|
Are you going to be able to get by with just the Necromancer for healing skills? I haven't used one but it seems like it would be a bit rough without an Herbalist...
|
# ¿ Oct 16, 2016 10:59 |
|
|
# ¿ Apr 24, 2024 00:31 |
|
Sounds a lot better than the previous party though Hound is the only one I didn't use when playing the game. I'm guessing you are leaning towards a Hawk hound since it's together with an Herbalist?
|
# ¿ Oct 17, 2016 02:12 |
|
I am guessing that's why we are not getting one of the Masurao 2nd names? edit: Do game breakingly powerful enemies count? I can think of a few of those in this game. Item Getter fucked around with this message at 14:58 on Oct 17, 2016 |
# ¿ Oct 17, 2016 14:46 |
|
It's nice to see what the events in the game actually say since i was mostly just mashing through random options in them. I planned to have a Lunarian smoke herbalist long before the game came out and made a generic Lunarian for that purpose at the beginning of the game, but then forgot about it or something by the time the 2nd names became available so I'm sort of stuck with a Brownie unless I want to do some serious power leveling. Where do you name the dog and bird by the way? Since it doesn't look like it has a name yet?
|
# ¿ Oct 18, 2016 12:04 |
|
vdate posted:Clearly, the only option is Rocky and Bullwinkle, however Clarste does her kanji magic to fit those into six characters! (Well, to fit Bullwinkle into six characters.) Blwnkl.
|
# ¿ Oct 18, 2016 13:53 |
|
Ragnar Homsar posted:This is actually the only way to get eggs in the entire game. So if you miss this one quest, say, because you can't read Japanese, you'll miss out on everything that uses eggs, which isn't insignificant.[/i] Hope this does not veer too much into spoiler territory. More importantly than food (which I never really bothered with), the one early quest where you need eggs seems to be required in order to get an important quest in the 6th stratum.. I am on the 2nd to last floor in the game and I never did the chicken thing in this update or knew about it, but will have to go back and do it pretty soon I guess. So thanks for showing how it's done
|
# ¿ Oct 25, 2016 07:57 |
|
You guys I'm pretty sure it's "Growth Badge" not "Gross Badge"....
|
# ¿ Nov 4, 2016 06:54 |
|
I somehow walked right past the place where Genetta is in this update and didn't notice until I was far into the postgame and couldn't do something important since I didn't find her there and this game has a couple instances of weird flags you have to trigger for quests to become available. Love what you are doing with the ghosts by the way.
|
# ¿ Nov 4, 2016 07:11 |
|
I can confirm Smoke Rot is quite a good debuff I was a little disappointed in my warlock, but it also affects the Reaper's wonderful ice attack which we won't get for quite some time.
|
# ¿ Nov 5, 2016 05:22 |
|
Somehow I never saw due to low resolution that when we are looking at the Golem from the front we are staring at like four golem butts
|
# ¿ Nov 22, 2016 09:16 |
|
Arcade Rabbit posted:I don't know about difficulty yet, but I'd say Golem is certainly the most creatively designed and strategically implemented of the first stratum bosses. Remember back in EO1 when the first major boss was just "big wolf with ice attacks and calls friends"? My, but we have come a long way since then. I was waiting until after the fight update, but I'd second that, Golem was the most interesting and exciting 1st stratum boss in the series for me. Also I believe it's the 1st stratum boss which took the most attempts for me to beat, most of them I was able to beat on the first attempt. Though it's only because it didn't occur to me for a while that the best strategy is just to spam AOE attacks every turn, which is a bit unusual for a boss battle. There's something else amusing about golem to me but I can't say it until a lot further in the LP...
|
# ¿ Nov 23, 2016 14:11 |
|
Pyro Jack posted:Why did the Lunarians make the Golems have noticeable butt cracks? That's something that is bothering me for a while since the last update. So they can literally poo poo bricks
|
# ¿ Nov 27, 2016 10:45 |
|
Why do you transliterate the word for Cicada as Zemmy?
|
# ¿ Dec 7, 2016 17:53 |
|
I never did an SCC but I feel like 5 Necromancers or 5 Dragoons might be the most viable in this game since they have fairly versatile skill sets. 5 Cestus would be a lot of fun (with their different bind based attacks feeding off each other) all with the angry portrait naturally.
|
# ¿ Dec 10, 2016 11:04 |
|
Pyro Jack posted:Dashing Neckbeasts is the best name for a F.O.E. ever. I don't care what anyone else says. Dashing Neckbeards
|
# ¿ Dec 16, 2016 14:48 |
|
Clarste posted:About as many as being able to name your own characters or the guild itself, I'd imagine. I mean, even if people are using memes it'd just be stuck in their own game, so how would we tell? Streetpass... Almost all the characters which I got from streetpass just kept the default 2nd names which is disappointing though. Of course a couple of the guilds themselves have anime names and such Item Getter fucked around with this message at 12:33 on Jan 17, 2017 |
# ¿ Jan 17, 2017 12:26 |
|
Rangpur posted:Stay safe, Magda's liver. EO1/U did have zombie dragons as a late-game FOE. I think that's the only exception. The Hollows from EO4 come close except for how they aren't "technically" ghosts. It'd be odd for the game to not feature undead monsters when one of the character classes is Necromancer, though. Though the undead in EO5 are mostly kind of funny/silly looking, which I figure is the EO touch at work.
|
# ¿ Mar 4, 2017 12:43 |
|
I beat Undead king on the first try (I think I got lucky with binds/status effects and he didn't actually do much) but I had a lot of trouble with the next boss even though I read a lot of people saying it was a pushover. I think your mileage just varies a lot in this series.
|
# ¿ Mar 27, 2017 23:49 |
|
You were making a big deal about "memes" so I thought it'd be something that didn't originate directly in the games, like that FOE song people love to reference Maybe it's due to not really reading due to poor Japanese comprehension but I never actually noticed that the squirrels' attack was destroying Ariadne Threads. But I did avoid this locked area for quite a while since it's pretty long to get to the end and the squirrels' fire attack does a pretty decent amount of damage on its own. Omobono posted:Please tell me there's a FOE squirrel. A really bad random encounter can be worse than an FOE since it can't be as easily avoided. Back when I was a kid I would use this RPG editor to make "intentionally bad" joke games and several times put an impossibly hard monster (with a small/cute sprite even) inside an ordinary looking treasure chest in a dungeon. So I love it whenever a commercial game does a similar thing.
|
# ¿ May 7, 2017 00:30 |
|
Clarste posted:Just glancing at it so far, it seems Therians were originally orcs. There's a picture that says: The redacted bit is weird Wonder if it said "Hobbit" or something similar with potential copyright problems? I remember seeing some other concept art where the Therians were called Martians and there was a 5th race
|
# ¿ Jun 7, 2017 11:15 |
|
EO isn't known for complex plots and originality but I still feel like EO5 has (outside of game mechanics) the most boring final boss in the series. At least the music is good
|
# ¿ Jul 1, 2017 04:18 |
|
|
# ¿ Apr 24, 2024 00:31 |
|
Dr. Fetus posted:Yeah, there was pretty much no buildup to it other than being told that you need to kill this thing right when you get to its doorstep. And it's just some very generic looking evil black dragon/demon thing who doesn't get any lines or character
|
# ¿ Jul 1, 2017 09:01 |