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sorry but the bicorne stays on
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# ? Dec 21, 2023 16:26 |
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# ? Apr 27, 2024 20:05 |
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Ignoble Hat ftw.
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# ? Dec 21, 2023 17:05 |
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I finally finished OS2 and started on Baldur's Gate 3. I immediately love BG3 a lot more than either OS game, both due to better/less goofy writing and a stronger (in my opinion) rules system. I'll probably go back at some point and play the original OS games again. But I'd been thinking about why Original Sin 2 wasn't clicking with me, and in playing BG3, I now understand why: I dislike the character system in OS2. There's a few things I dislike about it, but the main thing is having to buy skills. It always means that I don't know who has what skills I need, or even what skills are available for a particular skill set. Or, knowing where a skill is that I want and not having enough gold. Or, having to mouse over each skill just to make sure I don't already know it. I'm a big fan of the original Baldur's Gate, Neverwinter Nights, and Pillars of Eternity games, and what I like about them is picking new skills/abilities at level up, instead of having to scour the world for them. I also like games like Gothic or Arcanum, because while I need to find a trainer for a particular skill, I only need to find him once usually. Without meta knowledge of the game or looking up poo poo online, Original Sin 2 has a system where I'm never quite sure what I'm going to get or what's going to be available to me as I level up. It's still a very good game and again, I'll play it again at some point, but am I the only one that dislikes that levelling system? I've not seen it mentioned before as a point of contention.
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# ? Jan 1, 2024 18:00 |
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chaosapiant posted:Without meta knowledge of the game or looking up poo poo online, Original Sin 2 has a system where I'm never quite sure what I'm going to get or what's going to be available to me as I level up. It's still a very good game and again, I'll play it again at some point, but am I the only one that dislikes that levelling system? I've not seen it mentioned before as a point of contention. Pretty sure you can see exactly what you're going to get on your next level up by looking at the character sheet (e.g: stat points, ability points, perks). Whereas BG3 doesn't tell you anything AFAICT, but I am a nerd with a D&D rulebook handy to plan out multiclassing in advance. Also all skill books say exactly what you need to use them.
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# ? Jan 1, 2024 21:04 |
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I think he is talking about the fact you don’t know what skills/spells you are going to get because those you have to buy Personally is not a system I have strong feelings about. It works in those games and never bothered me
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# ? Jan 1, 2024 21:08 |
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Elias_Maluco posted:I think he is talking about the fact you don’t know what skills/spells you are going to get because those you have to buy Yea, this. Sorry if I wasn’t super clear.
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# ? Jan 1, 2024 21:31 |
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chaosapiant posted:I finally finished OS2 and started on Baldur's Gate 3. I immediately love BG3 a lot more than either OS game, both due to better/less goofy writing and a stronger (in my opinion) rules system. i guess that depends both on how you play and how your dice rolls turn out, because i also just got into BG3 and my playthrough is goofy as gently caress. the first time i got in a fight i killed an enemy with an ice spell and then, in my very next move, slipped and fell on the ice i'd just created. then i got mocked by a child after failing to do a basic magic trick (i'm a wizard btw) and then on some side quest to rescue a gnome tied to a windmill and after intimidating some goblins with a longwinded speech i accidentally hit the wrong switch and sent the poor little dude flying to his death (i'm also a gnome). most of the characters seem interesting so far but there was some kind of magic dork who was stuck in a waypoint rune, i rescued him and had him in my party for a little bit and he was extremely annoying and started demanding that i give him magical items to eat because he had some disease. gently caress him. immediately got rid of that guy. everyone else seems cool though. Earwicker fucked around with this message at 21:48 on Jan 1, 2024 |
# ? Jan 1, 2024 21:43 |
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Sounds like a pretty successful run so far.
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# ? Jan 1, 2024 21:46 |
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Earwicker posted:the first time i got in a fight i killed an enemy with an ice spell and then, in my very next move, slipped and fell on the ice i'd just created. Sounds like someone didn't read the thread title!
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# ? Jan 1, 2024 22:02 |
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Quote-Unquote posted:Sounds like someone didn't read the thread title! i was talking about BG3, and it was so early on in the game i didnt see any nails yet anyway
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# ? Jan 1, 2024 22:04 |
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Earwicker posted:i was talking about BG3, and it was so early on in the game i didnt see any nails yet anyway Oh, sorry, I misread. Yeah there are no nails to put in shoes in bg3. Huge step back imo.
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# ? Jan 1, 2024 22:09 |
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chaosapiant posted:Without meta knowledge of the game or looking up poo poo online, Original Sin 2 has a system where I'm never quite sure what I'm going to get or what's going to be available to me as I level up. It's still a very good game and again, I'll play it again at some point, but am I the only one that dislikes that levelling system? I've not seen it mentioned before as a point of contention. Nope, even though I very much love OS2 I thoroughly agree with you that this is one of the game's major problems, and quite a fundamental one at that. Your character concept is in the game is very much defined by what skills you (want to) use, and the stats are mostly an afterthought: following logically based off of the skills you pick. But the first time through the game you are basically required to play the system backwards: putting points into stats for which you only have a vague reference and then add in skills that fit those stats. Most of the time it holds up reasonably well thematically but it is still terrible from the perspective of player agency. The game plays best when you know the skills and can make informed decisions as you level up and an encyclopedia list with all the skills in game could help immensely.
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# ? Jan 2, 2024 03:45 |
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Autsj posted:Nope, even though I very much love OS2 I thoroughly agree with you that this is one of the game's major problems, and quite a fundamental one at that. Your character concept is in the game is very much defined by what skills you (want to) use, and the stats are mostly an afterthought: following logically based off of the skills you pick. But the first time through the game you are basically required to play the system backwards: putting points into stats for which you only have a vague reference and then add in skills that fit those stats. Most of the time it holds up reasonably well thematically but it is still terrible from the perspective of player agency. The game plays best when you know the skills and can make informed decisions as you level up and an encyclopedia list with all the skills in game could help immensely. You also can respec you stats at anytime, though
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# ? Jan 2, 2024 10:57 |
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Larian always come up with creative and... unique systems but they don't always land, to the point where I think taking on D&D rules in BG3 was probably for the best. The skill progression stuff in Divinity is always a bit funky and I still don't think the physical/magic armour split in OS2 was a great idea, it punished hybrid builds too much (at launch) and solved a problem that didnt need solving
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# ? Jan 2, 2024 11:40 |
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Lunchmeat Larry posted:and I still don't think the physical/magic armour split in OS2 was a great idea, it punished hybrid builds too much (at launch) and solved a problem that didnt need solving That I agree. I got used to it but is not a good system
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# ? Jan 2, 2024 11:45 |
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Lunchmeat Larry posted:Larian always come up with creative and... unique systems but they don't always land, to the point where I think taking on D&D rules in BG3 was probably for the best. The skill progression stuff in Divinity is always a bit funky and I still don't think the physical/magic armour split in OS2 was a great idea, it punished hybrid builds too much (at launch) and solved a problem that didnt need solving I agree with this. I've played every Larian RPG from Divine Divinity through OS2 and while the games tend to keep getting better, they also update core character building mechanics and they're not always an improvement. Sometimes it's a side-grade, and sometimes it's just a system that probably looks neat on paper but isn't particularly fun to engage with. I am also going to declare that Beyond Divinity was actually a decent RPG once you get past the ridiculous voice acting. I think I enjoyed that game more overall than Divine Divinity.
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# ? Jan 2, 2024 17:30 |
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Elias_Maluco posted:You also can respec you stats at anytime, though It's a nice feature doesn't really change anything at the core here, it works best when used for small mistakes/fixes only. Autsj fucked around with this message at 00:15 on Jan 3, 2024 |
# ? Jan 2, 2024 23:46 |
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Has there been any talk yet about Divinity Tactics again or Divinity OS: III?
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# ? Feb 19, 2024 02:34 |
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Mescal posted:Has there been any talk yet about Divinity Tactics again or Divinity OS: III? They just finished BG3, they're probably working on patches or possible DLC for it, I suspect it will be a minute before we hear what Larian's next game will be.
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# ? Feb 19, 2024 02:41 |
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Unless something goes bizarrely wrong with licensing, I can't imagine Larian would do a Divinity game when they could do Baldur's Gate 4.
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# ? Feb 19, 2024 10:26 |
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Didn't Swen something a while ago about how they have sized up to be able to do multiple, maybe 2, projects at once now? Might have been a different developer.
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# ? Feb 19, 2024 15:37 |
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Bring back the Divinity X-com
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# ? Feb 19, 2024 16:19 |
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My uncle works at Larian and he told me they are working on another turn-based RPG, but it’s Duke Nukem Tactics.
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# ? Feb 19, 2024 16:51 |
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Doom Rooster posted:My uncle works at Larian and he told me they are working on another turn-based RPG, but it’s Duke Nukem Tactics. can your uncle take a preorder?
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# ? Feb 19, 2024 17:40 |
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i think they said something about doing a smaller project next. personally im hoping for dragon commander 2
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# ? Feb 19, 2024 20:56 |
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cuntman.net posted:i think they said something about doing a smaller project next. personally im hoping for dragon commander 2 yeah yeah, larian, you made RPGs popular again, big deal let's see you do the real challenge, reviving the popularity of the RTS failing that just make dragon commander 2 but only the VN state-running bits
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# ? Feb 20, 2024 18:28 |
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It's kind of a shame that Dark Alliance reboot was so terrible because Larian could have made an awesome DA3.
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# ? Feb 20, 2024 18:30 |
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exquisite tea posted:It's kind of a shame that Dark Alliance reboot was so terrible because Larian could have made an awesome DA3. They should talk to Sony and get Everquest so they can make Champions of Norath 3 lol
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# ? Feb 21, 2024 08:35 |
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I'm level 13 in Act 2, going for a Warfare/strength character... I feel like whenever I look up build/opinions online, most people say 2-handed is way better than sword/shield. Am I missing something? With sword/shield, not only do you get more survivability thanks to the extra armor, but that shield throw move is so so good and in my experience seems to out-damage a 2-hander.
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# ? Mar 16, 2024 02:54 |
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Shield throw is a solid move but all your other weapon skills are gonna deal less damage if you're using a shield. Strength/melee/warfare fighters will generally prefer a 2 hander. Casters can make good use of shields though for the big armor boosts and most early wands offer only minor stat increases.
Savage Cracker fucked around with this message at 18:05 on Mar 16, 2024 |
# ? Mar 16, 2024 16:26 |
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Yeah, doing a replay now and tanking isn't really effective as a strategy and late game especially turns into rocket tag, shields aren't quite as good as big 2H weapons because the increased survivability just means the enemies will target your rogue instead. I've found shields work best for mages, it makes them less squishy and if they happen to be getting a point in Warfare from some item you can add the shield throw to give them a way to do some physical damage.
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# ? Mar 16, 2024 16:38 |
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That all makes sense, but like (and maybe this is just because of where I am in the game, or maybe my criteria for judging weapons is off), the 2-hand weapons I have access to in stores and such don't seem THAT much stronger than the 1-handed swords I got, like a few points in damage maybe.
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# ? Mar 16, 2024 18:45 |
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Heroic Yoshimitsu posted:That all makes sense, but like (and maybe this is just because of where I am in the game, or maybe my criteria for judging weapons is off), the 2-hand weapons I have access to in stores and such don't seem THAT much stronger than the 1-handed swords I got, like a few points in damage maybe. That's just because of where you are and what you've found. You'll find 2 handers as treasure and stuff that are MILES stronger than one handers
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# ? Mar 16, 2024 18:51 |
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Finished my latest playthrough. Beat everyone but the two undead in the 2nd to final battle in the first round by grouping them together via use of teleport and then having Fane drop a barrel of deathfog in their midst. Reached lv 21, which I didn't even realize was possible. Seems fitting for Lucian to go out like that, given what he did to the Elves. Goddamn this game is so much fun. habeasdorkus fucked around with this message at 12:58 on Mar 19, 2024 |
# ? Mar 19, 2024 05:05 |
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habeasdorkus posted:Finished my latest playthrough. Beat everyone but the two undead in the 2nd to final battle in the first round by grouping them together via use of teleport and then having Fane drop a barrel of deathfog in their midst. Reached lv 21, which I didn't even realize was possible. This is a pretty massive spoiler, might want to tag it?
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# ? Mar 19, 2024 06:39 |
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# ? Apr 27, 2024 20:05 |
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Good point.
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# ? Mar 19, 2024 12:58 |