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Inadequately
Oct 9, 2012




what is a Touhou

Touhou is a series of shmups created by one Ota 'ZUN' Jun'ya, in which cute girls shoot a lot of bullets at each other and then have tea parties. It has an incredibly large fanbase, possibly on account of that aforementioned 'cute girls' thing, and as a result an incredible amount of fan-created material - music, comics and games of all shapes and sizes.

what is Labyrinth of Touhou

Labyrinth of Touhou was a dungeon crawler loosely styled after games like Wizardry or Etrian Odyssey. It had a relatively loose plot and was mostly an excuse to run around in a dungeon with an ever-growing party comprised of the Touhou cast. The sequel, Labyrinth of Touhou 2 came out some time later, and was an improvement in almost every way. This thread will be covering the latter game.

It's not a perfect game - the creators of the game weren't professional game makers, and it shows at times. Being a classic JRPG, it can get awfully grindy near the endgame as well. Nevertheless, I think it's fun enough that it's worth showing off.

Some notes

There's a general Touhou thread here. While a certain amount of digression is expected, please take discussions that stray too off-topic there.

Please spoiler-tag anything that hasn't been shown in the LP yet. There isn't much of a plot, but it's still there. Other than that, be polite and have fun discussing your fave 2hu waifus.

Prologue
The Great Tree, F1

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CharlesM
May 9, 2004



Toilet Rascal

Does anybody follow PewDiePie?

Also, the rules thread needs to be updated to link to this new version of the Sandcastle.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.


Inadequately posted:



what is a Touhou

Touhou is a series of shmups created by one Ota 'ZUN' Jun'ya, in which cute girls shoot a lot of bullets at each other and then have tea parties. It has an incredibly large fanbase, possibly on account of that aforementioned 'cute girls' thing, and as a result an incredible amount of fan-created material - music, comics and games of all shapes and sizes.

what is Labyrinth of Touhou

Labyrinth of Touhou was a dungeon crawler loosely styled after games like Wizardry or Etrian Odyssey. It had a relatively loose plot and was mostly an excuse to run around in a dungeon with an ever-growing party comprised of the Touhou cast. The sequel, Labyrinth of Touhou 2 came out some time later, and was an improvement in almost every way. This thread will be covering the latter game.

It's not a perfect game - the creators of the game weren't professional game makers, and it shows at times. Being a classic JRPG, it can get awfully grindy near the endgame as well. Nevertheless, I think it's fun enough that it's worth showing off.

Some notes

There's a general Touhou thread here. While a certain amount of digression is expected, please take discussions that stray too off-topic there.

Please spoiler-tag anything that hasn't been shown in the LP yet. There isn't much of a plot, but it's still there. Other than that, be polite and have fun discussing your fave 2hu waifus.

Prologue
The Great Tree, F1

I think the text size for the screenshots is too small for you to use them demonstratively. If they have dialog on them, you should write out the dialog, and you can't really use them to show the status page at all. At least not at that size.

Inadequately
Oct 9, 2012


Fair enough, I'll upscale them. The dialogue screenshots are mostly used to show the full-body picture of a character whenever they're first introduced.

V Will do.

Inadequately fucked around with this message at Sep 17, 2016 around 06:54

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.


Yeah, that makes sense but you should repeat the dialog on them because it's not really readable.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.

I was looking around and noticed this LP for Saga Frontier. Is this LP complete? I'm not sure.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP


I think it's missing a scenario (or two) to be complete.

DreamShipWrecked
Jan 11, 2013



Question about the Archives, are we basically adding in every single thread that is finished on SA, or is it a certain type? I am asking because my current Alice LP is far, far more conversational and casual than my previous ones (the current episode is half Miz Kriss and I talking about anime) and while I am having a lot of fun posting it I don't want to poo poo up the Archives if it's more designed for more game-focused commentary.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.


Grimey Drawer

DreamShipWrecked posted:

Question about the Archives, are we basically adding in every single thread that is finished on SA, or is it a certain type? I am asking because my current Alice LP is far, far more conversational and casual than my previous ones (the current episode is half Miz Kriss and I talking about anime) and while I am having a lot of fun posting it I don't want to poo poo up the Archives if it's more designed for more game-focused commentary.

If you complete the LP and want it to be archived, it qualifies. I think I've only ever heard of baldurk turning down one applicant, and only because there were already four other LPs of the same game on the archive. And I think he may have gone on and archived it anyway.

StrixNebulosa
Feb 14, 2012

No fear! No pain!


DreamShipWrecked posted:

Question about the Archives, are we basically adding in every single thread that is finished on SA, or is it a certain type? I am asking because my current Alice LP is far, far more conversational and casual than my previous ones (the current episode is half Miz Kriss and I talking about anime) and while I am having a lot of fun posting it I don't want to poo poo up the Archives if it's more designed for more game-focused commentary.

The only ones I've ever heard of Baldurk refusing were anime porn games and/or Fate/stay night and Tsukihime, but he relented on the latter due as the primary objections to those were how much space/bandwidth they'd take up, and that was back when the archive was a tiny thing. You should be good!

Mega64
May 23, 2008


QCS.gif



Grimey Drawer

The only LPs I've heard Baldurk turned down were his own.

Kerning Chameleon
Apr 8, 2015



Nidoking posted:

If you complete the LP and want it to be archived, it qualifies. I think I've only ever heard of baldurk turning down one applicant, and only because there were already four other LPs of the same game on the archive. And I think he may have gone on and archived it anyway.

I'm guessing it was a Dwarf Fortress LP? I know Gemclod was archived on it's own site.

Dr. Fetus
Oct 20, 2012

Nobody loves Dr. Fetus. And that's why Dr. Fetus hates you!

Actually, I believe they may have been Pokemon LPs. There were a couple completed, but they weren't added for a while because there were too many of them on the archive.

senrath
Nov 3, 2009

Look Professor, a destruct switch!

Dr. Fetus posted:

Actually, I believe they may have been Pokemon LPs. There were a couple completed, but they weren't added for a while because there were too many of them on the archive.

Yeah, I think Chorocojo was required to remove one of his older LPs to get a newer one into the archive because there were just so many Pokemon LPs.

nine-gear crow
Aug 10, 2013

One step at a time.

Just a general heads up: we have a new LP Request List thread that's currently awaiting sticky-ing and what not because the thread title of the previous Req List thread came true and Blind Sally stopped updating it.

Magicpokey
Feb 16, 2011


Hey everybody. I am sure none of you remember me, but I started a SSLP of an old Sega Master System game called Kenseiden last year. The LP died because my life upturned itself (including spending time in the hospital twice for pneumonia complicated by neurological problems). I still think the game is worthy of an LP, and I hate leaving something unfinished. But I am not sure of the protocol here. It was my first LP, I would like to finish it, but I do not know how to go about it. Should I just try to revive the old thread? Should I start a new thread? (and if so, should I re-post the old updates or start over?) or should I just forget the whole idea?

Thanks in advance for the advice.

Alexeythegreat
Apr 18, 2015

I shall devour your soul.


Grimey Drawer

Magicpokey posted:

Hey everybody. I am sure none of you remember me, but I started a SSLP of an old Sega Master System game called Kenseiden last year. The LP died because my life upturned itself (including spending time in the hospital twice for pneumonia complicated by neurological problems). I still think the game is worthy of an LP, and I hate leaving something unfinished. But I am not sure of the protocol here. It was my first LP, I would like to finish it, but I do not know how to go about it. Should I just try to revive the old thread? Should I start a new thread? (and if so, should I re-post the old updates or start over?) or should I just forget the whole idea?

Thanks in advance for the advice.

Reviving the old thread and starting a new one are both viable options. Don't overthink this.
E: \/\/\/ Yeah, reviving is only possible if it's not archived

Alexeythegreat fucked around with this message at Sep 22, 2016 around 23:24

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.


Grimey Drawer

Magicpokey posted:

Hey everybody. I am sure none of you remember me, but I started a SSLP of an old Sega Master System game called Kenseiden last year. The LP died because my life upturned itself (including spending time in the hospital twice for pneumonia complicated by neurological problems). I still think the game is worthy of an LP, and I hate leaving something unfinished. But I am not sure of the protocol here. It was my first LP, I would like to finish it, but I do not know how to go about it. Should I just try to revive the old thread? Should I start a new thread? (and if so, should I re-post the old updates or start over?) or should I just forget the whole idea?

Assuming that the old thread has been archived, you can't revive it. Generally, you'd link to the old thread for the people who have archive access and want to see it, but repost the updates in the SSLP Test Poster and link to those from the OP, then resume from there with new updates as you normally would.

Magicpokey
Feb 16, 2011


Okay! thanks for the info! it looks like the original thread is not yet in the archives, so I'm going to continue where I left off in a few days. For reference the original thread is here: http://forums.somethingawful.com/sh...hreadid=3750735

Ragnar Homsar
Apr 5, 2011

IT WAS FUN WHILE
IT LASTED,
GOODBYE


Taco Defender

Well, I'm not actually finished with my current LP yet, but hey, I've got something to test post.

-----------

Thread title: Etrian Odyssey V: It's not a phase, Mom, my real name is Thunderclap Fencer!



Etrian Odyssey V: Beyond the Legends (世界樹の迷宮Ⅴ: 長き神話の果て/Sekaiju no Meikyuu V: Nagaki Shinwa no Hate, lit. "Labyrinth of Yggdrasil V: End of the Long Myth") is a first-person dungeon crawler RPG released in Japan on August 4th, 2016, and is not currently out in the US or Europe yet. It's the fifth main entry in the Etrian Odyssey series, and the seventh overall (not including Etrian Mystery Dungeon). Much like the previous games in the series, EO5 is all about exploring pre-made dungeons with characters you create yourself, while evading deadly FOEs on the field and occasionally running into a random encounter that's capable of smashing your party into a fine paste. Also cartography.

EO5 is more of a return to form after EO3 and EO4 experimented with giving you more things to do outside of the Labyrinth, which were...shall we say, of varying degrees of fun/not fun. In EO5, there is nothing to do but explore the Labyrinth and do sidequests, which are almost all based around going back to areas you've already explored. The plot's also extremely minimal, almost mirroring EO1, in that you get some bits and maybe a side story, but all of the actual plot is saved for literally right before the final boss. This return to form's also shown in the class designs (gameplay, not visual), which eschews the class-mixing encouraged by EO3/4 subclassing and EOU/EO2U Grimoires and instead have each class be pretty much self-contained.

Hold up. Not out in the US or Europe? I don't know Japanese!

Lucky you, then, because this is a translation LP! I don't know the first thing about Japanese either, so I'm going to be joined by Clarste and alcharagia, who are doing the roles of translator and editor, respectively (also some extra translations from BlitzBlast).

Clarste and alcharagia aren't just going to be helping behind the scenes, though--they'll be joining me fairly frequently as co-commentators.

Co-commentary? You mean varying up BBCode, which ends up looking ugly as hell?

Nope. To distinguish who's talking at any given time, we'll be using some wonderful portraits drawn by my friend oB2Ko Mario.

Ragnar

Clarste

alcharagia

Is this gonna be another narrative LP like EO2U?

You know it.

Why are all the music track titles really simple?

Because the OST isn't actually out yet and I have no clue what the real track names'll be, so I just opted for really simplistic titles.

Is there a spoiler policy?

On the off-chance that someone here actually knows the plot of EO5: even though there's barely any plot until the very end of the main story and the very end of the postgame, please don't spoil it. Not even in tags.


Table of Contents
Test Post/Update 0


Other EO Links

Ragnar Homsar fucked around with this message at Sep 23, 2016 around 08:12

nine-gear crow
Aug 10, 2013

One step at a time.

It looks like you've got some issues with italics tags in certain areas. It looks like you're using italics for stage directions and non-game dialog, yet certain otherwise normal explanatory paragraphs appear to be italicized too for no reason.

Ragnar Homsar
Apr 5, 2011

IT WAS FUN WHILE
IT LASTED,
GOODBYE


Taco Defender

nine-gear crow posted:

It looks like you've got some issues with italics tags in certain areas. It looks like you're using italics for stage directions and non-game dialog, yet certain otherwise normal explanatory paragraphs appear to be italicized too for no reason.

That's...weird. Which paragraphs are you talking about? The race/class descriptions are all un-italicized, and aside from system text (the leaf thing) and Edgar's dialogue, those're pretty much the only things that shouldn't be italicized.

e: Oh, I just saw the Earthrun description's italicized. I've fixed that one.

Ragnar Homsar fucked around with this message at Sep 23, 2016 around 07:41

nine-gear crow
Aug 10, 2013

One step at a time.

Ragnar Homsar posted:

That's...weird. Which paragraphs are you talking about? The race/class descriptions are all un-italicized, and aside from system text (the leaf thing) and Edgar's dialogue, those're pretty much the only things that shouldn't be italicized.

e: Oh, I just saw the Earthrun description's italicized. I've fixed that one.

Oh, I think I just got it. Are the large chunks of boilerplate explanation meant to read as "in character" between the three LPer chatheads? If so then that explains why most of the update is italicized and in which case disregard what I've said then.

Ragnar Homsar
Apr 5, 2011

IT WAS FUN WHILE
IT LASTED,
GOODBYE


Taco Defender

nine-gear crow posted:

Oh, I think I just got it. Are the large chunks of boilerplate explanation meant to read as "in character" between the three LPer chatheads? If so then that explains why most of the update is italicized and in which case disregard what I've said then.

Pretty much all of the boilerplate explanation stuff is my own commentary, yes, with some of it coming from Clarste.

My general rule with italics is that anything that's not strictly in-game text or narrative dialogue is italicized.

markus_cz
May 10, 2009



Kerning Chameleon posted:

I'm guessing it was a Dwarf Fortress LP? I know Gemclod was archived on it's own site.

This was a long time ago when Baldurk didn't want to have too many LPs of a single game. He has since offered to host Gemclod at the LP Archive. I've accepted and never actually got to it (it requires some messing with the HTML). So yeah, it's my fault. I'll be happy to provide the source HTMLs and stuff for the archive (the thing that's currently hosted at Badmuni's server) if anyone wants to do it instead.

Rappaport
Oct 2, 2013


Nidoking's Space Quest LP in the Archive seems to link to a bunch of dead videos, is the whole thing gone or am I dumb?

CJacobs
Apr 17, 2011

WEISS, YOU DUMBASS!


Ulvirich
Jun 26, 2007



Temporary First post:

------------------------------



Awaiting input...

(Sandcastle note: Audience participation. Will wait a short, arbitrary amount of time to get in a few suggestions.)

------------------------------


Permanent First post:
------------------------------



God Eater 2: Rage Burst could be described as a Monster Hunter-like anime with something akin to a plot going on besides hunting down dinosaurs and other primal animals for parts to make better stuff. I have never played a MH game outside of a few hours on a PSP in ye olde days, so part of the appeal of this game was satisfying the curiosity of it being a similar game to MH as I, at the time, thought I would enjoy such a genre of game. I did, so here I am.

The version I will be playing is a Console-to-PC port, specifically from the Playstation Vita, and Playstation 4. Astonishingly enough for such a game, it's a good port on the PC. It behaves itself when alt-tabbing, has configurable keymapping, and otherwise doesn't make my PC weep for mercy from horrible CTDs, memory leaks, or other strange issues that usually stem from console ports. Not to say that the game is perfect, however in my experience aside from multiplayer I have had little to no issues with the simple act of loading and playing the game. Although m+kb is an option, I will be playing with a 360 controller.

Speaking of Multiplayer, like Monster Hunter, this game also has small party multiplayer for up to 4 people. Unfortunately there is no hot drop in. Players can only join during the organization of the group. Before the most recent patch, there were some real strange frame rate issues with MP that had something to do with players' monitor's refresh rates or other quasi-mystical voodoo. Post-patch, most of the FPS issues have been resolved. Fellow God Eaters, located in the North America district, are welcome to join in on the non-story, free hunts.

Rules
-No spoilers of events, places, people, creatures, or "Other" terms not covered by the latest update.
-Don't be a creep. Yes, there will be some + situations here. Most of which is in the form of fanservice-y clothing I will be avoiding and one particular NPC, and no, I'm not referring to the scantily clad catgirl analogue. This is a japanese anime game set in the future, you can probably make a bingo sheet out of the tropes that this, and a lot of other similar media share.
-That being said, the ESRB rating is Teen. Blood, Mild Language, Partial Nudity, Suggestive Themes, Use of Alcohol and Tobacco, Violence. If your work would frown upon seeing the previously mentioned catgirl analogue smashing monsters with a giant gently caress off hammer, then you'd probably shouldn't watch these at work!
-Forum thread participation will be low, outside of organizing free missions. I will ultimately be in charge of the character's loadout aside from the initial weapon category choices due to how dramatic a properly set loadout will have an effect on a mission


Update list
(Sandcastle note: Part 0: Gameplay Test Video, will not be included in the LP. I am aware of the microphone issue and it will be addressed. Using this as a demo of the video fidelity. Most gameplay videos will be 10 minutes or less, rarely up to 20 minutes.)
Part 1
Part 2
etc

------------------------------

Second post:

(Sandcastle note: This part is hazy as I'm not entirely sure GE2 has a delete profile option, and there's only three profiles. I can replay missions and cinematics, however some of the finer points such as the audience's choice on the weapon category timing is a bit murky to my memory.)

First video: Splash screen + Opening animation cinematic

(Sandcastle note: Unrecorded Prologue video here, expect similar visual fidelity to the gameplay test video, sans microphone input, in these sorts of cutscenes. "Red Rain" & "Compatibility Test")

Audience participation: Weapon category choices, the basic capabilities of and diversity.

------------------------------

For the Sandcastle:

There will be NPCs talking to the PC. Some of which have drawn art, while the others (of varying importance to the game's plot) can only be seen via in-game 3D model. All of the 3D models will have similar lighting, however getting a clear view of the face will sometimes be difficult to acquire. which one should I use?

Examples to follow:

: I am a drawn test, 75 by 75 pixels. This is how my dialogue outside of cutscenes will look like; Ulvirich copying the lines here.

: I am a model test, 75 by 75 pixels. This is how my dialogue outside of cutscenes will look like; Ulvirich copying the lines here.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.


The Deadly Premonition LP has three types of dead videos to choose form.

They're all up on SGF's youtube channel, but the archived LP doesn't link to that.

Rappaport
Oct 2, 2013



You could have just said I'm dumb

(Thanks!)

CJacobs
Apr 17, 2011

WEISS, YOU DUMBASS!


Don't worry about it, people miss that banner all the time for some reason. It might be because it's right under the ad space and unless you read it, it kinda looks like an ad.

senrath
Nov 3, 2009

Look Professor, a destruct switch!

Xander77 posted:

The Deadly Premonition LP has three types of dead videos to choose form.

They're all up on SGF's youtube channel, but the archived LP doesn't link to that.

No, but it does link to the Internet Archive, which has the videos too.

Razage
Nov 12, 2007

I'm sorry,
I can't hear you over the sound of how HIP I am.


Incoming test post, have a look and let me know if you think anything could be improved:



Let's Play The Stanley Parable

The Stanley Parable started as a free Half-Life 2 modification, released in July of 2011 by Galactic Cafe.

It was then remade in October of 2013 in the source engine and sold as a stand-alone game.

This is a short game with a lot to say. I think it is best to go into it unspoiled so I won't say much more about this game here.

Please don't post any spoilers, but do discuss the content and themes of what's going on in the episodes already posted. A big part of the Stanley Parable is trying to figure out just what is going on in this game. This will be a short Lets Play, only 3 or 4 episodes and then an analysis at the end that goes through and discusses the themes and messages in the game.

I'm not operating on a release schedule but expect one episode a week. I'll post updates here.

Episode List Episode List Episode List:

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.


senrath posted:

No, but it does link to the Internet Archive, which has the videos too.
Yes. I'm saying that that is a really needlessly messy way to do things, when the videos are still up. Nevermind that people have noted that the Internet Archive link is hard to spot.

CJacobs
Apr 17, 2011

WEISS, YOU DUMBASS!


Xander77 posted:

Yes. I'm saying that that is a really needlessly messy way to do things, when the videos are still up. Nevermind that people have noted that the Internet Archive link is hard to spot.

In case you didn't notice, the youtube links on that LP go to supergreatfriend's personal website, which he no longer hosts. The pages hosted embedded youtube players that played the relevant episode that the table of contents linked to. There are a ton of LPs on the archive, it's impossible for Baldurk to know how every one of them is organized, so in this case it'd be up to supergreatfriend to shoot Baldurk a message asking for the youtube links to be replaced with... youtube links, instead of the ones that were originally there when it was first archived.

TooMuchAbstraction
Oct 14, 2012

My fingers are set to vibrate


Procedure question: I'm eyeing my next LP once Avernum finishes up, and am considering doing Taskmaker, an ancient shareware game. You can still find downloads of the demo freely available online, but it requires a registration code to unlock the full game. I've emailed the dev and I get the impression he doesn't much care about selling new reg codes for his 20+-year-old game. If I were to obtain permission from him to post a reg code in the LP (making clear to him of course that this would basically mean there was another reg code publicly available for everyone to see), how would I go about clearing that with the mods? Just PM a mod with a copy of the email?

Teledahn
May 14, 2009

What is that bear doing there?



TooMuchAbstraction posted:

Procedure question: I'm eyeing my next LP once Avernum finishes up, and am considering doing Taskmaker, an ancient shareware game. You can still find downloads of the demo freely available online, but it requires a registration code to unlock the full game. I've emailed the dev and I get the impression he doesn't much care about selling new reg codes for his 20+-year-old game. If I were to obtain permission from him to post a reg code in the LP (making clear to him of course that this would basically mean there was another reg code publicly available for everyone to see), how would I go about clearing that with the mods? Just PM a mod with a copy of the email?

If the dev is okay with it, I wouldn't worry. Clearing it with whomever is modding LP these days is probably a good idea too, just to be safe.

Fedule
Mar 27, 2010


No one left uncured.
I got you.


If the dev is the rights holder and is cool with it then we are cool with it.

TheMcD
May 4, 2013

Monaca / Subject N 2020
---------
Despair. Malice.
Values America can believe in.


So I'm going to be LPing a visual novel next, but before I can get to work on that, I need to work out a bit of a technical detail: What's a good size for headshots? This is the first time a game doesn't give me fixed headshots I can work with, I need to make them myself (rather annoyingly so by painstakingly editing them out from screenshots, as there doesn't seem to be a sprite rip for this game and the tools that were suggested for extracting data from the game's files don't seem to work with this version), so I've got free reign when it comes to size. I've seen both 75x75 and 64x64 used, but I'm not sure which is the best for me. So I'll just post some pictures and maybe you can tell me what looks best given the source material's resolution.

First, the original - the thick black outline is what I added to kind of hide that the attempt to remove the background graphics is a bit more coarse than I'd like, and even then you can see that a few stray pixels got away:



Now, three different resizes that I had considered.

100x100:



75x75:



64x64:



I'm tending towards 64x64, but that's because of my tendency to go towards smaller images and because I kind of want to hide my crummy image editing. So because of that, I'm looking for second opinions, and once I decide on something, I'll work on cooking up a proper test post.

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TooMuchAbstraction
Oct 14, 2012

My fingers are set to vibrate


64x64 or even smaller, frankly. Portraits need to provide enough detail to reliably indicate who's talking; anything extra beyond that is largely wasted space. The portraits for my Avernum LP are 45x45 and I don't feel like they're too small.

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