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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Fort Halcycon
The Down Below


The lift doors slide open, emptying out into the Equites headquarters for the planet located in the mine complex of The Down Below. Your summons had been an urgent one, your previous duties were close to civilized land, which made your group an ideal one for rapid response assignments when Equite command didn't have time to get a courier out to a field group. Along the walls are several recruitment posters and paraphernalia to bring in new recruits. A timid looking squire manning the front desk asks for identification before pointing our group though the large double doors: ”You’re going to go down this hallway for about 200 meters and take a left at the armory doors. You want the.. ahhh... first office on the right from there I think.” A breeze of forced air into the mine combined with the significant depth of the mine changes the balmy topside weather to a nearly perfectly climate controlled chill of 12℃ year round. The squire himself nurses a warm cup of recaff in his gloved to stave off the chill in the air.

The hallway takes you through a section of the jail. Several people in ratty clothing jeer and yell as you pass, probably all they could do to distract themselves from their situation. A droning servitor shuffles past you going the other way, carrying trays of grey-brown gruel and plastic cups of water, no doubt tasked to feed the prisoners. The gallows awaited almost all of them, but the victims of their crimes would not be recompensed if they were allowed to starve to death before they hung.

Marshal Frederick McLacey meets you at the armory, it’s obvious he’s antsy and waiting for you. It's obvious that he's not much for small talk and idle banter. You merely share brief pleasantries as he leads you to the operations room. Further down the large hallway several PDF troopers can be seen in the distance of the mine hauling an oversized wheeled cannon into a storage rack.



The Marshal looks like his life had been a hard one. His face and arms are pock marked with bullet scars and his right hand is missing a thumb, pointer, and middle finger; having been replaced with some rough looking cybernetics that occasionally convulse and clink against his will. The revolver strapped to his side is so large one might think it would fit the hand of an Ogryn had they the manual dexterity to use one. The very stark, plain ops room is in an area bordering the Equites and PDF areas of the mine and is used by both forces in relative equal measure. He formally addresses you as you all sit down at the table.

”Thank you for taking the time to meet. I don’t want to waste any of your time, so I’ll make it short. I’ve got something I need you to look into, or should I say someone.” He says as he slides a dossier to the group. Upon opening it up, you see two pictures and what looks like a series of courier correspondence.



The Marshal continues ”The first image is William Margo, Sheriff of Red Rock Post and my former partner in the Equites. After our retirement from the field he got his post there as the sheriff and I got sent here. He’s been sheriff of Red Rock for two years now and near as I can tell it’s been fairly quiet. We’ve kept in correspondence not only because of our friendship, but also because of his charge. Meet Bernard Quigly.” he says, motioning you to turn the page to the next image



”Bernard went to Red Rock with William. Now if the name sounds familiar, it’s because Bernard is the son of Johann Quigly, a Marquis up in Hightower. Bernard is a wannabe-playboy and can at best be described as a high grade fuckup. He has bombed out of everything his father has assigned for him. He was sent away from the Hightower in an attempt to harden him and give him perspective on how good his life is. It was determined that Margo was a good role model to model Bernard after. So our brat was sent off to deputy under Margo under the assumption that Margo could keep him out of trouble and scare some discipline into him.“

“The problem is that we haven’t heard back from them in a while now. Margo had been sending updates via courier every two terran weeks, but the outpost has gone black and we haven’t heard from them in the last month and a half. Now it could be nothing, Margo has missed updates from time to time, but not for this long in a stretch. This is getting the Marquis all bent out of shape and is breathing down my neck for answers. Margo is harder than a trail biscuit and meaner than a pit viper when angered so I’m not too worried about him, but the Marquis would have my head if I didn’t do my due diligence to check after his beloved son. More than likely it’s probably going to be a milk run, but take no chances. Find Bernard and bring back proof of what happened to them in the last two months ”


The marshal stands up again and continues,“Your horses are being loaded on the Gamma-3 rail line, you unload at the Pale Dunes station and head due north, you’re looking at about two days ride, and you’ve got a courier outpost located a couple hours out from Pale Dunes along the road. You need to be topside in an hour to catch your train, until then, let me know if you have any questions.”

pre:
Mission Objectives
-Head to Red Rock Post and find the whereabouts of the Marquis’ son Bernard.
-Bring back proof of life (or death, barring the worst) to the Marshal in The Down Below.

Secondary Objectives
-Link up with Sheriff Margo to find out why the courier messages have stopped.
-If something unfound has happened to Bernard, root out the culprit and see them brought to justice.

Tertiary Objectives
-Minimize innocent Casualties
-If you encounter resistance, deal with it in however manner you see fit
-------

Feel free to ask McLacey any questions you may have. Eveyone check in here and we’ll get this show on the road.

Think of the Marquis as an advisor to the governor, a mid-to-higher level noble with enough push to make people’s lives unpleasant if he doesn’t get his way.


Out of Character thread: http://forums.somethingawful.com/sh...40&pagenumber=1

DeathSandwich fucked around with this message at Sep 26, 2016 around 17:06

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Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution


Dr. Eleanor Renton

Ellie sat down without speaking, and took out a notebook to noisily scratch down the finer points of the briefing with a pencil. After he was done, she raised a hand.

"One question, sir. Any local news from the Red Rock area? Something the locals might be tight-lipped about? Just seeing if there's anything we might not be able to sort out ourselves."

quote:



Name: Eleanor Renton
Specialization: Medic
Aptitudes: (Agi, BS, Int, Per, Wil) (Fieldcraft, Knowledge)
Demeanor: Sensible
Horse: Esteban (Particularly ill-tempered to anyone except his rider)

WS: 23 (20+03)
BS: 41 (20+16+05)
S: 23 (20+03)
T: 30 (20+10)
Agi: 40 (23+12+05)
Int: 50 (25+20+05)
Per: 30 (23+07)
WP: 36 (20+16)
Fel: 30 (20+10)

Wounds: 14 (8+5+1)
Fate: 3
Insanity:
Corruption:

Skills:
Awareness
Commerce
Dodge
Lang: Low Gothic
++Medicae
Navigate: Surface
SL: Chymistry, Beasts
Scrutiny
Stealth
+Survival

Talents:
Catfall
Jaded
Master Chirurgeon
Quick Draw
Rapid Reaction
Sound Constitution
Weapon Training (Las, Solid Projectile, Low-Tech).

Traits:
Distrust of Authority: -20 Interaction Skill checks made to interact with unfamiliar authority figures
Survivalist: May reroll failed Survival & Navigate (surface) checks when operating in desert or shrublands away from civilization.
Pride Over Life: Must pass a -10 Willpower test to refuse any formal challenge or ignore any other major slight to their honor. Failure indicates he must engage the individual in question or suffer a -10 penalty to willpower (and social interaction - per GM fiat) tests for the remainder of the session, stacking cumulatively.

XP Xpenditure:
200 Medicae+10
300 Medicae+20
400 Master Chirurgeon
250 BS+5
100 Int+5
250 Agi+5
200 Dodge
100 Commerce
100 Stealth
100 SL: Beasts

Gear:
Diagnostor
Injector
Medikit
---
-Formal uniform and Badge of Office
-Flakweave field armor (Greatcoat, flak poncho, PDF armor, however you want to skin it, doesn’t have to be uniform between players) 4 AP chest/arms/legs, 2 AP head, +1 AP vs blast
-Horse with riding gear (saddle, tack) and flakweave riding blanket (ap 3)
-1 week field rations.
-Basic set of cookware (pot or skillet, utensils) for campfire meals
-Blanket and sleep bag
-Miscellaneous small tools as narratively useful (hand shovel, hammer, shaving kit and mirror, ect)
-A best Quality Stub revolver with red-dot sight and customised grip, loaded with expander rounds
-Las-carbine w/ Sacred Inscription
-Good Quality Cavalry Spear
-Narratively unlimited ammo for standard issue weapons (including stub revolver expander rounds)

Werix
Sep 13, 2012

#acolyte GM of 2013


Everett Bosseman

Everett gives a light chuckle, "Ah, the good old Gamma-Three. Loading up our horses and riding the rails; you trying to get me all nostalgic McLacey, or is this someone's idea to tease an old timer?" Everett chuckles again, though this time it sounds less amused and more irritated. "So lets say assumin' the worst, what do we know about any criminal elements out that way? I don't recall having ever been out to Pale Dunes station, and if I did I don't recall what local outfits respectable and otherwise are out there, and even if I did, criminal gangs come and go like my arthritus; unexpectedly and just as unpleasant."

pre:
Name: Everett Bosseman
Specialization: Operator
Aptitudes: Agility, Ballistic skill, fellowship, Perception (replace second agility),intelligence, tech, fieldcraft
Demeanor: Old
Horse: Lucy IV, Lucky

WS: 23 = 20+3
BS:  33=20+16-3(regiment)
S:   27=20+7
T:   30=20+10
Agi: 46=20+20+3(homeworld)+3(regiment)
Int: 30=20+10
Per: 41=20+16+5(advance)
WP:  30=20+10
Fel: 23=20+3

Wounds: 12=11+1(SC)
Fate: 3

Insanity: 0
Corruption: 0

Skills:
Awareness +10
Navigate (Surface) +10
Operate (Surface)
Tech Use
Survival +10
Stealth +10
Security +20

Talents:
Quick Draw
Rapid reaction
Technical Knock
Weapon training (las, SP, low-tech)
leap up
Heightened senses (sight)
Sprint

Traits:
Distrust of Authority
Survivalist Doctrine
Honor Bound

Gear:

Formal uniform and Badge of Office
-Flakweave field armor (Weaved into clothing) 4 AP chest/arms/legs, 2 AP head, +1 AP vs blast
-Horse with riding gear (saddle, tack) and flakweave riding blanket (ap 3)
-1 week field rations.
-Basic set of cookware (pot or skillet, utensils) for campfire meals
-Blanket and sleep bag
-Miscellaneous small tools as narratively useful (hand shovel, hammer, shaving kit and mirror, ect)
-a bundle of jester’s knives 
-M36 Lasgun w/ telescopic sight
-Good Quality Cavalry Spear
Auspex
MIU
Combi-tool
data-slate
lascutter

XP		2000/2000
Sound Constitution-Free
Awareness trained 200
Stealth known 100
Stealth trained 200
Security known 100
Security trained 200
Security Experienced 300
Perception simple 100
leap up 200
Heightened sense (sight) 200
Sprint 400

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd




Sunny Hale

The face of Bernard Quigly is dreadfully familiar. Not that I've met him, but I know plenty like him. Hell, but for the grace of the Emperor there go I. I shake myself out of my reflective trance to direct a question at the Marshall:

"Sir, do you know if the Marquis has been having any trouble other than his son recently? A man in his position has enemies, owes debts, and inspires jealousy. Anything he's mentioned might be useful.



pre:
Name: Sunny Hale
Specialization: Sergeant 
Aptitudes: Agility, Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill
Demeanor: Slacker
Horse: Esprit, a bossy stallion.

WS:  41 (16 +5 Advance)
BS:  20 (3 -3 Homeworld)
S:   30 (10)
T:   30 (10)
Agi: 38 (12 +6 Homeworld, Regiment)
Int: 23 (3)
Per: 30 (7 +3 Homeworld)
WP:  41 (16 +5 Advance)
Fel: 50 (20 +5 Specialization +5 Advance)

Wounds: 16
Fate: 3

Insanity: 0
Corruption: 0

Skills:

Survival +10
Acrobatics
Athletics
Charm
Command
Deceive
Dodge
Parry
Scholastic Lore (Tacitica Imperialis)

Talents:
Air of Authority
Quickdraw
Catfall
Rapid Reaction
Radiant Presence
Sound Constitution (x1)
Weapon Training (Shock, Las, SP, Low-Tech)


Traits:

Distrust of Authority
Survivalist Doctrine
Honor Bound

Gear:
-Formal uniform and Badge of Office
-Flakweave reinforced duster and range hat [4 AP chest/arms/legs, 2 AP head, +1 AP vs blast]
-Horse with riding gear (saddle, tack) and flakweave riding blanket (ap 3)
-1 week field rations.
-Basic set of cookware
-Blanket and sleep bag
-Misc Tools (hand shovel, hammer, shaving kit and mirror, etc.)
-best Quality Stub revolver with expander rounds
-bundle of jester’s knives
-Good Quality Hunting Lance (Shock) + Custom grip
-Accatran-pattern MkII Heavy Laspistol w/ Trigger Adjustments  
-Lascarbine with custom grip




XP				2000/2000
Basic Willpower 500
Basic Weapon Skill 250
Basic Fellowship 250
Trained Acrobatics 100
Trained Athletics 100
Trained Charm 200
Trained Dodge 100
Trained Deceive 200
Trained Parry 100
Radiant Presence 200

thatbastardken fucked around with this message at Sep 27, 2016 around 04:27

LGD
Sep 25, 2004




Silas Lasar

Silas idly scratches his beard as he waits his turn.

"Had Sheriff Margo mentioned anything out of the ordinary in his more recent correspondence to you? Even if it seemed unimportant, sometimes things take on a different character when you get there and see how the land really lies.

And on a related note, how had Deputy Quigly taken to the Sheriff's tutelage, if you'll forgive the impertinence? This seems like it might go a touch political, and it'd be good to know if and when we need to step light to save you a headache down the road."


pre:
Name: Silas Lasar
Specialization: Weapon Specialist
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill, Perception
Demeanor: Quiet
Horse: "Tempo", Prideful

WS:  23 (3)
BS:  50 (20 + 0 Regiment +5 Specializtion +5 Advancement)
S:   23 (3)
T:   30 (10)
Agi: 42 (16 +6 Regiment)
Int: 27 (7)
Per: 41 (16 +5 Advancement)
WP:  32 (12)
Fel: 30 (10)

Wounds: 14 
Fate: 3

Insanity: 0
Corruption: 0

Skills:

Athletics
Awareness
Common Lore (Imperial Guard)
Common Lore (War)
Dodge
Linguistics (Low Gothic)
Navigate (Surface) +10
Stealth
Survival +10


Talents:

Catfall
Lasgun Barrage
Lasgun Volley
Las Weapon Expertise
Las Weapon Mastery
Mighty Shot
Quick Draw
Rapid Reaction
Sound Constitution (x1)
Weapon Training (Las, SP, Low-Tech, Launcher)


Traits:

Distrust of Authority
Survivalist Doctrine
Honor Bound

Gear:
-Formal uniform and Badge of Office
-Flakweave reinforced duster and range hat [4 AP chest/arms/legs, 2 AP head, +1 AP vs blast]
-Horse with riding gear (saddle, tack) and flakweave riding blanket (ap 3)
-1 week field rations.
-Basic set of cookware
-Blanket and sleep bag
-Misc Tools (hand shovel, hammer, shaving kit and mirror, etc.)
-Good Quality Cavalry Spear
-Two common craftsmanship laspistols w/ Trigger Adjustments
-4 Blind, Stun, or photon flash grenades in any combination [let me know if this needs to be preset]
-Mars Pattern Lasgun w/ Extended Barrel & Fluid Action*

[*"Betty" - Silas' old lasrifle from the Protasian campaign, customized with a heavy duty barrel 
and enhanced focusing lenses- functionally an M36, Mars pattern just works better aesthetically]


XP				2000/2000

Sound Constitution		-Free 		0
Lasgun Volley			-200		200
Las Weapon Expertise		-300		500
Las Weapon Mastery		-400		900
Mighty Shot 			-600 	 	1500
Dodge				-200		1700
Stealth				-100		1800
Simple BS			-100		1900
Simple Perception		-100		2000

LGD fucked around with this message at Sep 27, 2016 around 20:04

Dachshundofdoom
Feb 14, 2013



Pillbug


Cassimir Crowe

Cassimir's jaw works unconsciously as he scans the dossier and accompanying pictures. Some good-for-nothing noble's son, that's just what they needed. If something had happened, the Marquis had better not blame the messengers. After some quiet reflection, he glances up at the Marshal.

"What's out at Red Rock? Anything valuable, the kind of thing that could draw in something like a major bandit attack?"

pre:
Name: Cassimir Crowe
Specialization: Ministorum Priest
Aptitudes: Agility, Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, Willpower
Demeanor: Driven
Horse: Saint, Ill-Tempered

WS:  40 (20)
BS:  23 (3 +0 Regiment)
S:   30 (10)
T:   30 (10)
Agi: 42 (16 +6 Regiment)
Int: 23 (3)
Per: 27 (7)
WP:  32 (12)
Fel: 51 (16 +5 Specialization +10 Advances)

Wounds: 15 (+1 SC)
Fate: 3

Insanity: 0
Corruption: 0

Skills:

Awareness
Charm
Command +10
Common Lore (Ecclesiarchy)
Dodge +10
Forbidden Lore (Heresy)
Intimidate
Linguistics (Low Gothic)
Navigate (Surface)
Scholastic Lore (Imperial Creed)
Survival +10

Talents:

Catfall
Curate
Hatred (Outlaws)
Heroic Inspiration
Quick Draw
Rapid Reaction
Unshakeable Faith
Urge the Penitent
Weapon Training (Chain, Las, Flame, Low-Tech, SP)

Traits:

Distrust of Authority
Survivalist Doctrine
Honor Bound

Gear:

Formal Uniform + Badge of Office
Flakweave Field Armor (Flakplate incorporated into robes)
Ecclesiarchy Robes
Horse w/ Riding Gear + Flakweave Riding Blanket
Lascarbine w/ Custom Grip
Flamer
Jester's Knives
GC Cavalry Spear
GC Chainsword
4 Stun Grenades
Book of Scripture
1 Week Field Rations
Basic Cookware
Blanket + Sleeping Bag
Misc. Tools


XP		2000/2000

Sound Constitution-Free
Dodge-200
Dodge +10-400
Intimidate-100
Command-100
Command +10-200
Urge the Penitent-200
Curate (Comrade Ability)-250
Fel +5-100
Fel +5 (2)-250
Heroic Inspiration-200

Dachshundofdoom fucked around with this message at Oct 5, 2016 around 11:20

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Fort Halcyon
The Down Below


The marshal starts with the questions on the region, "There's not a lot of material wealth to be had at Red Rock. Geological surveys found mostly sandstone with only just enough iron throughout to rust out the landscape, nothing approaching viable resource gathering. Grox hearding is important to the area - it's away from the main rail lines that drive the calves and their mommas berserk, and the bandits generally don't like dealing with the odious fuckers because they require special equipment to pen up and counterfeit papers to sell to processing plants. One or two go missing every so often, usually found butchered a few clicks away and as much meat as could be carried drug off. Not in any amounts to qualify for a good black market haul mind you, and without refrigerated facilities or significant preservation techniques it won't last more than a couple of days before spoiling. Some entrepreneurial sorts in the city have also bred an edible starchy cactus and began scaling up some farms for it. Some stills were set up to take advantage of the farming and they now make cactus hooch from the pulp of the plant. Truly horrendous stuff, Margo sent me a bottle with a note that 'it makes a great gift for someone you hate'. I haven't found someone I dislike enough who's also willing to drink the swill" His hardened features soften as he chuckles softly to himself before he puts his stone face back on.

"Most of the bandits in the region stay nearer to the rail lines, hoping for people to wander away from the relative safety of the station towns with the larger outfits even trying to knock off a bank or train. Margo hasn't had trouble at Red Rock; there's just not a lot of money to be made by banditry on undrinkable cactus hooch and grox alone without mineral, technological, or financial wealth. Crime reports have been fairly vanilla, mostly drunken disorderly and property dispute dickwaving, nothing Margo wouldn't be able to handle with his deputies. One civvie got his heckles up and drew a gun on one of Margo's Deputies about 4 months ago, and he wound up hanging for that. Settin' an example and all that. All in all about as quiet as you can hope for from a sheriff's standpoint."

DeLacey takes a pull on a flask of recaff before continuing, I doubt you could find anything incriminating about the Marquis, I think he is allergic to anything remotely resembling fun. The man has a stick so far up his rear end he can probably taste hickory. If the Marquis has enemies, I don't know because he seems to treat his associates well enough. He's prim and proper to a fault but he has an honor code for his son's failures. If Bernard racked up gambling debts, Johann would pay it off with interest. If Bernard laid insult to a holy man, Johann made sure his son did his proper repentance. For all the kid's faults, I gotta hand it to Margo that he was able to scare some sense into him. Kid was apparently on the up and up, eased back on the drinking and stopped the womanizing and started picking up on some of Margo's wilderness training. Kid apparently idolized Margo, something about the sheriff did something for Bernard that the years of tutors and banquets couldn't. Bernard is there under an assumed identity; instead of being Bernard Quigly, son of a Marquis, he's Bernard Smith, illegitimate child of the Sheriff. Until we know otherwise, assume his cover hasn't been compromised."

"Aside from the sheriff's correspondence on the state of the kid and the town, the only other official correspondence comes from the town foreman every three terran months. Since this whole mess with his son started, the Marquis let me look at the last handful of correspondence and nothing looked out of sorts. Just information on monthly tithes and the due dates for the next grox drive. The last of the Foreman's letters came before the Sheriff went dark. The cogboys claim they are too busy to put more vox relay satellites into orbit and the PDF has determined these smaller towns to be non-critical for communications, so courier deliveries are the only way we have to keep in contact with them, and you in the field, might I add. Just more bureaucratic horseshit we have to contend with to do our jobs. No matter, we do what we must."

The Marshal fishes around in one of his pockets, "There's one more thing," He adds as he pulls out a steel disk about 3 centimeters in radius. The Disk itself is featureless and rather unremarkable save for the single penetrating bullet hole through the center of it. "If the worst has happened and Margo survived, he'll have gone to ground. Margo was former PDF scout before the equites, and during his duty he was trained to not only survive, but to thrive out in the wilds. Drop him on a cave on the moon with a pocket knife and the clothes on his back and he could dig in like a tick for a month. Back before the vox relay satellites, the PDF trained their scouts to set up a dead drop spot out in the wild where they would receive their orders. Margo knows that if he doesn't check in for too long I'm going to send someone out to look for him, and will probably do something similar. If it comes down to finding him expect clues in plain sight. If you see rocks arranged in unnatural ways or cut to smooth flat surface, it's probably him. He'll want to be found, but only by the 'right' people and he can and will misdirect anyone else. If you find his dead drop, he'll recognize this coin and know I sent you. Hopefully he'll try to reach out to you."

"Now if that's all, I believe you have a train to catch. Don't forget to swing buy the armory if you need provisions, though don't expect too much. PDF holds the purse strings and they've been getting stingy with the hand-me-downs."

-----

Upon leaving the office, you return the way you came until you hit the major crossroad, opting this time to proceed into the armory. A servo skull scans your badges as you enter and makes a doo-wop sound, alerting a bald, greasy ratling to your visit. He walks up to the service window and slides it open. "You lot must be the ones DeLacey told me bout, what'chya guys needin'?"

----

Everyone's checked in, yay! I'll let everyone make two requisition rolls at logistics rating 25. Bolt, Plasma, Melta, Power, and heavy weapons are forbidden. Less lethal (shock weapons, utility grenades) are +25, special ammo, other grenades, and weapon upgrades/customization are at +15 (treat all customization as being Average availability). Specialty tools and wargear will also be +10 though signal ops (Vox casters, signal jammers, and the like) are currently prohibited by the PDF due to restraints on the vox system. The metal density in the planet's crust interferes with traditional long range Vox relays and the only way to get signals out over longer distances is to bounce signal off of a limited number of satellite relays, the majority of which deal with air traffic control in the port cities and PDF comms between bases.

Go ahead and make the request and do the roll, I'll handle what you get depending on degrees of success/failure. I'm not going to completely stiff people because they roll bad, but they might not get exactly what they want.

Edit: For weapon upgrades and customization reqs assume that the quartermaster can install them for you with no extra skill roll.

Edit 2: Use Single Regiment for availability modifiers on page 163 of OW Core rulebook and +-0 for front/war conditions.

DeathSandwich fucked around with this message at Sep 27, 2016 around 21:04

LGD
Sep 25, 2004




Silas Lasar

"Don't think we're going to need to go hard and heavy on this run, so just the usual complement of party favors for me. Oh and did those bits I requisitioned for Betty come in yet? Magwell's still sticking a touch more'n I'd like."



Going to grab 2 Blind and 2 Stun grenades (basic equipment for Weapon Specialist)

I'll try to requisition 2 weapon modifications- Quick-Release and Custom Grip. Both should be vs. TN 40 (25 logistics + 15 customization + 0 Average Rarity).

Quick Release- 37
Custom Grip- 81
.

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution



Dr. Eleanor Renton

"You named your gun? Should I do that?"

She unholstered it, examining the rarely used (though often practiced with) revolver with its bulky laser sight. But she decided to ignore her gun, looking longingly at the specialized, non-standard medical supplies, especially the skin-glue and painkillers, while she collected the usual supplies for the leather case she carried her tools of the trade in.


Going for a dose of Stimm and Field Sutures. Both Average, and I assume the Sutures are specialty tools for the +10?
Try at Stimm (TN 25), Try at Field Sutures (TN 35): 2#1d100 16 90

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd




Sunny Hale

"It's a personal choice, Doc. No regs against it, just don't engrave anything on your issued gear without clearance. Speaking of which, have those forms come through for my lance yet?


I'd put in for some cosmetic alterations - a passage from St Aloysius' "Warning to the Lax" carved in a piece of granite and attached to the haft below the shock generator - a few months ago. I know the wheels grind slow, but it's not like I was after a shuttle.


After Sacred Inscriptions and Home Materials for the Hunting Lance, should be looking at a target of 40:

Logistics: 2#1d100 27 21

Ugh, should have gone for something expensive.

LGD
Sep 25, 2004




Silas Lasar

"Well can't rightly say if you should, Doc. I've known those who swear the machine-spirits respond better to those making that personal connection, while I've met others who feel such familiarity is disrespectful and will make them turn on you. But Betty and I have been through an awful lot together and I think we've got an understanding at this point- it'd feel weird to call her anything different."

Dachshundofdoom
Feb 14, 2013



Pillbug


Cassimir Crowe

Cassimir nods approvingly. "The bond between a warrior and his weapon is second only to the bond between the warrior and the Emperor. Speaking of which..."

He turns to the quartermaster. "I could use some stun grenades. And if the workshop finally has the time to make a few adjustments to my chainsword's heft, I'd appreciate it."

Stun Grenade(s) vs 60 (25 Base +10 Common +25 Less Lethal) and Custom Grip for the Chainsword vs 40 (25 Base +0 Average +15 Customization):

Stun Grenade(s): 40

Custom Grip: 74

Dachshundofdoom fucked around with this message at Sep 28, 2016 around 04:43

Werix
Sep 13, 2012

#acolyte GM of 2013


Everett Bosseman

"I've seen many a person go and name their gun. Hell, I've seen people name things a lot less consequential than that. Namin' your horse is a given, and your gun is fine too, but once you start naming your mess kit or your breeches doc, well then we'll have a problem." Bosseman looks at his las-gun for a second, and then looks at some of the others. "Now speaking of, this weapon still really ain't my own. Had to sell my old huntin' rifle when times got bad, and well, I'm still getting used to a las gun myself. She sights well enough with this here sniper scope, but she just ain't that comfortable. So maybe I need to do some personalizing myself until they'll issue me a real long-las or somethin'."

Okay, looking for a custom Grip
Custom Grip TN of 40: 1d100 98

Okay, and then I am going with a Extended barrel from page 122 of Hammer of the Emperor, if not then a modified stock.

weapon mod TN of 40: 1d100 41

Nope, guess this las-gun stays an unpersonalized tool and nothing else.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Eh, 41 is close enough, I'll let you have that since everyone else got at least one thing.

----------

Fort Halcyon
The Down Below


The quarter master sighs, The tools I use for gripping weapons got jacked by the PDF and the coggers say new ones on backorder for a couple of weeks. I won't be able to do handles, sorry. I'll see what I've got for the rest of you...

For Silas, the ratling pulls out the tension springs and the retention latch on his lasgun, running dry graphite lubrication along the points of contact and replacing the springs with a heavier gauge ones. "A-careful you don't jostle your gun around too much, your charge pack isn't in there as snug anymore and may pop loose if you strike the side too hard. Hit the pack release button and it should fly clear now, letting you get a new one in there quicker."

For Hale The armorer taker her spear into the back and runs it a drill press toward the base of the spear, away from the electrical prod. In each of the holes he threads a thin plasteel chain upon which both ecclesiastical symbols and the Hale family crest are set to dangle. The new additions jingle slightly as he walks back to the window and hands it back. "I made sure Father Preston up topside blessed it, just let me know if the chain snaps, I've got extras."

For Everett, the quartermaster takes a fair spot longer to find the supplies he needs. Sorry, last one we have in stock. he says as he puts a box up in the window labeled 'designated marksman barrel'. The speed at which he does a field teardown of the lasgun is really something, and from there it's a threaded screw and the longer barrel was in place. "Now you may need to re-align your sights, but you should know enough to do that in the field."

Finally, the ratling disappears to grab the other items. When he comes back, he's carrying a flakboard box and upturns it sloppily in the window. He hurridly passes out the stun and blind grenades to Cassamir and Silas and very gingerly slides a glass decanter over to Dr. Renton "I don't have Stimm in pre-prepared injectors, but you should have some empty syringes in your medikit to prepare your own. My extra sutures just got raided by the PDF to cover training accidents so I don't have any at the moment, sorry"

Finally, the Quartermaster gets a devilish look on his face "I uhh... may have something else for ya" he says, as he swings a leather satchel off his back. PDF put in an administrative order for more frag grenades for line infantry, but the administratum screwed it up and gave them these instead. The PDF can't use these with their grenade launchers and they aren't regulation for the demo teams, so they passed them to us. Check it out! He opens the satchel to several long tubes packed in silica sleeves. The instructions are written in neat script: Twist cap and pull to arm, detonates in 5 seconds. WARNING: Do not expose to water.

The quartermaster just handed you a satchel bag of dynamite.

----------

Hightower Rail Yard
Mid-Morning


The morning sun bears down on the rail yard, multiple reflections and glints off polished surfaces hit your eyes as you find your train. Around you several workers toil, mostly manning large cranes and other machines loading and unloading physical good off the rails and loading them on haulers to one of the many warehouses in the outskirts of the city. A single tech-priest is seen overseeing a small cadre of servitors as they buzz about, throwing switches to control which rail tracks are going where.

After getting topside, you all have just enough time to board the train before the last call. You are set up in an otherwise empty PDF bunk car located behind the regular passengers but before the cargo, right next to the car containing the horses. The beasts though unaccustomed to the train ride, seem to ease up when they see you show up. As you get settled in you all look at the enlarged map taking a section of the car's interior. By the looks of things, you should be at Pale Dunes by early afternoon and able to ride out to the courier outpost before nightfall. You should be able to hit Red Rock later in the evening tomorrow.

----------

Lol everyone failed custom grip rolls, but everyone got at least one req so it all works out.

Silas got his standard kit grenades, 2 blinds, 2 stuns.

Cassamir got 4 stun grenades.

Renton gets a 3 dose vial of stimm

Weapon customizations have been gotten if you passed the req roll and also as described above.

In addition, the quartermaster has given you a satchel full of tube charges. They are very specifically un-grenade like and cannot be used with traditional grenade launchers. There's enough in the satchel that everyone can have 1, or one person can just take all 5 if you want. These can be used like smaller, weaker demolition charges in a trap, you can throw them like grenades, and with an easy (+10) tech use roll multiples of them can be tied to one fuse, adding 2 damage and blast (1) for every charge added this way
(Throwing | 3d10x | Pen 0 | 2xSTR range | Blast (4)) - if you tie them all together, you're looking at 3d10 + 8 with Blast 8.

This is a stopgap update, you can go ahead and converse and do In-Character posts if you want, otherwise I'll write the other half of the update tomorrow.

DeathSandwich fucked around with this message at Sep 28, 2016 around 18:42

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution



Dr. Eleanor Renton

After making sure that Esteban hadn't engaged in an all-out melee with the other horses or the poor men responsible for loading him on, Ellie took a seat and took out the vial of Stimm she'd managed to pick up, loading a dose of it into one of her glass syringes with as much care as one could muster on a rolling train.

"Non-standard explosives, eh?"

She eyed the satchel warily.

Dachshundofdoom
Feb 14, 2013



Pillbug


Cassimir Crowe

Before taking his seat for the trip, Cassimir crosses his arms in an aquila and closes his eyes.

"O Lord of All Mankind, our Immortal God-Emperor, whose glory shines undiminished across the whole of the Imperium and beyond, guide us now. Watch over our holy mission, grant us strength in its darkest hour, and let our every blow strike down your enemies. May you reign forever and ever, Amen."

Satisfied that everything is as it should be, he sits down and smiles, content that their mission would go precisely as the Emperor willed it. Any difficulties or complications would simply be a test of their fortitude and faith.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Update is on hold until tonight or possibly tomorrow. Had an employee open a cryptolocker email and now we are scrambling to restore backups and FDisk employee computers.

LGD
Sep 25, 2004



Yikes! Best of luck with that.

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd




Sunny Hale

I wait until we're underway before commenting on the little surprise we received.

"If we find a use for those charges on this mission I'll be very surprised. Better suited to quarrying than tracking down a missing person. On the plus side if we need a cooking fire the explosive compound is stable enough to use as fuel."

Being raised around blasting and heavy machinery has some advantages, not least of which is an ability to sleep anywhere. I stretch out across a seat and close my eyes, the comforting sound of Cassimir's prayer the last thing I'm aware of until we arrive.

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution



Dr. Eleanor Renton

The medic quickly crossed her arms, medical implements still in hand, when Cassimir began his prayer.

"Amen."

She returned to her work, tapping the glass syringe to clear it of air.

"I'll stick to scrub and wood. It's like they told us about the las charge packs and fire. It might work, it might not. Best to be safe."

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Pale Dunes
Disembarkation


A hot breeze blows in from the south as the train rolls to a stop and the group gathers their things to roll out. The rail station here is significantly slower and more low-key compared to the hustle around the Hightower, most of the operations here by sleepy eyed attendants, not use to large amounts of cargo exchange outside of the occasional grox drives. It only takes a minute or two to get the horses off the rail car with Esteban and Espirit - both fussy in large parts during the trip - especially relieved to be away from the loud chug of the train cars. The main drag of the city is stark and bare bones, only suited to support the skeleton crew working this small rail line. In the doorway of the general store an older woman with a glass eye peers at you warily with he one good eye as you travel north on the way out of town.

The trail to Red Rock is fairly well walked. The beaten path is partially filled in with gravel with clear road markers along the way. This trail gets used fairly regularly during the grox drives but goes neglected for long stretches outside of that, getting partially reclaimed by nature little by little.

-----
Early Evening

The trail is a lonesome place, save for each other's company. You see not a soul until you get on approach to a sizable canyon. The trail rounds a series of jagged, needle like rock protrusions and as the bridge itself comes into view, you notice the distinct shapes of a cluster of people milling about the bridge. You all think nothing of the group at first, until Everett's well honed eyes catches the unmistakable glint of weapons hanging off of them. It's hard to tell at this distance what their game is. They don't seem to have noticed you, so it's possible for you to go off the trail and navigate your own way through the canyon, though it more than likely means camping in the canyon for the night.

------
I'm going to let you guys decide how you want to handle this, you can approach the group at the bridge directly which keeps you on schedule to get to Red Rock, or you can go off the road and navigate your own way though the canyon which will delay you by a couple of hours and means you're camping out away from the relative safety of the courier post

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution



Dr. Eleanor Renton

Ellie calmed down her horse, remaining still as she looked over the bridge and the men on it.

"The briefing didn't indicate anything too crazy going on up here. We can probably just pass through 'em, no?"

Werix
Sep 13, 2012

#acolyte GM of 2013


Everett Bosseman

Everett is restless during the train ride out to their destination. Twenty some years spent sitting on trains keeping an eye out for robbers has made it just natural for him to be on the lookout while in a rail car. He paces up and down the cars with windows, stopping every so often to peer out them at some rock in the distance that might be hiding some marauders behind it. He's actually relieved when they reach Pale Dunes.

Everett saddles up Lucy and spends most of his day away from the group; he was naturally the one most suited to scouting of the while lot, so he often rode ahead and scanned the horizon while waiting for the others to catch up, and then would repeat it, his day a series of quick bursts and long waits. When the sun starts to go down Everett sit atop Lucy and scouts first with his eyes, and then again with the sniper scope on his lasgun. He almost didn't see the group at first, but the flare of a lho being lit caught his eye. It was watching the sudden glow when the smoker took a pull off the lho that caught the flash of iron on the hip.

Everett waited for the group to catch up and then apprised them of the situation. "Well, typically folk don't just go sitting around waiting at a bridge unless they got hostile intent. I'd be different if they had a camp broke or somethin', but they're just standing there in the waning sunlight. Yeah, could be a bunch of locals who've happened upon each other in passin' and are catching up on the local gossip. They could also be highway men looking to stop folk. If we want to pass through 'em, I say we just ride up at a fast gallop yellin' 'Equites, outta the way, offical business!' if they indeed harbor no ill will, they'll get out of the way. If they do, well hopefully a bunch of horses runnin' their way will get them to duck for cover."

Everett takes off his hat and runs his hand through his hair, still thick with no sign of thinning, "Other option, though time consumin' is I could ghost up on 'em, try to catch their conversations. If they sound like friendly enough sorts we i can approach 'em, which would be the signal that they're alright. If however, they're talking about the last group of travelers they done robbed, well, I can either try and sneak on back, or if I open fire that'd be your cue. Would take a lot of time though."

Note Work has me across the country for training tomorrow through wednesday, so the next time I'll be able to post is Thursday evening at the earliest, so feel free to just have Everett on NPC mode until my return.

LGD
Sep 25, 2004




Silas Lasar

Silas loosely holds Tempo's reigns as he squints in the direction of the milling crowd.

"I'm not sure that a crowd of horsemen bearing down on them and hollering is the best way to avoid a gunfight, regardless of their intent, and I don't fancy a night of roughing it to avoid some grox ranchers having a bull session. Hell, if anything serious actually is going on up here they may have useful information. Everett, you think you could range ahead just a little and use that gun-glass of yours to suss out what they're up to and get a better count of their numbers? Shouldn't take you anywhere near so long as sneaking close enough to hear, and ought to give us more to go on."

LGD fucked around with this message at Oct 2, 2016 around 05:08

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd




Sunny Hale

A detour in rough country sounds like too much effort a waste of critical time to Sunny, especially to avoid what's probably just gossiping ranchers who would frankly be more suspicious they hadn't bought their sidearms while working out here. She shakes her head at the suggestion they creep up and spy on them.

"I'm not inclined to skulk about, we're on official business. We pass 'em by, ask a few questions and be on our way."

Thinking for a moment she adds:

"Not to say we should be careless, though. Keep a close eye out and if they start trouble don't hesitate to end it."

Dachshundofdoom
Feb 14, 2013



Pillbug


Cassimir Crowe

Saint snorts irritably and shifts under Cassimir; a few seconds of muttering into her ear calms her down.

"We shouldn't go out of our way to avoid a few armed men. After all, who goes out into the frontier unarmed? Besides, if they're fool enough to attack us, well... we've killed more with less."

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


Planning
On the Road to the courier outpost


After the group exchanges some words, Everett dismounts and circles wide, putting the sun to his back as he approaches the group camped out on the bridge. He uses the glare of the sun to mask his approach and gets positioned laying down behind a stone some 40 meters from the near end of the bridge. From his position and with the help of the scope on his rifle. he's able to see that the group is 6 strong, 3 on either side of the bridge, all male. Most are toting a smattering of lasrifles of varying patterns and conditions. One of the men on the far side is sporting what looks to be a sniper rifle under all the caked on grime, Everett wonder if the thing is even capable of shooting with all the filth it's seen. All the men have red bandannas tied around them on them, either around their belts, arms, or necks The leader of the men on the near side appears to have a pistol and a grox whip and judging by the body language has had just about enough of his men for the day.

One of his subordinates on the near side starts whining out loud not long after you get set up.'... don't understand why Hammerstein has us out here, we haven't seen a bloody thing for three days now. Not like this road gets any use outside the grox drives."

"Shut your face, ya eejit" barks the leader of the group, "If Hammerstein wants us out here, then we're going to be out here as long as it takes to get a haul. An if ya don't like it, then I can send ya off to the bottom of the canyon the quick way." he says as he starts shoving the weedy complainer toward the handrails of the bridge. The smaller man, now past complaining and now turned to indistinct shouting is silenced by the third man on the near side of the bridge speaking up to inform the others that people are coming as the rest of the equites make their approach.

The leader quickly drops whatever annoyance he had with his complaining compatriot and walks to head off the equites. He yells out as soon as you get in earshot, "Well now, aren't you all a sight, I was beginning to think we wouldn't see anybody today." He stops a couple of paces away, and pulls his coat back, revealing his pistol holster and whip coiled to either side of him. "You see here, there's a toll for crossing this bridge here." From this distance, you can see that he's missing a few teeth and his skin is pocked with scabs and lesions, he's probably riddled with scurvy.

The smaller man from before walks up from behind the leader, tugging at his coat, "Boss? We got a-"

The leader quickly spins on his heels and slaps the man bothering him, shouting "SHUT YER YAP MICK, THE ADULTS ARE TALKING," before turning back to the group. " Now we don't want to give you any trouble, but we'll need either your food, one of your horses, or one of your women. We promise to take real good care of whatever you decide to part with." he says, inciting mixed chuckles from among the non-slapped companions.

Before he can continue though, the smaller companion still doubled over shouts out loud to break his leader's speech "THERE'S SOMEONE ELSE OUT THERE" as he points out to Everett's position

The bridge guards all appear to visibly jump as they all start fumbling for their weapons.

---

Welcome to the 'getting to know your capabilities' newbie combat. Sorry about the creeper list of demands, but I wanted to make absolutely clear you should do terrible things to these guys and not feel bad.

The bad guys except for the smaller guy are all off balance at the ambush. Effectively you guys all have a surprise round. Go ahead and roll initiative with your next post.

Everett gets a 77 on his stealth roll, 1 degree of failure due to circumstances. He stealths up to the camp and sets up in a favorable position, but he is spotted at the last minute. He'll have the benefit of a full round aim on whatever he opts to shoot at during the surprise round. He's about 30 meters out from the others toward the canyon wall on the west side of the bridge. If he can't post between now and the next update he'll probably shoot someone on the far side of the bridge.

On the near side, the leader has a revolver and a groxwhip, the weedy guy has a lascarbine with a bayonet, and the third guy has a shotgun. Far side one has a poor quality sniper rifle, one has a laslock, and one has a m36 lasgun.

DeathSandwich fucked around with this message at Oct 4, 2016 around 17:05

LGD
Sep 25, 2004




Silas Lasar

Silas sighed as he drew his lasgun Initiative = 11

Well that had definitely gone to the Warp in a hurry. No use worrying about it in the moment though- Silas had Betty up, sighted and firing before the bandit leader even had a chance to fully process what this "Mick" was telling him. Hopefully dropping the boss quickly and violently enough would frighten the others into submission or make them rabbit.

"EQUITES!!!"





Quickdraw Betty as a free action (if it wasn't to hand already, which it should have been). Spend a half-action aiming and then shoot a semi-auto lasgun barrage at the leader, assuming he's alive and unengaged when my turn comes up (extra shots going towards the weedy guy). Otherwise just blast anyone on this side who is unengaged, targeting anyone already wounded first.

Semi automatic fire: 41 vs. TN 65/75 (BS 50 + 10 aim +5 Ranged Volley Order and a very likely +10 for being at Short range [<75m]) subject to any situational modifiers. +2 effective DoS due to Lasgun Barrage & Fluid Action, so that's 4-5 DoS and 3 hits. -20% or -25% to dodge these shots due to Las Weapon Expertise, damage of 1d10+9 (3 base + 3 mighty shot + 1 Lasgun volley + 2 Las Weapon mastery) each. Damage of 10, 15, 11., replace the rolled 1 with 4-5 DoS so the 10 becomes 13 or 14.

Do you have a preferred combat stat block format we should be using?

LGD fucked around with this message at Oct 5, 2016 around 16:20

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution



Dr. Eleanor Renton

Ellie looked at Sunny incredulously for a moment, shaking her head.

quote:

"EQUITES!!!"

"What he said. But don't worry, we'll take good care of you, too."

While the revolver seemed to jump out of her holster, she took stock of the situation and, true to form, decided that shotgun wounds would be the biggest pain in the rear end to patch up...

Initiative: 1d10+4 14
Free:Quick-Drawing Revolver.
Half: Aim at Shotgun guy
Half: Single Shot, TN 76 (BS 41 + Red-Dot Single Shot 20 + Aim 10 + Grip 5): 1d100 35
(Add 10 if it's 15m away or less)
Damage, Pen 1, to the Body: 1d10+4 6
Subbing in the 5 (or 6) DoS for the rolled 2, so that's 9/10 Damage.

Dachshundofdoom
Feb 14, 2013



Pillbug


Cassimir Crowe

Was there no depth to the stupidity and depravity of men who lived outside the Emperor's light? Killing them would be a mercy, and Cassimir was feeling very merciful today.

As soon as their intentions are known, Cassimir whips his chainsword from his hip and spurs Saint into a full-speed charge at the bandits. The weapon is almost roaring louder than he is as he bears down on one of the poor fools, weapon perfectly poised for a killing strike.

"EQUITES, FOR THE EMPEROOOR!"

Initiative: 14

Quick Draw the Chainsword and Crushing Charge on the weedy guy with the lascarbine, TN 100 (40 +20 Charge +30 Surprise +10 Hatred).

Crushing Charge vs 100: 24, so that's one hit that can't be parried, and he has to make an Opposed Strength test against my mount or be knocked Prone. Assuming he lives, because...

Damage, Pen 2: 2d10k1+5 15, Righteous Fury! My Curate comrade ability means there is now 1 free temporary FP up for grabs to any PC within communications range. If you want it, speak up. It vanishes if unspent by the end of the encounter, and you can't burn it, but otherwise it can be used for any FP purposes.

Righteous Fury, Body: 5, holy God-Emperor do the dice want this scrublord bandit to suffer. "A torrent of blood spills from the deep cuts, making the ground slick with gore. All characters attempting to move through this pool of blood must make a Challenging (+0) Agility Test or fall Prone. The target suffers 1d10 Toughness Damage and also suffers Blood Loss."

Y'know what, he's already probably dead or crippled beyond any ability to act, so I'm gonna skip the Strength roll for my horse. If it matters, the horse has 51 Strength, assuming we're just using the basic Horse profile from Hammer of the Emperor. Of course, assuming makes an rear end out of you and Ming, so let me know if anything's different.



pre:
WS   BS   S    T    Ag   Int  Per  WP   Fel
40   23   30   30   42   23   27   32   51

Wounds: 15/15       Fate: 3/3
Armour: 2 Head, 4 Else (+1 v Blast)
Horse Wounds: 18/18
Horse AP: 3
Dodge: 52

Skills: Awareness, Command +10, Dodge +10, Survival +10

Catfall - Reduce the distance of all falls by Agi Bonus. +20 Acrobatics when reducing fall damage.
Curate - Whenever I trigger RF on a melee attack, I can grant a temporary FP to any one PC within communications range. It cannot be burned and is lost at the end of the encounter if unspent.
Hatred (Outlaws) - +10 WS against Outlaws. Must pass WP test to retreat or surrender against them, unless facing overwhelming odds.
Heroic Inspiration - Can use the Inspire special use of Command as a Half Action once per turn.
Quick Draw - Ready pistols/basic weapons/one-handed melee weapons as a Free Action.
Rapid Reaction - Can test Agility to act normally when Surprised or otherwise ambushed.
Unshakeable Faith - Can reroll WP tests to resist Fear.
Urge the Penitent - +10 to any test when rerolling it with a FP. Can spend a reaction to grant this benefit to another PC in LOS and communication.


Lascarbine      75m     S/2/-   1d10+3E   Pen.0       60/60     Half     Reliable, Custom Grip
Flamer          20m     S/-/-   1d10+4E   Pen.2        6/6      2Full    Flame, Spray
Chainsword      Melee           1d10+5R   Pen.2                          Tearing, Balanced, GC
Jester's Knives Melee           1d5+5R    Pen.2                          Felling (2)
-JK (Thrown )    9m     S/-/-   1d5+5R    Pen.4                          Accurate, Felling (2)
Cav. Spear      Melee           1d10+3R   Pen.0                          Proven (2/4)*, Unbalanced, GC
Stun Grenade     9m     S/-/-                           4                Blast (3), Concussive (2)

*4 only when used as part of a Mounted Charge action.
**SB already added to melee weapon damage.

Traits/Other:

Survivalist Doctrine: Free reroll on Survival and Navigate (Surface) checks when operating in scrublands/desert, away from civilization.
Honor Bound: -10 WP test to refuse a formal challenge or major insult to honor. Failure forces an engagement or -10 WP + Social tests for the rest of the session. Penalty can stack.

Dachshundofdoom fucked around with this message at Oct 5, 2016 around 12:02

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd




Sunny Hale

The sudden spur to violence is almost entirely instinctive - Sunny has her lance out of it's holster and is riding down a target with a warcry on her lips before she has time to realize she didn't even give the charge order.



Going for the guy with the M36

Initiative: 1d10+3 5

Charge Attack - Shock Lance vs 90: 1d100 39

Charge Damage: 1d10+5 13

I think that's all correct?

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


LGD posted:


Do you have a preferred combat stat block format we should be using?

It's convenient but not necessary.

Werix
Sep 13, 2012

#acolyte GM of 2013


Everett Bosseman

Everett cusses under his breath as the rear end in a top hat points out his position. However, the others start to charge at the folks on the near side of the bridge. Not wanting to hit any of them, he swings his gunsight over the far side of the bridge, and takes aim at the one with the rifle, he's likely to be a danger.

ini against bandits: 1d10+4 6
Shooting single shot: 33+10(standard)+20(full round aim)+10(half range?) is a TN of 73 if the far side of the bridge is within 75 meters, it isn't clear.
shoot sniper TN of 63-73: 1d100 50
damage: 1d10+3 10


pre:
WS: 23 
BS:  33
S:   27
T:   30
Agi: 46
Int: 30
Per: 41
WP:  30
Fel: 23

Wounds: 12/12
Fate: 3

Talents:
Quick Draw: ready pistol, basic, one handed melee as free action
Rapid reaction: agility test to overcome surprise or ambush
Technical Knock:
leap up: stand as a free action
Sprint: Can double run for one round. Gain fatigue if used two turns in a row

Lasgun      150m     S/3/-   1d10+3E   Pen.0       59/60     rld:full     Spcl:Reliable, Custom Grip
w long barrel and tele sight

Jester's Knives Melee           1d5+4R    Pen.2                          Felling (2)
-JK (Thrown )    9m     S/-/-   1d5+4R    Pen.4                          Accurate, Felling (2)
Cav. Spear      Melee           1d10+2R     Pen.0                          Proven (2/4)*, Unbalanced, GC

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


The Charge of the Equites
https://www.youtube.com/watch?v=mKKStpvGGDM

At the yelling of the weedy bandit, the equites jump into action. First in the fray is Cassamir who, through either righteous might or furious indignation comes crashing down upon the weedy kid, his chainsword revved up upon impact. The kid's surprise turns into shock as the chainsword catches in him across the belly and Saint crashes into him. The force of the blow knocks the kid backwards into the railing of the bridge, snapping his back and splitting the kid cleanly in half. His torso sprays gore as it topples down into the canyon below while his legs, no longer beholden to the rest of his body, take a ragged step or two before toppling to the ground. As the priest made his charge, Dr. Renton pulls her revolver into hand and takes aim at the shotgun bandit, putting a round into his left shoulder, the expander round tumbling in the wound and blowing a 3 cm hole out the other side. The man screams in pain as he finally brings his shotgun from off his back.

Silas, through rigorous training and muscle memory, has his rifle in his hands and fires a blast of lasfire off at the leader, who was cocking back his whip arm at Cassamir, no doubt to try and literally tie the old preacher up. His shots hit true, the first burning a hole in his right leg, the second lands right between the eyes and the third blows his right arm off his body and sets his clothing alight. The leader topples over, very dead.

Everett, once it was made clear that his position had been made, takes a shot at the man wielding the sniper rifle, no doubt currently the biggest threat to him. The shot burns the side of the sniper's face, not clean enough to kill, but he'll be feeling that for a while. The sniper screams in frustration and kneels down, gripping at the smoldering flesh that use to be his cheek.

Finally, Sunny takes charge, galloping full speed across the bridge with her shock lance in hand. She lands center mass on the lasgun wielding henchman and the shock discharger goes off. Sunny can hear the very audiable crack of the mans ribs as he is launched backwards into the dirt, no longer moving save for shallow breaths.

The Survivors of the initial onslaught start finding their footing however, and are prepared to return violence in kind.

----------

Surprise round of combat down. Weedy guy and the leader are very, very dead. Lasgun guy in the back is at critical damage and between the mounted charge strength check that he failed very badly, the shock that he failed by 1 degree of failure, and the critical impact 2 to the body he suffered he is straight up out of the fight, unconscious. Shotgun Guy and Sniper Guy are still standing, but will start taking critical damage when they get hit again.

Sunny's opposed strength check for mounted charge: http://orokos.com/roll/443466 Sunny Succeeds by a lot.
Badguy's shock toughness check: http://orokos.com/roll/443465 Badguy fails by 1 DOF, is stunned and fatigued.

BADGUY INITIATIVE, Ordered from Weedy, Leader, Shotgun, Sniper, Laslock, lasgun: http://orokos.com/roll/443436

Next Rounds turn order:
Cassamir/Renton
Weedy GuyDEAD
Lasgun Guy UNCONSCIOUS
Silas
Sniper Guy
Leader Guy DEAD
Laslock guy
Shotgun Guy
Everett
Sunny

DeathSandwich fucked around with this message at Oct 7, 2016 around 21:07

Dachshundofdoom
Feb 14, 2013



Pillbug


Cassimir Crowe

As Cassimir's blade cuts clean through the outlaw and the impact sends the man's upper half flying off the bridge, he feels a moment of grim pride. That was the kind of blow he'd always associated with fiery sermons of the greatest Saints and the Angels of Death. He was nothing compared to such heroes, but this was still a good omen. Blood fountaining from the corpse splashes across his entire right side and along Saint's flank. He blinks reflexively to keep it out of his eyes, and when he reopens them, Saint's momentum has already carried them halfway across the bridge, and the bandit with the laslock is straight ahead of him. Divine providence? Of course.

He raises the sword again and swings, but his blood-slick hand nearly loses its grip on the sword, and the blow is not nearly as clean as the first. He immediately curses himself internally for the sin of pride and resolves to perform 100 Hail Emperors before he sleeps tonight.

Crushing Charge on laslock guy.

Crushing Charge TN 70 (40 +20 Charge +10 Hatred): 86, but so far as I can tell there's nothing in the rules that says I can't give myself the temporary FP from Curate, so I'll go ahead and use it to reroll.

Crushing Charge vs 80 Reroll: 31

Damage, Pen 2: 7

Saint Opposed Strength TN 51: 48, 1 DoS


pre:
WS   BS   S    T    Ag   Int  Per  WP   Fel
40   23   30   30   42   23   27   32   51

Wounds: 15/15       Fate: 3/3
Armour: 2 Head, 4 Else (+1 v Blast)
Horse Wounds: 18/18
Horse AP: 3
Dodge: 52

Skills: Awareness, Command +10, Dodge +10, Survival +10

Catfall - Reduce the distance of all falls by Agi Bonus. +20 Acrobatics when reducing fall damage.
Curate - Whenever I trigger RF on a melee attack, I can grant a temporary FP to any one PC within communications range. It cannot be burned and is lost at the end of the encounter if unspent.
Hatred (Outlaws) - +10 WS against Outlaws. Must pass WP test to retreat or surrender against them, unless facing overwhelming odds.
Heroic Inspiration - Can use the Inspire special use of Command as a Half Action once per turn.
Quick Draw - Ready pistols/basic weapons/one-handed melee weapons as a Free Action.
Rapid Reaction - Can test Agility to act normally when Surprised or otherwise ambushed.
Unshakeable Faith - Can reroll WP tests to resist Fear.
Urge the Penitent - +10 to any test when rerolling it with a FP. Can spend a reaction to grant this benefit to another PC in LOS and communication.


Lascarbine      75m     S/2/-   1d10+3E   Pen.0       60/60     Half     Reliable, Custom Grip
Flamer          20m     S/-/-   1d10+4E   Pen.2        6/6      2Full    Flame, Spray
Chainsword      Melee           1d10+5R   Pen.2                          Tearing, Balanced, GC
Jester's Knives Melee           1d5+5R    Pen.2                          Felling (2)
-JK (Thrown )    9m     S/-/-   1d5+5R    Pen.4                          Accurate, Felling (2)
Cav. Spear      Melee           1d10+3R   Pen.0                          Proven (2/4)*, Unbalanced, GC
Stun Grenade     9m     S/-/-                           4                Blast (3), Concussive (2)

*4 only when used as part of a Mounted Charge action.
**SB already added to melee weapon damage.

Traits/Other:

Survivalist Doctrine: Free reroll on Survival and Navigate (Surface) checks when operating in scrublands/desert, away from civilization.
Honor Bound: -10 WP test to refuse a formal challenge or major insult to honor. Failure forces an engagement or -10 WP + Social tests for the rest of the session. Penalty can stack.

Dachshundofdoom fucked around with this message at Oct 8, 2016 around 07:47

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution



Dr. Eleanor Renton

Swearing at herself for not making the first shot count, the medic took careful aim and fired again. While a slight movement of Esteban she didn't account for sent the bullet slamming into the target's leg instead of center mass, it was nonetheless effective.


Half: Aim at Shotgun guy
Half: Single Shot, TN 86: 1d100 59
Damage, Pen 1, to the BodyLeg: 1d10+4 14
Righteous Fury: 1d5 3
Prone and 1d10 Agility damage, if he's alive.

LGD
Sep 25, 2004




Silas Lasar

Noting that the decisiveness of their attack had given them an overwhelming advantage, Silas turned his attention to supporting Everett and poured a brilliant stream of lasfire toward the bandit with the rifle. In his haste he shot a bit lower than perfectly true, but these were circumstances where "good enough" definitely applied.


Half: Aim at sniper guy.
Half: [url=http://orokos.com/roll/443829[Semi-Auto fire at sniper guy, TN 75(? might be 65, will not actually matter)[/url]-> 59 with +2-3 effective DoS that's 2 hits, -10-15% to dodge
Damage, Pen 0, to the leg and then the leg again- 2x1d10+8-> 13 & 11

Werix
Sep 13, 2012

#acolyte GM of 2013


Everett Bosseman

Everett takes a quick breath before aiming at the sniper again, "Just wasn't your day pal," he mumbles under his breath

Half aim single shot at sniper again, shooting sniper again, TN of 73: 1d100 50

50 reversed to 05 is a HEADSHOT!

sniper damage: 1d10+3 6

If the sniper is dead before I get to my turn, then really direct this shot at whomever is left alive.


pre:
WS: 23 
BS:  33
S:   27
T:   30
Agi: 46
Int: 30
Per: 41
WP:  30
Fel: 23

Wounds: 12/12
Fate: 3

Talents:
Quick Draw: ready pistol, basic, one handed melee as free action
Rapid reaction: agility test to overcome surprise or ambush
Technical Knock:
leap up: stand as a free action
Sprint: Can double run for one round. Gain fatigue if used two turns in a row

Lasgun      150m     S/3/-   1d10+3E   Pen.0       58/60     rld:full     Spcl:Reliable, Custom Grip
w long barrel and tele sight

Jester's Knives Melee           1d5+4R    Pen.2                          Felling (2)
-JK (Thrown )    9m     S/-/-   1d5+4R    Pen.4                          Accurate, Felling (2)
Cav. Spear      Melee           1d10+2R     Pen.0                          Proven (2/4)*, Unbalanced, GC

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd





Sunny Hale

The bandit with the laslock was stumbling away from the glancing blow Casmir caught him and Sunny thought he would be an easy enough target, but alas! Clearly some protector of thieves and scoundrels caused him to duck at exactly the right time. The sergeant curses under her breathe, and wheels Esprit around for another pass should opportunity present itself.

Crushing Charge tn 71 (ws 41 +20 charge +10 weapon: 1d100 99

Crushing Charge reroll tn 71: 1d100 89

loving dice, what the hell.

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.


On the road to the Courier outpost

The scuffle continues on between the bandits and the lawmen. The shotgun bandit readies his shotgun and levels it at Dr. Renton's direction, but she beats him to the punch she sends another round the bandit's direction, spiraling into his left leg. The bullet doesn't really shatter his kneecap so much as it explodes, sending a spray of arterial blood and bone fragments across both herself and Esteban. He falls to the ground and utters several screams of agony before expiring, his blood quickly being soaked up into the sand.

Cassamir on the other hand, doesn't have as much luck as his first attack. His mighty charge is foiled at the last moment - The priest's target, seeing how he handled his previous victim, tucks and rolls at the last minute, causing the priests swing to go wide and avoiding the hooves of his horse.

Silas takes aim at the grubby sniper, but his target is able to duck behind a cactus at the last moment. His cover sparks into flame as las bolts slam into it.

The sniper swings around from behind his now flaming cover, popping off a quick shot at Everett's direction, trying to get him back for his previous injury. Everett, dodges the shot by sheer dumb luck by adjusting his position due to an insect sting, causing the shot to whiz past the scout's ear and making the sniper swear in frustration.

Everett , having saved his face by mere happenstance, returns fire on the sniper. The shot ignites the sniper's face and hair - He screams in agony as he impulsively takes off running. The former sniper trips off a large stone and tumbles flaming face first down the canyon wall, coming to rest a couple meters down on a rocky outcropping. His face, no longer aflame, smolders as the sniper breathes his last.

Sunny, thinking she has the laslock bandit dead to rights takes charge. Unfortunately he bulk of Cassamir's horse coupled with the bucking of her own causes her swing to go wide.

The final standing bandit, smartly understanding he is now hopelessly outmanned and unable to run, drops his gun at his feet. He raises his arms to his head as he shouts "I give up, I didn't even like those guys anyway!"

-----

Combat ends as quick as it began. Laslock guy surrendered. With him and the unconscious lasgun guy you can choose to kill him here, take him with you to the courier outpost to turn them in to local law enforcement, question him, let him go, or any combination of the above

Two successful dodges from the badguys. The sniper guy gets 2 degrees of success on his dodge roll, negating both of Silas' hits. Cassamir's target also dodges the charge.

Sniper guy takes a half turn aim shot at Everett. Base 30 bs +10 range +10 single shot +20 half action aim w/accurate -20 (target prone) gets 2 degrees of success. Since Everett is laying down, he's at -20 to dodge and -20 for untrained dodge putting his dodge target at 6, which is normally a problem if he didn't roll a 4 on the roll, basically avoiding the shot through sheer dumb luck.

Sunny gets a +10 bonus to the attack due to double team, At base WS of 41 +20 (charge) + 10 (good quality + custom Grip) +10 (double team) +5 (close quarter drill) puts your target at 86, meaning you missed by 3. Close but not quite

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