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mischievousart
Apr 24, 2016


Gram looks good!

I'll throw in some votes for Fencer, Necromancer and Herbalist for the starting party.

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mischievousart
Apr 24, 2016


I like how they made the Hound's summons persistent. Needing to call them again every single battle would make them feel a lot less useful for random encounters.

I'll be curious how the Necromancer's summon mechanics differ, since it sounds like you end up chewing through them semi-regularly to get additional effects.

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