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# ? Oct 10, 2017 06:01 |
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# ? Apr 25, 2024 10:09 |
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heres my piece of poo poo flavor token
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# ? Oct 10, 2017 08:29 |
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i apologize for nothing errata: Bogled weapon does not grant the token creature hexproof. it is just a vanilla 0/1 green Beast token.
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# ? Oct 10, 2017 09:08 |
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I feel like I've missed something obvious, but why is my first strike and deathtouch equipment attached to something with 0 power?
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# ? Oct 10, 2017 18:54 |
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Its a bogle focused equip, being encouraged to put other auras and equipments on to it to gain its true value
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# ? Oct 10, 2017 19:35 |
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gif Probst posted:Its a bogle focused equip, being encouraged to put other auras and equipments on to it to gain its true value Oooh, I see why I was confused. Your token card doesn't have hexproof on it!
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# ? Oct 12, 2017 18:58 |
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I would be very surprised if something like this doesn't already exist, but... girl dick energy fucked around with this message at 15:31 on Oct 15, 2017 |
# ? Oct 15, 2017 00:01 |
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thats broken
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# ? Oct 15, 2017 00:23 |
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EDIT: Updated to deal with rules issues and templating. Torchlighter fucked around with this message at 07:26 on Oct 15, 2017 |
# ? Oct 15, 2017 02:35 |
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Why does an enchantment have a tap effect?
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# ? Oct 15, 2017 05:22 |
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I don't think that works. You choose targets when you cast the spell, so when the spell gains that ability, it won't have a target. A dude posted:Why does an enchantment have a tap effect? There's no actual rule prohibiting enchantments from tapping. They just generally don't.
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# ? Oct 15, 2017 06:29 |
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I think there are two enchantments with a tap effect and they're both from Future Sight
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# ? Oct 15, 2017 07:24 |
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Gynovore posted:I don't think that works. You choose targets when you cast the spell, so when the spell gains that ability, it won't have a target. Gynovore posted:There's no actual rule prohibiting enchantments from tapping. They just generally don't. That's actually just a brain fart on my part, just so used to "tap, sacrifice" effects. Updated cards are now live.
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# ? Oct 15, 2017 07:25 |
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I feel like I'd rather have the tokens sacrifice to grant a static ability like a planeswalker emblem. "Sacrifice ~: The next time you cast a spell this turn, ~ deals 2 damage etc." Though that's fairly different mechanically.
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# ? Oct 15, 2017 14:57 |
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# ? Oct 15, 2017 17:53 |
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Man thats cool
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# ? Oct 15, 2017 19:55 |
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# ? Oct 15, 2017 21:41 |
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# ? Oct 15, 2017 23:57 |
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gif Probst posted:Man thats cool ty
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# ? Oct 16, 2017 00:44 |
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Alrighty results posted soon!
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# ? Oct 16, 2017 12:32 |
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Honorable Mentions This reminds me alot of The Wretched, a really bad card that I loved as a kid. The Deathtouch/Block abilities are the absolute worst way to use the extremely powerful static ability, and should be dropped to clean the card up. Its ability should also explicitly only work on non-token creatures. I wish there was some way to mash the abilities together to produce more concise rules and I think its undercosted, but I personally would love to turn my opponent's graveyard into a horde of gummy worms. Pretty baller, seems like it would work better as a sorcery at reduced cost tho. As an enchantment, I feel like it will just gum up alot of games. Third Place One thing keeps worming (hehe) into my brain: the tokens will always have one higher P/T than the generator! If there were an additional cost besides the +1/+1 counter removal, even a small one to make the tokens, you could start the main creature at 1/1 and then there would be less bookkeeping. Second Place Non-creature tokens for burn? Neat! However, I wonder if the enchantment tokens shouldn't be artifacts First Place The winner goes to a little girl who I will blink to make lots dragons and then I find some way to murder her. This card is pretty bizarre, but its definitely interesting. Child murder your way to victory? You truly are the worst submarine! Nebalebadingdong fucked around with this message at 15:45 on Oct 16, 2017 |
# ? Oct 16, 2017 15:39 |
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Spreadsheet updated.
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# ? Oct 16, 2017 16:46 |
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Nebalebadingdong posted:Child murder your way to victory? You truly are the worst submarine!
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# ? Oct 16, 2017 18:48 |
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Flipping Out Wizards has mostly given up on printing flip a coin cards. This is because they suck at it. Oh you flipped wrong? gently caress off m8 we done talkin They've made some cards where neither heads nor tails screw you over, they just change the card's function. We'll call this modal random. heads: meh. tails: meh Here's a card from Hearthstone that's good modal random: and the three random options it can get: Each result is statted above the cost of the card. This is because they have to make up for the downside of randomly changing your gameplan. I want you to make a good card that's modal random (varying random options, none of which are inherently bad). It doesn't have to involve flipping coins, but it should still be very random - off the top of my head the only other option is rolling dice or literally having "randomly pick one of the following options" on the card. Don't limit yourself to red and blue, if your card makes thematic sense it can be white, black, or green, maybe even colorless. Contest ends the night of Sunday, October 22nd. The worst submarine fucked around with this message at 00:55 on Oct 17, 2017 |
# ? Oct 17, 2017 00:41 |
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With a bit of scrying, you can stack the deck () to make sure you've got some good options available. girl dick energy fucked around with this message at 01:41 on Oct 17, 2017 |
# ? Oct 17, 2017 01:19 |
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Magic doesn't let you determine targets based on the result of an effect resolving, so that second card doesn't work very well. I'm not sure if you could activate it by targeting a spell on the stack plus two permanents or just not activate it at all, but it's pretty awkward either way.
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# ? Oct 17, 2017 01:32 |
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Myriad Truths posted:Magic doesn't let you determine targets based on the result of an effect resolving, so that second card doesn't work very well. I'm not sure if you could activate it by targeting a spell on the stack plus two permanents or just not activate it at all, but it's pretty awkward either way. Edit There, that should (hopefully) work. The ability targets a player, and then that player chooses a target. girl dick energy fucked around with this message at 01:42 on Oct 17, 2017 |
# ? Oct 17, 2017 01:38 |
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It takes too many words to do simple things in Magic. Still, a submission is a submission. The Gorp fucked around with this message at 12:24 on Oct 17, 2017 |
# ? Oct 17, 2017 04:05 |
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# ? Oct 17, 2017 05:41 |
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No guarantee that I got the templating right on this one. EDIT: Corrected the templating. ZorajitZorajit fucked around with this message at 23:12 on Oct 18, 2017 |
# ? Oct 17, 2017 23:06 |
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ZorajitZorajit posted:No guarantee that I got the templating right on this one. "where X is the result of the die roll." I think that would be the correct templating. Other than that it's fine. Some of the best cards in this thread (and plenty of average submissions) have had wrong/borked templating so don't sweat it too much. The contests are more about the ideas than getting everything right. I still enjoy fixing broken things though.
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# ? Oct 18, 2017 00:56 |
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Something old, something new. Probably both templated wrong.
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# ? Oct 18, 2017 00:58 |
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ZorajitZorajit posted:No guarantee that I got the templating right on this one. "Roll a d6. Target creature gets +X/+X, where X is equal to the die roll" works fine, based on the templating of the die-rolling D&D themed cards, and Goblin Archeologist, and Growth Spurt, respectively.
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# ? Oct 18, 2017 01:24 |
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# ? Oct 18, 2017 02:34 |
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Lone Goat posted:"Roll a d6. Target creature gets +X/+X, where X is equal to the die roll" works fine, based on the templating of the die-rolling D&D themed cards, and Goblin Archeologist, and Growth Spurt, respectively. I considered this wording but wanted to make it clear the creature needed to be chosen before the die was rolled. That's less important for Bloom than for Wilt, but keeping them symmetrical to each other seemed like a reasonable excuse to break from it. VVVVVV: Duly noted, will revise. Thanks for the input! ZorajitZorajit fucked around with this message at 05:25 on Oct 18, 2017 |
# ? Oct 18, 2017 03:23 |
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ZorajitZorajit posted:I considered this wording but wanted to make it clear the creature needed to be chosen before the die was rolled. That's less important for Bloom than for Wilt, but keeping them symmetrical to each other seemed like a reasonable excuse to break from it.
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# ? Oct 18, 2017 03:27 |
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PMush Perfect posted:Don't you always have to choose the target before you cast it anyways? Yes
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# ? Oct 18, 2017 03:32 |
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There's already a source of variance in the game, without needing to flip a coin or roll a die. Every time you shuffle, you're randomising what you get. Let's go digging around, searching through the underbrush, making use of everything we find, and getting ridiculous in multiplayer.
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# ? Oct 18, 2017 14:34 |
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# ? Oct 18, 2017 19:47 |
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# ? Apr 25, 2024 10:09 |
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It might look like a "heads comes up, gently caress you", but a black deck can always use a zombie, or a death trigger, or both. Kuiperdolin fucked around with this message at 21:33 on Oct 18, 2017 |
# ? Oct 18, 2017 21:23 |