This Larian Vault thing is pissing me off, it doesn't seem to be sending me the emails its claiming to be sending, aarg
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# ¿ Sep 22, 2016 22:17 |
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# ¿ Apr 27, 2024 21:25 |
Jackard posted:Wait, this comes out next month!? Whoa. Like, the whole thing? or are they gonna completely re-write it again later, again
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# ¿ Aug 4, 2017 14:07 |
exquisite tea posted:To be honest I felt the worldbuilding in PoE was bland as heck, and all the ways of expressing your character were mostly illusory once you replayed the same sections again and saw that almost every conceivable solution still worked regardless of class + origin. Eh, there's some truth to that, but PoE's kindof a parfait where the top few layers are oatmeal-based. There's a lot of depth and complexity "under the hood" both in terms of the writing and the gameplay mechanics, but a lot of it isn't always obvious on a first playthrough. Overall it still kicks D:OS 1 in the pants in terms of writing though just because D:OS 1's writing is . . . well I don't want to be too harsh, it's perfectly serviceable and is fine for a video game, but . . . like, the talking underwear is a highlight. Comparing the two is like comparing late 80's Robert Asprin novels (which were godawful) to, say, something like Anne Leckie's novel Ancillary Justice (which did not deserve the Hugo award it won but at least wasn't stupid). I agree D:OS absolutely dominates PoE in terms of tactics. I hope PoE 2 rips off from it heavily in terms of environmental interactions etc.
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# ¿ Sep 1, 2017 15:26 |
Elias_Maluco posted:But then again, I dont like its gameplay either. Ive tried to enjoy PoE 3 times now, but failed and given up each time. D:OS was love at the first play The later patches made PoE a lot more accessible in gameplay terms (much improved scripting for party members, among other things), so if all three tries were near release, it might be worth another attempt (if not, sorry!). Honestly, when I play I just turn on enough auto-pause options to make it functionally turn based.
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# ¿ Sep 1, 2017 15:38 |
Elias_Maluco posted:
Yeah, I can see that. I've never been a fan of RTwP and honestly I think the only reason PoE went with it is because of the "spiritual successor to Baldur's Gate" thing -- PoE made a lot of questionable design decisions because of "well, we gotta throw this kickstarter together in a week." Turn based is just better, especially for those of us who are getting older and need a little more time. They're doing a couple of things in PoE 2 to help mitigate this problem -- putting in a system where while the game is paused the particle effects go way down so you can see everything, etc.
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# ¿ Sep 1, 2017 15:49 |
Clever Spambot posted:I prefer RtwP because it moves at the pace the player wants it to move at, rather than painfully slowly all of the time. The only real downside to turn-based is when you get into fights with like forty enemies and you have to laboriously wait for ALL of them to complete their turns one by one. But generally that's a level /monster design issue more than an inherent flaw in the format.
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# ¿ Sep 1, 2017 15:59 |
Filthy Monkey posted:I find the issue with RtWP is that it leans me towards builds which operate well with little micromanagement. I'll make things which are strong at autoattacking, rather than using finicky stills that require me to pause every half a second to reissue commands. In Pillars, I liked things like ranger builds with maybe just an ability toggle. They were click-efficient, rather than fun. ctrl-a to select the party, right-click attack enemy tends to be what easy combats devolve into, rather than anything interesting or tactical. I tend to go really click intensive on my "PC" and then auto-play builds on the rest of the party. It's a valid criticism though.
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# ¿ Sep 1, 2017 18:45 |
Elias_Maluco posted:I think Dragon Age (the original, never played any of the sequels) does that well enough. You can program your party that will mostly play itself well enough for most normal encounters, and manually intervene when necessary. And programming each party member is still up to you, so is not the "game playing itself" Yeah, DA 1 was a good game (the others weren't). This sort of party member "set and forget" AI was absent from PoE at release but got added in later patches, which is a big part of why I suspect people didn't like it at first but came around to liking it later.
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# ¿ Sep 1, 2017 19:56 |
Elias_Maluco posted:It was? Last time I played you could only set some pre defined behaviors like "agressive", "passive" or something. In DO1 you could set lists of "if this, do that" that made possible to program some pretty complex behavior on your party members Oh ok yeah, even the updated POE party ai wasn't on the same level as DAO's, sorry
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# ¿ Sep 1, 2017 20:22 |
How much of this game is out currently, anyway? I backed the kickstarter way back but haven't touched it, so there's something in my Steam file I could currently play, but that's just like a starting zone or somethign right? And if I started playing now, would or wouldn't that be transferrable to a full release game?
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# ¿ Sep 2, 2017 22:29 |
Any suggested mage builds at this point or is everything kinda in flux pending release?
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# ¿ Sep 3, 2017 01:15 |
exquisite tea posted:Any standout player character classes so far, or preferred class combos? I really like the look of Inquisitor, Enchanter and Battlemage and all the Dwarf models. The only combo I figured out in a few minutes of dicking around is that 1) lizard dudes make better casters 2) you can use the lizard dude's fire breath as a free starting fire spell to ignite oil and poison clouds 3) everythin on the interweb says dual wands is the way to go long term for casters but starting out picking Inquisitor for a big whopping staff seems better There really seems to be very very little in terms of build guides out there. I can't even find exactly what the various companion's default skill presets are. When I played DOS I, I ended up making a huge spreadsheet with level by level skill and stat picks, but I can't even figure out where to get started this time. I may have to wait till the game's been out a while and there's more data before I can really sink my teeth into it.
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# ¿ Sep 4, 2017 17:47 |
yeah you can customize easily. Only fixed thing about class seems to be starting equipment. Not sure which talents are most useful. Pet Pal and Telekinesis have some uses in the starting levels.
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# ¿ Sep 4, 2017 17:57 |
Filthy Monkey posted:Yeah, I feel like a lizard wizard pet pal main has to make it into your party. Handle all of the persuasion and animal talking. You can't just use the red prince guy for that instead? I liked how in the last game I could give pet pal to the archer lady who didn't need many other talents
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# ¿ Sep 4, 2017 18:27 |
Stabbey_the_Clown posted:That's no longer such an easy choice. Yeah I have the same thought process. Especially since looking at the starting areas at least, Telekinesis seems much more directly useful than Pet Pal.
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# ¿ Sep 6, 2017 15:55 |
Rainuwastaken posted:Don't forget "excited dog that loves you" voice acting. wait this game has a pet dog? where where where
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# ¿ Sep 6, 2017 17:51 |
Is there a post or page anywhere that has the default starting loadouts of the various companions?
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# ¿ Sep 7, 2017 15:41 |
ovenboy posted:It seems like they've got the basic stat/skill/talent layout as the character presets (Lohse, for example is an enchanter), and that they'll switch accordingly if you tell them to take another preset when you recruit them. I've just tested it very quickly though, so there might be variances. What are their preset options though and aarg why isn't this all on a webpage somewhere
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# ¿ Sep 8, 2017 00:25 |
DemonMage posted:The options are the same as the ones the PC has. You can make them an Enchanter, Wayfarer, Inquisitor, etc. when you recruit them. Instead of having to pick someone that has the right skill set, you just pick the companion you want and tell them what skill set to use. Yeah but 1) they don't all have access to every preset right? and 2) what each preset starts with isn't on a webpage anywhere to browse while (for example) at work
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# ¿ Sep 8, 2017 00:28 |
The armor they show your class with at start, that's purely cosmetic, right? Does it lock you into that look or something? edit: second question Are the sneaking and thieving skills useful / worthwhile ? Bartering / lucky charm? Hieronymous Alloy fucked around with this message at 01:49 on Sep 8, 2017 |
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# ¿ Sep 8, 2017 01:44 |
Stabbey_the_Clown posted:
Ok, thanks. What I'm hearing then based on this and my limited experience with the beta and the last game is "Have at least one party member with pet pal, telekinesis, leadership, loremaster, and persuasion, and the rest is gravy."
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# ¿ Sep 8, 2017 02:58 |
Tyranny uses the PoE engine, just dumbs it down a bit. Neat setting though.
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# ¿ Sep 8, 2017 15:59 |
what exactly is the cheese combo with elves / sebelle? I see it referred to but not sure I understand it. Just that the racial talent combines well with Leech?
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# ¿ Sep 10, 2017 16:03 |
Prism posted:
Yeah that's me too so far. I have pretty much settled on taking a character with telekinesis, making the Red Prince either a witch or battlemage (for persuasion) and making ilfan a conjuror with leadership and pet pal. But we'll see. Need someone with loremaster.
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# ¿ Sep 11, 2017 23:30 |
Golden Goat posted:Fightman talk: if you want to keep away from dipping into casting then dip into crafting and craft up a ton of grenades by stealing every empty bottle you can find. I'm kinda wondering if I can do that with Ilfan, have him be summoning and leadership and then either a bow or just grenades Do we know how many skills we'll be able to max out in the full game?
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# ¿ Sep 13, 2017 15:19 |
Khagan posted:Looking through the new skill trees and I know for sure I'm going: I'm having a really hard time figuring out how to divvy everything up, mostly because I don't know what the stat caps are going to be right now I'm thinking 1) Enchanter (Lohse?) with aerotheurge + hydrotheurge 2) a Knight or Metamorph with warfare and polymorph 3) Ilfan with summoning and leadership 4) a Pyro/Geo wizard (pc?) That doesn't leave anywhere for arrows or grenades though.
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# ¿ Sep 13, 2017 20:33 |
nerdz posted:I believe EA only has the first tier of spells, there are way more in the final release. It seems like they've consolidated all the summons into a single tree and set of powers, and type you get is depending on the surface you summon onto. Rufio posted:My brother died during our play through of D:OS 1 and I couldn't bring myself to finish it. I'm ready for a fresh start drat, sorry bro-dude Hieronymous Alloy fucked around with this message at 23:08 on Sep 13, 2017 |
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# ¿ Sep 13, 2017 23:05 |
NeurosisHead posted:Tooling around with the EA I have noticed that it's a game that seems balanced around the idea that you'll steal everything that isn't nailed down, and murder every friendly person and quest giver when you're done with them for the experience. That's not really how I like to play RPG's, but that's okay because everyone gets to have their kind of fun. But that does mean that my gear and skills and character levels will always be behind the enemy's power curve, and the only way that I'll beat even the most rudimentary encounters is by toting around 140 lbs of barrels and 10 lbs of grenades in everyone's inventory for careful ambushes. Mass murder wasn't necessary in the first game and was even discouraged (killing merchants cut off access to good gear later on, for example). There was a soft experience cap that basically meant you'd reach "max level" no matter how you played as long as you completed most of the content. Stealing everything that wasn't nailed down, ok, yeah, fair cop. No idea if this game will conform or if it has a max level or what that max level is.
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# ¿ Sep 13, 2017 23:51 |
Jack the Lad posted:What do you all think of ranged vs melee? I'm assuming that there will be a need for at least one melee in the party but i'm not sure why I'm assuming that. Given the dominance of archery in the first game it's very tempting to just go archer / air & water / fire & earth / summon & leadership Come to think of it, do characters not in the party gain experience in this game?
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# ¿ Sep 14, 2017 13:45 |
Avalerion posted:What's leadership, did you mean warfare? http://divinityoriginalsin2.wiki.fextralife.com/Leadership The question in my head is whether to run a warfare/polymorph or huntsman/ranged physical damage party member.
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# ¿ Sep 14, 2017 14:14 |
Yeah, someone please post in the thread when/if it goes live on Steam so I can take my lunch break and start the download.
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# ¿ Sep 14, 2017 14:21 |
They simply have to fall back on the traditional method of sending information from Ghent.quote:I sprang to the stirrup, and Joris, and he;
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# ¿ Sep 14, 2017 15:35 |
Thanks for the head's up folks Hopefully someone will figure out what max level is and how many skills a player can max by endgame, so we can really buckle down with the character planning
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# ¿ Sep 14, 2017 16:00 |
While we're all dicking around waiting, can someone explain the physical armor / magic armor mechanic and how it interacts with CC? If I build an all magic party would I still need physical damage?
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# ¿ Sep 14, 2017 16:11 |
Do all spell effects deal only magic damage?
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# ¿ Sep 14, 2017 16:23 |
MadJackMcJack posted:All of the rock-based earth spells do physical damage, and generally knock people over as well. Nasgate posted:Certain skills/magic are physical or magic damage. The special effects like bleeding, poison, burn, etc will not take effect until the character has 0 of that armor. Armor is essentially bonus health against certain attacks aside from blocking effects. So what I'm hearing is that Summoning tree will be mega versatile because he can summon a rock elemental or w/e as a given damage type is needed.
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# ¿ Sep 14, 2017 17:06 |
Wolpertinger posted:Which companion has it? if it's one of the ones I want, I might as well not take it. It's class dependent, so any companion that starts with Wayfarer or Conjuror will start with it, which generally means Ilfan.
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# ¿ Sep 14, 2017 19:45 |
I may have run into a bug, not sure. I got my level up on the beach early, then went into Fort Joy and recruited party members -- Beast, Sebille, Ilfan. Now they're all level 2 but it doesn't look like I get to level them up -- is the game autolevelling them or did I miss points?
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# ¿ Sep 15, 2017 01:44 |
Fhqwhgads posted:There's a beta changes list that says companions now auto-level to match you, which is different from EA. If that's true that's a terrible change... Oh goddammit. Do you at least get to level them when they're in your party? I guess I need to go do the goddam boat again except this time try to get less experience Hieronymous Alloy fucked around with this message at 02:26 on Sep 15, 2017 |
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# ¿ Sep 15, 2017 02:19 |
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# ¿ Apr 27, 2024 21:25 |
I wonder how bad a job I need to do on this boat just to not have screwed up companions later
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# ¿ Sep 15, 2017 02:30 |