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Bendigeidfran
Dec 17, 2013

Wait a minute...


"Yraine, really. No need to salt the earth with such words. To risk one's life in inquiry, for the sake of others no less, is no shameful feat."

Angharad studies this cramped 'crawl space' with distrust; mild disgust, even. "I'd join in a mouse's heartbeat, Ethrielle! However, much as I enjoy the vanguard, some...difficulties pose themselves. Ahem, Lerissa, or anyone with a light really, if you might provide a good view of the interior I shall join you post-haste."

It does strikes the eladrin as strange that such burly workers (with such a creatively dressed one among them to boot) could elude the search-craft of wolves and druids. She begins tapping her index finger and thumb together, humming scattered scraps of old spells, trying to pick up what vestiges of magic she can find.

Arcana for concealed tracks or warning signs (1d20+13): 23

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Wahad
May 19, 2011

There is no escape.
Angharad doesn't see anything at first. The terrain is undisturbed save for the tracks of druids and animals. Under cover of night, it might've been even harder to find what you're looking for. But there's...something, there. You're not quite sure what, but there's...a hint of bitter, in the back of your nose. Subtle. You've not sensed something specifically like this before, but you know that spells that hide and influence shadows often have similarly subtle vestiges. Likely, one among the troop used some sort of arcane or divine spell to cloak their presence; which might explain why the druids didn't find them. Contrasting sources of magic aren't always easily compatible.

The rest of you, looking down the crawlspace, see very little. It's very dark inside. Throwing some light down the hole reveals that the crawlspace is actually very small - maybe three feet in length, five feet in diameter - but it opens up into a large, spacious hallway that leads further down, underground. Enough space for two or three of you to walk side by side, at least. The walls on either side are smooth; or at least they were, once upon a time. But now their stone is porous and worn, from ages of erosion - it should hold, though. You don't see any signs of collapse inside. But beyond the reach of light, there's impenetrable darkness. You'll definitely have to take some form of light with you in there, if you're gonna do anything at all inside.

Bendigeidfran
Dec 17, 2013

Wait a minute...


Angharad tuts and shakes her head at the magic's acrid flavor. "So it's a shady sort of mage we're dealing with. Hm, no wonder they've tucked themselves into this old barrow."

After some thought much of her previous hesitation disappears. She begins excitedly shuffling through the group's gear for sunrods, igniting three at once with a mighty flick. "A rather trivial puzzle all the same. Keep these close, friends. And- perhaps some linen-wrapped fallen branches for good measure."

Hers is, naturally, bound to a small groove near the base of Gramd's giant head.Its inscriptions are soon cast in relief like a novelty lamp; Angharad nods at the effect with great satisfaction.

Bendigeidfran fucked around with this message at 14:39 on Jul 5, 2017

Look Around You
Jan 19, 2009

Elanis declines taking a sunrod; he surely wouldn't be getting lost to his enemies carrying a bright, glowing stick! And besides, being an elf, he has some degree of vision in low-light environments anyway. "Well, let's get going guys! The longer we wait, the more danger they're in down there. What is there to be afraid of anyway? I'm sure we can handle anything in our way!" he says enthusiastically, grabbing Angharad by the arm and giving a slight tug to have her lead the way.

Wahad
May 19, 2011

There is no escape.
Alvena watches with a stoic expression as you begin to get on your knees and crawl. It doesn't really look like she has a lot of hope in your success, no matter how well she tries to hide it with a neutral face. You eventually make your way down the hole, a few nicks and scrapes thanks to the small space notwithstanding, and dust yourself off as you stand up. The sunrods cast enough light down the hallway to give you some idea of your surroundings. The walls of this...temple? tomb? You're not sure what it is, but the craftsmanship involved was obviously excellent, even by ancient elven standards. The marble, though cracked by roots and erosion in places, still holds firm even with the weight of what you guess has to be about eight feet of dirt on top of it, judging by the slope you entered on. There's a decorative band of script that runs along both walls, about breast-height for most of you, surrounded on either side by intricate patterns of golden filigree. The script is the same pre-modern elven as was on the entrance; some words are familiar, not having changed much in the course of time, but really understanding what is written would take a while, and at least a basic understanding of the ancient language.

The hallway stretches out at least a few yards beyond the range of your light; you don't yet see the defining features of another entrance way to a room, or a fork in the path. You do see, a little ways ahead, two marble statues carved into the wall, made to look like they're clutching some sort of amulet in their hands. Like the walls, they have been worn down over time, and their facial features have mostly been obscured in the process.

Bendigeidfran
Dec 17, 2013

Wait a minute...


"Grah." An unfortunately large chunk of granite on the forehead.

"Blegha!" Soil falling into a visor.

"TERAA!" An excess of effort heaved against a quarter-inch of sod, and a tottering burst into the crypt.

Angharad roughly shakes herself off once the entry is made. Though the aroma of ancient riddles quells her mood a little bit, it's not quite enough. Her attempts at translation are nothing short of aggressive.

"Meaningless sycophancy, probably some high-flown epitaph, and oh what an awful thing to write. What did tortoises ever do this elf? Such amateur nonameter as well.."

She squints at the wall as she paces forwards, until unconsciously leaning on the worn-down statues in frustration. Arms firmly crossed, visor distinctly pointed away from any script.

History's Mysteries (1d20+13): 14 cr-cr-critical failure!

Look Around You
Jan 19, 2009



Elanis silently sets about looking for clues around the room in the light provided by the sunrods, checking the floor for footprints, looking over rubble and feeling around the walls for any secret catches (or caches!). He especially checks out the statues and examines the amulets they're holding, taking note of their shape and seeing if they pull off.

Perception: 1d20+10 15

K Prime
Nov 4, 2009



Elf-words are hardly Yraine's cup of tea. Or cup of horrible muddy water, considering the circumstances. But she concentrates really hard and tries to remember the snippets she learned in rear end in a top hat Noble School, as she secretly thinks of her academy education.

History: 1d20+1 15

Wahad
May 19, 2011

There is no escape.
While Angharrad angrily stomps about (that sand really is rough, and coarse, and it gets everywhere), Yraine takes a more measured approach to the translation. As much as her education has given her, it's been a while since she's had to translate ancient elven, so it's not as fluid as she would've liked. But she gets the gist of it. This place is - or rather, was - a...repository? Archive? Something like that, a place to keep things, blessed by Labelas Enoreth, the Lord of the Continuum, one of the ancient elven gods. Inside is sealed a dangerous...artifact? Maybe a piece of art. What's more, it apparently contains...other things, which she's not quite sure how to translate, but which have apparently been placed here to protect the world from them. The blessing of Labelas keeps a seal (lock? plug?) on the archive, and this place should never be entered by those without, lest... and there her language skills fail Yraine, partially because of the difficulty, partially because some of the words are obscured thanks to some wear and tear in the walls.

Elanis doesn't find much in the walls. Or the floor, for that matter. It's pretty much just a standard hallway. The statues are the same - exactly the same, if not for the teeth of time having created some differences. They represent an elf, that much is clear, though you cannot say whether it's a male or female. Though much of the face is lost, you can make out some sort of detail that suggests...an eyepatch? Kinda weird. The amulets are more carved marble, and simply part of the statue, though the detail on them reveals the symbol of a setting sun. You notice some specks of long-decayed paint, blues and greens, on the robes the statues were carved to wear. Perhaps more...worryingly?, however, was that the statues obviously had something else for the non-patched eye. There's a hole there, that's not simply historical decay. Somebody's pried something out there.

Angharad's sunrod, thanks to her angry stomping forward, reveals some more of the hallway. You can see, coming up ahead, another curved archway like the one you came in through. And you can hear a voice. "Hello? Who's there...?" It's barely a whisper, like the person has trouble reaching their full volume - or perhaps is simply being cautious - but the hallway carries it clearly enough to all your ears.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.


Druids and ruins and crawling around; it's a bit like going to a temple, but with far less people. Lerissa wriggles behind the others, keeping her jacket pulled close to her. She emerges much less explosively then Angharad, rolling her shoulders and leaning back and forth on her legs. "Well, I certainly feel much more like an adventurer now." she says almost cheerily. When she hears a voice she leans forward.

"Hello? Are you in need of assistance? We're here to help."

Wahad
May 19, 2011

There is no escape.
"Assistance...?" The whisper echoes the word back at you, but there's a puzzled quality to it, as if whoever's saying it is trying to recall the meaning of the word. "Yes. I'm stuck..." The voice trails off, almost sheepishly; but in the darkness, you can't really see anything. There's a brief pause, before another question comes, in the same whispered voice. "Who are you?"

Elanis, Ethrielle, passive perception: You also hear something else. A shuffling of...feet? Multiple feet. Something is moving out there beyond the archway, and by the sounds of it, it's more than one. Your whispery friend might be in some very big trouble, if he.

Look Around You
Jan 19, 2009

Elanis softly whispers "There's... something else in that room. We should be ready for a fight. Let's go." He then takes a sunrod off of Angharad and tosses it down the hall into the room up ahead to provide some illumination before creeping forward through the shadows towards it.

Stealth: 1d20+13 22

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.


Lerissa nods quietly to Elanis before following behind him, keeping herself as quiet as possible as they sneak down the passageway.

Stealth: 1d20+12 21

TheArchimage
Dec 17, 2008


"I'll be right behind you," she said to Elanis as she nocked an arrow. "Quickly and quietly."

Stealth: 1d20+11 20

K Prime
Nov 4, 2009



"Hello, who is there?" shouts Yraine. "We can help you!"

Stealth: 1d20+2 10

Bendigeidfran
Dec 17, 2013

Wait a minute...


"The Guardian of Sharpeton, Elector of Sovereign's Victory, none other than Stalwart Angharad stands before you!"

One sunrod ahead of her, her own placed strategically behind; the knight gleams with shadowless intensity.

""Stealth""(1d20+2): 8

Wahad
May 19, 2011

There is no escape.
"...you shouldn't be here.." Even as you enter the room, the voice remains at barely more than a whisper. Yraine and Angharad, charging into the room, spy the source; a pale elven man, dressed in a style of armor not seen for many aeons; but near the legs, his corporeal form gives way to almost translucent nothingness. He looks...lost, in a way, like he is trying to find the answer to an unknown question. "You do not bear the mark..." Beside the ghost, and all around the back of the room, more spectral forms appear; but these are hounds, snarling and growling at the sight of intruders. It seems to change the confused ghost's mood, as well, as he draws a bow and nocks an arrow, his face setting in determination. <"Begone, intruders, or death awaits you!"> he shouts in ancient Elven, the sudden raise in volume of his voice seeming to solidify himself and his canine companions. Looks like you're in for a fight!

The room itself is bare, save for a deep pit in the center of the area that seems to have once been a fountain or well of sorts, though it has long since dried. The walls are adorned with various mosaics and etchings that perhaps reflect the purpose of this place, though you have no time to study it at the moment, as the largest of the hounds lets out a bark of defiance and charges forward. The canine disappears into thin air halfway through the sprint, but reappears near Yraine's side, the large maw attempting to close around her arm but finding no purchase on her armor.



The Guard Hound phases up to Yraine and bites at her, but misses. It also fails to notice the three with 20+ stealth.

pre:
Initiative Order
Init	Name	Location  HP    AC  Fort  Ref  Will   Conditions 

27      GuardHound I8   ??/??   ??   ??   ??   ??     Aura 2
24 	Elanis	   K5   48/48   21   16   21   15     Hidden
24	Yraine	   I7   44/44   19   18   15   19 
23      Hound 1    A1   ??/??   ??   ??   ??   ??
23      Hound 2    C3   ??/??   ??   ??   ??   ??
23      Hound 3    C10  ??/??   ??   ??   ??   ??
23      Hound 4    A12  ??/??   ??   ??   ??   ??
21      Archer     B6   ??/??   ??   ??   ??   ??
17      Angharad   I6   50/50   23   19   20   15  
15	Lerissa    K8   38/38   22   15   20   18     Hidden
14      Ethrielle  L6   36/36   19   15   19   19     Hidden
Elanis and Yraine are up!

Blue squares are a pit 15ft deep. Climbing out of the pit takes a DC20 Athletics.
The room is brightly lit to thanks to Elanis' thrown sun-rod, but Elanis, Lerissa and Ethrielle are still hidden for now.
The Guard Hound has an Aura 2. If you spend a healing surge while in the Aura, you are slowed UEOYNT. I'll mark it on the map next time.

Look Around You
Jan 19, 2009


Elanis Dressant [sheet]

Elanis quickly slinks behind the ghosthound and thrusts his dagger at it, hoping to catch it off guard with an attack from behind.

Move: to I9
Standard: Piercing Strike vs Reflex: 1d20+13 25 1d4+7+2d8+2+1 18

pre:
Elanis Dressant   						 
HP: 48/48 (THP: )		AC:  21			Passive Insight: 13
Surges: 4/6 (V: 12)		Fort: 16		Passive Perception: 20
Initiative: +7			Ref:  21		Action Points: 1
Speed: 7			Will: 15		Vision: low-light
Languages: Common, Elven

Basic Attacks
MBA (Dagger): +13; 1d4+4
RBA (Dagger): +13; 1d4+7

At-Will				Encounter			Daily
Piercing Strike			[ ] Action Point		[ ] Press the Advantage
Clever Strike			[ ] Second Wind
				[ ] Elven Accuracy                   	
				[ ] Disciplined Counter        
				[ ] Dazing Strike
				[ ] Tumble
				[ ] Low Slash
                    
Item Powers
[ ] Gloaming Leather Armor (Encounter)
[ ] Gloves of Piercing (Daily)

Conditionals/Resists
Reactive Stealth: Can make Stealth check to hide if I have cover or
		concealment when rolling initiative 
Light Blade Expertise: +1 to damage when attacking with CA
Brutal Scoundrel: Add Str mod to Sneak Attack damage
Backstabber: Sneak Attack dice are d8s

K Prime
Nov 4, 2009



Yraine is shocked by the appearance of the dog and promptly hits herself in the foot with her own flail, ruining everything.

Energizing Strike vs AC (hound, Flanked): 1d20+13 14 1d8+6 11
Nothing but bungles here.
Free: Mantle on


pre:
Yraine   						 
HP: 44/44 (THP: )        AC:   19    Passive Insight: 15
Surges:  10/10 (V:11)    For:  18    Passive Perception: 13
Initiative: +4   	 Ref:  15    Action Points: 1
Speed: 5    	         Will: 19    Vision: Normal
Languages: Common, Draconic
Power Points: 5/5

At Will			Encounter			     Daily
Energizing Strike       [ ] Adept's Insight                  [ ] Implanted Suggestion
Demoralizing Strike     [ ] Eldritch Strike                  
Ire Strike              [ ][ ] Ardent Surge     
                        [ ] Ardent Alacrity
                        [ ] Second Wind
                        [ ] Battle Awareness    
                        [ ] Sympathetic Agony

Item Powers
Casque of Tactics [ ]
Staggering Alhulak [ ]
Quicksilver Chainmail [ ]

Conditionals/Resists:
Flail Expertise: Choose to knock enemies prone instead of sliding.
Bolstering Surge: When I spend a healing surge, ally within my mantle gets 5 THP or saves
Wind of Sympathy: Ally in Mantle can use second wind when I do

Wahad
May 19, 2011

There is no escape.
Elanis' knife strikes true, but the hound seems not as affected by it as it should be, and Elanis' strike is not met with as much resistance as he's used to. drat ghosts. The other hounds charge into the fray, their ghostly forms feeling unfortunately rather solid as their maws close around various limbs. Though one of them bounces harmlessly off Angharad's armor, Elanis isn't nearly so lucky; the hounds knock him to the ground and tear into his flesh, before stepping back and growling threateningly. A phantom arrow goes whizzing by Yraine's head, disappearing into thin mist against the wall behind her.



The Guard Hound takes only 9 damage from Elanis' attack, being insubstantial.
Hound 1 moves to C4.
Hound 2 moves to E1, then charges to I5, attacking Angharad but missing and shifting back to J4.
Hound 3 moves to D12, then charges to I10, knocking Elanis prone and dealing 10 damage, before shifting to J10.
Hound 4 moves to D12, then charges to I10, dealing an additional 11 damage to Elanis, before shifting to H10.
The Archer shoots Yraine, but misses.


pre:
Initiative Order
Init	Name	Location  HP    AC  Fort  Ref  Will   Conditions 

27      GuardHound I8   71/80   23   19   20   18     Aura 2, Insubstantial
24 	Elanis	   I9   27/48   21   16   21   15     Prone
24	Yraine	   I7   44/44   19   18   15   19     
23      Hound 1    C4   ??/??   ??   ??   ??   ??
23      Hound 2    J4   ??/??   ??   ??   ??   ??
23      Hound 3    J10  ??/??   ??   ??   ??   ??
23      Hound 4    H10  ??/??   ??   ??   ??   ??
21      Archer     B6   ??/??   ??   ??   ??   ??
17      Angharad   I6   50/50   23   19   20   15  
15	Lerissa    K8   38/38   22   15   20   18     Hidden
14      Ethrielle  L6   36/36   19   15   19   19     Hidden
Angharad, Lerissa and Ethrielle are up!

Blue squares are a pit 15ft deep. Climbing out of the pit takes a DC20 Athletics.
The room is brightly lit to thanks to Elanis' thrown sun-rod, but Elanis, Lerissa and Ethrielle are still hidden for now.
The Guard Hound has an Aura 2. If you spend a healing surge while in the Aura, you are slowed UEOYNT. It is marked by the red line.
Yraine's mantle is marked by the yellow line.

Wahad fucked around with this message at 17:25 on Jul 23, 2017

TheArchimage
Dec 17, 2008


She was not fast enough to rescue Elanis from the dog head-slamming him, but the one who tried to bite him while he was on the ground earned an arrow to the side for his trouble. There were enemies all around them, so she prayed to the goddess Sehanine for protection, hoping Her silvery light would reach this dark and unholy place. Her prayers were answered; a brief flash of light disoriented the lead hound and knocked it off-balance. It scrabbled against the lip of the pit to try and keep from going over...

Immediate Interrupt: When Hound 4 bites at Elanis, I use Disruptive Strike on it. With CA because I am hidden.
Disruptive Strike vs AC: 1d20+10+2 13 1d12+7 14
That's a, uh... natural 1. Seeker of Illefarn feature, I reroll that attack.
Disruptive Strike vs AC: 1d20+10+2 20
14 damage and the dog gets a -7 penalty to that attack roll, turning their bite into a miss. I am no longer hidden.

Standard:Whispers of Defeat, close burst 5, affects enemies. I put the order of my targets in my roll notation since that can't be edited later.
Whispers of Defeat vs Will (Hound 2, GuardHound, Hound 3, Hound 4): 4#1d20+8 9 28 24 16
Hound 2 definitely missed, GuardHound, Hound 3, and Hound 4 are hit (GuardHound actually gets critted but this attack deals no damage so pfffft). Any enemy hit gets -2 penalty to attack rolls and takes 9 psychic damage every time they miss UEoMNT. I push GuardHound 1 square into the pit. It gets a saving throw to avoid taking the plunge: on a successful save it stays where it is and is knocked prone, on a failure they fall and take 1d10 falling damage.
edit: As per Discord, the GuardHound fails the save and falls into the pit, taking 9 damage (reduced to 4 by insubstantial).
Minor: Hound 2 becomes my Quarry.
Move: to L7


pre:
Ethrielle Syvan   						 
HP: 36/36 (THP: )        AC:   19    Passive Insight: 16
Surges: 7/7 (V: 9)       For:  15    Passive Perception: 23
Initiative: +6   	 Ref:  19    Action Points: 1
Speed: 7     	         Will: 19    Vision: Low-Light
Languages: Common, Elven
Saving Throw bonuses: +2 to slow, immobilize, or restrain
Status: Normal

At Will			Encounter			     Daily
Twin Strike             [ ] Elven Accuracy                   [ ] Silent Malediction
Grasping Shards         [ ] Second Wind                   
Hunter's Quarry         [X] Whispers of Defeat        
			[X] Seeker of Illefarn
                        [ ] Invigorating Stride
                        [X] Disruptive Strike
                    
Item Powers
[ ] Greatbow of Frost (D)
[ ] Gloves of Piercing (D)
[ ] Shadowdance Leather Armor (D)
[ ] Boots of Free Movement (E)

Conditionals/Resists:
Manifestation of Malediction: When you hit with an Invoker encounter or daily, you may
	push one target you hit 1 square after the effect is resolved.
Reactive Stealth: If you have cover or concealment when you roll initiative, you may 
	make a Stealth check to hide at the same time.
Wild Step: You ignore difficult terrain when you shift.
Shadowdance Leather Armor: Ranged and area attacks do not provoke opportunity attacks.
Cloak of Distortion: You get a +1 bonus to all defenses vs. ranged attacks from 5 
	or more squares away.
Frost Greatbow: Unless otherwise explicitly stated, all weapon attacks performed through
	the Frost Greatbow deal cold damage and gain the damage bonus from Silvery Glow.

TheArchimage fucked around with this message at 19:28 on Jul 23, 2017

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.


Lerissa is the next to become revealed as she moves like a wildfire, dashing to three of the hounds in turn and striking them quickly, before returning to the first creature she struck and striking it again with a burning fist, fire curling around her horns. "I hope this is helping you do whatever it was you needed assistance for!" She says sarcastically.

Movement Technique to K9 to give me the Area attack on Steel Wind against Hounds H10, Ghosthound, and J10 Hound. Steel Wind vs Reflex: 1d20+11 29 1d20+11 26 1d20+11 12 1d8+6 14, followed up with Flurry of Blows for 5 damage on J10.

pre:
Lerissa   						 
HP: 38/38 (THP: )         AC:   22    Passive Insight: 12
Surges: 7/7 (V: 9)       For:  15    Passive Perception: 17
Initiative: +7   	  Ref:  20    Action Points: 0
Speed: 6     	          Will: 18    Vision: Low-light
Languages: Common, Elven

At Will			      Encounter			             Daily
Blistering Flourish            [] Light the Fire               [] Risen Sun
Steel Wind                    [] Burning Brand                [] Supreme Flurry
Flurry of Blows               [] Hellfire Heart             
                               [] Dark Reaping
                               [] Second Wind
                            
Item Powers
[ ] Fireblood Ki Focus
[ ] Robe of Contingency Cloth Armor
[ ] Spidersilk Mantle
[] Flame Bracers (Heroic)

Conditionals/Resists:
Resist 5 Fire
Imperious Majesty: When hitting a Creature who has not yet acted, it takes -5 to attacks against me until EoNT
Unnatural Vitality: When dropping, remain conscious and dazed, but fall unconscious if failed death saving throw.
Undead: You are considered both a Living Creature and an Undead Creature

Bendigeidfran
Dec 17, 2013

Wait a minute...


Angharad pulls a trick of her own, bypassing the pit and pack of hounds in one brief stride.

"A fine strategy, Sir Ghost, but you'd best have prepared a backup!" She promptly sprints towards the elf, the reckless clamor of her movement joining the echo of her words. Gramd soon finds itself wrenched into a whirling upwards impact.

It'll go through the phantom's head if need be.

Move: Fey Stepping to D10
Minor: Setting stance to Defend the Line
Standard: Charge at B7 to MBA against archer: 1d20+12: 23 for 15 damage and Slowed until EoMNT
Archer subject to Defender Aura

pre:
Stalwart Angharad   						 
HP:  50/50 (THP: )        AC:   23    Passive Insight: 11
Surges: 12/12 (V: 12)    For:  19    Passive Perception: 11
Initiative: +6   	 Ref:  20    Action Points: 1
Speed: 5     	         Will: 15    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Feywild Guardian         [ ] Glowering Threat                     
Glimmering Blade         [x][ ] Power Strike                   
Defend the Line          [x] Fey Step        
Defender Aura            [ ] Second Wind
                         [ ] Disciplined Counter
                         
                    
Item Powers
[ ]Plate Armor of Dwarven Vigor
[ ]Shield of Protection

Conditionals/Resists:
Bludgeon Expertise: +1 to sq. to push and slide attacks with hammer and mace
Vicious Advantage: Gain CA against slowed or immobilized targets
World Serpent's Grasp: Knock slowed or immobilized targets prone on hit
Badge of the Berserker: When you charge, your movement made as part of the charge doesn't provoke Opportunity Attacks.

Bendigeidfran fucked around with this message at 08:46 on Jul 24, 2017

Wahad
May 19, 2011

There is no escape.
The ghostly canine seems to take the fall in stride, but the moment its master is threatened, it lets out an echoing howl and charges out of the pit, scrabbling at the edge to pull itself up, before running towards Angharad. The hound fails to pierce the knight's shimmering armor, however.



The Guard Hound barely manages to climb out of the pit, before moving around to B8 and attack Angharad, but he misses, taking 4 damage from Whispers.

pre:
Initiative Order
Init	Name	Location  HP    AC  Fort  Ref  Will   Conditions 

27      GuardHound B8   63/80   23   19   20   18     Aura 2, Insubstantial, WoD, DefAura (Angharad)
24 	Elanis	   I9   38/48   21   16   21   15     Prone
24	Yraine	   I7   44/44   19   18   15   19     
23      Hound 1    C4   54/54   18   16   18   15     
23      Hound 2    J4   54/54   18   16   18   15     Quarry (Ethrielle)
23      Hound 3    J10  35/54   18   16   18   15     WoD
23      Hound 4    H10  26/54   18   16   18   15     Bloodied, WoD
21      Archer     B6   42/57   18   18   18   17     Slowed, DefAura (Angharad)
17      Angharad   B7   50/50   23   19   20   15  
15	Lerissa    K9   38/38   22   15   20   18     
14      Ethrielle  L7   36/36   19   15   19   19     
Yraine and Elanis are up!

Blue squares are a pit 15ft deep. Climbing out of the pit takes a DC20 Athletics.
The room is brightly lit to thanks to Elanis' thrown sun-rod.
The Guard Hound has an Aura 2. If you spend a healing surge while in the Aura, you are slowed UEOYNT. It is marked by the red line.
Yraine's mantle is marked by the yellow line.

Wahad fucked around with this message at 12:19 on Jul 24, 2017

Look Around You
Jan 19, 2009


Elanis Dressant [sheet]

"Ah!" Elanis cries out as he is knocked over and mauled by the hounds. He stands up and sizes up the one next to him, barely managing to catch it with the tip of his blade, but leaving a decent gash in it's side.

"Yraine, can you toss me a heal? That hurt!" he exclaims.

Move: Stand up from prone
Standard:Clever Strike vs AC (Hound 3): 1d20+13+2 18 1d4+7+2d8+2+1 20

Edited to updated HP total to reflect blocked attack

pre:
Elanis Dressant   						 
HP: 38/48 (THP: )		AC:  21			Passive Insight: 13
Surges: 4/6 (V: 12)		Fort: 16		Passive Perception: 20
Initiative: +7			Ref:  21		Action Points: 1
Speed: 7			Will: 15		Vision: low-light
Languages: Common, Elven

Basic Attacks
MBA (Dagger): +13; 1d4+4
RBA (Dagger): +13; 1d4+7

At-Will				Encounter			Daily
Piercing Strike			[ ] Action Point		[ ] Press the Advantage
Clever Strike			[ ] Second Wind
				[ ] Elven Accuracy                   	
				[ ] Disciplined Counter        
				[ ] Dazing Strike
				[ ] Tumble
				[ ] Low Slash
                    
Item Powers
[ ] Gloaming Leather Armor (Encounter)
[ ] Gloves of Piercing (Daily)

Conditionals/Resists
Reactive Stealth: Can make Stealth check to hide if I have cover or
		concealment when rolling initiative 
Light Blade Expertise: +1 to damage when attacking with CA
Brutal Scoundrel: Add Str mod to Sneak Attack damage
Backstabber: Sneak Attack dice are d8s

Look Around You fucked around with this message at 06:58 on Jul 27, 2017

K Prime
Nov 4, 2009



"Elanis, hold fast! I will guard our rear from this one!"

Yraine whirls as she cheers the rogue onward, delivering a pivoting strike to the face of the hound coming up toward her from behind. "Stay, cur!"

Move: J5
Standard: Energizing Strike vs AC: 1d20+11 18 1d8+6 9
Energizing strike grants Elanis 6 THP.


pre:
Yraine   						 
HP: 44/44 (THP: )        AC:   19    Passive Insight: 15
Surges:  10/10 (V:11)    For:  18    Passive Perception: 13
Initiative: +4   	 Ref:  15    Action Points: 1
Speed: 5    	         Will: 19    Vision: Normal
Languages: Common, Draconic
Power Points: 5/5

At Will			Encounter			     Daily
Energizing Strike       [ ] Adept's Insight                  [ ] Implanted Suggestion
Demoralizing Strike     [ ] Eldritch Strike                  
Ire Strike              [ ][ ] Ardent Surge     
                        [ ] Ardent Alacrity
                        [ ] Second Wind
                        [ ] Battle Awareness    
                        [ ] Sympathetic Agony

Item Powers
Casque of Tactics [ ]
Staggering Alhulak [ ]
Quicksilver Chainmail [ ]

Conditionals/Resists:
Flail Expertise: Choose to knock enemies prone instead of sliding.
Bolstering Surge: When I spend a healing surge, ally within my mantle gets 5 THP or saves
Wind of Sympathy: Ally in Mantle can use second wind when I do

Wahad
May 19, 2011

There is no escape.
Howling in anguish under the combined assault, the hounds engaging the party flicker out of existence...only to charge back in with snarling jaws, knocking two more to the ground and pinning Ethrielle against the wall! Near Angharad, the archer steps back and loosens an arrow, while the remaining hound charges in and pounces on the knight, snapping at her arm.



Hound 1 readies a charge until the archer vacates the space.
Hound 2 teleports to L6 and bites Ethrielle for 8 damage.
Hound 3 teleports back to H12 then charges to K10, hitting Lerissa for 17 damage and knocking her prone!
Hound 4 teleports back to F12 then charges to H9, hitting Elanis for 15 damage and knocking him prone!
Archer shifts to A5, then shoots Angharad, but misses.
Hound 1 charges Angharad, hitting for 15 damage and knocking her prone!


pre:
Initiative Order
Init	Name	Location  HP    AC  Fort  Ref  Will   Conditions 

27      GuardHound B8   63/80   23   19   20   18     Aura 2, Insubstantial, WoD, DefAura (Angharad)
24 	Elanis	   I9   29/48   21   16   21   15     Prone
24	Yraine	   I7   44/44   19   18   15   19     
23      Hound 1    B6   54/54   18   16   18   15     DefAura (Angharad)
23      Hound 2    L6   45/54   18   16   18   15     Quarry (Ethrielle)
23      Hound 3    K10  15/54   18   16   18   15     WoD
23      Hound 4    H9   26/54   18   16   18   15     Bloodied, WoD
21      Archer     A5   42/57   18   18   18   17     Slowed
17      Angharad   B7   35/50   23   19   20   15     Prone
15	Lerissa    K9   21/38   22   15   20   18     Prone
14      Ethrielle  L7   28/36   19   15   19   19     
Angharad, Lerissa and Ethrielle are up!

Blue squares are a pit 15ft deep. Climbing out of the pit takes a DC20 Athletics.
The room is brightly lit to thanks to Elanis' thrown sun-rod.
The Guard Hound has an Aura 2. If you spend a healing surge while in the Aura, you are slowed UEOYNT. It is marked by the red line.
Yraine's mantle is marked by the yellow line.

Bendigeidfran
Dec 17, 2013

Wait a minute...


Immediate Interrupt: Punishing his shift, 1d20+13: 17, probably not getting him

Angharad manages to grip the hound about its midsection and hurl its ghostly mass off of her. She regains her footing, but not her mood.

"Bah! Had I a choice, I would not deign to fight dogs. Their courage is admirable, of course, but yours-" here she stares bolts at the undead archer "-remains to be seen." After a half-hearted swipe at the offending canine, she vanishes and appear once again in front of the archer, towering over him even more imperiously than before.

Move Action: Stand up
Minor Action: Switching to Glimmering Blade stance
Standard Action: MBA (1d20+11): 29 against B6 Hound for just 9 damage, teleporting to B5 due to stance.

pre:
Stalwart Angharad   						 
HP:  25/50 (THP: )        AC:   23    Passive Insight: 11
Surges: 12/12 (V: 12)    For:  19    Passive Perception: 11
Initiative: +6   	 Ref:  20    Action Points: 1
Speed: 5     	         Will: 15    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Feywild Guardian         [ ] Glowering Threat                     
Glimmering Blade         [x][ ] Power Strike                   
Defend the Line          [x] Fey Step        
Defender Aura            [ ] Second Wind
                         [ ] Disciplined Counter
                         
                    
Item Powers
[ ]Plate Armor of Dwarven Vigor
[ ]Shield of Protection

Conditionals/Resists:
Bludgeon Expertise: +1 to sq. to push and slide attacks with hammer and mace
Vicious Advantage: Gain CA against slowed or immobilized targets
World Serpent's Grasp: Knock slowed or immobilized targets prone on hit
Badge of the Berserker: When you charge, your movement made as part of the charge doesn't provoke Opportunity Attacks.

Bendigeidfran fucked around with this message at 00:43 on Jul 28, 2017

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.


The Tiefling yelps as the dog bites her arm and she falls to the floor under it, her tail stuck under her. "Ow! Get off!" she says, forcing the dog off her with a burning palm, sending it to the ground as she rises up in a handstand, before dropping her leg across the creature's neck in an explosion of fire that wipes it away and leaves only a scorch mark on the ground as Lerissa swings herself back to her feet, as she does so, the fire swirls around her feet and hands, ready to continue the fight.

Standing up, then, Burning Brand vs Reflex: 1d20+11 31 2d8+7 21
Crit Damage: 2d6 5 Plus since there's nothing else to do with it triggering my Flurry of Blows on it for an extra 10 damage. Then triggering Dark Reaping for next turn.


pre:
Lerissa   						 
HP: 38/38 (THP: )         AC:   22    Passive Insight: 12
Surges: 7/7 (V: 9)       For:  15    Passive Perception: 17
Initiative: +7   	  Ref:  20    Action Points: 0
Speed: 6     	          Will: 18    Vision: Low-light
Languages: Common, Elven

At Will			      Encounter			             Daily
Blistering Flourish            [] Light the Fire               [] Risen Sun
Steel Wind                    [X] Burning Brand                [] Supreme Flurry
Flurry of Blows               [] Hellfire Heart             
                               [X] Dark Reaping
                               [] Second Wind
                            
Item Powers
[ ] Fireblood Ki Focus
[ ] Robe of Contingency Cloth Armor
[ ] Spidersilk Mantle
[ ] Flame Bracers (Heroic)

Conditionals/Resists:
Resist 5 Fire
Imperious Majesty: When hitting a Creature who has not yet acted, it takes -5 to attacks against me until EoNT
Unnatural Vitality: When dropping, remain conscious and dazed, but fall unconscious if failed death saving throw.
Undead: You are considered both a Living Creature and an Undead Creature

TheArchimage
Dec 17, 2008


Ack! She thought she had been safe! Ethrielle planted an arrow in the beast but her second shot went wide.

Standard:Twin Strike vs AC: 2#1d20+10 20 16 1d12+5 14 1d12+5 12 1d6 3
Total 17 damage to Hound 2.
Move: to K7


pre:
Ethrielle Syvan   						 
HP: 28/36 (THP: )        AC:   19    Passive Insight: 16
Surges: 7/7 (V: 9)       For:  15    Passive Perception: 23
Initiative: +6   	 Ref:  19    Action Points: 1
Speed: 7     	         Will: 19    Vision: Low-Light
Languages: Common, Elven
Saving Throw bonuses: +2 to slow, immobilize, or restrain
Status: Normal

At Will			Encounter			     Daily
Twin Strike             [ ] Elven Accuracy                   [ ] Silent Malediction
Grasping Shards         [ ] Second Wind                   
Hunter's Quarry         [X] Whispers of Defeat        
			[X] Seeker of Illefarn
                        [ ] Invigorating Stride
                        [X] Disruptive Strike
                    
Item Powers
[ ] Greatbow of Frost (D)
[ ] Gloves of Piercing (D)
[ ] Shadowdance Leather Armor (D)
[ ] Boots of Free Movement (E)

Conditionals/Resists:
Manifestation of Malediction: When you hit with an Invoker encounter or daily, you may
	push one target you hit 1 square after the effect is resolved.
Reactive Stealth: If you have cover or concealment when you roll initiative, you may 
	make a Stealth check to hide at the same time.
Wild Step: You ignore difficult terrain when you shift.
Shadowdance Leather Armor: Ranged and area attacks do not provoke opportunity attacks.
Cloak of Distortion: You get a +1 bonus to all defenses vs. ranged attacks from 5 
	or more squares away.
Frost Greatbow: Unless otherwise explicitly stated, all weapon attacks performed through
	the Frost Greatbow deal cold damage and gain the damage bonus from Silvery Glow.

Wahad
May 19, 2011

There is no escape.
The larger hound runs in to protect its master, ducking under a slightly ill-timed blow from Angharad, before pouncing on her. She stands fast, however, and weathers the assault like a bastion of her caliber should.



The Guard Hound moves up, provoking an OA from Angharad, who misses. He then attacks her, but misses as well.

pre:
Initiative Order
Init	Name	Location  HP    AC  Fort  Ref  Will   Conditions 

27      GuardHound C5   63/80   23   19   20   18     Aura 2, Insubstantial, DefAura (Angharad)
24 	Elanis	   I9   29/48   21   16   21   15     Prone
24	Yraine	   I7   44/44   19   18   15   19     
23      Hound 1    B6   45/54   18   16   18   15     DefAura (Angharad)
23      Hound 2    L6   28/54   18   16   18   15     Quarry (Ethrielle)
23      Hound 3    K10  00/54   18   16   18   15     Dead
23      Hound 4    H9   26/54   18   16   18   15     Bloodied
21      Archer     A5   42/57   18   18   18   17     
17      Angharad   B5   35/50   23   19   20   15     
15	Lerissa    K9   21/38   22   15   20   18     
14      Ethrielle  L7   28/36   19   15   19   19    
Elanis and Yraine are up!

Blue squares are a pit 15ft deep. Climbing out of the pit takes a DC20 Athletics.
The room is brightly lit to thanks to Elanis' thrown sun-rod.
The Guard Hound has an Aura 2. If you spend a healing surge while in the Aura, you are slowed UEOYNT. It is marked by the red line.
Yraine's mantle is marked by the yellow line.

Bendigeidfran
Dec 17, 2013

Wait a minute...


Immediate Reaction (enemy misses melee attack): Disciplined Counter against Guard Hound, 1d20+11: 21 vs Reflex

Angharad avoids each snap of the hound's jaws with a flowing side-step, the muscle memory of countless matches against Lerissa suddenly flaring to life. The few hits the creature does score ping harmlessly off her harness. Here the hound rashly leaps at Angharad's head, and here her mighty kick meets its chest.

Now the eladrin clenches her teeth and winds up a swing, then bats the hound straight out of the ring. It tumbles again into the pit, its flight-path at least proving very well-lit.

Sliding the Guard Hound to F6 and deal 8 raw damage

pre:
Stalwart Angharad   						 
HP:  35/50 (THP: )        AC:   23    Passive Insight: 11
Surges: 12/12 (V: 12)    For:  19    Passive Perception: 11
Initiative: +6   	 Ref:  20    Action Points: 1
Speed: 5     	         Will: 15    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Feywild Guardian         [ ] Glowering Threat                     
Glimmering Blade         [x][ ] Power Strike                   
Defend the Line          [x] Fey Step        
Defender Aura            [ ] Second Wind
                         [x] Disciplined Counter
                         
                    
Item Powers
[ ]Plate Armor of Dwarven Vigor
[ ]Shield of Protection

Conditionals/Resists:
Bludgeon Expertise: +1 to sq. to push and slide attacks with hammer and mace
Vicious Advantage: Gain CA against slowed or immobilized targets
World Serpent's Grasp: Knock slowed or immobilized targets prone on hit
Badge of the Berserker: When you charge, your movement made as part of the charge doesn't provoke Opportunity Attacks.

K Prime
Nov 4, 2009



"Tch!" says Yraine, the closest she'll come to cursing. "They are too fast to hold, hmm? Then the path must be death, alas."

She moves to the edge of the pit, poises herself, and bats the hound over the head. though it does not find purchase. "Elanis!"

Move: H8
Standard: Demoralizing Strike vs AC: 1d20+11 15 1d8+6 8

pre:
Yraine   						 
HP: 44/44 (THP: )        AC:   19    Passive Insight: 15
Surges:  10/10 (V:11)    For:  18    Passive Perception: 13
Initiative: +4   	 Ref:  15    Action Points: 1
Speed: 5    	         Will: 19    Vision: Normal
Languages: Common, Draconic
Power Points: 5/5

At Will			Encounter			     Daily
Energizing Strike       [ ] Adept's Insight                  [ ] Implanted Suggestion
Demoralizing Strike     [ ] Eldritch Strike                  
Ire Strike              [ ][ ] Ardent Surge     
                        [ ] Ardent Alacrity
                        [ ] Second Wind
                        [ ] Battle Awareness    
                        [ ] Sympathetic Agony

Item Powers
Casque of Tactics [ ]
Staggering Alhulak [ ]
Quicksilver Chainmail [ ]

Conditionals/Resists:
Flail Expertise: Choose to knock enemies prone instead of sliding.
Bolstering Surge: When I spend a healing surge, ally within my mantle gets 5 THP or saves
Wind of Sympathy: Ally in Mantle can use second wind when I do

Look Around You
Jan 19, 2009


Elanis Dressant [sheet]

"Thanks!" Elanis tells Yraine as she distracts the hound enough for him to stand up yet again. He strikes at the hound next to him, barely managing to dig the tip of his dagger into its side. He then thrusts his off hand dagger into the hound's side. He uses the momentum from the strike to attempt to throw the hound into the pit, using his dagger as leverage

Move: Stand up
Standard: Clever Strike vs AC: 1d20+13+2 19 1d4+7+2d8+2+1 18
Minor: Low Slash vs Reflex: 1d20+13 24 1d4+7 9, hound is slowed and I goet to slide the hound 1 square; slide him into the pit!

pre:
Elanis Dressant   						 
HP: 29/48 (THP: )		AC:  21			Passive Insight: 13
Surges: 4/6 (V: 12)		Fort: 16		Passive Perception: 20
Initiative: +7			Ref:  21		Action Points: 1
Speed: 7			Will: 15		Vision: low-light
Languages: Common, Elven

Basic Attacks
MBA (Dagger): +13; 1d4+4
RBA (Dagger): +13; 1d4+7

At-Will				Encounter			Daily
Piercing Strike			[ ] Action Point		[ ] Press the Advantage
Clever Strike			[ ] Second Wind
				[ ] Elven Accuracy                   	
				[ ] Disciplined Counter        
				[ ] Dazing Strike
				[ ] Tumble
				[x] Low Slash
                    
Item Powers
[ ] Gloaming Leather Armor (Encounter)
[ ] Gloves of Piercing (Daily)

Conditionals/Resists
Reactive Stealth: Can make Stealth check to hide if I have cover or
		concealment when rolling initiative 
Light Blade Expertise: +1 to damage when attacking with CA
Brutal Scoundrel: Add Str mod to Sneak Attack damage
Backstabber: Sneak Attack dice are d8s

Look Around You fucked around with this message at 23:11 on Aug 2, 2017

Wahad
May 19, 2011

There is no escape.
Busy with the larger hound, Angharad doesn't notice the one at her flank disappearing, then pouncing on her from her blindside, knocking her down and tearing at her flesh through a bit of armor that was knocked loose in the fall. Taking advantage of his pet's brutal attack, the elf drives an arrow home through the knight's arm, leaving her battered and bloody on the ground. In the back, the remaining hound has less luck harrying Ethrielle, who handily sidesteps the snapping jaw.



The Guard Hound resists the push into the pit. Hound 4 dies!
Hound 1 teleports to D1, then charges to B4, hitting Angharad for 17 damage and knocking her prone!
Hound 2 bites at Ethrielle, but misses. It then shifts to K6.
Archer stabs Angharad, hitting for 12 damage!


pre:
Initiative Order
Init	Name	Location  HP    AC  Fort  Ref  Will   Conditions 

27      GuardHound C5   59/80   23   19   20   18     Aura 2, Insubstantial, DefAura (Angharad)
24 	Elanis	   I9   29/48   21   16   21   15     
24	Yraine	   I7   44/44   19   18   15   19     
23      Hound 1    B4   45/54   18   16   18   15     DefAura (Angharad)
23      Hound 2    K6   28/54   18   16   18   15     Quarry (Ethrielle)
23      Hound 3    K10  00/54   18   16   18   15     Dead
23      Hound 4    H9   00/54   18   16   18   15     Dead
21      Archer     A5   42/57   18   18   18   17     DefAura (Angharad)
17      Angharad   B5    6/50   23   19   20   15     Bloodied, Prone
15	Lerissa    K9   21/38   22   15   20   18     
14      Ethrielle  L7   28/36   19   15   19   19    
Angharad, Lerissa, and Ethrielle are up!

Blue squares are a pit 15ft deep. Climbing out of the pit takes a DC20 Athletics.
The room is brightly lit to thanks to Elanis' thrown sun-rod.
The Guard Hound has an Aura 2. If you spend a healing surge while in the Aura, you are slowed UEOYNT. It is marked by the red line.
Yraine's mantle is marked by the yellow line.

Wahad fucked around with this message at 09:00 on Aug 4, 2017

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.


Free from an exploded ghost dog, Lerissa turns to her foe; then decides to go and assist Angharad, as she is currently quite surrounded. With a running start, Lerissa attempts to jump all the way across the pit. But it is a bit poorly planned, and rather then gracefully flying she lands with her toes barely on the other edge of the pit closest to her and she barely rolls forward to avoid falling on her rear end into the pit. Doing her best to regain her composure from almost completely destroying any sense of capability, she turns her roll into a springing kick directly at the Elf Archer's face, her boots meeting his ghostly face in a torrent of fire as she swings herself back onto her feet in a shower of sparks.
"...I really hope no one saw that first part." she mumbles to herself.

Taking a running leap! Acrobatics Across the Pit!: 1d20+12 17 which I manage to get three squares of movement on and barely avoid falling! Then I charge the ghost man!
Melee Basic Attack vs AC: 1d20+14 18 2d8+9 17, plus 5 from Flurry of Blows.


pre:
Lerissa   						 
HP: 21/38 (THP: )         AC:   22    Passive Insight: 12
Surges: 7/7 (V: 9)       For:  15    Passive Perception: 17
Initiative: +7   	  Ref:  20    Action Points: 0
Speed: 6     	          Will: 18    Vision: Low-light
Languages: Common, Elven

At Will			      Encounter			             Daily
Blistering Flourish            [] Light the Fire               [] Risen Sun
Steel Wind                    [X] Burning Brand                [] Supreme Flurry
Flurry of Blows               [] Hellfire Heart             
                               [X] Dark Reaping
                               [] Second Wind
                            
Item Powers
[ ] Fireblood Ki Focus
[ ] Robe of Contingency Cloth Armor
[ ] Spidersilk Mantle
[ ] Flame Bracers (Heroic)

Conditionals/Resists:
Resist 5 Fire
Imperious Majesty: When hitting a Creature who has not yet acted, it takes -5 to attacks against me until EoNT
Unnatural Vitality: When dropping, remain conscious and dazed, but fall unconscious if failed death saving throw.
Undead: You are considered both a Living Creature and an Undead Creature

TheArchimage
Dec 17, 2008


Ethrielle stayed one step ahead of the snapping jaws, but she was not the one in the most trouble right now. "Ang! Stay down for two seconds!" She fired two quick arrows, one burying itself in the ghostly archer's shoulder but the other whizzing slightly over its head to snap uselessly against the back wall.

Standard: Twin Strike vs AC: 2#1d20+10 18 17 2#1d12+5 12 7
Elven Accuracy Reroll: 1d20+10 11 Also a bust.


pre:
Ethrielle Syvan   						 
HP: 28/36 (THP: )        AC:   19    Passive Insight: 16
Surges: 7/7 (V: 9)       For:  15    Passive Perception: 23
Initiative: +6   	 Ref:  19    Action Points: 1
Speed: 7     	         Will: 19    Vision: Low-Light
Languages: Common, Elven
Saving Throw bonuses: +2 to slow, immobilize, or restrain
Status: Normal

At Will			Encounter			     Daily
Twin Strike             [X] Elven Accuracy                   [ ] Silent Malediction
Grasping Shards         [ ] Second Wind                   
Hunter's Quarry         [X] Whispers of Defeat        
			[X] Seeker of Illefarn
                        [ ] Invigorating Stride
                        [X] Disruptive Strike
                    
Item Powers
[ ] Greatbow of Frost (D)
[ ] Gloves of Piercing (D)
[ ] Shadowdance Leather Armor (D)
[ ] Boots of Free Movement (E)

Conditionals/Resists:
Manifestation of Malediction: When you hit with an Invoker encounter or daily, you may
	push one target you hit 1 square after the effect is resolved.
Reactive Stealth: If you have cover or concealment when you roll initiative, you may 
	make a Stealth check to hide at the same time.
Wild Step: You ignore difficult terrain when you shift.
Shadowdance Leather Armor: Ranged and area attacks do not provoke opportunity attacks.
Cloak of Distortion: You get a +1 bonus to all defenses vs. ranged attacks from 5 
	or more squares away.
Frost Greatbow: Unless otherwise explicitly stated, all weapon attacks performed through
	the Frost Greatbow deal cold damage and gain the damage bonus from Silvery Glow.

TheArchimage fucked around with this message at 17:07 on Aug 4, 2017

Bendigeidfran
Dec 17, 2013

Wait a minute...


The smell of burnt tinder and the shouts of friends; they rouse Angharad with a bloody cough. Once again she drags herself up on torn limbs, addressing the ghostly archer with rough cordiality. "Grah, no, no, not yet. A fine try, but our search shan't end that easily."

In a blink her enemy finds himself lifted into the air upon her shield and swiftly elbowed in the neck as he falls. Next a hammer's blow crumples his left side, yet no one stands where its wielder should be.

A voice rings out from behind him. "Hah! Go now, old specter, tell Labelas I'll yield to no one!" Gramd slams into the archer's chest, embedding him in the wall with a brilliant explosion of stone and light.

Move: Stand Up
Minor: using Plate Armor of Dwarven Vigor to expend Second Wind, +2 to all defenses till SoMNT
Standard: MBA (1d20+11): 20 against Archer for 13 damage , he's gone to meet his maker, I warp to A6 due to stance

pre:
Stalwart Angharad   						 
HP:  18/50 (THP: )        AC:   23    Passive Insight: 11
Surges: 11/12 (V: 12)    For:  19    Passive Perception: 11
Initiative: +6   	 Ref:  20    Action Points: 1
Speed: 5     	         Will: 15    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Feywild Guardian         [ ] Glowering Threat                     
Glimmering Blade         [x][ ] Power Strike                   
Defend the Line          [x] Fey Step        
Defender Aura            [x] Second Wind
                         [x] Disciplined Counter
                         
                    
Item Powers
[x]Plate Armor of Dwarven Vigor
[ ]Shield of Protection

Conditionals/Resists:
Bludgeon Expertise: +1 to sq. to push and slide attacks with hammer and mace
Vicious Advantage: Gain CA against slowed or immobilized targets
World Serpent's Grasp: Knock slowed or immobilized targets prone on hit
Badge of the Berserker: When you charge, your movement made as part of the charge doesn't provoke Opportunity Attacks.

Wahad
May 19, 2011

There is no escape.
The elf vanishes into thin air with a mournful cry. In response, the guard dog lets out a deafening howl that rings in the ears of those who killed it's master. The sound echoes across the room, and even the party members in the back feel a distinct sense of dread settle into their bones. Angharad and Lerissa in particular, however, feel an unshakeable gloom drape over their minds llike a leaden blanket, and they know one thing for certain; the end is nigh. Already battered and bruised from the previous assault, it is too much for the valiant knight, and she crumples to the ground in a heap of armor.



For spending a surge in the guard hound's aura, Angharad is slowed UEONT.
Hound 2 makes an opportunity attack against Ethrielle for her ranged attack, but misses.
The Guardhound lets out a howl, hitting Angharad and Lerissa for 18 thunder damage! They are also cursed! On a miss, they take 3 psychic damage. At the end of their next extended rest, they may make a Religion check to try to end the curse. Angharad falls unconscious.


pre:
Initiative Order
Init	Name	Location  HP    AC  Fort  Ref  Will   Conditions 

27      GuardHound C5   59/80   23   19   20   18     Aura 2, Insubstantial.
24 	Elanis	   I9   29/48   21   16   21   15     
24	Yraine	   I7   44/44   19   18   15   19     
23      Hound 1    B4   45/54   18   16   18   15     
23      Hound 2    K6   28/54   18   16   18   15     Quarry (Ethrielle)
23      Hound 3    K10  00/54   18   16   18   15     Dead
23      Hound 4    H9   00/54   18   16   18   15     Dead
21      Archer     A5   42/57   18   18   18   17     Dead
17      Angharad   A6   00/50   23   19   20   15     Unconscious, prone, slowed, cursed.
15	Lerissa    B6    3/38   22   15   20   18     Bloodied, Cursed
14      Ethrielle  L7   28/36   19   15   19   19    
Elanis and Yraine are up!

Blue squares are a pit 15ft deep. Climbing out of the pit takes a DC20 Athletics.
The room is brightly lit to thanks to Elanis' thrown sun-rod.
The Guard Hound has an Aura 2. If you spend a healing surge while in the Aura, you are slowed UEOYNT. It is marked by the red line.
Yraine's mantle is marked by the yellow line.

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Jan 19, 2009


Elanis Dressant [sheet]

"Yraine, go aid them! I'll help Ethrielle!" Elanis yells as he slides around the back of the hound, slashing into it's legs. Seeing the hound is in peril, he follows up with a quick thrust to the back of it's neck, bringing it down for good.

Move: to K5
Standard: Piercing Strike vs Reflex: 1d20+13+2 27 1d4+7+2d8+2+1 21
Free: Press the Advantage vs AC: 1d20+13+2 19 2d4+7 13

pre:
Elanis Dressant   						 
HP: 29/48 (THP: )		AC:  21			Passive Insight: 13
Surges: 4/6 (V: 12)		Fort: 16		Passive Perception: 20
Initiative: +7			Ref:  21		Action Points: 1
Speed: 7			Will: 15		Vision: low-light
Languages: Common, Elven

Basic Attacks
MBA (Dagger): +13; 1d4+4
RBA (Dagger): +13; 1d4+7

At-Will				Encounter			Daily
Piercing Strike			[ ] Action Point		[x] Press the Advantage
Clever Strike			[ ] Second Wind
				[ ] Elven Accuracy                   	
				[ ] Disciplined Counter        
				[ ] Dazing Strike
				[ ] Tumble
				[x] Low Slash
                    
Item Powers
[ ] Gloaming Leather Armor (Encounter)
[ ] Gloves of Piercing (Daily)

Conditionals/Resists
Reactive Stealth: Can make Stealth check to hide if I have cover or
		concealment when rolling initiative 
Light Blade Expertise: +1 to damage when attacking with CA
Brutal Scoundrel: Add Str mod to Sneak Attack damage
Backstabber: Sneak Attack dice are d8s
[/quote]

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