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rap music
Mar 11, 2006




quote:

:siren: OFFICIAL FOR HONOR DISCORD FOR GOONS :siren:

https://discord.gg/0blIq7586QA4EQhM

Click that to get invited to the Official Something Awful Goon Discord, do the thing in the rules channel to get authenticated, scroll down to the #for-honor channel

quote:

:siren: PS4 Community :siren:

The new PS4 group is "Honoraburu leik Jeff K", post itt with your PSN name if you want an invite. I will ignore requests sent through the Community page, you gots to post in this thread.



For Honor is a medieval hack n' slash set to be released on Feb 14th, 2017, so cancel those Valentine's Day plans! Ha, just kidding, goons. But seriously, I know you'll find someone special soon!

You can play as a hero from three different factions: The Legion (knights), The Chosen (samurai), and The Warborn (vikings). Each faction has four classes: Vanguard, Assassin, Heavy, and Hybrid, so the game will launch with 12 playable characters. Your opponents will repeatedly and effortlessly murder you with all sorts of cool, class-specific weapons, since each of these twelve classes wields something unique.

As you... well not you per se, rather players that are good, perform certain actions they'll gain Feats which let them buff their stats, heal themselves, call in a barrage of arrows, catapult attacks, and all sorts of other broken bullshit. A tactical combat system, known as "Art of Battle", is initiated when you encounter other players even if all you really want to do is be friends. You'll enter a dueling mode in which you'll haplessly mash the buttons until you are dead, or you can choose how to place and position your weapons from three directions when attacking your enemies. By observing on-screen hints and the movements of your opponents, which reflect their respective attacking position, you can target their weak points and totally pwn them, or block, counter, etc. Each class also has other special abilities, such as barging into enemies with their shoulder and performing back-stepping swipes. The strength of each attack can also be decided by players. The system aims at allowing players to "feel the weight of the weapon in [their] hand."

In addition to a single player campaign, For Honor will also feature a multiplayer mode with game types such as:
  • Dominion

    quote:

    4v4 objective-based mode in which two teams of four players supported by AI troops fight for three different zones for the control of the battlefield.
    Skills, communication, and team tactics are essential. Each match ends with a breaking phase where one team needs to wipe out all of the players on the other team to win the game. Dominion includes feats.

    To score points:

    Capture control zones = 100 soft points per zone (will be lost if enemy team captures back a zone), plus hard points (can't be lost) over time when controlled.
    Kill enemy heroes = hard points.
    Kill enemy soldiers = hard points.

    Victory conditions:

    Reach 1,000 points to break the morale of the enemy.
    When the enemy team is breaking, they can't respawn anymore.
    To win the game, kill all remaining enemy heroes.
    If a team that is breaking manages to bring the score of the enemy team below 1,000 points, the team rallies and all players respawn.

  • Brawl

    quote:

    Best of five rounds 2v2 mode.
    Each team of two players needs to kill the enemy heroes to win a round. Brawl does not feature AI. This mode is all about skills, awareness, and cooperation. A player’s ability to use the environment to their advantage will make the difference.
    There are no feats or boosts in Brawl.

    Victory conditions:

    Kill both enemy players to win a round.
    Win three rounds to win a game.

  • Duel

    quote:

    Best of five rounds 1v1 mode.
    Two heroes face off in a fight to the death.
    Skill is fundamental in Duel, of course, and players can use the environment to their advantage.
    There are no feats or boosts in Duel.

    Victory conditions:

    Kill the enemy player to win a round.
    Win three rounds to win a game.

  • Skirmish

    quote:

    4v4 team deathmatch-like mode with AI. Combat skills are key in this mode, as players score points for their team by killing enemy heroes.
    The conditions of the fight impacts the scoring (e.g., more points for revenge kill, more points for kills in 1v1, less points for kills in 2v1, 3v1, etc). Like Dominion, each match ends with a breaking phase.
    Skirmish includes feats and boosts.

    To make points:

    Kill enemy heroes.
    Kill enemy soldiers.
    Kill enemy captains.

    Victory Conditions:

    Reach 1,000 points to break the morale of the enemy.
    When the enemy team is breaking, they can no longer respawn.
    To win the game, kill all remaining enemy heroes.

  • Elimination

    quote:

    Best of five rounds in 4v4 mode.
    There is no respawn.
    Since there is only one life per round, each fight matters.
    The last hero to survive on the battlefield wins the round for their team. Elimination includes feats and boosts.

    Victory Conditions:

    Kill all heroes of the enemy team to win a round.
    Win three rounds to win a game.

    What is Elimination mode?

    Elimination is a fast-paced multiplayer mode that pits two teams of four players against each other, as well as a few AI characters – Captains and Soldiers. Each elimination match is a best-of-five-rounds battle where each player has only one life per round, and the last one to survive wins the round for their team. Since there is no respawn, the outcome of each fight can make a major difference in the round.

    What makes Elimination mode different?

    Boosts are the key component that make Elimination mode different than other modes. Boosts bring temporary advantages to heroes, such as improved attack or defense, increased movement speed, or the immediate unlock of the Level 4 feat. Boosts are scattered across the map. When a player finds a boost, they just need to stay on it for a few seconds for the boost to be activated. Boosts can really make a difference in the battle, so they create strong points of interest on the map that players fight over. Another important element is using your revive, as it’s the only way to bring back a teammate that has been killed.

    Any tips on how to come out on top in Elimination?

    As in our other team-based modes, communication and coordination are key to getting the upper hand in an elimination match. There are many different possible tactics, from each player dueling against a direct opponent to teams syncing their efforts to outnumber the opposition. But the one-life-per-round rule creates an immediate tension that leads to a different experience than in Dominion or Skirmish.

MEDIA

Video showing a lot of the multiplayer stuff I just wrote about that you didn't read:
https://www.youtube.com/watch?v=sp3NKQlJPuo

This video shows the depth of the combat system:
https://www.youtube.com/watch?v=8qbb8joB8Y0

Single player campaign cinematic:
https://www.youtube.com/watch?v=g6GGoTxvGzk

Single player campaign commentary from E3 2016:
https://www.youtube.com/watch?v=UqjzSX4GRqg


FACTIONS AND THEIR HEROES
https://www.youtube.com/watch?v=STIT5j6UmeU



The Knights of Ashfeld are brash paragons of might.

They were sent by the Iron Legions to pacify the land. They’ve since acquired a taste for freedom and have made Ashfeld their home. They believe that many – if not all – of the ancient ruins that cover their lands were built by the Great Empire, the precursor of the Iron Legion.

Disorganized for centuries, Ashfeld’s Knights have mostly been a collection of petty warlords and roving bands of mercenary knights. In the last decade, they have been corralled under a single banner, often at sword point, by Ashfeld’s Blackstone Legion, led by Apollyon.

So far, the Knights have managed to defend Ashfeld from Vikings and Samurai attacks. Apollyon argues that a threat of war is imminent and tells stragglers that joining her Legion is the only guarantee they will hold onto their lands.

  • The Peacekeepers - https://www.youtube.com/watch?v=kqvpEYWkpgs

    quote:

    Peacekeepers are quick, lethal, and can win a fight before their enemy even knows they are there. It takes a special type of warrior to be a silent blade. Theirs is not a legacy of glory. They are an instrument of death, wielded to turn the tides of war. You may never see them. But you will feel the difference they make and trail they leave behind.

    Peacekeepers are fast, maneuverable, and deadly. They use their dagger to inflict Bleed Damage to their opponents. Their limited range is compensated by high mobility to counter enemies or back away to safety.

    DIFFICULTY: MEDIUM
    COUNTER-ATTACKER FIGHTING STYLE
    SHORT RANGE BUT HIGH MOBILITY

    Special Capabilities
    VERY FAST ATTACKS
    USE DAGGER TO CANCEL OR CONFIRM ATTACKS INTO BLEED DAMAGE
    DEFLECT ABILITY

    Weapon: Sword and dagger. The combination of the sword and dagger give the wielder deadly counter-attacking ability. What the dagger lacks in damage, it makes up for in speed and versatility.

    Guide to the Peacekeeper

  • The Wardens - https://www.youtube.com/watch?v=HhpbCuBp12k

    quote:

    The Wardens are powerful, noble warriors dedicated to the defense of their land and their people. Striking a balance between defense and offense, wardens wear partial plate armor with chainmail and leather. Wardens wield massive two-handed longswords for slashing enemies and blocking attacks. Trained to be proud, loyal, and brilliant diplomats, the Wardens are expected to embody the highest values of Knighthood. Many set out to achieve this, few do.

    Wardens are jack-of-all-trade knights who roam the battlefield with their impressive longswords. They balance defense and offense and are easy to play. They make great choices for new players as they feature a large range of basic abilities.

    DIFFICULTY: EASY
    ADAPTABLE FIGHTING STYLE
    STRAIGHT-FORWARD STRATEGY

    Special Capabilities
    UNBLOCKABLE SHOULDER-BASH ATTACK
    STRONG INTERRUPTION ABILITIES AND THROWS

    Weapon: Longsword. This two-handed longsword is a two edged sword with a leather wrapped pommel. They remain versatile weapons in spite of their size, offering a balance of offense and defense. These fine blades are the signature weapons of the Wardens of the Iron Legion.

    Guide to the Warden + Advanced Mechanics

  • The Conquerers - https://www.youtube.com/watch?v=YjD2TIPTJu0

    quote:

    Conquerors are ex-prisoners and forced conscripts who have risen to the rank of elite soldier. Originally pressed into military service as sword fodder, those who are skilled enough to survive are promoted out of the rank and file and given heavy infantry training. They are heavily armored warriors, relying on a defensive style and their massive flails to whittle away at their opponent’s stamina until they fall under the Conquerors’ massive onslaught. Climbing from the lowest ranked to this prestigious role in the Knight’s forces, Conquerors have earned the respect of their peers through determination and feats of arms.

    Conquerors are heavily armored fighters armed with massive flails. They destabilize and overcome opponents through multiple defensive abilities and infinite attacks.

    DIFFICULTY: MEDIUM
    DEFENSIVE FIGHTING STYLE
    AUTO-BLOCKING DEFENSE MODE

    Special Capabilities
    INTERRUPTS ATTACKS WITH STANDARD BLOCK
    HIGHLY EFFECTIVE DEFENSIVE MODE
    UNBLOCKABLE SHIELD-BASED ATTACKS

    Weapon: Footman's Flail. The flail is one of the most vicious weapons used by the heavy infantry of the Iron Legion. They are made of heavy iron chains linking a stout wooden handle to a massive steel-spiked ball. the flail inflicts massive wounds through concussion as it crushes both armor and bones.

    Guide to the Conqueror

  • The Lawbringers - https://www.youtube.com/watch?v=9XqxKziXvoI

    quote:

    The Lawbringers are the justice in Ashfeld. They enforce the laws and dispense punishment. Their armor is without equal. Their weapon is a grim reminder of the ultimate punishment for lawlessness. They will go wherever they are needed – pray that you are on the right side when they arrive.

    The Lawbringer combines the features of a Heavy and a Vanguard Hero. Strong but extremely effective at counter-attacking.

    DIFFICULTY: HARD
    EXCELLENT COUNTER-ATTACKER
    GOOD AT DISABLING ENEMIES

    Special Capabilities
    ATTACKS CAN CAUSE STUN
    KEEPS ENEMIES OFF-BALANCE

    Weapon: Poleaxe. The poleaxe is one of the most versatile weapons ever made. The axe has a sharp end for slashing and a blunt end for bashing and the spike on top makes it perfect for a thrusting attack.



History has not been kind to The Samurai.

Originally from a land far away across the seas, they tell a tale of an Emperor and a homeland lost to sea and fire. Nearly a millennium later, the nomadic nation has ceased its wandering and built a new empire near the reclaimed homelands of the Vikings and the contested lands of the Knights.

Having spent the last decades acclimating to the marshy hills known as the Myre, they flourish but remain vastly outnumbered by their neighbors. They have to rely on greater martial skill, cunning, and devotion to their culture in order to survive – for they may be the last of their kind.

  • The Orochi - https://www.youtube.com/watch?v=Lj81Bv7E_yY

    quote:

    The Orochi are the Imperial assassins of the Samurai. They roam the battlefield like ghosts, terrorizing and slaughtering those unfortunate enough to cross their path. Lightly armored and trained in the arts of stealth and deception, the Orochi dispatches enemies with a katana. Usually loyal beyond reproach, the Orochi holds the darker samurai secrets of dealing death in myriad ways, from throwing deadly knives to using a poisoned blade.

    Orochi are very agile katana-wielding samurai. They offer a good mix of harassment and counter-attack abilities but require skill and timing to have an effective defense.

    DIFFICULTY: HARD
    ASSASSIN FIGHTING STYLE
    COUNTER-ATTACKER

    Special Capabilities
    VERY FAST LIGHT ATTACKS
    DODGES INTO FASTER ATTACKS
    DEFLECT ABILITIES

    Weapon: Katana. The katana is the archetypal single-edge curved sword of the samurai of the Dawn Empire. They are made of laminated steel of the highest quality and are often honored as family heirlooms that warriors pass down to their firstborn.

    Guide to the Orochi

  • The Kensei - https://www.youtube.com/watch?v=7uniz_svSSQ

    quote:

    Kensei are the living incarnations of Bushidō, the samurai way of the warrior, or as close as one can get. Masters of multiple martial arts, they are trained from infancy to fight and die for their emperor or their fellow samurai without asking why. Kensei wear heavy armor and fight with the nodachi, a longer version of the katana that cleaves enemies in a few elegant and powerful strikes. Kensei spend their lives fighting and training as they strive to attain a level of perfection few other warriors can ever hope to achieve.

    Kensei are balanced samurai armed with nodachi. They are slower than other units but have longer melee range. They provide interesting defensive abilities and deliver devastating attacks.

    DIFFICULTY: MEDIUM
    ADAPTABLE FIGHTING STYLE
    GOOD MELEE RANGE

    Special Capabilities
    HIGH HEAVY ATTACKS ARE UNBLOCKABLE
    MANY MANEUVERS AND ATTACKS INITIATE CHAIN ATTACKS

    Weapon: Nodachi. The nodachi is a longer version of the classic katana. It was initially designed to be used from horseback, as it is unwieldy for foot soldiers. Kensai samurai of the Dawn Empire have the strength and necessary skills to use them effectively as katana.

    Guide to the Kensei

  • The Shugoki - https://www.youtube.com/watch?v=WKKYYz6-QEQ

    quote:

    Shugoki appear slow and cumbersome. Don’t let that fool you -- they possess the strength of a demon and an unbreakable will. It takes incredible fortitude to be the guardians of your people. You must defend them at all costs and put their needs above your own. This has never been an issue for the Shugoki. Their weapon of choice seems unwieldy. But in their hands, it is as deadly and precise as any blade.

    The Shugokis are the disruptor Tank. They absorb a lot of hits thanks their high health and passive uninterruptible stance which allows a bit more freedom while attacking. He's excellent at dealing with crowds with his massive kanabo, but he's very slow, both in movement and attack.

    DIFFICULTY: EASY
    DISABLER FIGHTING STYLE
    HARD HITTER

    Special Capabilities
    PASSIVE UNINTERRUPTIBLE STANCE
    CHARGING HEAVY ATTACKS
    LIGHT ATTACKS NOT INTERRUPTIBLE

    Weapon: Kanabo. This traditional club takes a skilled warrior to wield it correctly. It can deliver a crippling blow when it hits but leaves the user open for counter attack if it misses.

  • The Nobushi - https://www.youtube.com/watch?v=YFKI7zmNQbg

    quote:

    The Nobushi are the defenders of the villages too far from the Imperial City for the army to reach. They are elegant fighters with a curious weapon. They have the lightest armor that allows them to move like the wind but cannot take a lot of damage. But don’t let their appearance fool you, they are one of the most effective fighters the Samurai have.

    The Nobushi is a Zone Character. She tries to keep her distance while constantly annoying any attackers.

    DIFFICULTY: HARD
    GOOD ZONE CONTROL
    LONGEST ATTACK RANGE

    Special Capabilities
    FAST REVIVE
    MANY SUPPORT FEATS

    Weapon: Naginata. The naginata is a long weapon consisting of a wooden shaft topped with a curved blade. It is an extremely versatile weapon in the hands of a trained warrior and can be used to stab, bash, or hook enemies.

    Guide to the Nobushi



The Vikings vanished centuries ago, fleeing their crumbling homelands for shores unknown.

Those left behind were conquered by the Knights and assimilated into their cultures.

The Vikings returned in great numbers a few centuries ago. They came from far across the sea to where they have established a new homeland. They retuned for many reasons, but mostly to reclaim their ancient homeland in the North: Valkeinheim. Hundreds of Viking clans now coexist in relative peace in the frozen tundra. To the outside observer, however, they seem to exist in a state of perpetual civil war.

Vikings are the undisputed masters of the sea and fresh water. When this raucous nation gathers together in massive armadas of dragon-headed ships, they are fearsome to behold and nigh unstoppable.

  • The Berserkers - https://www.youtube.com/watch?v=ajp5DwmIW_g

    quote:

    Berserkers are chaotic and brutal dual-axe-wielding Vikings. Their savage love of combat strikes fear into the hearts of most, friend and foe alike. The Berserker fights relentlessly, capable of vanquishing foes before they can mount a decent defense. Unconcerned with their personal safety, they care little for their own defense, focusing instead on killing as many enemies as they can.

    Berserkers are intimidating Viking engines of death. They combine close-combat harassing abilities and have infinite chain attacks that can be initiated many different ways.

    DIFFICULTY: HARD
    HARASSER FIGHTING STYLE
    SHORT-RANGE FAST ATTACKS

    Special Capabilities
    SOME ATTACKS CAN HIT MULTIPLE TARGETS IN A ROW
    CHARGING ATTACKS THAT HARASS OPPONENTS
    DEFLECT ABILITY

    Weapon: Dual Viking Hand Axes. The Viking have turned a common tool into a vicious, highly effective weapon. The hand axe combines speed of handling with the balance required for accurate throwing over short ranges. Their lethality in the hands of blood-crazed Berserkers is legendary.

    Guide to the Berserker

  • The Raiders - https://www.youtube.com/watch?v=X0mpJTwboOo

    quote:

    Fighting with heavy two-handed axes, Raiders are always found at the forefront of the Viking horde, hacking through enemies crazy enough to stand in their way. They are clad in leather and iron rings, with their bodies covered by tattoos – souvenirs from past battles, which they bear proudly. These relentless warriors embody the Viking ideals: boundless bravery, spotless integrity, and unbridled passion. They know the moment of their death has already been chosen upon birth, so no Viking fears to follow their destiny. Of course, they all intend to bring as many foes with them as they can.

    Raiders are the Viking’s archetypal warriors. They wade through battles with a large Dane axe, dishing out several disabling attacks and dealing high damage.

    DIFFICULTY: EASY
    DISABLING FIGHTING STYLE
    HIGH-DAMAGE ATTACKS

    Special Capabilities
    UNBLOCKABLE ZONE ATTACK USEABLE IN ALL CHAIN ATTACKS
    STUN ATTACKS AND THROWS
    STRONG, VERSATILE THROW ATTACKS

    Weapon: Long Axe. Long axes have massive heads mounted on long, polished wooden handles. It is one of the most reecognizable and fearsome weapons of the Viking. It doubles as a deadly weapon of war and a tool to smash through whatever stands in the way between raiders and the loot they seek.

    Guide to the Raider

  • The Warlords - https://www.youtube.com/watch?v=NpJ5RvXXSuk

    quote:

    Warlords are not born into leadership. They’ve had to earn it through blood, sweat and steel. To be a Warlord means a life of service to their people. Their shield protects those who cannot fight -- their sword will cut down those who would attempt to cause their people harm. Their fighting style is simple yet brutal. You will always find them leading the charge.

    Slow and strong, Warlords are great counter attackers who hit hard and sustain a lot of damage. Their attacks have limited range but they offer defensive properties that make them perfect tools to counter incoming attacks or trade blows with the enemy.

    DIFFICULTY: MEDIUM
    COUNTER-ATTACKER FIGHTING STYLE
    SHORT RANGE

    Special Capabilities
    DEFENSIVE PROPERTIES ON LIGHT AND HEAVY ATTACKS
    DEFENSIVE MODE
    UNBLOCKABLE HEADBUTT

    Weapon: Gladius and Shield. The Gladius, paired with a sturdy shield, allows the wielder to deflect blows and get close enough to their target to unleash deadly close range attacks.

    Guide to the Warlord

  • The Valkyrie - https://www.youtube.com/watch?v=LogAtInaFAM

    quote:

    The Valkyries have made a deal with the gods. They will fight and earn glory so that those who can’t will be counted in the halls of Valhalla. They are scouts and trackers who use their spears and shields to deadly effect. They are chosen by the gods -- hope you never encounter one on the battlefield.

    The Valkyrie is versatile and complex. She is a very adaptable Hero and very good at keeping the enemy off-balance.

    DIFFICULTY: MEDIUM
    KEEPS ENEMIES AT BAY
    COMPLEX COMBOS

    Special Capabilities
    EXCELLENT AT TAKEDOWNS
    CAN USE SHIELD TO ATTACK

    Weapon: Spear and shield. The spear is a simple weapon: a sharpened metal point at the end of a wooden shaft. The shield is small and gives little protection. But put them in the hands of a Valkyrie and they are a deadly combo! An attack can come from either, and an enemy can find themselves on their back if they are too slow.

MISCELLANEOUS GUIDES

Guide to Feints
Guide to Dominion

CUSTOMIZATION

For Honor also features extensive character customization so you can play pretty princess while you decapitate your foes! Thus far, you'll be able to customize your arms, chest, colors, engraving, helm, materials, outfits, paint pattern, symbols, traits, and weapon. You'll also be able to customize your animations and skills, like emotes, executions, and feats.

MAPS
  • Citadel Gate - https://www.youtube.com/watch?v=4ahp0Xg6RdI

    quote:



    Citadel Gates are fortresses that guard some the world’s largest cities. With external barracks and archer positions, they provide a solid defense to the tens of thousands of civilians inside.

    Most of these massive fortifications were built at the time of the Great Empire to protect immense population centers. They show unmistakable Knight cultural influences and many were reclaimed by the Iron Legion as theirs by ancestral right, regardless of which faction occupied it.

  • Overwatch - https://www.youtube.com/watch?v=tvBkPt8FXq8

    quote:



    These cliff-side fortresses oversee large open areas featuring several catapult and ballista batteries.

    They were built on cliffs that overlooked expansive tracts of strategically valuable open lands. They provide defense with heavy siege-engine barrage. A fortress features an outer perimeter where the bulk of the structure’s defenses are located and an inner perimeter where several catapult and ballista batteries operate.

  • River Fort - https://www.youtube.com/watch?v=NknSeEt-Kx4

    quote:



    River forts protect lands from ship-based invasion. Equipped with powerful catapults, they sink hostile vessels before they get too close.

    The fort is a typical fortification of Viking origin found on northern rivers where they’ve established colonies. They’re usually built by fortifying a riverside fishing village into a fully-fledged siege engine battery. The soldiers manning the catapults are highly trained specialists adept at sinking ships.

And many more! Check out the rest of the maps on Ubi's website since I'm too lazy to add the remaining 11 maps.

rap music fucked around with this message at 16:38 on Aug 30, 2017

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rap music
Mar 11, 2006

New heroes! These guys are available instantly to season pass holders but can also be purchased with Steel, which can be earned rather quickly since changed in recent patches.

  • The Shinobi- https://www.youtube.com/watch?v=s8XGfdgo8zM

    quote:

    The Shinobi are silent warriors who move with a dancer's grace and kill with the precision that can only come from a lifetime of disciplined training.

    The Shinobi excel at repositioning, are extremely mobile, and are able to move about the battlefield with ease and speed. However, their very low health and difficulty performing defensive counters leaves them highly vulnerable.

    DIFFICULTY: HARD
    MOBILE
    COUNTER-ATTACKER

    Special Capabilities
    ABLE TO POSITION THEMSELVES USING THE BACK FLIP, FRONT ROLL, DODGE, CANCEL, AND SUPER SPRINT MOVES
    ATTACKS AT DISTANCE (VERY LONG-RANGE ATTACKS)
    GRABS AT DISTANCE (VERY LONG-RANGE GUARD BREAK)

    Weapon: Kusarigama. The traditional Japanese weapon consists of a sickle with a chain attached. It is brutal in close quarters but can be thrown and retracted for medium distance attacks.

  • The Centurion- https://www.youtube.com/watch?v=X_NLp1Xl0oM

    quote:

    The Centurion sees the battlefield like a chessboard. Each warrior has their part to play and sometimes sacrifices need to be made. This is the nature of war and the Centurion revels in it!

    The Centurion is an in-your-face character, specialized in opening your defense and draining your stamina. They have a lot of fast mix-ups to put pressure on their opponents. Their range is short and their main challenge will be to close the gap without causing too much damage.

    DIFFICULTY: HARD
    MELEE SPECIALIST
    MIX-UP INTENSIVE

    Special Capabilities
    VERY HIGH DAMAGE JUMP ATTACK ON UNBALANCED TARGETS
    KICKS AND PUNCHES TO OPEN DEFENSE AND DRAIN STAMINA
    CHARGED HEAVIES

    Weapon: Gladius. The standard issue Roman weapon is perfectly forged for cutting, chopping, and thrusting.

  • The Highlander- https://www.youtube.com/watch?v=J1wRpdk3xSA

    quote:

    The Highlander is not a typical hot-headed Viking. Ancient alliances and obligations have pulled them into this war otherwise they would have remained guarding their homelands. They can stay in a defensive posture and stand toe to toe with the fiercest of warriors, weathering the flurry of blows with their claymore, until they see a momentary weakness and then they pounce! Their true strength and speed revealed with sweeping strikes and heavy blows. They are never going to be the first to jump into battle, they will plan each move and always be ready to counter. The mountains have made them hard and resilient. War has made them deadly.

    The Highlander is a stoic warrior with exceptional strength and an almost infinite patience. He stands like a rock weathering a furious storm but can strike like lightning when an opening presents itself.

    DIFFICULTY: HARD
    LONG RANGE
    HARD HITTER

    Special Capabilities
    OFFENSIVE FORM’S UNBLOCKABLE HEAVY ATTACKS CAN BE INFINITELY CHAINED
    OFFENSIVE FORM’S UNBLOCKABLE MELEE ATTACKS KNOCK OPPONENTS AROUND
    DEFENSIVE FORM’S COUNTER-ATTACKING OPTIONS ALLOW HIGHLANDER TO DICTATE THE PACE

    Weapon: Claymore. The heaviest and longest weapon on the battlefield. Cuts through armor like butter!

  • The Gladiator- https://www.youtube.com/watch?v=AS3mYSv8_rQ

    quote:

    The Gladiator is a fighter by trade. They have honed their skills through grueling matches in the arena and are now the top of their field. They fight for their own personal reasons; Some fight to glory, some fight for riches but they all fight. Their armor is minimal to allow for greater mobility with their shield and trident but also to better highlight their skill. They have won over the crowd in every match but how will they fare when all that skill and training is put to the test in all-out war? It is time for the Gladiator to fight for something greater than themselves.

    The Gladiator is a brash and boastful prizefighter that couldn't care less about a war of factions. They just want to prove that they are the best warrior in the world.

    DIFFICULTY: EASY
    ADAPTABLE FIGHTING STYLE
    GOOD STAMINA MANAGEMENT

    Special Capabilities
    UNBLOCKABLE IMPALING MOVE WHICH ADDS BLEED
    UNBLOCKABLE LOW ATTACK TO DISTANCE THE OPPONENT. HAS THE KNOCK DOWN POPERTY IF THEY ARE OUT OF STAMINA.
    THANKS TO THEIR BUCKLER, THEY HAVE MULTIPLE WAYS TO STUN AND REDUCE THE STAMINA OF THEIR OPPONENTS.

    Weapon: Trident. Originally a fishing spear, the trident became famous when gladiators started using them in combat.

rap music fucked around with this message at 16:20 on Aug 30, 2017

Orv
May 4, 2011
This game is incredibly good when it works, which it extra didn't in the first larger scale test they did, though they've got plenty of time yet to shore that up.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I was watching some twitch streams of this and it looked extremely entertaining, especially if you fight dirty.

Lawbringer also looks extremely my poo poo.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
I highly enjoyed my alpha experience, and will be picking this up at launch. The Orochi class was so good though I'm not sure why I'd play anything else; deflect was the bomb.

Sharkopath
May 27, 2009

Brackhar posted:

I highly enjoyed my alpha experience, and will be picking this up at launch. The Orochi class was so good though I'm not sure why I'd play anything else; deflect was the bomb.

Conversely: I loved punishing Orochis that were trying to be tricksy as Warden/Kensei/Conqueror

Those 3 I felt had really good counters depending on the situation and the range, kensei just being able to chase you down if you tried to do the dodge back attack forward move.

This game has a lot of depth in its combat system but also let people who were surrounded hold their own until help arrived which I appreciate coming from games like Chivalry where doing a 2v1 is usually a death sentence.

I think they should definitely get rid of the ringouts for the 2v2 and duel modes though, so many arena zones start you out already within range of being thrown off and it's not really that much fun to end a bunch of rounds with instant death because you made 1 mistake countering their toss.

Sharkopath fucked around with this message at 07:25 on Oct 13, 2016

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Clobbering orochi as a crusader got people really mad.

As did chopping their heads off as a berserker :unsmigghh:

rap music
Mar 11, 2006

drat, OPs are a lot of work. :stonklol:

Let me know if you want anything added. In the meantime, I'll just keep chipping away as Ubi lets out more info on features that definitely won't be downgraded immediately before release!

Perestroika
Apr 8, 2010

I've played a whole lot of the alpha, and poo poo's pretty drat good. It can get frustrating at times, but when everything comes together and you just completely dunk some fools it's incredibly satisfying.

Also, Orochi can get hosed.

Edit:
Oh right, I think the last alpha wasn't NDA'd. Have this:

https://gfycat.com/FrighteningComplicatedBrahmancow

Double Edit: Whoops, didn't realise webms don't get resized automatically, sorry bout those tables.

Perestroika fucked around with this message at 12:46 on Oct 14, 2016

tokenbrownguy
Apr 1, 2010

Game looks dope as hell. PVK meets real time rock, paper, scissors? Hope I get into beta.

Can you mix and match factions or are the games strictly faction vs. faction?

Perestroika
Apr 8, 2010

tokenbrownguy posted:

Game looks dope as hell. PVK meets real time rock, paper, scissors? Hope I get into beta.

Can you mix and match factions or are the games strictly faction vs. faction?

The teams are mixed, it's perfectly possible (and has been rather common) to have all factions in each team. The maps are made up to look like faction vs. faction, but that has no bearing on player choice.

rap music
Mar 11, 2006

tokenbrownguy posted:

Game looks dope as hell. PVK meets real time rock, paper, scissors? Hope I get into beta.

Can you mix and match factions or are the games strictly faction vs. faction?

You can mix factions just like in Siege, which was also made by these guys IIRC. It doesn't make a lick of goddamn sense but I wouldn't have it any other way.

Meme Poker Party
Sep 1, 2006

by Azathoth
I think I wanna play this game as long as Ubisoft doesn't gently caress it with some massively gay micro transaction bullshit.

Phoix
Jul 20, 2006




Brackhar posted:

I highly enjoyed my alpha experience, and will be picking this up at launch. The Orochi class was so good though I'm not sure why I'd play anything else; deflect was the bomb.

Yeah, they'll have to do something about the Orochi deflect before retail. There's nothing you can do vs an Orochi who just sits there waiting to deflect since even if you mess up the extremely generous timing you get a normal block.

Everything else about this game is loving incredible though.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

rap music posted:

You can mix factions just like in Siege, which was also made by these guys IIRC. It doesn't make a lick of goddamn sense but I wouldn't have it any other way.

Gonna be a Lawbringer playing exclusively with Chosen factions so I can be a gaijin goon living the dream.

Perestroika
Apr 8, 2010

Chomp8645 posted:

I think I wanna play this game as long as Ubisoft doesn't gently caress it with some massively gay micro transaction bullshit.

Some microtransactions are in, but they appear to be limited to cosmetic stuff like fancy executions, armour, and taunts. At least in the alpha everything was also purchasable with the in-game currency.

Phoix posted:

Yeah, they'll have to do something about the Orochi deflect before retail. There's nothing you can do vs an Orochi who just sits there waiting to deflect since even if you mess up the extremely generous timing you get a normal block.

Everything else about this game is loving incredible though.

Yeah, it's a bit lovely that a so-called Assassin has the safest and best defense in the game, and basically had the best/safest offense on top of that as well. It's still possible to wear down an average Orochi with a mix of light attacks and guardbreaks (Kenshi was great for this), but I do hope they'll address that sooner rather than later. They already removed his animation cancel in the latest beta, which was a great start and made facing him much less annoying.

dioxazine
Oct 14, 2004

This actually looks really pretty and fun. I will play whatever is the most Guan Yu.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I hope everybody knows they already said that Deflect is being toned way down.

Grondoth
Feb 18, 2011
Yeah they had a video with two dudes who had the same voice right after the Alpha and said "we know why everyone played Orochi. We're gonna fix it."

Perestroika
Apr 8, 2010

Oh hey, that's great to hear. Apart from Orochi, the balance has been surprisingly good all around, and they've been pretty responsive with it. They've also managed to get Kensei from being somewhat underwhelming to completely legit in the last alpha round, and I'd say the three vanguard classes are now very evenly matched while still each still having a unique thing going for them.

Meme Poker Party
Sep 1, 2006

by Azathoth
I want to slay foes with my Hanzo steel.

7c Nickel
Apr 27, 2008
This also seem ripe for high quality expansions. There are a tons of awesome historical warriors you can mine for 4 flavorful characters per side. Romance of the Three Kingdoms era China, the Mughal empire, hell, let's get some Pacific Northwest warriors out on the battlefield with 50 pound solid hardwood helmets tough enough to deflect bullets.



marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That would be entirely too cool.

Also how the gently caress do you wear a 50 pound helmet and not be so handicapped you get murdered immediately? Like you could bend over wrong and decapitate yourself.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

marshmallow creep posted:

That would be entirely too cool.

Also how the gently caress do you wear a 50 pound helmet and not be so handicapped you get murdered immediately? Like you could bend over wrong and decapitate yourself.

Give a two year old a shoulder ride every day. By the time he reaches five years old, you'll be ready.

rap music
Mar 11, 2006

John Popper and Notch Jr. present "The Very Best of Nerds Chortling in Alpha"

https://www.youtube.com/watch?v=a3s_ukZce78

Perestroika
Apr 8, 2010

Turns out there's currently another stress test going alpha on, check your emails for invites.

Edit: Oh lord, it includes the new classes :fap:

Perestroika fucked around with this message at 16:51 on Dec 14, 2016

DLC Inc
Jun 1, 2011

Chomp8645 posted:

I think I wanna play this game as long as Ubisoft doesn't gently caress it with some massively gay micro transaction bullshit.

good luck with this, they already baldfaced lied to people and walked back online requirements so now you need to log into their dipshit Uplay for even singleplayer and need constant server connection. zero reaso for this so I'm just going to assume Ubisfot continues to gently caress an otherwise great idea in the rear end til release

Captain Oblivious
Oct 12, 2007

I'm not like other posters

7c Nickel posted:

This also seem ripe for high quality expansions. There are a tons of awesome historical warriors you can mine for 4 flavorful characters per side. Romance of the Three Kingdoms era China, the Mughal empire, hell, let's get some Pacific Northwest warriors out on the battlefield with 50 pound solid hardwood helmets tough enough to deflect bullets.





Lets get some mesoamerican poo poo in here. I want to cut people in half with a loving macuahuitl.

Talkc
Aug 2, 2010

Mizuki! Mizuki! Mizuki!
***DEVASTATINGLY HANDSOME***
The main thing i remember about this game from E3 was awesome beard cane dude being ubergoony and awesome.

That might be enough to sell me on it.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Yeah, I don't pay full price for always online games. See you Black Friday 2017 when the game is 20 bucks for everything.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


I kinda wanna get in on this just so I can shout DEUS VULT ad nauseum.

Which is a bit worrying, since this means that my Uplay account will have more games on it than necessary.

slev
Apr 6, 2009

I'm in the pc tech test going on this week. Game owns but I think that's the only thing I'm allowed to say.

Perestroika
Apr 8, 2010

slev posted:

I'm in the pc tech test going on this week. Game owns but I think that's the only thing I'm allowed to say.

Yeah, it's NDA'd out the rear end. Which is weird, since the last one was completely open and had a whole lot of streaming going on. Still, we're probably not gonna get in trouble for general posting on here, as long as we don't post pics or videos.

rap music
Mar 11, 2006

Updated the OP with new class info.

Also, the tech test was fun. I've already said too much. :ssh:

Meme Poker Party
Sep 1, 2006

by Azathoth
I want to be a Samurai.

Perestroika
Apr 8, 2010

So without delving into details that might get me banned, I'm actually pretty optimistic about the development process of this. From one alpha to the next there has usually been quite a bit of improvement, and the devs seemed really quite responsive when it came to adjusting the balance of things. Characters that once used to be painfully obnoxious are now in a perfectly fine place. They might just manage to get this into a really good shape come release.

Please nerf Valkyrie some more so I can play her without feeling dirty about it.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

I have watched some videos and the game looks pretty interesting to me. I have signed up for the beta but I have not gotten to play yet. Is there a video somewhere detailing the mechanics of the game? Like attacks/how defense controls and such? I can infer a bit from watching random gameplay but would like to know the nitty gritty.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


There was a video outlining duels that they posted. I'm not sure how detailed it was.

I'm sad because I can tell just by looking that Lawbringer is my poo poo, but there's no dedicated info on them yet. Hopefully I'll get beta access and can see for myself.

Perestroika
Apr 8, 2010

Evil Canadian posted:

I have watched some videos and the game looks pretty interesting to me. I have signed up for the beta but I have not gotten to play yet. Is there a video somewhere detailing the mechanics of the game? Like attacks/how defense controls and such? I can infer a bit from watching random gameplay but would like to know the nitty gritty.

Alright, might as well do a bit of a breakdown. The core of the combat system is your Guard, which you can set into one of three directions: Left, Right, and Top. Any attacks you launch will come from the direction your guard is currently in, and you will also automatically block any incoming attacks from the direction of your guard. The automatic part is a fairly big deal, you'll still block a corresponding attack even when your dude is staggering, blinded, etc. The direction of your guard is usually quite obvious to your opponent from your character's stance, and vice versa.
You can switch your guard quite quickly (though not instantly, the precise time varies by character), and a big part of the combat lies in mixing up the direction of your attacks to catch your opponent off-guard. An important part is that (most) combos do not offer guaranteed hits, you can be hit by the first attack of a combo but can still block the second or third attack.

There are three primary forms of attack shared by all characters. To start out you have light attacks. These are fairly fast (often so much so that blocking them in time tends to be a bit of a challenge), but in return deal fairly little damage. More importantly, if your light attack is blocked, it immediately interrupts any combo you were in, which stops you long enough that the initiative usually switches back to your opponent. So generally these are good for poking and combo initiation, but pulling off a longer combo of lights can be difficult.

Next are heavy attacks. As the name suggests, these deal more damage, but are slower. Their main advantage is that even if one of your heavy attacks is blocked, you can still continue your combo. This is useful because there's a little bit of chip damage through blocks, so you can wear down your opponent by wailing on them with heavies. However, they tend to be so slow that you're quite vulnerable to being countered, particularly if you open with them. Also, striking the killing blow with a heavy attack allows you to execute your enemy with a flashy animation, which recovers some of your health and prevents them from being reanimated. In some game modes the latter part is a pretty big deal.

Last but not least is the guardbreak. This is a shortranged shove that momentarily stuns your opponent and opens them up. It can't be blocked, though it can be dodged or teched by hitting the button right after you're hit, which will reset you back to normal. After hitting a guy with a guardbreak, you can either attack the enemy as normal (you get a guaranteed hit with a light attack, some characters even have a guaranteed heavy), or throw them into a direction of your choice. There are plenty of hazards and cliffs around that deal damage or even instantly kill if thrown into, and if you throw a guy into a wall they'll be stunned for even longer, opening them up for further attacks. The downside is that it does absolutely nothing to an enemy who is currently in the middle of a light or heavy attack, so you'll just get hit.

Defensively, you of course have simple blocking as already mentioned. You can also dodge in any direction, which can be a good way to sneak in a counterattack against a particularly slow attack. Lastly you can also Parry, which is done by putting your guard in the direction of an incoming attack and hitting the heavy attack button just as it's about to connect. If you succeed, you will drain a huge chunk of stamina from your enemy (more on that in a bit) and possibly open him up for a counterattack similar to the guardbreak. But if you mess up your timing, your block is disabled and you will eat the attack in full.

Now, of course each character has their own suite of abilities. For one, all of them have a few combos. These are chains of light and heavy attacks (generally between two and four) that follow each other much quicker than standalone attacks. Usually once an opponent is in a combo, you either need to interrupt the combo or manage a sweet dodge to get in an attack of your own without being hit. Some of these combos may also add special effects to one or several of their attacks.
Additionally, all characters have some unique special attacks and abilities as well. These may be unblockable strikes (still dodge- and parryable, though), charging shield-bashes that knock the enemy prone, special counters after a parry, being able to chain certain attacks together so that they're guaranteed to hit, etc. etc.

As mentioned before, there's also some stamina management. It's a simple bar that recharges quickly after a second or two of not attacking. Each attack drains some stamina, usually you'll run out after two or three combos in a row. Being parried also takes away half or more of your bar. If you run out, you basically get to eat poo poo for a while. You can still block and parry, but your attacks will be so slow as to be basically useless, and being guardbroken or parried will outright knock you prone.

In addition to stamina, there's also the revenge bar. This is mostly a way to even the scales when you're outnumbered. Anytime you're hit or block an attack, the bar fills up a little bit, though it also passively depletes over time. In a one-on-one fight it'll almost never fill up, but in a one-on-two (or three, or four) situation it fills up right quick. Once it's full, you can activate your revenge mode on demand. Anybody who's about to hit you when you activate it is thrown to the ground, you get some temporary additional HP, and for a short time your attacks cannot be interrupted and deal way more damage than normal. If you time it right, you can outright kill at least one of your attackers in no time at all, and then fight the remaining one on an even footing.

On the whole, much of the combat dynamic centers around developing a certain gamesense and being able to anticipate your opponent. Each possible attack has a fairly straightforward counter, though things are generally fast-paced enough that you can't always rely on just reacting in time. I've managed to win quite a few matches by always conspicuously doing the same thing in certain situations, only to mix it up and catch my opponent by surprise when it counted. :smugdog:

Perestroika fucked around with this message at 23:33 on Jan 15, 2017

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Chaotic Flame
Jun 1, 2009

So...


I've been following this off and on since I heard about it a few months back. I'm still pumped and it looks like it's only been improving!

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