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Jump King
Aug 10, 2011

I'm sure we'll do just fine without a ground game

CFalc if you've got any big moves you're planning on that's cool, do that. Otherwise if you're not sure what to do, shifting security to neutral would be a pretty cool move

Jump King fucked around with this message at 02:53 on Nov 19, 2016

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Jump King
Aug 10, 2011

*cough*

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Ugh. Really sorry, this lingering cold's been kicking my rear end and I've had to deal with holiday drama. I think I'm through the worst of it on both counts though.


Round 6 continued

DivineCoffeeBinge plays:

IMMIGRATION (Blue) - Voter ID Law: Whoever controls Immigration gains 1 Immigration and 1 Social Justice, and loses 1 support in all regions.

Blue gains 1 Immigration and 1 Social Justice, and loses 1 support in all regions.

DCB gains Industry and adds support to Central Plains.

We have heard your concerns that illegal aliens are coming in and voting fraudulently. As aliens, we feel your pain. Only true extraterrestrial aliens should be allowed to vote and we will order our mind-slaves embedded in your Earth legislatures to institute voter ID laws to make sure as few Earthlings as possible are accidentally allowed to vote."

Empty Promises is pushed out of the media cycle.





Media Cycle:
1. IMMIGRATION (Blue) Voter ID Laws
2. IMMIGRATION (Blue) Amnesty
3. CHARISMA (Yellow) Lightweight
4. BUSINESS (Green) - Strings Attached
5. ENVIRONMENT (Blue) - Friend of Coal
6. POPULARITY (Yellow) - Rile the Base
-ATTACHED: SOCIAL JUSTICE (Blue) Toxic Issue (ATTACH: Any time the base card's Issue is played, the side who plays it loses 1 Popularity.)
7. POPULARITY (Yellow) - Double Down
8. CREDIBILITY (Yellow) - Copycat
9. HEALTHCARE (Blue) - Medical Marijuana
10. CHARISMA (Yellow) - Bulletproof (EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.)

It is now Capfalcon's turn.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

RETIREMENT (Green) - Senior Voters: EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.

Move Security Neutral

Add a support to Florida

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 6 continued

Capfalcon gains 1 Security and adds a support in Florida, and plays:

RETIREMENT (Green) - Senior Voters: EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.

Jeb! swings through Florida on a campaign tour, trying out a new campaign slogan: "Gore/Bush: Names You Recognize From the Past When Everything Was Simpler and Earth Wasn't Being Conquered by Aliens."

Bulletproof is pushed out of the media cycle.





Media Cycle:
1. RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)
2. IMMIGRATION (Blue) Voter ID Laws
3. IMMIGRATION (Blue) Amnesty
4. CHARISMA (Yellow) Lightweight
5. BUSINESS (Green) - Strings Attached
6. ENVIRONMENT (Blue) - Friend of Coal
7. POPULARITY (Yellow) - Rile the Base
-ATTACHED: SOCIAL JUSTICE (Blue) Toxic Issue (ATTACH: Any time the base card's Issue is played, the side who plays it loses 1 Popularity.)
8. POPULARITY (Yellow) - Double Down
9. CREDIBILITY (Yellow) - Copycat
10. HEALTHCARE (Blue) - Medical Marijuana

It is now CirclMastr's turn.

CirclMastr
Jul 4, 2010

Move Retirement.

Play:
RETIREMENT (Green) - Old Media: Take a card from the discard pile and move it to the front of the media cycle.

Bring back this card:
BUSINESS (Green) Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)

Put support in Great Lakes.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 6 continued

CirclMastr adds Retirement and support in Great Lakes, and plays:

RETIREMENT (Green) - Senior Voters: EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.

CirclMastr brings Corporate Donors back from the discard pile.

The latest edition of the New York Times bares an ominous headline: TIMES WELCOMES NEW ALIEN OVERLORDS. In it, the editor repeatedly assures his audience that he is a real human being who is not mind controlled and suggests that Earthlings should help smooth the alien takeover by donating all of their money to the cause.

Medical Marijuana and Copycat are both pushed out of the media cycle.





Media Cycle:
1. BUSINESS (Green) Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
2. RETIREMENT (Green) Old Media
3. RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)
4. IMMIGRATION (Blue) Voter ID Laws
5. IMMIGRATION (Blue) Amnesty
6. CHARISMA (Yellow) Lightweight
7. BUSINESS (Green) - Strings Attached
8. ENVIRONMENT (Blue) - Friend of Coal
9. POPULARITY (Yellow) - Rile the Base
-ATTACHED: SOCIAL JUSTICE (Blue) Toxic Issue (ATTACH: Any time the base card's Issue is played, the side who plays it loses 1 Popularity.)
10. POPULARITY (Yellow) - Double Down

It is now MMM Whatchya Say's turn.

the holy poopacy fucked around with this message at 23:17 on Nov 28, 2016

Jump King
Aug 10, 2011

Move Security
Play Defense Spending: Whoever controls Security gains 1 Security and 1 Industry, and loses 1 Budget and 1 Deregulation.
Add support to Appalachia

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 6 continued

MMM Whatchya Say adds Security and support in Appalachia, and plays:

SECURITY (Red) Defense Spending: Whoever controls Security gains 1 Security and 1 Industry, and loses 1 Budget and 1 Deregulation.

Blue currently controls Security, and gains 1 Security and 1 Industry. Blue loses 1 Budget, but Deregulation is already maxed out.

The Gore campaign announces it has recruited Will Smith to head a proposed new "Department of Welcoming to Earf." The call has gone out for scrappy, ragtag fighters with nothing left to lose to combat the alien menace, with plenty of military hardware and special effects to back them up.

Double Down is pushed out of the media cycle.

End of the round! Starting player passes to Capfalcon.





Round 7 start

Media card:

SOCIAL JUSTICE (Blue) Red Baiting: Whoever controls Social Justice loses 1 on all red issues. Move all blue cards to the front of the media cycle, in order.

Blue controls Social Justice and loses 1 Security, Budget, and Religion. The cards "Voter ID Laws", "Amnesty", and "Friend of Coal" get pushed to the front of the media cycle.

The Kang/Kodos campaign releases a new add consisting of a clip of Gore's new announcement, followed by Kodos rolling his single giant eye. "Oh, suuuuure," Kodos says. "Are you sure you don't mean the People's Commisariat of Welcoming to Erf... Comrade?" Pundits label the new ad "the dumbest thing to ever come out of modern campaigning." Unsurprisingly, the public's response is overwhelmingly positive.

Rile the Base and its attached card Toxic Issue are pushed out of the Media Cycle.

Media Cycle:
1. IMMIGRATION (Blue) Voter ID Laws
2. IMMIGRATION (Blue) Amnesty
3. ENVIRONMENT (Blue) - Friend of Coal
4. SOCIAL JUSTICE (Blue) Red Baiting
5. SECURITY (Red) Defense Spending)
6. BUSINESS (Green) Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
7. RETIREMENT (Green) Old Media
8. RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)
9. CHARISMA (Yellow) Lightweight
10. BUSINESS (Green) - Strings Attached

It is now Capfalcon's turn.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

ENVIRONMENT (Blue) - NIMBY: Whoever controls Environment may remove up to 4 support from their opponent in a single region.

Remove four support from Team Red in Florida.

Move Retirement

Add a support in Southwest.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 7

Capfalcon adds Retirement and Southwest support, and plays:

ENVIRONMENT (Blue) - NIMBY: Whoever controls Environment may remove up to 4 support from their opponent in a single region.

Blue currently controls Environment, and Capfalcon chooses to remove 4 red support from Florida.

A shocking Newsweek expose leaks plans stolen from Kang's mothership to convert much of Florida's wetland into radioactive breeding pits for a new breed of subservient mutant slaves. Public reaction is subdued until Jeb! points out that this will be absolutely terrible for property values, at which point cities throughout Florida spontaneously host campaign-sign bonfires for the Kang/Kodos ticket.

Strings Attached is pushed out of the media cycle.





Media Cycle:
1. ENVIRONMENT (Blue) NIMBY
2. IMMIGRATION (Blue) Voter ID Laws
3. IMMIGRATION (Blue) Amnesty
4. ENVIRONMENT (Blue) - Friend of Coal
5. SOCIAL JUSTICE (Blue) Red Baiting
6. SECURITY (Red) Defense Spending)
7. BUSINESS (Green) Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
8. RETIREMENT (Green) Old Media
9. RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)
10. CHARISMA (Yellow) Lightweight

It is now CirclMastr's turn.

CirclMastr
Jul 4, 2010

Move Security

Support in Florida

No card.

Apologies for the delay!

Jump King
Aug 10, 2011

I'm just going to move right away if that's ok

POPULARITY (Yellow) - Party Loyalty: Both sides gain 1 on all issues of their color.

Move Security

Place 1 support in MIDWEST

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 7 continued

Slight revision: voluntarily choosing to skip playing a card is not legal. Per PM, CirclMastr plays:

POPULARITY (Yellow) - Local Candidate: Place 3 third party support tokens of either color in a single region.

CirclMastr adds the third party support to Florida, along with his regular support. CirclMastr moves Security.

The already schizophrenic political climate in Florida becomes even more fractured by the announcement that Florida Man himself has entered the Presidential race, promising to "Make America Insane Again."

Lightweight is pushed out of the media cycle.

I'm assuming that MMM Whatchya Say's turn is unaltered by this small change, so he plays:

POPULARITY (Yellow) - Party Loyalty: Both sides gain 1 on all issues of their color.

All blue issues move 1 left and all red issues move 1 right.

MMM Whatchya Say moves Security back and adds support to the Midwest.

The Gore/Bush campaign calls for unity in the face of the increasingly fractured political climate, reminding blue-leaning voters across the country what's really important: not being red voters. This has, unsurprisingly, a polarizing effect on red voters, and what started out as an unconventional race becomes entrenched along increasingly traditional lines.

Senior Voters is pushed out of the media cycle (but will continue to score in showdowns as per its effect.)





Media Cycle:
1. POPULARITY (Yellow) Party Loyalty
2. POPULARITY (Yellow) Local Candidate
3. ENVIRONMENT (Blue) NIMBY
4. IMMIGRATION (Blue) Voter ID Laws
5. IMMIGRATION (Blue) Amnesty
6. ENVIRONMENT (Blue) - Friend of Coal
7. SOCIAL JUSTICE (Blue) Red Baiting
8. SECURITY (Red) Defense Spending)
9. BUSINESS (Green) Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
10. RETIREMENT (Green) Old Media

Discard Pile:
RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)

It is now DivineCoffeeBinge's turn.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Huh, I thought I had played this card already. Neat!

Play RETIREMENT (Green) - Grandfathered Benefits: Gain 1 Retirement and 1 Budget. Lose 1 Social Justice.

Gain Retirement.

Place a support in Florida because making Florida a clusterfuck is my new meta-goal

Place an additional support in the Northeast (thanks to the effect of Corporate Donors)

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

DivineCoffeeBinge posted:

Place a support in Florida because making Florida a clusterfuck is my new meta-goal

Regrettably, it appears you have been beaten to the punch by the entire population of Florida.

Round 7 end

DivineCoffeeBinge plays:

RETIREMENT (Green) - Grandfathered Benefits: Gain 1 Retirement and 1 Budget. Lose 1 Social Justice.

Corporate Donors is triggered, giving an extra support. DCB places support in Florida and the Northeast.

DCB gains Retirement.

Old Media is pushed out of the media cycle.

"Hear me, gray-haired earth creatures! As your new leaders we pledge that we shall not threaten the Earth Medicare and Earth Social Security that you collect, only that which was promised to your whelps. Instead they will be surgically implanted in cyborg slave bodies in a horrifyingly agonizing process," announces Kang.

"Also, the cyborg bodies are programmed to call you and talk to you, UNLIKE YOUR WHELPS!" adds Kodos.


Round 8

The media card is drawn:

POPULARITY (Yellow) Slow News Week EFFECT: As long as this is in play, do not draw an extra card to the Media Cycle at the start of the round (a card is still drawn for the October Surprise.) Treat the top card of the discard pile as if it were still in the Media Cycle.

Corporate Donors is pushed out of the Media Cycle, but as the top card of the discard it remains in effect per Slow News Week.





Media Cycle:
1. POPULARITY (Yellow) Slow News Week
2. RETIREMENT (Green) Grandfathered Benefits
3. POPULARITY (Yellow) Party Loyalty
4. POPULARITY (Yellow) Local Candidate
5. ENVIRONMENT (Blue) NIMBY
6. IMMIGRATION (Blue) Voter ID Laws
7. IMMIGRATION (Blue) Amnesty
8. ENVIRONMENT (Blue) - Friend of Coal
9. SOCIAL JUSTICE (Blue) Red Baiting
10. SECURITY (Red) Defense Spending)
+1. BUSINESS (Green) Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)

Discard Pile:
RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)

It is now CirclMastr's turn. I will be sending out hand refreshes momentarily.

CirclMastr
Jul 4, 2010

Move Industry.

Play Contamination.

Support in Florida and Northeast.

Phone posting so please forgive brevity.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 8

CirclMastr moves Industry to undecided.

CirclMastr plays:

INDUSTRY (Green) - Contamination: Whoever controls Industry gains 1 Deregulation and loses 1 Environment.

Nobody controls Industry, so nothing happens. Corporate Donors is triggered. CirclMastr places support in Florida and the Northeast.

Defense Spending is pushed out of the media cycle and is the new top card of the discard deck.

[The red party puts out a new pamphlet titled "Toxic Waste and You: Your Place in the Terraforming Process." It suggests environmental regulation should be relaxed in favor of a new "dump anything, anywhere" policy, saying that early exposure to toxic runoff will help humanity survive in the terrifying wastes of post-colonization hellscape. Public reaction is mixed, since many big polluters happen to be major blue party donors.





Media Cycle:
1. INDUSTRY (Green) Contamination
2. POPULARITY (Yellow) Slow News Week (EFFECT: As long as this is in play, do not draw an extra card to the Media Cycle at the start of the round (a card is still drawn for the October Surprise.) Treat the top card of the discard pile as if it were still in the Media Cycle.)
3. RETIREMENT (Green) Grandfathered Benefits
4. POPULARITY (Yellow) Party Loyalty
5. POPULARITY (Yellow) Local Candidate
6. ENVIRONMENT (Blue) NIMBY
7. IMMIGRATION (Blue) Voter ID Laws
8. IMMIGRATION (Blue) Amnesty
9. ENVIRONMENT (Blue) - Friend of Coal
10. SOCIAL JUSTICE (Blue) Red Baiting
+1. SECURITY (Red) Defense Spending

Discard Pile:
RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)

It is now MMM Whatchya Say's turn.

the holy poopacy fucked around with this message at 20:31 on Dec 13, 2016

Jump King
Aug 10, 2011

Wait it's not my turn?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Whoops, you're right. :downs: It is indeed your turn.

Jump King
Aug 10, 2011

Place support in Midwest

Play Tax Cuts

Move Retirement

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 8

MMM Whatchya Say places support in Midwest and plays

BUDGET (Red) - Tax Cuts: Gain 1 Budget and 1 Popularity. Remove the last two cards from the Media Cycle.

Blue gains 1 Budget; Popularity is maxed out. Red Baiting and Friend of Coal are removed from the Media Cycle. (Friend of Coal is now the top card of the discard.)

MMM Whatchya Say gains Retirement.

"Wake up, America! Alien conquerors want to destroy the planet, enslave you, and devour your children!" Al Gore says, gesticulating wildly before a dispassionate audience. "Kang and Kodos are an existential threat, not just for America but for the entire world. Everything that you've worked for your entire lives--everything you believe in--will be ground into dust!"

The audience yawns.

"We'll... uh... we'll cut your taxes." Gore mumbles. The auditorium explodes into riotous applause. Several protesters tear off their "I'm With Kodos" hats and stomp on them angrily, replacing them with Gore/Bush memorabilia on the spot.






Media Cycle:
1. BUDGET (Red) Tax Cuts
2. INDUSTRY (Green) Contamination
3. POPULARITY (Yellow) Slow News Week (EFFECT: As long as this is in play, do not draw an extra card to the Media Cycle at the start of the round (a card is still drawn for the October Surprise.) Treat the top card of the discard pile as if it were still in the Media Cycle.)
4. RETIREMENT (Green) Grandfathered Benefits
5. POPULARITY (Yellow) Party Loyalty
6. POPULARITY (Yellow) Local Candidate
7. ENVIRONMENT (Blue) NIMBY
8. IMMIGRATION (Blue) Voter ID Laws
9. IMMIGRATION (Blue) Amnesty
+1. ENVIRONMENT (Blue) - Friend of Coal

Discard Pile:
RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)

It is now DivineCoffeeBinge's turn.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Play ENVIRONMENT (Blue) Green Party: Whoever is behind on Environment may place 3 third party support tokens of their opponent's color.

Place 3 3rd party support of my opponent's color in Southwest

Move Credibility

Place support in Rockies

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 8

DivineCoffeeBinge plays

ENVIRONMENT (Blue) Green Party: Whoever is behind on Environment may place 3 third party support tokens of their opponent's color.

DCB places 3 blue third party support in the Southwest and 1 red support in Rockies, and gains Credibility.

The Green Party has announced that it's relocating its upcoming fundraising event from Boca Raton. Citing the decision to move the event--an awareness-boosting campaign titled "Chemtrails 2.0: Inside the CIA Plot to Dust America with Air-Dropped Syringes Full of Mind Control Zika Vaccines"--a spokesperson said Florida was "just too crazy for us."





Media Cycle:
1. ENVIRONMENT (Blue) Green Party
2. BUDGET (Red) Tax Cuts
3. INDUSTRY (Green) Contamination
4. POPULARITY (Yellow) Slow News Week (EFFECT: As long as this is in play, do not draw an extra card to the Media Cycle at the start of the round (a card is still drawn for the October Surprise.) Treat the top card of the discard pile as if it were still in the Media Cycle.)
5. RETIREMENT (Green) Grandfathered Benefits
6. POPULARITY (Yellow) Party Loyalty
7. POPULARITY (Yellow) Local Candidate
8. ENVIRONMENT (Blue) NIMBY
9. IMMIGRATION (Blue) Voter ID Laws
10. IMMIGRATION (Blue) Amnesty
+1. ENVIRONMENT (Blue) - Friend of Coal

Discard Pile:
RETIREMENT (Green) Senior Voters (EFFECT: During showdowns, if this card is in the discard pile treat it as though it were in the media cycle.)

It is now Capfalcon's turn.

Jump King
Aug 10, 2011

So uh, we're all set to win this showdown, we just have to choose how we want to apply our two issue movements. And I suppose, your issue move this turn.

It's awful tempting to try to ram as much stuff into the +3 column as possible. If you had a card that pulled up Charisma, Connections or Credibility that'd allow us to lock in all of blue + yellow, which would be pretty nasty for the red team. This would free up card options that would normally risk lowering our issues too.

The other thing we could do is concentrate on the undecided issues on the assumption that red's not going to have time to contest anything we could get to +3 anyway. Might leave us open to a big play or something though.

Your call really.

CirclMastr
Jul 4, 2010

I don't think it matters because I don't think it's mechanically possible for red to win at this point.

Jump King
Aug 10, 2011

CirclMastr posted:

I don't think it matters because I don't think it's mechanically possible for red to win at this point.

- Democrats, 2016

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
It's clear at this point that I drastically underestimated how powerful the yellow issues would be. Part of the current state of the game is that Krunge saw that and jumped heavily on the yellows; theoretically if both sides contested yellows equally it would be a much closer contest. The fact that the game allows for the board to get to such a lopsided state at all is a big problem, though.

Interestingly, if yellows' outsize influence in showdowns was removed red actually stands at a slight electoral advantage--this despite the fact that the support-heavy cards red has been leaning on are probably also underpowered. That shouldn't be any particular surprise, because obviously taking a bunch of points out from underneath blue is going to swing the game. But given that it's blue's turn to act and they're still poised to gain a couple free issues from the debates, being slightly behind would be a very balanced place to be in. So one likely direction to go from here would be to make yellow issues impact the first two showdowns, but not affect the showdown score for the election itself: early in the race people form first impressions based on the candidate's personality, but as the election itself draws near they start caring more about the issues (hah hah) and personalities fade into the background. Theoretically this would give players a reason to compete for yellows (they're an efficient way to stake out more "real estate" on the issue board since they have an outsized effect on the showdowns) without making them overpowering.

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer
Despite quitting, I wasn't banned and it turns out I was being way too optimistic regarding other things to do with my time, so I've been casually following this thread anyway.

Cards are going to have varying power levels, that's just part of the game and attempting to balance them all will probably lead to a worse game, not a better one. My recommendation is find some way to more easily signal to players the impact that certain cards have or could have, as the game currently has a mastery problem wherein experience with cards (I count my excessive over-analyzing as experience) trumps other factors for determining a winner. This wouldn't be such a big issue if the game didn't have a draft component, but it does so it is.

Another aspect I'd consider adding is tweaking some cards into "swing" cards; being behind on board shouldn't be a death sentence and swingier play is usually more fun. The hallmarks of a good swing card:

1) Really good when you're behind in some way
2) NOT good when you're not behind (otherwise it's just an amazing card)

I'm not talking behind on a specific issue, because you can easily be behind on it while still ahead in every way that matters, thus violating rule 2 (though most "behind on specific issue" cards are bad, with a few (yellow) exceptions)

I'd also think about upping the general power level of every card in the game, across the board. This has the dual effects of giving you more design space (currently the only card classifications are "amazing", "decent/situational" and "utter garbage". Oh and I guess 1 or 2 cards that can win you the game outright) and also making it easier for new players to distinguish between cards (Wow this has big numbers!).

In addition, regional support is underwhelming for mathematical reasons. When upping the power of cards, I'd increase support cards to an even larger factor, and also increase their diversity in terms of playable # of locations. You could say things like "Select 2 non-State regions; place 8 support tokens of your color between them."

Finally, I'd give third party tokens an extra mechanical effect somewhere, or remove them completely. They increase the complexity of the board without making it more interesting as-is. I almost feel like you went "Oh, yeah, third parties are a thing in real life, I better add them to my game", which IMO is a bad reason (even if reading the third party fluff has been the funniest part).

Emmideer fucked around with this message at 17:50 on Dec 21, 2016

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer
Oh, and just a random idea: Adding non-token mechanics to the region board would be an excellent piece of design space you should think about including. Persistent effects that can influence future decisions. Currently the region board exists in a purely mathematical space rather than a topological one, which is a waste of the premise. Don't feel obligated to add something in, though, as a half-baked mechanic is worse than no mechanic at all.

Jump King
Aug 10, 2011

I've got a few ideas I'd be happy to talk about when we decide the game is done.

Overall I've had a lot of fun playing this game and consider it a successful playtest.

It probably didn't help that both Kringle and myself are crazy people who put way too much thought into this stuff

E: I'd agree with Krunge about removing party tokens, they don't help really.

I'm not sure I agree about increasing the card power, but I'd maybe consider boosting tokens or increasing the number of them that go on the board.

Jump King fucked around with this message at 21:37 on Dec 21, 2016

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
I will freely admit that the amount of long-term planning I put into card selection and strategic choices has been basically nil, which likely isn't helping red's choices. On the other hand, I figure that playtesting should include suboptimal play too; not every hypothetical future player is going to be, y'know, good.

It is a pretty cool game that I'm enjoying!

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

CHARISMA (Yellow) - Media Presence: EFFECT: As long as this is in the media cycle, whoever controls Charisma gains 1 Popularity for every yellow card that gets played.

Boost Charisma

Support in Florida, because why not?

Jump King
Aug 10, 2011

Do you want a real answer to that question?

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

MMM Whatchya Say posted:

Do you want a real answer to that question?

I mean, besides the infestation of literal Nazi sandwich-mongers.

Jump King
Aug 10, 2011

Capfalcon posted:

I mean, besides the infestation of literal Nazi sandwich-mongers.

Actual game answer: It's probably not worth investing in Florida in it's current game state

Jump King
Aug 10, 2011

So how was everybody's new years?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

MMM Whatchya Say posted:

So how was everybody's new years?

Ding dong, 2016 is dead!

That pretty well covers it.

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Jump King
Aug 10, 2011

If this game is well and truly dead I'll talk a bit about how I was seeing it.

I made a google sheet to track the state if the game. It's maybe not the clearest read and I figured out some better ways to track some stuff as things progressed, but I think it's pretty interesting.

I think there's a few balance changes to be made. I talked about one of the ones I was thinking in a pm to gabe, there's a card that shifts all your opponents slightly favoured categories to neutral which is far and away the most powerful card in the game.

I think this would be a cool game to run live, and if I'm allowed to do that I might do it in the future. If cards are played quickly this game would not take too long to finish.

E: you've got a bit of a runaway leader thing going on but this is supposed to be an Ameritrash game so I'm not sure if that's built in

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