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Or if you want to follow the fetchland "do whatever the hell we want with land colors" style:
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# ? Aug 22, 2018 21:50 |
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# ? Apr 25, 2024 22:39 |
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So, does the flame counter make the forest a copy of this card? If so, this will exponentially set all your forests on fire.
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# ? Aug 23, 2018 06:40 |
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Gynovore posted:So, does the flame counter make the forest a copy of this card? If so, this will exponentially set all your forests on fire. My intention was that "This ability may only occur once per turn." restricted all of them to once per turn. I might try and clarify it a bit.
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# ? Aug 23, 2018 14:49 |
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I know that one of these should be the other way around to make the cycle work, but flood counters and mire counters already exist and I like the flavor. Lack of Bear fucked around with this message at 05:13 on Aug 24, 2018 |
# ? Aug 24, 2018 05:10 |
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A middle ground between 'enters the battlefield tapped', widely regarded as too weak, and the original duals, regarded as too strong. You can get mana right away but you have to wait for fixing. Spreadsheet updated. AJ_Impy fucked around with this message at 05:49 on Aug 24, 2018 |
# ? Aug 24, 2018 05:34 |
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That gave me an idea for some snowshocks: Lack of Bear fucked around with this message at 06:47 on Aug 24, 2018 |
# ? Aug 24, 2018 06:42 |
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That's basically a worse Tendo Ice Bridge/Aether Hub, right?
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# ? Aug 24, 2018 06:59 |
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It still adds the mana without the counter. The counter is just there as the band-aid that you have to rip off to use it for colors the first time.
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# ? Aug 24, 2018 07:17 |
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Lack of Bear posted:It still adds the mana without the counter. The counter is just there as the band-aid that you have to rip off to use it for colors the first time. Ah yeah, missed that.
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# ? Aug 24, 2018 07:18 |
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# ? Aug 24, 2018 09:48 |
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Obligatory-repost.jpg I actually did a whole cycle of them, I just never found art for all of them.
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# ? Aug 25, 2018 06:48 |
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Pretend I made the whole cycle, they're too mechanically similar for me to care that much about finishing a cycle when the concept is obvious. Burgeoning Badlands, Bubbling Bayou, Promising Plateau, Spreading Savannah, Sprouting Scrubland, Turbulent Taiga, Thriving Tropics, Tranquil Tundra, Subterranean Sea, Volatile Volcano
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# ? Aug 25, 2018 07:38 |
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In a slight time crunch so this is just a starting mockup, but I'm sure you know where this is going. First part of the name taken from fetches, and the pattern is to follow (ex. Windswept Isle/Wood/Peak/[Bog/Fern, not sure yet]). I picked these two to demonstrate the difference from the UW Plains one and the UW Island one
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# ? Aug 25, 2018 09:26 |
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I'm surprised they didn't do something like this when they brought transform back, might be a little underpowered for rare lands though. (pretend this is a cycle)
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# ? Aug 25, 2018 15:43 |
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BaiSha posted:I'm surprised they didn't do something like this when they brought transform back, might be a little underpowered for rare lands though. (pretend this is a cycle)
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# ? Aug 25, 2018 18:13 |
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Lack of Bear fucked around with this message at 00:50 on Aug 26, 2018 |
# ? Aug 26, 2018 00:48 |
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This one should probably also tap for C, otherwise it's just totally worthless.
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# ? Aug 26, 2018 20:33 |
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THE RESULTS This was tougher to judge than I expected it to be. Apologies for not putting up the winner last night. Honorable mention Pseudoscorpion's Hedron of Order: This needs a "may" in its triggered ability, but I liked it. The only thing that kept it from placing is that it felt more like limited fixing than a rare dual land. You wouldn't want this thing in most constructed environments. There were a few designs that I thought were neat, but felt like they'd be straight-up better than basic lands. Lack of Bear's Steamworks I really liked this card as a way to make tournament-viable charge land duals. The templating is a little off, but it's a solid design. Third Place Eeevil's Jungle Sanctuary: This one wins the award for the land I could most see getting printed in a future set. It's very clean and strong. It's also a little boring, and feels a bit too close to the Theros Scrylands. Second Place Capfalcon's Forest Aflame: I really loved this conceptually, and I liked the addition of the blue mana to "quench" a forest. The only knock against it was that it's really complicated, templated like a hybrid card (it doesn't seem to actually be red and green), and the ability still doesn't quite work. I'd have worded it as "forests with aflame counters on them have "T: Add R to your pool and this land deals 1 damage to you" and some reminder text like "These lands continue to burn after ~ leaves the battlefield." Still, a great attempt and probably the most interesting entry in this contest. First Place PMush Perfect's Cannibal Copse I don't care that it's a re-entry, it's a neat idea. The creature cost for initial play is pretty steep, but keeps this from being too powerful as-is. It was reaaaaaaaaal close between this and Forest Aflame. Congrats, PMush!
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# ? Aug 27, 2018 15:22 |
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I'll have something up in a bit.
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# ? Aug 27, 2018 15:26 |
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TheChirurgeon posted:Second Place Thanks! I agree with all of that, especially how wordy it ended up being. My only thought is that I liked the idea of making all your forests painlands. It made the fire feel more out of your control than if you could still tap them for Green mana normally, while still being something that a crazy pyromancer might do to get more power. I think if I were redoing it, I'd drop the part where you get burned if you run out of forests.
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# ? Aug 27, 2018 17:50 |
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Snow Permanents! A mechanic that wasn't used much outside of a couple of not-great sets. Let's see if y'all can do better! Make snow permanents, spells that care about snow permanents, or a spell or permanent that uses snow mana. Contest ends Monday, September 3rd, 11:59 PM, PST. girl dick energy fucked around with this message at 03:48 on Sep 2, 2018 |
# ? Aug 27, 2018 18:26 |
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Will mock up shortly: Hoarfrost Elemental X2RR Snow Creature - Elemental [Mythic Rare] When Hoarfrost Elemental enters the battlefield, each player chooses X lands they control. Put a frost counter on each of those lands. Lands with frost counters on them are Snow lands with "T: Add {C}" and "{S}, {T}: Add one mana of any color." (They lose all other abilities) At the beginning of each player's end step, that player may remove a frost counter from a land they control. 3/3 black potus fucked around with this message at 20:21 on Aug 27, 2018 |
# ? Aug 27, 2018 19:51 |
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Spreadsheet updated.
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# ? Aug 27, 2018 20:09 |
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# ? Aug 27, 2018 20:41 |
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# ? Aug 27, 2018 21:32 |
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prob easier to make it "cast this spell only during the end step" rather than how it's written now.
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# ? Aug 27, 2018 21:57 |
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You could probably just specify "Cast ~ only during the postcombat main phase or end step." The earlier you can have players cast it, the better, since it's gonna cause memory issues.
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# ? Aug 27, 2018 22:11 |
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Cast only after combat.
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# ? Aug 27, 2018 23:22 |
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Change it to simply "Each creature that dealt damage this turn"
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# ? Aug 28, 2018 00:33 |
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Nebalebadingdong posted:Change it to simply "Each creature that dealt damage this turn" That's pretty significantly different
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# ? Aug 28, 2018 00:37 |
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Lack of Bear fucked around with this message at 01:49 on Aug 28, 2018 |
# ? Aug 28, 2018 00:54 |
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If we're going to have Snow mana be something other than a middling alternative cost, then Snow needs an identity. So, for me, the general idea of Snow permanents is the following: Snow punishes non-Snow permanents rather than rewards Snow permanents. Snow slow the game down, either by making it harder to attack, making spells cost more, or disabling permanents. Snow likes making other things Snow. And, while it's not technically part of the Snow identity, if you're not playing with Snow, you still need to be able to interact with it. Finally, here's the big, flagship enchantment for Snow decks. The Ice Age itself. (MTG Card Smith isn't cooperating, and doesn't recognize snow mana in the casting cost, so pretend all that white mana is actually snow).
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# ? Aug 28, 2018 01:43 |
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Re-entries from the Return to Ice Age challenge in thread 2.
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# ? Aug 28, 2018 01:44 |
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vvv Pseudoscorpion fucked around with this message at 06:30 on Aug 28, 2018 |
# ? Aug 28, 2018 05:16 |
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you might want to rename
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# ? Aug 28, 2018 05:26 |
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# ? Aug 28, 2018 17:56 |
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# ? Aug 28, 2018 19:25 |
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You guys are right.
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# ? Aug 28, 2018 21:41 |
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If your opponent is playing snow, then that's good for you. If your opponent isn't playing snow, then that is also good for you. I designed this card around this picture that I found while searching for an image for my first card. I liked the idea of these two lost numbskulls eventually becoming badass snow creatures after turns and turns of freezing conditions and meager provisions. I'll probably go back and edit this to cost 1U because it's too good as a tempo/removal card right now. It's not meant to be a good card anyway, so making it more expensive won't matter. The Human Crouton fucked around with this message at 12:59 on Aug 29, 2018 |
# ? Aug 29, 2018 06:59 |
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# ? Apr 25, 2024 22:39 |
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Cumulative upkeep is pretty rough as it is.
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# ? Aug 29, 2018 17:26 |