergun
10/31/16, "Lord of the Lordless" - War Council Convener by Irony Be My Shield
11/08/16, "Non-Creature Tokens" - Enchanters by PMush Perfect
11/22/16, "Legendary Ends" - Sunastian Peregrinator by Gynovore
12/12/16, "Great Limited, Poor Constructed" - Disciple of Brass by Veyrall
12/30/16, "Fill A Gap" - Surprising Return by Torchlighter
01/11/17, "Superhero Smashup" - Deadman by Eeevil
01/22/17, "Non-Creature Subtypes" - Contraptions by ungulateman
01/29/17, "Tribes Matter" - Allied Forces by Lottery of Babylon
02/07/17, "Extra Shadows Over Innistrad" - World Enchants by Skyl3laser
02/16/17, "Gold Cube Cards" - Zoness' Set
02/24/17, "Large Enchantments" - Flesh Distortion by black potus
03/08/17, "Make A Vertical Cycle" - Phoenixes by ChewyLSB
03/16/17, "Teaser Cards" - Prisoner Manifest by Elyv
03/24/17, "Limited Uncommon Buildarounds" - Collar of Moonsilver by AJ_Impy
04/04/17, "Flesh Out An Obscure Tribe" - Brushwaggs by ungulateman
04/11/17, "Monuments" - Norin's Memorial by Lone Goat
04/21/17, "Free For All" - Collective Strength by ungulateman
05/02/17, "Limited Bomb" - Angel of Legacies by Lottery of Babylon
05/08/17, "Aftermath" - Jump // Conclusions by FuzzyMammal
05/17/17, "Mana Rocks" - Voxic Quarry by Lone Goat
05/26/17, "Fortified With Iron" - Custom Zendikon by Lottery of Babylon
06/06/17, "Brevity" - Facade of Glory by Gildergun
06/15/17, "Eleventh Hour Replacement" - Zenith Station by Lottery of Babylon
06/25/17, "Unusual Costs" - Elusive Consligiere by Kuiperdolin
07/06/17, "Hand Size Matters" - Primordial Flux by Lottery of Babylon
07/18/17, "Keyword Combinations" - Sylvan Manifestation by Gildergun
07/29/17, "Unpredictable Outcomes" - Wheel of Fireworks by AJ_Impy
08/10/17, "Strange Powers, Strange Places" - Tattered Heir by Lottery of Babylon
08/17/17, "Rehabilitate a Mechanic" - Radiance by Veyrall
08/27/17, "Weird poo poo" - Licheyard Conglomeration by ZorajitZorajit
09/11/17, "The Heist is on!" - TheChirurgeon's Set
09/21/17, "Planeswalker Signature Cards" - Tibalt's Partizan by Not Alex
09/30/17, "Vehicular Goonslaughter" - Let's Go To Space by Nebalebadingdong
10/08/17, "Timmy's Tokens" - Aerynth, Milldam of Beasts by The worst submarine
10/16/17, "Modal Randomness" - Nanobot Hive by Nebalebadingdong
10/23/17, "Halloween Spooktacular" - Dracula by Eeevil
11/01/17, "Lifelink" - Metastasizing Growth by ZorajitZorajit
11/09/17, "Transitory Cards" - Versatile Virtuoso by AJImpy
11/18/17, "Stronger Together" - Murbonius and Gudmar by Nebalebadingdong
11/26/17, "Magic Realism" - Wandering Merchant by The Gorp
12/02/17, "Trap Cards" - Princeleech Trap by The Worst Submarine
12/10/17, "Stock Photos" - Prime Time's Simic Slime by Nebalebadingdong
12/19/17, "Uncommon Ground" - Flamebound Splicer by ChewyLSB
12/26/17, "Design a Card for Chewy's Awesome Fanset" - Refract by black potus
01/02/18, "doggos!" - Veteran Mastiff by ChewyLSB
01/10/18, "New Mechanic Across Rarities" - Coagulate by Lone Goat
01/17/18, " ¡LUCHA! ¡LUCHA! ¡LUCHA!" - Hot Tag by Torchlighter
01/24/18, "Mulitplayer Madness" - Grand  Conspiracies by TheChirurgeon
02/03/18, "Opposing Forces" - Mercurial Oceanheart by AJImpy
02/12/18, "Gimmick Tribes" - Modrons by Nebalebadingdong
02/19/18, "Gotta Go Fast!" - Time Dilation by TheChirurgeon
02/25/18, "Hit for the Cycle" - One-Drop Hybrids by Torchlighter
03/05/18, "Fragile Beings" - Pustulent Ooze by Elyv
03/12/18, "Oops, It's Broken" - Felidar Protection by Kuiperdolin
03/20/18, "A Matter Of Form" - Vampiric Transformation by xelada
04/03/18, "Plays On Both Sides" - Flame Encapsulation by The Gorp
04/13/18, "The Pie Must Die" - Primordial Soup by Human Cruton
04/22/18, "Mirror Gallery" - Guybrush Threepwood by Nebalebadingdong
04/30/18, "Fixer-Upper" - Shwind, the Torch Lighter by PMush Perfect
05/07/18, "New Evergreen" - Retaliate by Not Alex
05/18/18, "A Tale Of Two Tribes" - Juggernauts vs. Shamans by The Lord of Hats
05/27/18, "Modal Combat" - Invocation of Courage by Eeevil
06/04/18, "Hybrid Mana" - Vampiric Ambush by Elyv
06/11/18, "Tribal Mechanic" - Druids by ChewyLSB
06/19/18, "Design a Cycle" - Quivering Masses by black potus
06/26/18, "Sagas" - The End As Promised by Lack of Bear
07/06/18, "Bring Protection" - Fog of War by Eeevil
07/13/18, "Draw A Dragon" - Obsidian Statue by Lack of Bear
07/21/18, "Magic doesn't have GUNS!" - More Dakka by AJ Impy
07/28/18, "Powers in Strange Places" - Stolen Uniforms by Kuiperdolin
08/05/18, "Four-Color Cards" - Disaster Magic and World Rift by Eeevil
08/13/18, "Angel, Sphinx, Demon, Dragon, or Hydra" - Knowledge Hoarder by TheChirurgeon
08/20/18, "Duals of the Planeswalkers" - Cannibal Copse by PMush Perfect
08/27/18, "Snow Permanents" - Hypothermia by Capfalcon
09/05/18, "A Specter Is Haunting Dominaria" - Common Knowledge by Nebalebadingdong
09/13/18, "Turn One Drops" - Brewcrazed Oracle by Torchlighter
09/21/18 "Red or Blue?" - Heat of the Garrison by Lack of Bear
09/30/18, "Spooky Scary Skeletons" - Remove Skeleton by Eeevil
10/07/18, "Back From The Dead" - Flickering Image by Lack of Bear
10/14/18, "Reach for the Sky" - Ongoing

Posion Mushroom's Personal Favorites
Festerpit by Anil dasharez0ne
Mystic Mongol being a smarmy little poo poo.
God dammit, Veyrall.
The Sickening Harvest by Skyl3laser
Jump // Conclusions by FuzzyMammal
Sharuum's Last Riddle by Veyrall
Blazewind Gale by TheChirurgeon
The entire Lifelink contest, honestly.
Tree of Concentration by Nebalebadingdong
Untimely Distraction by Kuiperdolin
Antirakdos Watchdog by Kuiperdolin
Living Explosion by Eeevil
Spellfire by Eeevil
Vampiric Ambush by Elyv
Hell's Reckoning by Lack of Bear
Fury of the Dracogenius by Torchlighter
Stolen Uniforms by Kuiperdolin
Remove Skeleton by Eeevil
Traumatic Recollection by ZorajitZorajit

PMush Perfect fucked around with this message at Oct 15, 2018 around 05:53

PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


And now, the first week's theme!

RoboRosewater Debugger!



RoboRosewater gets some pretty decent card designs sometimes! It's in the same position we are where the cards will never get published anyways, so why not work together? Create a card that is a 'fixed' version of a RoboRosewater card. Make sure to link to the original card you're basing yours off of.

Rules
  • In case you somehow missed it, RoboRosewater is here.
  • Generally speaking, following the 'spirit' of the card is more important than the exact words and phrasing.
  • Cards based on 'old computer' cards will get more leeway on keeping the spirit of the original.
  • Judgment will be based on the usuals, but also on how elegantly you created something playable. You probably won't win just by taking a 'new computer' card and changing a creature type.
  • Bonus points if the new card keeps the old name, or something similar to it, and it actually makes sense.
  • Winner will be announced Monday, September 19th, whenever I get around to it.

PMush Perfect fucked around with this message at Sep 12, 2016 around 06:43

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'



DESTROY YOUR LIBRARY FOR A DRAGON CARD

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky


BOLSTERMAN. LAND.

JimsonTheBetrayer
Oct 13, 2010

Game's over, and fuck you Jimson. It's not my fault that you guys couldn't get your shit together by deadline. No one gets access to docs because I don't fucking care anymore, I hope you all enjoyed ruining my game, and there won't be another.




Card in Starting Hand Card

JimsonTheBetrayer fucked around with this message at Sep 12, 2016 around 09:48

Barry Shitpeas
Dec 17, 2003

there is no need
to be upset

Winner POTM July 2013



Wait, which one is the randomly generated one?

JimsonTheBetrayer
Oct 13, 2010

Game's over, and fuck you Jimson. It's not my fault that you guys couldn't get your shit together by deadline. No one gets access to docs because I don't fucking care anymore, I hope you all enjoyed ruining my game, and there won't be another.


Barry Shitpeas posted:

Wait, which one is the randomly generated one?

The second one that's a tweet link my bad haha, I meant to parse it as a direct link, but I guess my browser had other ideas.

Mystic Mongol
Jan 5, 2007



College Slice



Original: Spring Undermine.https://twitter.com/RoboRosewater/s...2635648?lang=en


Zemyla posted:

Current wording is "dies" rather than "is put into a graveyard from the battlefield".

Thanks!

Mystic Mongol fucked around with this message at Sep 13, 2016 around 15:55

The Human Crouton
Sep 20, 2002



Original


Revised

The Human Crouton fucked around with this message at Sep 12, 2016 around 14:49

Zemyla
Aug 6, 2008

I'll take her off your hands. Pleasure doing business with you!


Current wording is "dies" rather than "is put into a graveyard from the battlefield".

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'



Prophetic Firespank is already kind of an interesting card. The commenters who say it basically has Cycling 0 and lets you play with a 56-card deck are crazy; if you consider it equivalent to Cycling 0 then you have to consider Swamp equivalent to Mox Jet. But it works with Urborg, with enchant land auras that grant new tap abilities, with Awaken spells, and with effects that let you get good value out of sacrificing a land. If you took away the etb tapped condition it could be Johnny bait in the right format.

I wanted to give the card a bit more general use, so it won't be totally blank if you don't draw it with a combo piece. It has a lot of drawbacks, but I think it needs them considering it draws you a full card, and it still has all the combo potential that the original Prophetic Firespank had.




My other card today is COUNTER HORSE

PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


Some thoughts on cards, because that is a thing that judges do sometimes:

Draconic Tribute - I'm not actually sure about the power level of this card? On one hand, giving yourself a five-turn clock is rough, but on the other hand, even in Modern, there's plenty of very scary dragons that don't need five turns to kill you. I think the card might be better served by being just a little more Johnny.

Ephemeral Vale - The effect is fine, but the flavor feels both generic an indistinct. The effect is solid, and is a nice smoothing out of what was already a pretty solid RoboRo card, but the image is a mountain? When the effect is green/white? You try to cover it with the flavor text, but that just muddies things even more (and 6+ lines is always ugly with flavor text). Especially since Vale means "valley". Solid mechanically, needs a flavor rework.

Darkcrawler - What Barry was implying is that your card is actually more messy and complicated than the card you're basing it off of, and I think I have to agree. Where is the -1/-1 counters thing coming from? There's a lot of directions to take Darkcrawler, and I feel like you skipped over a lot of them. You might want to look at how the Leylines work and go from there. The 1: Untap ability may bear some fruit, too, and it'd let you get away with it being a little stronger. Maybe something like

Darkcrawler, 2W, Creature - Hound, 2/2, If ~ is in your opening hand, you may begin the game with it on the battlefield tapped. ~ does not untap during its controller's untap step. (W): Untap ~.

That's probably too many lines and a little messy, but you get the idea. Bring it back closer to the original, and you'll have something promising.

Curse of Endless Resurrection - I really like this. The Ninjutsu thing reminds me of the "pervert the mechanics" challenge from the last thread in a pleasant way, and it otherwise not having a mana cost makes it a very interesting Johnny card. I don't care much for the presentation, though, since as fun as old movie references are, I feel like it undermines the very fascinating mechanical flavor that's already in the mechanics.

Great Vineheart - I think you overcomplicated a card that might have already been fine with just a flavor change. It's going to be horrifying in Legacy either way, you might as well embrace it.

Bargain Dustbowl - You're right about Prophetic Firespank, but I'm not sure if this is the best direction to take it? I dunno, it feels... messier than it has to be.

Hydratic Horse - When I saw the first line, I oohed. When I saw the second line, I ahhed. And when I saw the third line, I quite literally laughed aloud. I think it's becoming pretty apparent that I love Johnny stuff, and this is a fun direction to take the card.

Loving all the turnout so far! If this is what I've got after one day, I'm terrified excited to see what a whole week will bring up!

PMush Perfect fucked around with this message at Sep 12, 2016 around 22:28

Irony Be My Shield
Jul 29, 2012

Being a complete dumbass is my actual shield


'Create a token' is new wording from Kaladesh.

ZeButler
Oct 2, 2013



Poison Mushroom posted:

Hydratic Horse - When I saw the first line, I oohed. When I saw the second line, I ahhed. And when I saw the third line, I quite literally laughed aloud. This is a fun direction to take the card. It should be "Put a 2/2 white Horse creature token onto the battlefield." though.

Create is correct, they're changing the wording in Kaladesh.


I do agree, COUNTER HORSE is the best.



e: f, b

Mystic Mongol
Jan 5, 2007



College Slice

Poison Mushroom posted:

It should be "Put a 2/2 white Horse creature token onto the battlefield." though.


Create is a new keyword.

Citation: http://mythicspoiler.com/kld/cards/...puzzleknot.html

e: f, e: f, b.

PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


Welp. That's a lot cleaner, but it feels weird for some reason.

Mystic Mongol
Jan 5, 2007



College Slice

Poison Mushroom posted:

I don't care much for the presentation, though, since as fun as old movie references are, I feel like it undermines the very fascinating mechanical flavor that's already in the mechanics.

Man, I went looking for a ninja sneaking past some people to cast an eeeevil spell from some ninja scroll, and what I wound up with was three exorcists wrassin' a vampire. Sue me.

Have a cow.


The original:

Mystic Mongol fucked around with this message at Sep 12, 2016 around 22:46

Anil Dasharez0ne
Sep 9, 2016

Can't Snuff The Guff




(Original)

Barry Shitpeas
Dec 17, 2003

there is no need
to be upset

Winner POTM July 2013



My take on it is a completely different card, but combos with a lot of the same things:


And inspired by Ironarnist

A Tim variant that hasn't been done yet, with a nod to Brion Stoutarm

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'



Barry Shitpeas posted:

My take on it is a completely different card, but combos with a lot of the same things:


Ooh, I love this. This is a way better approach to the Firespank's "empty land" ideal.

The main issue is that it would be pretty ridiculous with bouncelands, but I can't think of any implementation of Prophetic Firespank for which that wouldn't be true.



Despite having the modern computer art, Sink Burdy is quite a mess. But I think there's an interesting idea buried in there.

Lottery of Babylon fucked around with this message at Sep 16, 2016 around 00:22

The Human Crouton
Sep 20, 2002




Ok. That's a neat idea. I hate planeswalkers, but that's still a neat idea.

PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


Simic Fodder: At first I didn't like the "separate creature" clause because I felt like it limited some really great Johnny potential. Then I realized it was Common, and saw what you did. This is a card designed for Limited play, isn't it?

Festerpit: I could actually see this getting printed. You worked off the template of the old card really well, but I wish there was a way that you could have tied the name into it somehow.

Fertile Farmland: Once again, my Johnny is screaming. I think I like this better than the Draw A Card versions. My first thought for how to exploit it was actually Blood Moon, because that would be kind of amazing.

Ironarn Duelist: Unexciting, but a nicely done Tim with a gimmick.

Sink Burdy:

PMush Perfect fucked around with this message at Sep 14, 2016 around 11:13

AJ_Impy
Jun 17, 2007



Yam Slacker

Oh hey, used to do card creation contests all the time over on PureMTGO a few years back.



Here's the original: Rullor Dav

Mystic Mongol
Jan 5, 2007



College Slice

Poison Mushroom posted:

Simic Fodder: At first I didn't like the "separate creature" clause because I felt like it limited some really great Johnny potential. Then I realized it was Common, and saw what you did. This is a card designed for Limited play, isn't it?

I hate hate hate that cards are designed for limited play. Creatures should be good! The 2% shouldn't be radically better than the 98%, and the collectible format making almost all the cards you own complete useless garbage annoys me no end. I actually wanted to give that thing a Simic feel, so that when it died, every creature you had got an evolve like effect as you shuffled the creatures in your graveyard away. I couldn't find a way to word that without taking up twenty lines, so I wound up just handing out +1/+1 counters and calling it a day.

As long as I'm trying to make new effects, here's a fresher, hotter take on Spoorhimig Molillists.

Glidergun
Mar 4, 2007


Duor Sordic is mostly gibberish. But there's the seed of a reasonable design...



The mana-creation ability works the way it does to minimize memory issues, though it does introduce some rules funkiness in other places. For example, I believe that if you use it to cast a Firespout it won't do anything.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'



I've updated Sink Burdy in my previous post to have Flying as intended (and quote marks around the ability it grants which is probably better templating).

Today I'd like to talk about Creatures with flying. But first, you should know that Racka Rornoshy enters the battlefield.


The first one uh was a high-concept idea that sorta got away from me but that I liked too much to throw away. The second one is a land that insists on entering the battlefield. It's kinda like Firespank in the sense of being a useless land, but geared toward "sacrifice a land" effects. (Roborosewater also had a couple lands that enter with +1/+1 counters that I wanted to use as "ANIMATE ME" fodder but there's only so many useless lands I can make in a single contest.)

(e: For some reason MSE really doesn't want to kern Control Gravity correctly. Sorry about the haveflying.)

Mystic Mongol posted:

I hate hate hate that cards are designed for limited play. Creatures should be good! The 2% shouldn't be radically better than the 98%, and the collectible format making almost all the cards you own complete useless garbage annoys me no end. I actually wanted to give that thing a Simic feel, so that when it died, every creature you had got an evolve like effect as you shuffled the creatures in your graveyard away. I couldn't find a way to word that without taking up twenty lines, so I wound up just handing out +1/+1 counters and calling it a day.

As long as I'm trying to make new effects, here's a fresher, hotter take on Spoorhimig Molillists.



Oh this is nice. I like how it can work multiple times, and will resurrect if other creatures die at the same time it does. The original version I think felt more Golgari than Simic, but I love this rewrite.

Lottery of Babylon fucked around with this message at Sep 17, 2016 around 21:03

Mystic Mongol
Jan 5, 2007



College Slice

https://twitter.com/RoboRosewater/s...3955072?lang=en

That's an odd selection of powers, but they're not particularly balanced with one another. So I tried to tie them to the Aura ability in the last power. And since the creature revolves around enchantments, then that makes it an enchantress.

Mystic Mongol fucked around with this message at Sep 16, 2016 around 04:40

Shabadu
Jul 18, 2003

rain dance

The last one's mana costs would probably be more correct if the blue drew cards, the red did damage and the green made the wolf.

Zephirum
Jan 7, 2011




This one just needed a push to be a positive investment of resources. A repeatable Dark Rit is very exploitable so I hope the cost balances it out.


Islatsosce Merpents... just, Islatsosce Merpents.

AJ_Impy
Jun 17, 2007



Yam Slacker

Zephirum posted:


This one just needed a push to be a positive investment of resources. A repeatable Dark Rit is very exploitable so I hope the cost balances it out.


Islatsosce Merpents... just, Islatsosce Merpents.

That's a very weak Lake of the Dead and a plausible but expensive Psychogenic Probe. Think about Cabal Coffers and Nykthos, Shrine to Nyx: 3 is the break even point if you're paying 2 and tapping a land to get mana. As it stands that's some nasty card disadvantage and no upside over just running a basic swamp.

AJ_Impy fucked around with this message at Sep 16, 2016 around 23:23

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'



Grap wants you to put a +1/+1 counter on it, and also wants each opponent to put a +1/+1 counter on it.

Designed for inclusion in one of those Commander precons.

Zephirum posted:


This one just needed a push to be a positive investment of resources.

Considering that it still only nets you 1 mana even if you sacrifice two things, I'd say it still needs a push. As it stands, why not just play Swamp?

Mystic Mongol
Jan 5, 2007



College Slice

Shabadu posted:

The last one's mana costs would probably be more correct if the blue drew cards, the red did damage and the green made the wolf.

Don't argue with Robot Mark Rosewater about the color pie. He has chainsaw hands!

Torchlighter
Jan 15, 2012

I Got Kids. I need this.



Based on Stramperic Despalen
EDIT: You'e right, I was comparing it to Reap the Seagraf, and that doesn't require a sacrifice. Equip cost dropped to 2.

Torchlighter fucked around with this message at Sep 18, 2016 around 02:03

PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


More card opinion times!

Rullor Dav: If there's a particular award for artistry in "make sense of an 'old computer' card". this might get it. How you interpreted Totalwolk is brilliant and I wish that ability existed on a real card. I know you were sticking as close to the card as possible, but I think it might work better as a 2/1, though. As a 1/1, the ability is basically useless on its own without a buff of some kind.

Carcass Crab: I'd actually say this feels a lot more Golgari than Simic, between the graveyard love and the auto-death, and even the name. Still very interesting design, and I could see the GB version winning a different contest (so hold onto it), but it feels a bit too much like a departure from the original.

Bloodcaster Savant: Can definitely tell what you were going for, but I think the 'colorless that can be spent like any type' is a little overcomplicated, and relies too much on player memory.

Control Gravity: Interesting idea, but I'm not really seeing at all where this comes from the linked card, and that's saying something, considering how little there is to go on. Some kind of intentionally pie-bending Gruul flight card might have been a better way to go with this.

Racka Rornoshy: Oh, hey, a card that kept the random name, and made it work! I like this, another fun land that opens up all that delicious Crucible of Worlds nonsense without having to pay (3) or

Temur Enchantress: I like where you went with this, but you could easily get away with changing the color costs to be more in line with color identity. Green on the tokens and black on the life loss (or red for damage), maybe? It's a great idea for a card, but the color weirdness puts it on shaky ground.

Vampiric Cavern: Yeah, as others have said, that ability is very overcosted for what it does. Though you could reduce it to B, sacrifice a creature and ~: Add BBB to your mana pool. Then it's a Dark Ritual callback.

Mindblast Orb: You were kind of painted into a corner here, since Merpents is already pretty similar to Psychogenic. Letting it target creatures or players (and probably deal Shock damage, instead of Bolt) might refresh it, but it's still stuck being in a niche that already exists.

Bacchin: I realize it's only Black because it's supposed to be a Commander, but I'm still not sure how that plays into the color identity at all.

Soul Devourer: 3 for "sacrifice a creature, put a 2/2 zombie token into play" feels pretty overcosted. 2 is enough to make it a slightly better Prowler's Helm, which isn't a bad thing considering Prowler's is strictly mediocre while Whispersilk exists. Also, I love the Johnny potential of this card, and spent a little while trying to figure out how to make an infinite with Brass Squire.

(For the record, best I found was Soul Devourer + Brass Squire + Intruder Alarm + Life and Limb = Infinite Mana)

But I'm sure there's better ways to make it work. Short version: It's neat, I like it, feels overcosted.

PMush Perfect fucked around with this message at Sep 17, 2016 around 19:44

Mystic Mongol
Jan 5, 2007



College Slice

Poison Mushroom posted:

Carcass Crab: I'd actually say this feels a lot more Golgari than Simic, between the graveyard love and the auto-death, and even the name. Still very interesting design, and I could see the GB version winning a different contest (so hold onto it), but it feels a bit too much like a departure from the original.

The Carcass Crab's a D&D monster from a few years back. It's not undead, but rather a genetically created creature who's natural habitat is battlefields in the mournlands where it camouflages itself by impaling corpses on its spiny shell. I liked the flavor of this thing crawling out of the graveyard/pile of corpses instead of appearing as other creatures do through summoning, but it doesn't really come across to people unfamiliar with the original critter.


But hey, you don't like my high concept necrophiliac crab, that's OK. How about some Alpha artifact nonsense? It's balanced because it's rare!

https://twitter.com/RoboRosewater/s...8189568?lang=en

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'



Poison Mushroom posted:

Control Gravity: Interesting idea, but I'm not really seeing at all where this comes from the linked card, and that's saying something, considering how little there is to go on. Some kind of intentionally pie-bending Gruul flight card might have been a better way to go with this.

Bacchin: I realize it's only Black because it's supposed to be a Commander, but I'm still not sure how that plays into the color identity at all.

My thought process for Control Gravity was something like "Creatures with flying" --> "All creatures have flying" --> how do I make this matter --> give a bonus to creatures with flying --> if all creatures have flying then how does that matter --> what if you could toggle it between flying and non-flying. I put it in white because it's symmetrical and feels kinda like a white or blue control-stuff type of thing, but thinking about it I actually really like the idea of leaving it in Gruul. It's fine for green to get flying if it only does so by making flying irrelevant, and since green and red are the colors with removal that only works on flying and non-flying creatures (respectively), that's where the toggle is most interesting. I've edited the original post so it's RG now.

For Bacchin, the original card was Sultai and I wanted to stay close to those colors. I was thinking of it less as "white and black and green" and more as "KTK-era Azban", which had the "slivers for +1/+1 counters" subtheme that would give you extra value from Bacchin spreading counters to all your creatures. The way it tempts your opponent with an offer that benefits you as well felt kinda "deal with the devil"-ish to me, particularly in the context of a multiplayer format where if three opponents accept your offer then there's a tragedy of the commons effect where you end up getting three times as much benefit as any one of them does. It could have worked fine as just GW though.


Anyhow, for today's entry, each opponent loses control:

Glidergun
Mar 4, 2007


Poison Mushroom posted:

Bloodcaster Savant: Can definitely tell what you were going for, but I think the 'colorless that can be spent like any type' is a little overcomplicated, and relies too much on player memory.

Compare how much player memory you'd need for an "add that much mana in any combination of colors" version. First you'd have to actually make a choice of something like "3 blue, 1 red", then you'd have to note it all down, then you'd have to keep track of which of it you're spending and how much of each... With the current version, you can just put a die out and go "okay, that means I have 4 Omnimana".

EDIT:
And here's another card.



This one is based off of Ovunders.

Glidergun fucked around with this message at Sep 17, 2016 around 23:44

AJ_Impy
Jun 17, 2007



Yam Slacker

Poison Mushroom posted:

More card opinion times!

Rullor Dav: If there's a particular award for artistry in "make sense of an 'old computer' card". this might get it. How you interpreted Totalwolk is brilliant and I wish that ability existed on a real card. I know you were sticking as close to the card as possible, but I think it might work better as a 2/1, though. As a 1/1, the ability is basically useless on its own without a buff of some kind.

You're in luck, it does exist on a real card. Admittedly a draft fodder evasive creature from a terrible set over a decade and a half ago, but it's there. I avoided going for a higher power owing to how it scaled: It starts out as just a look at your or your opponent's next draw, but stick any equipment on it and you can fateseal lock your opponent, Jace the Mind Sculptor style. I thought that was worth requiring the extra effort, and makes the card play better by incentivizing your opponent to tap out once it becomes that manner of threat, but an ignorable steady source of damage unboosted.

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PMush Perfect
Sep 30, 2009

CLUCKWORK SHOT


AJ_Impy posted:

You're in luck, it does exist on a real card. Admittedly a draft fodder evasive creature from a terrible set over a decade and a half ago, but it's there. I avoided going for a higher power owing to how it scaled: It starts out as just a look at your or your opponent's next draw, but stick any equipment on it and you can fateseal lock your opponent, Jace the Mind Sculptor style. I thought that was worth requiring the extra effort, and makes the card play better by incentivizing your opponent to tap out once it becomes that manner of threat, but an ignorable steady source of damage unboosted.
That is fair, a damage drip and a slow but steady source of information for 1UU is pretty playable, especially in limited.

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