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animedragonfly
Sep 12, 2016
There is interest .. its been years sense I've played Savage Worlds

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animedragonfly
Sep 12, 2016


Sebastion always had the grand plan of being an explorer like his Grandfather was on his Mothers side, but his father had plans for him that would take him away from that glamorous but dangerous lifestyle. Sebastian studied History and Lit. he developed that into a passion for books and rare writings which his father though was very safe until he insisted on going to middle east to help uncover some ancient scrolls that were brought to light, or into a crypt in France for some novel that had never seen the light of day. He specialized in the strange and bizarre the rambling of what people would call madmen in their time. Things like that fascinated him. he put a lot of time into the study of fringe science as well, specters, mythical creatures and legends that seem almost impossible. The two other parties that were lead to this site in Antarctica greatly interested him. Sebastion studied and even put in a bit of training so that he would be prepared for anything there. Exploring unknown ruins and possibly digging through he things left behind by the Nazi occult specialists made him want to risk the extremes to get there.


Name: Sir Sebastian Taylor II
Nationality: British
MOS: Antiquarian
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Shooting d6, fighting d4, Knowledge Cryptography d8+2, Knowledge history d6, Investigation d8, persuasion d6, notice d6, Knowledge occult d8+2, survival d4, Latin d6, French d6, German d6, Arabic d6, Ancient Greek d6, Aramaic d6, Spanish d6, Portuguese d6, Egyptian d6, Hebrew d6

Pace: 6, Parry: 4, Sanity: 5, Toughness: 5, Charisma: 2

Gear: Ammo Pouch (x4), Backpack, Bandage, Bedroll, Canteen, Gas Mask, Mess Kit, Pistol Holster, Socks (4 pairs), Spare Uniform, Suspenders, Web Belt, Winter Boots, Winter Gear (cloak/parka), writing supplies,

Edges:
College Boy: additional 4 skill points to spend on any Smarts related skills
Linguist: skill points equal to smarts for languages (Latin d6, French d6, German d6, Arabic d6, Ancient Greek d6, Aramaic d6, Spanish d6, Portuguese d6, Egyptian d6, Hebrew d6 )
Scholar: +2 to two different Knowledge skills (Knowledge Lit. d8, Knowledge history d6)
Noble: +2 Charisma; Character is noble born with status and wealth
Level Headed: Act on best of two cards in combat


Hindrances:
Curious (Major): Character wants to know about everything
Stubborn (Minor): The character always wants his way
Quirk (Minor): The character has some minor but persistent foible- elitism

Armory:
Unarmed d4 (Str)
Knife d4 (Str+d4)
Webley Service Revolver (.30) d6 (2d6+1, 12/24/48, AP 1, RoF 1, Shots 6, Revolver)


Advances
Vigor D4 - D6
Noble
Level headed
Scholar


(edits -1 notice +1 shooting. Changed Curious to Noble. dropped Knowledge Lit for Knowledge Cryptography. added the rest of the languages for linguist Aramaic d6, Spanish d6, Portuguese d6, Egyptian d6, Hebrew d6. And edited Bg a bit to give a greater hook)

animedragonfly fucked around with this message at 16:00 on Sep 29, 2016

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