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lohli
Jun 30, 2008

Pierzak posted:

Who exactly was banned/left? Also, can I have a link to the twitter drama?
Some folks changed their twitter feeds to private/protected, so here's a bunch of screencaps from archived stuff that was floating around. Also a bit late..

From what I remember it was in the aftermath of the Shmorky shitshow, where Lowtax did a livestream with his kid where IIRC they made fun of him, a bunch of goons called Lowtax out for being, in their eyes, a lovely exploitative parent, and got banned for it.









Which led to a bunch of goons posting autobans/shitposts.





Edmond Dantes posted:

I'm between that one (50%) and 75%, so I split the difference:

50% looks really good to me

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lohli
Jun 30, 2008
Obviously you should use content aware scaling so that you can make your game footage perfectly fit whichever aspect ratio you like.

https://www.youtube.com/watch?v=RrBfabBNUzc

lohli
Jun 30, 2008

nine-gear crow posted:

Someone please LP an entire game in 9:16 resolution. Thank you.

I think a prerequisite to doing an lp like that is a hack/mod to get a higher vertical fov and a lower horizontal fov.
Just resizing it gives you something surprisingly watchable, because it's properly framed but squished versus the awful framing vertical-phone recordings normally get you.

https://puu.sh/vkdBu/81b5b24033.webm

lohli
Jun 30, 2008

juicedup posted:

Thanks guys.
I love the community here. Those ten bucks really are worth it.
I hope my LP goes well, It's too bad I'm not funny like most LPrs from this site.

Try not to fret about a need to be funny, you don't need to be a joke-tellin' meme-spoutin' machine to be a good lper, just relax and have fun with it, try to be insightful/informative if you can. And going back to the recent discussion about "dead-air", don't be so afraid of a little silence that you feel like you have to fill that dead air with something because unless you had something you wanted to talk about(whether it's trivia or analysis of the game so far) or a co-host to have a bit of banter with it's a really good opportunity to trip over yourself in trying to force out material.

Whatever style of commentary you find works for you, though, you'll find that there are good opportunities for jokes that can work even if you end up being the most stonyfaced miserable serious dude talking over videogames, so don't be afraid to crack wise about a game once in a while.

lohli
Jun 30, 2008
I'd been wondering this for a while, and looking at the LP archive has me wondering again, what is the best way to handle wanting multiple audio streams?

As far as I know most video hosts don't provide any support, and if you were hosting your own videos on your own site you could make it work with javascript or a player that supports multiple tracks but html video playback in a browser doesn't natively support swapping between tracks.

Rendering a video and then muxing in the various audio tracks so that you end up with multiple separate video files(i.e. one with no commentary, one with live, one with post, etc) seems like the simplest and least technical way to do things, but is it also the best?

Something like one of those sites that plays multiple youtube videos at once might be a workable but lovely alternative.

lohli
Jun 30, 2008

vilkacis posted:

Images are blurry and weigh like a ton. Try resizing your raw images to 200% (or maybe 300%) using nearest neighbour instead of whatever you're doing now. I'm not sure if png will work if you do it properly, but right now they're 500kb each and should most definitely be jpgs instead.

I'm pretty sure they look blurry because of resizing things to a weird scale, it seems to have been upscaled 240% in each dimension instead of a straight multiple.

lohli
Jun 30, 2008
If you use VLC to take screenshots(shortcut is shift+S) from your videos it'll save them in the resolution of the video rather than as things were scaled in the player, and you can use something like irfanview to do a batch resize, you should be able to get it setup to basically split your images in half for when you want to be able to discard whatever is on the bottom half of the screen without having to manually crop stuff.

If you do want to do that, use the x86 version of VLC and not the x64 version because the latter will probably title all your screenshots vlcsnap-error<number>.png which is just a nightmare to work with.

lohli
Jun 30, 2008
Some of those pictures look a little jpeg artifacty, is that how they're coming out from the VLC screencaps or after irfanview resizing?

Could you post an example or two of something straight from VLC and post-irfanview?

lohli
Jun 30, 2008
Left is your original screencap which is a little artifacty because of .jpg screencaps taken from a video, which is perfectly serviceable, but right is what you're ending up with afterwards.




Here's an overview of how the image is being impacted, I took your smaller image, upscaled with nearest neighbour, and compared it to the post irfanview.



The text box with the big bits of red and black aren't anything to worry about, that's actually just a relatively minor difference across a broad area, but a lot of the image is being affected by artifacting and also getting very washed out.

It was mentioned before that upscaling in clean multiples without filters makes .png a good candidate, and I agree 100%, if you were to stick with .jpg files you'd need to bump the quality high enough that they're coming out the same size they'd be if you were using .png, at least in the example I used. In reality .png will vary a little more from picture to picture than .jpg probably will(this one as a png came out to 150KB while the example from earlier with more limited colours was a mere 30KB).

HerpicleOmnicron5 posted:

Those are gigantic images, far too many images and I've still got no idea of what's going on. Frankly, you need to fix the entire flow of this.

I recommend cutting down on the number of images from what is iirc the opening/introductory cutscene and trying to put the gist of things, or even the narrator's lines verbatim, into text, and illustrating some of what is being described with a few choice images, or even a cluster of smaller pictures, instead of using screenshots of every subtitle change.

To me it has a bit of a readability issue, which I think is down to formatting and inappropriate use of images.

Images 2-7 could be cut in half in both dimensions and you could just post a 2x3 wall of them and cut how much people need to scroll through that first section by three quarters, it changes it from something you need to trudge through into a neat little summary.

The conversation with Valor, for example, is the kind of thing that people would normally resort to using a cropped picture to act as a character portrait for, because otherwise delivering a single short line takes up virtually the entire available screenspace on a 1920x1080 monitor.

If you want to really highlight something then go ahead and use a full sized image, like if Valor starts striking poses like a JoJo character or something go ahead and show it off in all it's glory, but otherwise if you take the approach to conversations you have been you're mostly just posting the same screenshot with a tiny sliver of difference at the top.

Given that the game has a lot in the way of pretty neutral boring poses for conversations, I'd recommend trying to actively avoid posting screenshots of those conversations, and liberally cropping out uninteresting stuff, the 5 point choice for example could be cropped down entirely to just the text at the bottom left. Maybe use a screenshot or two for a little illustration, to set the stage a bit, but for the most part big pictures of neutral stances are just uninteresting clutter.

lohli
Jun 30, 2008
While writing this I noticed the smilies you were using that were hosted on mazeguy.net don't seem to be loading for me on SA, though they worked fine on the test post, added filenames just incase it's not just me.

Overall it's much more readable, though text in the screenshots is a little hard to make out, for the most part it doesn't matter because subtitles and enemy names are clear enough but the item description stuff is bordering on illegible.

If you're wanting us to read something specific like the staff stuff it might be worth cropping out the parts of the image you don't need, and not scaling it down quite so hard so that the text remains legible, the vertical height of your screenshots could be a good reference point for how big you let stuff get as well as helping keep things consistent.

I don't know whether it would be better to crop down to the frame of the item description or to crop down to the area where text is.
i.e.:

These are just scaled up crops from your screencap so aren't really readable, you'd have to try scaling things down to match with your original screenshots to see whether or not it's worth doing
The latter would the most readable but if you were cropping stuff down to just where the text is, which iirc will vary for each item, you end up with something inconsistent, and I think cropping down to the item frame might just keep things readable while also staying the most visually consistent. If they're both readable then it's mostly a matter of personal taste.

Other than that, looks good, screencap of conversation choice text is nice and clear, not sure about the smilies.

(mouse.gif) and (devil.gif) are all well and good but (blacksmith.gif) is a weird one, I get that it's supposed to be a little blacksmith bopping an anvil to go with the guy in armour but it's not a terribly clear connection when you're trying to make out what the emote is supposed to represent, it didn't actually click properly until I saw that the filename was blacksmith.gif, the same thing goes for (teacher.gif).

sort of has the opposite problem, it is big and freakishly clear and is very distinct, too much so because it doesn't fit with any of the other stuff. Grumpy.gif for the leader of the Templars works well enough though.

Outside of Mouse, the demon, and maybe Grumpy Templar Bossman, I think you might be better off going with small clear character portraits of standard sizes, it's ok for them to be taller than the text, but they generally do a better job of making clear who is who without people needing to decipher the emoticon as part of associating it with a character.

I very highly recommend having a look at the first content post of the Tactics Ogre LP for an idea of what good use of portraits does for not just readability, structure, and the general look of things, but for being able to follow conversations: https://forums.somethingawful.com/showthread.php?threadid=3813071#post470204120

lohli fucked around with this message at 14:32 on Jul 4, 2017

lohli
Jun 30, 2008
Claim fair use, I forget what the dispute/appeals process is like so I'm not sure if there is a form where you can actually write something a little more freeform instead of just hitting radio buttons, but pointing out that they're both using footage from a game rather than anything anything of the uploader's own creation seems like it would be worth doing.

lohli
Jun 30, 2008

Putty posted:

If you aren't stepping on toes you aren't living Let's Player life to the fullest.

To make an LP of a game is to piss allover it and declare it yours, to treat it as anything lesser is cowardice.

lohli
Jun 30, 2008

POOL IS CLOSED posted:

Give me dogcam or give me death.

There was a guy in the PUBG thread doing that for his twitch stream, I don't know whether or not his stuff was good but people seemed to marvel at his dog sitting through it for that long.

lohli
Jun 30, 2008

BioEnchanted posted:

I've made a video of Toy Story 3 intending that to be my next project, but want to check how the audio levelling is. I used the same processes as my Lego City LP so the quality is decent, but want to check that I haven't made the audio too quiet, because before I leveled it by increasing them both slightly until it was both audible, but I felt that that may have been too loud in hindsight, so tried it the other way and tried dropping the game audio instead - does this sound fine, or is it too far in the other direction?

There is some slight noise/hiss from your mic that you could remove fairly effortlessly in audacity/goldwave but it's not audible over any of the actual game audio so nothing to fret over. Sounds good.

lohli
Jun 30, 2008
What are you resizing in?

The text looks off, like it's not resampling stuff so you get an uneven squishing/distortion of letters.

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lohli
Jun 30, 2008

Carbon dioxide posted:

For this one, I have no idea if the original vids are still online somewhere but all of the vid links go through the LP'ers own site which is gone, so the LP page on the archive is effectively useless.

https://lparchive.org/Legend-of-Zelda-Skyward-Sword/


baldurk posted:

There's not much I can do about dead LPs. If the author wants them removed then I can remove them, but otherwise they might as well stay up there for at least partial preservation.

The "youtube" links are for their own website's pages for each video, but the videos themselves are still up on their youtube channel so it can be salvaged if you want to tediously update the 50-ish links.
https://www.youtube.com/playlist?list=PLA454FC7AF765E264

Edit:

They made quite a few LPs and most of them have the same issue of being riddled with dead links - https://lparchive.org/author/ambisagrus

https://lparchive.org/Pilotwings-64/
All links are dead


These ones are all salvageable:

https://lparchive.org/Crackdown/
https://www.youtube.com/playlist?list=PL231qrl4r9fENw8JWbtAQE2lC7dI5CJRq

https://lparchive.org/Crackdown-2/
https://www.youtube.com/playlist?list=PL231qrl4r9fHeIWZBVSEYEdXLdev0nH2w

https://lparchive.org/Darksiders-(by-Ambisagrus)/
https://www.youtube.com/playlist?list=PL96B9F82604E87EED

https://lparchive.org/Little-Kings-Story/
https://www.youtube.com/playlist?list=PL05A7459CB39D2B6A

https://lparchive.org/Legend-of-Zelda-Twilight-Princess-(by-Ambisagrus)/
https://www.youtube.com/playlist?list=PL231qrl4r9fG1aL-KniptSdOgAQWpdQ1u

The rest seem to have working youtube links, but dead links to other sites.

lohli fucked around with this message at 13:58 on Jun 9, 2020

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