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quadrophrenic posted:If you do mind buying early access, and hey man I'm not here to judge, the game will be out December this year. Buckwheat Sings posted:God I hope it's a bit easier and they lay off with that ONE LEVEL HIGHER, YOU'RE hosed poo poo.
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# ¿ Sep 21, 2016 14:00 |
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# ¿ Apr 28, 2024 11:09 |
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Stabbey_the_Clown posted:Wizards live a long time. Like a REALLY long time. Zandalor and Arhu are in fact still alive about 50 years after D:OS 2 takes place.
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# ¿ Sep 22, 2016 22:35 |
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Zhulik posted:Pet pal owns in this game, because every single animal you talk to either wants to die, doesn't want to die but will anyway, or it needs to have death explained to it and will then die. It's extremely disconcerting. Apparently in D:OS II Pet Pal even lets you chat with dead animals!
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# ¿ Sep 14, 2017 21:15 |
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Caidin posted:Oh, and you can just kinda wander into a quest result where the game strips pet pal off you, that was dick.
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# ¿ Sep 19, 2017 14:13 |
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TyrantWD posted:I seem to have hit an impasse with my group heading into the fight against Alexander and the void worm with no resurrection scrolls left, and no vendors selling them. We are also just a little bit short of hitting level 8, which isn't helping. Due to some earlier decisions it seems the only quests left are Alexander and the Witch who chained up Slane, but that fight is just as bad without resurrection scrolls. Or are you playing tactician?
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# ¿ Sep 22, 2017 04:32 |
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Dongattack posted:Thanks! There's Provoke early in the Warfare skill tree, but it only works when the enemy has no physical armor left.
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# ¿ Sep 23, 2017 20:16 |
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Q8ee posted:Ah right, cheers for the help. You can only teleport others with teleport spell.
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# ¿ Sep 27, 2017 10:36 |
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VulgarandStupid posted:I was under the impression that the 6 companions each have their own god and the custom character has the 7th. Lohse gets her demon instead.
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# ¿ Sep 28, 2017 23:48 |
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ChrisBTY posted:I'd like to know this too but I can't imagine that anybody knows yet. There are plenty other merchants in Act 2 who are much easier to rob, such as the guys at Lone Wolves and Paladin camps. I think the second one is open for business as soon as you get to Act 2, and you can sneak up to the first one way below level too if you have enough persuasion.
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# ¿ Sep 29, 2017 11:15 |
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Dr. Abysmal posted:That's not true, I purposely avoided attacking them and he ran off a mile away to eat a random corpse from the scenery. Which fight are we talking about here again? I just did the entirety of Wrecker's Caves and can't remember anything like this, what did I miss?
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# ¿ Oct 6, 2017 18:44 |
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Dr. Abysmal posted:Mordus, the boss fight at the end of the cave. He can eat a corpse and turn into a giant voidwoken bug. You can kill him before he does it. I ended up leaving and started to go around the proper way since I had no context to what was happening having skipped the whole dungeon. Huh, might've just missed the transformation then, as pretty sure the fight lasted longer than one-round. Ended up letting him go in exchange for 3rd source point.
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# ¿ Oct 6, 2017 20:18 |
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Dr. Abysmal posted:You don't have to actually let him go to get the source point. Say you will and he'll give you the point, then there's an option that's like "did you really think I would let you go?" that murders him in-dialog. But that would go against role-playing a character who keeps their promises! Yes, I'm one of those that don't do murder-for-xp either, 'cause my immersion.
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# ¿ Oct 7, 2017 01:10 |
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Dr. Abysmal posted:If you're talking about the area with the cursed lever, did you save Gareth from the room above you already? If you did, you can go to the sanctuary of Amadia and Leya (the PTSD lady) will remove the collars for you. Or do the arena fight, which you should be overleveled for now, and then speak to the blacksmith and she'll remove it for your main character. Getting back there is easy, just waypoint teleport there and then teleport back when you're done.
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# ¿ Oct 8, 2017 20:09 |
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theblackw0lf posted:Having a hard time leveling from 12 to 13. Most of the quests I see available are 14 and above, with a spattering of 13. Can't see any left that are level 12. Did you do everything in Stonegarden, Driftwood and Wreckers' Cave/Mordus? Scarecrow field is also level 12, and if you have good enough persuasion you can sneak all over Lone Wolves/Bloodmoon Isle area for a good chunk of exploration xp plus quests that don't require fighting.
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# ¿ Oct 8, 2017 23:44 |
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Almira's is pretty sacrifice-free, and so is the one you get from Mordus, any ethical decisions on what you do with him after aside.
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# ¿ Oct 17, 2017 14:49 |
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Is Jahan essential, or is there another way to continue Lohse's quest in Act 2? Yes or no without further spoilers would be great. I went to Bloodmoon Island and made a deal with Advocate before meeting Jahan, and now Jahan wants me to kill him, going into fight mode if I refuse, so looks like at least someone's gonna end up dead if I wanna finish that quest.
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# ¿ Oct 19, 2017 17:32 |
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Mzbundifund posted:I'm rolling with this exact build (dwarf, for the extra petrification move), but he never gets a chance to suck up oil because he's too busy locking the universe down with an endless series of infuriating CC. He has no intelligence, I just use the Geo for the sweet status effects. Geo has a lot of spells that don't care about his crappy intelligence. He's a really great character. Same. My Beast is mainly geo/scoundrel with a couple points in warfare and necro for knockdown CCs and healing from damage dealt. Depending on the type of enemy he either throws poo poo around for earth damage and then absorbs oil for phys armour, or goes on a sawing/tendon rupturing spree and regenerates from resulting blood pools. Related, I'm about to finish Act 2 and I still don't get the 'no mixed parties' advice. My party is mixed, but everyone dabbles enough to chip in with other type of damage if required, and it's worked just fine. Namely, I'm rolling with Lohse - crossbow + polymorph + hydrosophist (mostly for healing) Prince - warfare + pyro (p. even split between both by now) Fane - summoner + other skills split between aero and necro depending if he needs to help out with phys or magical damage more + Beast as per above. In the second half of the game there's much more flexibility to deal with enemy armour, like there's a great warfare skill where if you have more phys armour than the enemy, you can break all of his with one hit.
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# ¿ Oct 20, 2017 22:08 |
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Vegetable posted:How do you sneak the dude out of the fishery? I haven't tried releasing him yet but I assume we'd have to pass one of the many sets of magisters. He attaches himself to you as a follower, so just teleport the whole party to one of the waypoints.
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# ¿ Oct 23, 2017 18:48 |
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# ¿ Apr 28, 2024 11:09 |
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GrandpaPants posted:Did you guys just not focus fire on Mordus the second he consumed the corpse and caused you to reload because wow was I not ready for that? I focused on him immediately and he never got a chance to transform before the fight ended. Feels like I missed out
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# ¿ Nov 29, 2017 23:58 |