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Oh hey, used to do card creation contests all the time over on PureMTGO a few years back. Here's the original: Rullor Dav
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# ¿ Sep 14, 2016 16:03 |
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# ¿ Apr 25, 2024 04:34 |
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Zephirum posted:
That's a very weak Lake of the Dead and a plausible but expensive Psychogenic Probe. Think about Cabal Coffers and Nykthos, Shrine to Nyx: 3 is the break even point if you're paying 2 and tapping a land to get mana. As it stands that's some nasty card disadvantage and no upside over just running a basic swamp. AJ_Impy fucked around with this message at 00:23 on Sep 17, 2016 |
# ¿ Sep 17, 2016 00:20 |
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Poison Mushroom posted:More card opinion times! You're in luck, it does exist on a real card. Admittedly a draft fodder evasive creature from a terrible set over a decade and a half ago, but it's there. I avoided going for a higher power owing to how it scaled: It starts out as just a look at your or your opponent's next draw, but stick any equipment on it and you can fateseal lock your opponent, Jace the Mind Sculptor style. I thought that was worth requiring the extra effort, and makes the card play better by incentivizing your opponent to tap out once it becomes that manner of threat, but an ignorable steady source of damage unboosted.
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# ¿ Sep 18, 2016 01:26 |
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Or, for extra annoyance, the near-illegible full art version: AJ_Impy fucked around with this message at 14:14 on Sep 21, 2016 |
# ¿ Sep 21, 2016 13:56 |
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Let's hearken back to something iconic from the very beginning.. Not entirely a new concept: Soulfire Grand Master did something similar for instants and sorceries whilst Sydri, Galvanic Genius can do it for artifacts if she turns them into creatures first, but putting lifelink and deathtouch on noncreatures is both viable and can cause all sorts of nastiness. Planeswalkers which deal damage love this, and there are quite a few damage-dealing lands such as Desert or Keldon Necropolis which get that much better. Stick it on an Aether Flash, run indestructible or regenerating creatures. Make Talon of Pain into a self-replenishing pinger. Nullify the drawback from Torture Chamber.Speed up Five-Alarm Fire. Plonk it on Caltrops or Lightmine Field for maximum Moating. All this and more!
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# ¿ Sep 26, 2016 19:19 |
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BagOfDucks posted:
Leyline of Singularity was blue, legendariness manipulation seems about right there.
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# ¿ Sep 27, 2016 12:48 |
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Lottery of Babylon posted:I was worried at first that this was too narrow/dry a contest theme. Then the first day's entries blew me away. Now activity's dried up and I'm back to thinking it was too narrow. Fine, I'll do another one. I'll see your narrowest animate dead and go narrower! Some planeswalkers produce emblems, usually as an ultimate. They generally couldn't be messed with, until now. Includes bonus planeswalker manipulation for fun and profit.
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# ¿ Oct 1, 2016 15:43 |
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Krosan Verge meets Land Tax, collects a Tithe which is a veritable Gift of Estates, then goes off exploring for White Orchids in Oreskos. AJ_Impy fucked around with this message at 22:51 on Oct 4, 2016 |
# ¿ Oct 4, 2016 22:47 |
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# ¿ Oct 16, 2016 14:38 |
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Undying, the mechanic from Dark Ascension and Avacyn Restored representing evil things coming back from the grave stronger than ever to do horrible things to the living. It touched four of the five colours, but as with Persist, White does have a stake in self-recurring creatures. Let's just shake up the initial conditions and make it need to be a bit more selfless...
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# ¿ Oct 24, 2016 16:51 |
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Poison Mushroom posted:Okay, that's interesting. Probably too hard to remove for limited, but in constructed, that would make a really fascinating mental puzzle, about just when and how to make it vulnerable to removal (when it's the only creature left without shroud) Funnily enough, it dies to wrath effects since it can't be in play with no counters (short of an Anthem), but it does save the rest of the team. (Except from things like Languish, Mutilate, Black Sun's Zenith, Flowstone Slide or Marsh Casualties.)
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# ¿ Oct 24, 2016 20:17 |
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Elyv posted:This card by itself gives you infinite etb/ltb triggers if you have another creature, dunno if that's intentional. You keep activating and removing counters in response to previous removal of counters. This is correct: I thought about adding in a clause to prevent that or making it a tap, remove X counters activation. but on the whole I considered that to be no worse than Melira/Persist combos which are still modern-legal.
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# ¿ Oct 24, 2016 21:05 |
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He's right in that you can activate the ability in response to itself, and the state-based death after you remove the last counter triggers the undying on top of the stack, but since this results in the creature leaving play, there's a window of opportunity to kill the target before anything resolves.
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# ¿ Oct 24, 2016 22:50 |
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I was thinking about submitting a 'tap, remove x counters, prevent x damage' white undying card to get around some of the problems, but definitely 'cool idea, too many rules considerations' territory.
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# ¿ Oct 31, 2016 08:27 |
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Big, iconic tribe, never had a lord. How's this? If the terms seem a little unfair, you don't have to sign... AJ_Impy fucked around with this message at 18:22 on Oct 31, 2016 |
# ¿ Oct 31, 2016 18:19 |
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Doppelgangleader amuses me.
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# ¿ Nov 1, 2016 02:41 |
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Looks human to me, otherwise that's beautiful in form and function.
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# ¿ Nov 2, 2016 09:31 |
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Take a look at the BFZ/OGW creatures that give land creatures abilities. "Other Planeswalker Gideon Creatures" should cover it.
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# ¿ Nov 6, 2016 15:30 |
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Planeswalkers are individuals possessed of a Spark, which, if it ignites, gives them the ability to traverse the blind eternities. Sparks are phenomenally rare, sparks that ignite even more so. Entities as powerful as Yawgmoth and Memnarch have sought ways to transfer a spark to themselves: Ironically, Yawgmoth pretty much succeeded at the first try, traping Glacian's spark, one of his contemporaries, in a powerstone, without realising it. That stone split into the Mightstone and Weakstone, which when reunited gave Urza the ability to planeswalk, and after him, Karn the Silver Golem. So, empirically, it can be done. If you have some means of acquiring a spark, you can make any Joe Schmoe a Planeswalker. Perhaps something like this: Bear in mind Sparks are rare, and there's only one in the engine: The new Sparked subtype is still subject to the Planeswalker rule, so as with Glacian, Urza and Karn, you can still only have one around at a time.
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# ¿ Nov 9, 2016 17:21 |
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Tezzeret not getting compleated and subsumed stood out like a sore thumb in SoM block. So, one phyrexianised planeswalker:
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# ¿ Nov 23, 2016 17:32 |
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In Constructed, all the cards in your opponent's sideboard are at least constructed-worthy, even if irrelevant. In limited, your opponent's sideboard is filled with all kinds of 13th-15th pick chaff, often entirely off-colour. What better way to mess up your opponent than loading their deck with cards they can't even cast?
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# ¿ Dec 13, 2016 23:23 |
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Poison Mushroom posted:I feel like making a draft-effect card is kinda cheating. Fair point, but no need to take cards out. Bigger decks have higher variance even if they shuffle the gunk away. Revised version:
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# ¿ Dec 13, 2016 23:52 |
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Last minute forgot-about-this-when-I-was-on-holiday post! We haven't had a good Living Death effect for a while, we don't have anything that solely reanimates Planeswalkers despite a couple of cards that reanimate any permanent. AJ_Impy fucked around with this message at 12:02 on Jan 10, 2017 |
# ¿ Jan 10, 2017 10:18 |
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The one character that can beat just about all of them. Also a great babysitter, though that's trickier to represent in card form. Predator Ooze meets Verdant Force in a splashy mythic that may look weak at first glance, but which can be surprisingly dominant on the battlefield.
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# ¿ Jan 11, 2017 17:31 |
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Tollymain posted:"here's an example of what not to do" 'What not to do' was pile on every conceivable ability onto one card, such as the four extra things to represent Superman's reluctance to use violence, leadership, heat vision and whichever one of his laundry list of powers is represented by tapping things. Squirrel Girl basically does two: Defeat everyone else and get squirrels. Anyway, AJ_Impy posted:Also a great babysitter, though that's trickier to represent in card form. Self-imposed alter-ego card challenge go!
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# ¿ Jan 11, 2017 19:51 |
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Basically Equipment or Fortification for nonland, noncreature, non-planeswalker permanents, adding all sorts of baroque extras to them. Who doesn't want to install a rose window in their gearhulks, thopter tokens or retreats to Kazandu?
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# ¿ Jan 23, 2017 00:30 |
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Veyrall posted:Unbalanced because I need some serious help templating these bastards quote:
Variant Splice. Dweomer really needs an attach cost, Invocation might just get away with it if you cost it like Rebound or Haunt. Be very careful you don't make an 'oops all spells' win condition if Invocation stays free. Black Utterance looks fair, compares to Black Sun's Zenith for 1. Thundering Thoughts acts as an engine in the Dweomer deck, if there's any other cantripping Dweomers it gets very dangerous. Might need to be costed like Cipher, IE too costly to do much outside of limited.
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# ¿ Jan 23, 2017 02:09 |
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What would it take for the big iconics to make an enemy-colour splash? What would it cost them to do so? Let's find out.
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# ¿ Jan 30, 2017 11:44 |
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PMush Perfect posted:For all of its flaws, there were at least a few things that Yu-Gi-Oh does right, and one of them is making tribes feel important and cohesive. (They also tend to overcorrect in the other direction, but that's a discussion for another thread.) So why don't we rip some pages from their book? So, that's Coat of Arms, Xenograft, two interesting and original cards, and Extinction? That'd be two cards that somewhat amusingly predate the debut of Yu-Gi-Oh TCG altogether. AJ_Impy fucked around with this message at 23:54 on Jan 30, 2017 |
# ¿ Jan 30, 2017 23:42 |
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Tribe-infecting Virus is somewhat distinct from Extinction, too, in that you target a changeling with it, it's a wrath effect. In other words, a better Endemic Plague. Regardless, Malicious Infector looks very nice.
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# ¿ Jan 31, 2017 02:18 |
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Yikes. That last one with a changeling gets +234/+234.
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# ¿ Feb 5, 2017 19:55 |
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Veyrall posted:Yeah, I'm figuring out a more elegant workaround than just limiting the per-turn activations or limiting it to non-shapeshifter creatures, which solves the Changeling problem but looks so, so bad. Remove all creature types from a creature you control?
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# ¿ Feb 5, 2017 21:21 |
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ungulateman posted:
Yeah, pretty much, and that was indeed the first.
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# ¿ Feb 6, 2017 02:23 |
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Right then. Let's mix in Eldritch Moon's body horror/merging creatures together with Innistrad's tribal themes and mechanics and see what wakes up on the slab.
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# ¿ Feb 8, 2017 02:00 |
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For the 'Red/Blue creature' category, let's get a fun little enters the battlefield effect.
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# ¿ Feb 17, 2017 03:10 |
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Let's get everything your opponents did not stop you killing or driving off, everything they have spent or sacrificed for their own benefit, all of it, and let's bring it back, and turn it against them.
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# ¿ Feb 24, 2017 23:29 |
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quote:why do you keep your opponent from getting more cards you can cast? Same reason as with Yawgmoth's Will: They're cards you can cast. Otherwise when they resolve they return to a zone you can cast them from again, letting you chain them with themselves indefinitely. Making it one-sided is doable but would be kludgy and wordier.
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# ¿ Mar 7, 2017 09:45 |
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Something which hasn't been seen since Shadowmoor, tweaked, partially colourshifted and taken in a couple of intriguing extrapolations. AJ_Impy fucked around with this message at 23:11 on Mar 8, 2017 |
# ¿ Mar 8, 2017 23:06 |
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PMush Perfect posted:"If your opponent is playing green, you win." An overrun-style game ender/stalemate breaker seemed appropriate. Elyv posted:Your second card is missing p/t(2/2 I assume) Thanks, fixed. And yes it is.
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# ¿ Mar 8, 2017 23:13 |
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# ¿ Apr 25, 2024 04:34 |
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Lottery of Babylon posted:I mean, the difference Overrun makes you win if you have a good board, whereas this makes you win if your opponent has a good board. Overrun can't just win you the game out of nowhere from an empty board. Which is why this costs more and has a higher colour requirement, in colours that respectively can punish overcommitment to the board and can win from an inferior board position with burn/turn creatures against their controller.
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# ¿ Mar 10, 2017 13:56 |