Anyone have any opinions on Pixel Ripped 1989? Because it just got a sequel. https://www.youtube.com/watch?v=gE7ho8T-ZJ8 "Captured on PC"
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# ? May 12, 2020 12:01 |
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# ? Apr 25, 2024 11:32 |
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I've played a little bit of 1995 and so far it's neat but he controls are awkward on PS4. In 1989 you used the dual shock and the camera tracked it as if you were holding a portable game console. and it worked perfectly. In 1995 you're playing console games and it seems like it was made for 2 hand tracking with competent vr controllers because a lot of the gameplay involves putting down the virtual game controller and doing other other things with one hand or the other. It supports moves which is fine for the right hand but on the left it maps your virtual d-pad movement to the move's face buttons which doesn't work at all. With the dualshock you have to hold one of the triggers to let go of the virtual controller and move your hand and that feels strange too.
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# ? May 12, 2020 12:40 |
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Pixel Ripped 1989 has weird checkpointing where I would finish an area, start the next area, then quit the game only to find the game had not registered finishing the first area. I ended up playing the third level several times without it counting as being completed before I just shelved the game completely.
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# ? May 12, 2020 13:49 |
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Iron Man has been rescheduled for July 3.
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# ? May 12, 2020 17:37 |
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Been having so much fun with Walking Dead: Saints and Sinners. Probably my new favorite PSVR game. Everything you do in the game feels so satisfying.
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# ? May 17, 2020 08:28 |
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How is the movement? If I really don't generally like Move controller free movement is it still worthwhile? is there an option to use a DS4? Or is the movement good enough to truck through even with the moves? For reference I thought Skyrim was playable with the moves but overall I still didn't like it much and opted to use the DS4. Or even better is there Aim support?
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# ? May 17, 2020 09:24 |
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It's Moves only. The game is based around physical hand interactions, a game controller or Aim wouldn't work. It apparently controls like SkyrimVR does with the moves, with a button bound to walk backwards.
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# ? May 17, 2020 09:38 |
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There are a few options. The one I used the whole time was hold the left move button to walk with the direction dictated by the direction you tilt the controller. Turning is accomplished with X and O on the right move. I got really used to it fast and thought it felt super smooth and easy, turning while strafing around corners with the greatest of ease. You can have your walk direction mapped to where you look but I hated that.
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# ? May 17, 2020 10:15 |
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Maybe I'll give it a shot anyways. I hate controlling games like that but everything else about it looks really cool. Is it actually spooky at all or more of just a basic shooter?
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# ? May 17, 2020 18:25 |
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Espire 1 is on sale at the moment, has anyone got any experience with it?
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# ? May 18, 2020 15:31 |
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So hard in Australia for find Aim controller. Amazon au have it with Firewall for $152 atm and there's one guy in Melbourne attempting to sell it and Farpoint for $229. Ridiculous. I have enough of a backlog that it isn't annoying me terribly, but I'm hoping with the release of Darth Vader and Iron Man more stock arrives.
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# ? May 19, 2020 07:53 |
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I played Gorn for about 3 hours last night and can barely lift my arms today. Nothing like having a video game expose how out of shape you are. It's extremely good as a stress reliever though. 5/5 would kill arms again.
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# ? May 20, 2020 20:40 |
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Yeah, Creed has been doing that to me. I'll do three or four fights and I'll be so sweaty that I have to shower and then will be a little sore the next day.
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# ? May 21, 2020 02:47 |
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Creed has surprised me with how much of a workout it is. I'd guess not as much as Beat Saber which I haven't tried but I've been pleasantly surprised and pretty happy with Creed, the training montages and fights are fun. I'm definitely glad I didn't pay full price for it but it's cool for what it is. I might also be biased because I love the Creed movies and music.
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# ? May 21, 2020 05:52 |
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I'm honestly surprised there aren't washable foam pads or some sort of aftermarket solution for this. They keep making highly active games where you're standing and flailing and even if it's just you that's gotta make for a gross headset.
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# ? May 21, 2020 08:35 |
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Mailer posted:I'm honestly surprised there aren't washable foam pads or some sort of aftermarket solution for this. They keep making highly active games where you're standing and flailing and even if it's just you that's gotta make for a gross headset. Sony is barely supporting PSVR at this point. Don't expect any more bells and whistles for this headset. Either they are going to drop something new after PS5 to compete with other current VR headsets (Likely, I think) or dip out of the VR game (also possible) but I don't think they will make any more revisions or peripherals for this one tbh. But yeah, something aftermarket would be nice.
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# ? May 21, 2020 08:54 |
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veni veni veni posted:Sony is barely supporting PSVR at this point. Don't expect any more bells and whistles for this headset. Aside from the multiple hardware patents and repeated open commitment to continuing PSVR with PS5, sure. They're not releasing the PSVR2 at launch because (and Sony have said as much themselves), it's easier to get consumers to stomach a $500 purchase now and a $300-400 one later than $900 all at once. PSVR as-is is a technological dead-end and it's not really surprising it's just in a holding pattern for the end of the PS4's life. It was specced to the original Oculus HDK of a headset and controller, and just cannot keep up with the current expectations for user input or tracking.
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# ? May 21, 2020 09:08 |
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Surely to god they’re gonna put analogue sticks on the controllers this time around...
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# ? May 21, 2020 09:15 |
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Neddy Seagoon posted:Aside from the multiple hardware patents and repeated open commitment to continuing PSVR with PS5, sure. They're not releasing the PSVR2 at launch because (and Sony have said as much themselves), it's easier to get consumers to stomach a $500 purchase now and a $300-400 one later than $900 all at once. Uh, I agree? I don't know what is making you laugh your rear end off other than your own poor reading comprehension.
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# ? May 21, 2020 09:15 |
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veni veni veni posted:Uh, I agree? I don't know what is making you laugh your rear end off other than your own poor reading comprehension. Sorry, sounded like you were leaning towards them being out rather than in. quidditch it and quit it posted:Surely to god they’re gonna put analogue sticks on the controllers this time around... From the controller patents that have floated around, it looks like they've at least realized Oculus have set in the controller button standard for VR.
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# ? May 21, 2020 09:20 |
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https://store.playstation.com/en-us/product/UP9000-CUSA18224_00-MIMVRDEMO0000001 Iron Man demo just popped up, and there's going to be a headset+moves bundle too in case anyone considered it a system seller.
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# ? May 21, 2020 16:56 |
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The demo is 16 gigs? Holy moley.
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# ? May 21, 2020 17:05 |
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It seems like a pretty hefty demo. Tutorial, a mission, and two side missions. Looking forward to trying it later.
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# ? May 21, 2020 17:25 |
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Stare-Out posted:The demo is 16 gigs? Holy moley. lol, download sizes are so out of control these days.
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# ? May 21, 2020 19:20 |
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Just played through it and.. I really enjoyed it. There's some wonkiness here and there, frames dropped a bit a couple of times (though not during gameplay.) Flying around is really intuitive once you get the hang of it and that was by far the highlight of the demo, just flying around trying to do some precision stuff. Combat is serviceable but a bit too hectic maybe, hard to say after one playthrough. Overall I was impressed, but it does feel like a game that when it's good, it's great, and when it's not, it's a drag. I figure it'll come down to the balance of those two things.
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# ? May 21, 2020 20:00 |
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I loved the hell out of it. Couldn't figure out how to dodge to save my life, but just coasting around like it was VR Pilotwings was amazing.
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# ? May 21, 2020 21:14 |
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Stare-Out posted:Just played through it and.. I really enjoyed it. There's some wonkiness here and there, frames dropped a bit a couple of times (though not during gameplay.) Flying around is really intuitive once you get the hang of it and that was by far the highlight of the demo, just flying around trying to do some precision stuff. Combat is serviceable but a bit too hectic maybe, hard to say after one playthrough.
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# ? May 22, 2020 00:32 |
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Samurai Sanders posted:Is it just flying around in an empty air space like in all the screenshots I've seen so far, or can you do it in a more interesting environment? The main mission in the demo takes place up in the sky but before that you fly around "Malibu" over water and around/through some cliffs and rocks and stuff, the two challenges (timed flying course/combat) take place there too.
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# ? May 22, 2020 02:12 |
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Can't find the Iron Man demo on the Australian PSN store. Egads. EDIT: nevermind. It wasn't under PSVR but free.
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# ? May 22, 2020 05:01 |
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Gave the demo another go and it was even better a second time around once you get more comfortable with the controls. Minor nitpick is that the aiming reticules should indicate which is from which hand since firing at one target with both hands can easily get them crossed, but like I said before, the combat is fine enough and that'll do because the flying works so well. Also rocket punching the poo poo out of drones is pretty drat satisfying.
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# ? May 22, 2020 14:04 |
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Having some good times with Gorn, but the way health/death is handled is kind of ruining the fun. I can’t seem to figure out any consistent behavior, like sometimes health regens fully within a second after taking a solid hit, other times a flea sneezes on me and I die 30 seconds later from bleeding out? I’ll probably just drop it on to easy, but what the hell is even going on?
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# ? May 22, 2020 18:26 |
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Dewgy posted:Having some good times with Gorn, but the way health/death is handled is kind of ruining the fun. I can’t seem to figure out any consistent behavior, like sometimes health regens fully within a second after taking a solid hit, other times a flea sneezes on me and I die 30 seconds later from bleeding out? I haven't played it yet, but if I understand it correctly, if you get hit, you start bleeding and have to hit an enemy to get your health back before you die.
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# ? May 22, 2020 19:33 |
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My headset may be dying (again). Last night all I could see was the boot spinner no matter how much I jiggled the connection between the extension cable and the headset. There's no good way to buy just a gen 1 extension cable, right? Used prices look fairly ridiculous (~100 everywhere).
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# ? May 22, 2020 19:38 |
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Stare-Out posted:I haven't played it yet, but if I understand it correctly, if you get hit, you start bleeding and have to hit an enemy to get your health back before you die. Gave it some more time on Easy and it’s actually that you have to kill someone to survive. The first level is mostly blunt weapons, so it was a rough start, but I got the groove of it. Stabbing a dude with two daggers and yanking his heart out with one of them was pretty bad rear end, not gonna lie.
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# ? May 22, 2020 19:56 |
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Oh, okay right, that was it. Are the movement controls as awkward as they sound? I get that it's supposed to be silly and janky but having to "pull" with the controller to move seems like a weird way to do it.
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# ? May 22, 2020 19:59 |
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Stare-Out posted:Oh, okay right, that was it. Are the movement controls as awkward as they sound? I get that it's supposed to be silly and janky but having to "pull" with the controller to move seems like a weird way to do it. It definitely is kind of awkward, but after a couple of rounds the feeling of swimming towards the next dude who needs to die is pretty much second nature. I think the biggest trap in terms of controls is it guides you toward holding the triggers to hold weapons, when the “lock grip” button is actually way more useful. It’s an almost perfect example of both why PS VR is awesome and still needs more work. This game really feels designed for a full room setup that matches the combat arenas or at least a better movement option, but it’s still incredibly fun once you get over the mild jankiness of the experience.
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# ? May 22, 2020 20:09 |
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Cool, good to know. I intend on getting it at some point for sure.
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# ? May 22, 2020 20:28 |
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Has anyone here tried connecting their psvr to their pc? I really want to try out dolphin vr but I would rather not pay out the rear end for another headset.
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# ? May 22, 2020 20:29 |
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I haven't personally but I know there are some third party software that let you do this but it's also pretty limited since it won't utilize a camera for tracking. Gyros might still work though.
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# ? May 22, 2020 20:31 |
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# ? Apr 25, 2024 11:32 |
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Although using moves for free movement still frustrates me, Saints and Sinners seems really good. Definitely some of the best Move controls I've seen on PSVR. It basically plays like killing floor except it works very well instead of being a disaster. Overall really excited to dig deeper into it. The only thing that feels really clunky is plunging weapons further/removing them. I don't know if I'm doing it wrong but it's frustrating trying to get it to work. Very impressive tracking for a PSVR game though and it looks really nice.
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# ? May 24, 2020 09:16 |