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Ronnie Ronnie seems only vaguely concerned by both the beasties and the evisceration of one of the guards. There's gonna be more of that, he's drat sure. As long as they don't hit any of his buddies - and they have not, though barely - it's fine by him. "If we move quick, might be those things will give us some cover and not just a distraction," Ronnie suggests as they move out. "Close, but, y'know...not too close." Any advantage when this outnumbered is a big one; his M1941 was another one, and he gives it a quick once-over as he goes. [12:54] <FractionJackson> !wild 1d8+2 spirit [12:54] * MadBot rolled a (1d8+2) with wild die for FractionJackson and got ( 8 5 ) Results: 8
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# ¿ Jun 9, 2018 21:01 |
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# ¿ Apr 26, 2024 10:17 |
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Ronnie "Don't need to spike the guns if no one's left that can tell 'em where to shoot," Ronnie agrees in reference to both the command post and the fire control. "Can take point when we move out, if ya want," he offers.
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# ¿ Jun 28, 2018 00:16 |
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Ronnie For whatever reason, Ronnie had frozen when they entered the room, holding the Johnson gun high, but not aiming, almost unblinking. Perhaps he had been experiencing a brief moment of pity for what was about to happen. Perhaps, instead, he'd merely been so shocked at the fish-in-a-barrel that they were about to start shooting - the extent to which they had a roomful dead to rights. Or, shortly, simply dead. But as Vic and Harry kick things off, Ronnie breaks out of whatever reverie he was in. "Hell yeah," he growls, swiveling around, bringing the gun up to firing height but standing his ground. He sights the reinforcements quickly thereafter. He sights some noncoms in the way too, but...well, he doesn't seem particularly worried about that as the gun opens up with a roar and the indiscriminate firing of bullets. [15:34] <FractionJackson> !sw 1d10 [15:34] * MadBot rolled a (1d10) for FractionJackson and got ( 17 ) Total: 17 [15:34] <FractionJackson> !sw 1d10 [15:34] * MadBot rolled a (1d10) for FractionJackson and got ( 9 ) Total: 9 [15:34] <FractionJackson> !sw 1d10 [15:34] * MadBot rolled a (1d10) for FractionJackson and got ( 16 ) Total: 16 [15:34] <FractionJackson> !sw 1d6 [15:34] * MadBot rolled a (1d6) for FractionJackson and got ( 5 ) Total: 5 [15:34] <FractionJackson> great scott [16:39] <FractionJackson> !sw 2d8 [16:39] * MadBot rolled a (2d8) for FractionJackson and got ( 2 6 ) Total: 8 [16:39] <FractionJackson> !sw 1d6 [16:39] * MadBot rolled a (1d6) for FractionJackson and got ( 1 ) Total: 1 [16:39] <FractionJackson> !sw 2d8 [16:39] * MadBot rolled a (2d8) for FractionJackson and got ( 3 14 ) Total: 17 [16:39] <FractionJackson> !sw 1d6 [16:39] * MadBot rolled a (1d6) for FractionJackson and got ( 3 ) Total: 3 [16:39] <FractionJackson> !sw 2d8 [16:39] * MadBot rolled a (2d8) for FractionJackson and got ( 4 7 ) Total: 11 [16:39] <FractionJackson> !sw 1d6 [16:39] * MadBot rolled a (1d6) for FractionJackson and got ( 2 ) Total: 2 [16:39] <FractionJackson> 9 20 13 Holding still and firing full auto (no recoil thanks to Rock and Roll!. 9 rounds expended. Assigning one hit to each of the troopers in range. If one or more of them is blocked from Ronnie's LOS put those shots into whatever Nazis might be in the way. Ronnie ain't picky. Fraction Jackson fucked around with this message at 00:39 on Oct 4, 2018 |
# ¿ Oct 1, 2018 23:40 |
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Ronnie Bullets continue to fly around the room, at far too many angles to keep track of. Moving for cover would ruin his shots, and anyway, why bother? It's not like anywhere in the room is safe anyway. There is no shelter here. Only Nazis, their machines of war, and a few damned souls just like himself sent to be their bogeyman. And so, in the hail of lead, shrapnel and blood, Ronnie simply stands his ground, seemingly intent on emptying his entire magazine into whichever of the Nazi troopers he has the best angle to. There's an eerie cold eagerness in his eyes, and it's possible - possible - the corner of his mouth has begun to curl upwards. [12:07] <FractionJackson> !wild 1d8+1 horror [12:07] * MadBot rolled a (1d8+1) with wild die for FractionJackson and got ( 5 5 ) Results: 5 [12:07] <FractionJackson> !wild 1d8 shaken or stirred [12:07] * MadBot rolled a (1d8) with wild die for FractionJackson and got ( 3 5 ) Results: 5 [12:14] <FractionJackson> !sw 1d10 [12:14] * MadBot rolled a (1d10) for FractionJackson and got ( 9 ) Total: 9 [12:14] <FractionJackson> !sw 1d10 [12:14] * MadBot rolled a (1d10) for FractionJackson and got ( 8 ) Total: 8 [12:14] <FractionJackson> !sw 1d10 [12:14] * MadBot rolled a (1d10) for FractionJackson and got ( 6 ) Total: 6 [12:14] <FractionJackson> !sw 1d6 [12:14] * MadBot rolled a (1d6) for FractionJackson and got ( 4 ) Total: 4 [12:14] <FractionJackson> !sw 2d8 [12:14] * MadBot rolled a (2d8) for FractionJackson and got ( 5 14 ) Total: 19 [12:14] <FractionJackson> !sw 2d8 [12:14] * MadBot rolled a (2d8) for FractionJackson and got ( 6 3 ) Total: 9 [12:14] <FractionJackson> !sw 2d8 [12:14] * MadBot rolled a (2d8) for FractionJackson and got ( 4 4 ) Total: 8 [12:15] <FractionJackson> !sw 1d6 for first shot raise [12:15] * MadBot rolled a (1d6) with a raise for FractionJackson and got ( 4 1 ) Total: 5 [12:15] <FractionJackson> oh huh [12:15] <FractionJackson> I didn't realize it could do that now, I'll have to remember that, let's just call that 1 the raise on the second shot then, so, 23 10 8 for damage
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# ¿ Nov 7, 2018 20:18 |