Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Hello everyone! I'm looking for volunteers for a PbP playtest of an election themed game I'm working on throwing together. The draft rules are here, but here's a quick rundown:

-The game is played with two teams, Red and Blue, two players to a team. Each player is attempting to coordinate with their partner for their side's victory, but doesn't get to communicate privately, so you have to balance signalling your intentions to your partner vs. letting your opponents know what you're up to.
-Each side competes for control of various issues on a back-and-forth issue track, as well as local support on an electoral map.
-Each turn, players play issues to a card track representing various news stories, events, and other factors at play in the election. Each card has an effect when played and also represents one of the issues at stake in the election.
-Voters are informed in part by what issues are represented in the current events track, so the goal is to time your cards to get all your best issues out right before major decision points (while playing other issues that may have greater immediate benefit at other times when voters are paying less attention.)

Here are the "boards" you'll be looking at:



(issues and regions have been selected and sprinkled about somewhat arbitrarily; the electoral map is in no way intended to be definitive or accurate, just more or less balanced.)

Looking for 4 players (PMs required) who can preferably post at least once per day. Post interest and/or any questions in this thread.

Adbot
ADBOT LOVES YOU

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Ok, looks like we have our players. via random.org, CirclMaster and DivineCoffeeBinge are playing as the proud and patriotic Red team against the America-hating communazi Blue team of Capfalcon and Krunge. MMM Watcha Say, I am almost definitely going to be running additional playtests in the future so I'll keep you in mind.

I'm sending out your initial hands for the deck draft via PM. My intention would normally be to have a two-round draft, but in the interest of getting things moving I'm going to be doing both rounds simultaneously. So you'll each be drafting from two separate hands.

Some reminders and clarifications so you know what you're looking at:
-Most cards only do something when played. Cards that have ongoing effects have ATTACH: or EFFECT: in their rules text.
-"Gain 1" and "Lose 1" on a specific issue refers to moving that issue one step towards or away from your end, respectively.
-The issue associated with a card is typically not relevant until the showdown at the end of every 4th round. Cards do not necessarily affect their own issue and can be played regardless of where their issue stands (although some cards' effects may depend on it.)
-Under normal play you're not going to play (or even draw) every single card you draft into your personal deck, so drafting a nasty-sounding card just to keep it away from your opponents may be worthwhile even if it's too dangerous for you to play.
-There's nothing stopping you from playing cards and gaining on issues of the opposing team's color, they just get a head start there.
-I realize the rules text doesn't really spell this out explicitly: the "third party support tokens" that some cards mention out are essentially "-1" support tokens (generally when you place them they're -1 for your opponent), with the added wrinkle that they can potentially take points away from a region.

the holy poopacy fucked around with this message at 17:07 on Oct 23, 2016

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Each player's opportunity is 1 turn. One round is 1 turn for all players. Each player will wind up going a total of 12 times.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Krunge posted:

Oh, and I just thought of something to increase the fidelity of your play test. If you were to release an un-ordered list of all cards in the game, it would more closely approximate an actual game, since as-is the first two card picks (one for each draft hand) are overwhelmingly important for information control because it's something nobody else will see. Whereas, if this game were actually developed, any player would be capable of knowing all the cards available anyway.

edit: When I say all the cards in the game, I am of course referring to the game as a whole, not this specific game, assuming there are media cycle cards that get excluded from a specific game's pool of 72.

Good point. Here's the complete list being used for this playtest.

Krunge posted:

Pursuant to the boded, support tokens are evaluated per region, so this should be "each side adds 1 for each support token of their color in that region", correct?

Correct. Please call out any other ambiguous language.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Also, I just realized I forgot to post the turn order, which is technically relevant for the draft.

Starting order:

Capfalcon (blue)
CirclMastr (red)
Krunge (blue)
DivineCoffeeBinge (red)

the holy poopacy fucked around with this message at 21:14 on Oct 23, 2016

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
poo poo, you're right. My bad.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Sorry for the delay, folks--I done hosed up and a few cards got duplicated in C&P errors my PMs have been hacked by FOREIGN STATE ACTORS in RUSSIA who are trying to INFLUENCE OUR ELECTION PROCESS for their own benefit. Everything should be straightened out now (I keep a record of all RNG rolls so I was able to revert the mistakes) and I've triple-checked the hands to make sure there are no more mistakes, so on with the draft.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Nah, that one already got sorted. I meant to include this in my previous post, but for reference, here were the three cards that accidentally got overwritten with duplicates:

ENVIRONMENT (Blue) Green Party: Whoever is behind on Environment may place 3 third party support tokens of their opponent's color.
FOREIGN POLICY (Green) Policy Wonk: Whoever controls Foreign Policy gains 1 on all green issues and loses 1 Popularity. Move all green cards to the end of the media cycle, in order.
INDUSTRY (Green) - Special Interest Groups: Lose 1 Credibility. Move all green cards to the front of the media cycle, in order.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
And the card draft is complete! Everyone should have a PM with their complete deck and starting hands.

Per the rules, everyone has some choices to make to finish setup:



1. Capfalcon gets to arrange the 4 blue issues in order: one in the +3 column, one in the +2 column, one in +1, and one at zero (undecided.)

2. CirclMastr gets to arrange the 4 red issues similarly (one in +3, one in +2, one in +1, and one at zero.)



3. Krunge gets to pick 3 regions and place 3 blue support in one, 2 support in the second, and 1 support in the third.

4. DivineCoffeeBinge gets to do the same with red support (you are allowed to place support in regions that Krunge already placed support in.)

Technically these choices are made in sequential order. If you really want to see what the other team is doing you can wait until your "turn", but since none of the choices technically depend on each other you can post your choice out of order if you want. Feel free to discuss strategy with your partner in thread (out-of-thread communication between players is still verboten.)

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
E: double post

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
And we're off! Round 1 starts with a media story drawn randomly from the remainder of the deck:

SOCIAL JUSTICE (Blue) - Radical Leftists: Lose 1 Popularity. EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.

As Capfalcon is the current starting player, the card is played as though he played it. Blue loses 2 popularity. (Remember that during the first third of the game, numerical movement on issues is doubled.)

As primary season kicks off, both parties quietly distance themselves from the culture wars that have defined American politics for the past several decades. The post-Republican coalition casts off the religious right to focus on a streamlined message of smaller, more efficient government while their blue counterparts build a similarly practical platform tackling climate and healthcare crises, leaving many of their longstanding minority constituents out in the cold. Not all of them go quietly, however--some, accurately perceiving that the party machine is ignoring them, loudly and angrily complain that their issues are being ignored. Public opinion on the blues begins to sour.




Media Cycle:
SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

Capfalcon, it is your turn. You may move a single issue 2 steps in either direction, place 1 support in any region, and play a card from your hand (in no particular order.)

the holy poopacy fucked around with this message at 06:06 on Oct 29, 2016

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Correct.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Support counters don't get doubled, just issue moves.

The blue party's campaign operatives embark on a fundraising blitz, pumping their business connections for all they're worth as they begin laying the groundwork for operations in critical swing states. The already disgruntled radical left cries foul, raising concerns that the party they helped build has sold out.





Media Cycle:
1. BUSINESS (Green) - Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
2. SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

CirclMastr is up and may move an issue, place a support, and play a card (again, in any order.)

the holy poopacy fucked around with this message at 16:46 on Oct 29, 2016

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
No, there's no drawing cards round-to-round. Hands only get refreshed every 4 turns; outside of cards that affect your hand, what you have is what you get through the conventions.

Also, just for reference I'm going to assume that all issue move choices are towards your own side unless otherwise specified.

Round 1 continued

The red party matches their blue counterparts dollar for dollar as they crank up their fundraising machine. Their old strongholds in cable news and radio talk shows prove to be valuable allies in these endeavors; no doubt their media empire will be instrumental in spinning the news their way.

CirclMastr draws 3 cards and pumps Northeast and Business.





It is now Krunge's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
It's ok, yesterday was crazy busy with Halloween stuff.

Round 1 continued

Krunge pumps Business.

RETIREMENT (Green) - Pension Bailout: Gain 1 Retirement and 1 Industry. Lose 1 Budget and 1 Deregulation.

Corporate Donors is triggered; as acting blue player, Krunge gets an extra support in addition to the normal one for his turn, which goes in Northeast and Florida.

Seeking a decisive edge in big dollar fundraising, the blue party calls for government intervention to prop up widespread union pension plan weaknesses, pleasing both major industry players and the financial institutions backing their pensions. There are some halfhearted cries from the right about expenses and government overreach, but this is old hat for voters watching the election and doesn't change many minds.





Media Cycle:
1. INDUSTRY (Green) - Pension Bailout
2. CONNECTIONS (Yellow) - Media Allies
3. BUSINESS (Green) - Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
4. SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

It is now DivineCoffeeBinge's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
End of round 1

DivineCoffeeBinge pumps Business.

Play BUDGET (Red) - Weak Economy: Whoever controls Budget gains 1 Business and 1 Popularity.

Business moves 2 towards red. Popularity can't move any further.

DCB places support in New York.

As spring wears on, new GDP numbers give conservatives a shot in the arm as slow growth raises concerns about the economy. With the specter of recession looming over the country, businesses begin to worry about how the government will pay for the aggressive agenda the blue party has laid out and flock to the tax relief promised on the right.

The starting player rotates, and CirclMastr is the new starting player.

Round 2

A card is drawn for the media:

FOREIGN POLICY (Green) - Trade Deal: Whoever controls Foreign Policy gains 1 Business and 1 Immigration, and loses 1 Industry and 1 Popularity.

Nobody controls Foreign Policy, so there is no change to the issues, but Corporate Donors still gets triggered.





Media Cycle:
1. FOREIGN POLICY (Green) - Trade Deal
2. BUDGET (Red) - Weak Economy
3. INDUSTRY (Green) - Pension Bailout
4. CONNECTIONS (Yellow) - Media Allies
5. BUSINESS (Green) - Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
6. SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

CirclMastr gets to place an extra support from Corporate Donors, then may take his regular turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

MMM Whatchya Say posted:

That's one of the things I was thinking of yeah, I'm sure Gabe has some stuff to say about this, but It's probably best to wait until there's a full game down first.

The idea is that the tiebreaker overwhelmingly favoring blue is supposed to be balanced by blue issue cards being, on the whole, more painful than red issue cards--red issues have a lot of quick and easy crowd pleasers, blue issues pose more complex problems that tend to annoy voters. But balancing is very much still a work in progress; among other issues, it's still unclear how much weight straight numerical bonuses should have vs. more subtle abilities such as card draw or reordering, etc.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 2

CirclMastr plays CONNECTIONS (Yellow) - Co-opt the Message: Look at another player's hand. You may take one of their cards and add it to your hand. CirclMastr takes a card from Krunge.

Red adds support in the Midwest and Northeast, and shifts Foreign Policy their way.

Having wooed away many of the backers in the business community that their opponents hoped to rely on, the red party has caught their blue counterparts flat-footed, stealing their momentum as they brush up their foreign policy credentials.





Media Cycle:
1. CONNECTIONS (Yellow) - Co-opt the Message
2. FOREIGN POLICY (Green) - Trade Deal
3. BUDGET (Red) - Weak Economy
4. INDUSTRY (Green) - Pension Bailout
5. CONNECTIONS (Yellow) - Media Allies
6. BUSINESS (Green) - Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
7. SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

It is now Krunge's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 2 continued

Krunge moves Security to the left.

Krunge plays SECURITY (Red) - Law and Order: Whoever controls Security gains 1 Security and 1 Popularity, and loses 1 Social Justice and 1 Immigration. Blue currently controls Security and gains Security and Popularity at the cost of Social Justice and Immigration.

Krunge adds support to New York.

Emboldened by favorable head-to-head polling, a junior congressman from Illinois suggests in an interview that perhaps police body cameras may not be a terrible idea. Unbeknownst to him, blue party co-chairman Krunge had been waiting for just such a slip-up. The next morning the headline COP-HATING ANARCHIST DECLARES WAR ON POLICE screams from the front page of HuffPo and #BlueLivesMatterMoreThanBlackOnes is trending on Twitter. Caught offguard by the onslaught, the red party unexpectedly finds itself in the awkward position of clumsily defending minorities, reinforcing Krunge's message against them.





Media Cycle:
1. SECURITY (Red) - Law and Order
2. CONNECTIONS (Yellow) - Co-opt the Message
3. FOREIGN POLICY (Green) - Trade Deal
4. BUDGET (Red) - Weak Economy
5. INDUSTRY (Green) - Pension Bailout
6. CONNECTIONS (Yellow) - Media Allies
7. BUSINESS (Green) - Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
8. SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

It is now DivineCoffeeBinge's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
The double moves apply through the whole first act (4 rounds.)

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Third party support is basically anti-support. When you're adding support you're effectively adding red "+1" counters; when you add third party support you are adding blue "-1" counters. They also do their own thing, which is why they're different than just removing support, but their most reliable effect is to siphon away support from your opponent.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 2 continued

DCB maxes out Business and plays

BUSINESS (Green) - Vanity Candidate: Place 3 third party support tokens of either color.

Three blue -1 third party support appears in Florida. DCB adds support in Florida and (due to the freebie from Corporate Donors) Texas.

Corporate funding continues to swell the red party's war chest. Compounding the blue party's woes, billionaire Subway co-founder Fred DeLuca has announced from Fort Lauderdale that he intends to run as an independent as part of his newly formed "Eat Fresh" Party. His platform of $5 footlongs receives little traction beyond his home base in Florida, but pundits already begin to worry that he may play a spoiler role for the blue party in this critical state.





Media Cycle:
1. BUSINESS (Green) - Vanity Candidate
2. SECURITY (Red) - Law and Order
3. CONNECTIONS (Yellow) - Co-opt the Message
4. FOREIGN POLICY (Green) - Trade Deal
5. BUDGET (Red) - Weak Economy
6. INDUSTRY (Green) - Pension Bailout
7. CONNECTIONS (Yellow) - Media Allies
8. BUSINESS (Green) - Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)
9. SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

It is now Capfalcon's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
End of Round 2

Capfalcon plays

CHARISMA (Yellow) - Personal Reinvention: Move a single yellow issue to the Undecided column.

Capfalcon moves Business and adds support in Texas.

The blue party capitalizes on their surprising pivot as an opportunity to reset the race, wiping away voters' perceptions of corruption plaguing their ranks. Nobody who loves police and hates minorities could be that untrustworthy, right?

The round ends. Starting player moves to Krunge.

Round 3 start

A card is drawn for the media:

CONNECTIONS (Yellow) Spin Doctor - EFFECT: Whoever controls Connections may rearrange the Media Cycle at the start of their turn.

Note that this effect happens at the start of every turn as long as it remains in the Media Cycle, and only at the start (you can't use your turn to grab Connections and then take advantage of the Spin Doctor effect.)

Radical Leftists is pushed out of the Media Cycle.

No one has emerged from the primaries as a media darling. The press waxes nostalgic about media maestros of races past, hoping that someone will romance them the way they used to.





Media Cycle:
1. CONNECTIONS (Yellow) - Spin Doctor (EFFECT: Whoever controls Connections may rearrange the Media Cycle at the start of their turn.)
2. CHARISMA (Yellow) - Personal Reinvention
3. BUSINESS (Green) - Vanity Candidate
4. SECURITY (Red) - Law and Order
5. CONNECTIONS (Yellow) - Co-opt the Message
6. FOREIGN POLICY (Green) - Trade Deal
7. BUDGET (Red) - Weak Economy
8. INDUSTRY (Green) - Pension Bailout
9. CONNECTIONS (Yellow) - Media Allies
10. BUSINESS (Green) - Corporate Donors (EFFECT: Whoever controls Business may place 1 support whenever a green card gets played.)

Discard:
(I'm only going to list cards here that have effects relevant in the discard pile. If you need a list of cards in the discard, feel free to ask at any time.)
SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

It is now Krunge's turn.

Nobody controls Connections, so Spin Doctor does nothing this turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 3

Krunge moves Connections and places support in the Midwest.

POPULARITY (Yellow) - Party Revolt: Place 1 third party token, plus 2 for each issue of your color that your opponent controls.

Red controls 2 blue issues, so Krunge places a total of 5 third-party tokens in Florida.

Corporate Donors is pushed out of the Media Cycle.

BOCA RATON, FLORIDA - In a shocking turn of events, polling reveals an alarming amount of support for the Florida Nazi Party. Some commentators suspect that hard-line right wingers, feeling left out in the cold by conservatives' unexpected defense of minorities, were emboldened to seek out third party alternatives by the local successes of the Eat Fresh party. "Wait, what?" said unexpected candidate Harold Beringer, head of the FNP. "Do they realize we're nazis? I mean, kind of. We pretty much just throw barbecues and swap off-color jokes. I wasn't even sure we were on the ballot, Herb dared me to do it on a lark and I didn't think the paperwork would go through, but... well, you know Herb." Rounding out an unusually slow news day for Florida, a Florida man was admitted to Tampa General after breaking into a reptile enclosure at the zoo and swallowing 20+ cumulative feet worth of snakes, Clearwater's annual Scientology Days parade was called off after a man dressed as Jesus drunkenly attacked a parade float with a comically oversized marital aid, and a man in Miami was arrested after repeatedly firing twenty plus firearms rigged to a lawn chair in an attempt to "shoot myself into space, so that China doesn't beat us to Mars".





Media Cycle:
1. POPULARITY (Yellow) - Party Revolt
2. CONNECTIONS (Yellow) - Spin Doctor (EFFECT: Whoever controls Connections may rearrange the Media Cycle at the start of their turn.)
3. CHARISMA (Yellow) - Personal Reinvention
4. BUSINESS (Green) - Vanity Candidate
5. SECURITY (Red) - Law and Order
6. CONNECTIONS (Yellow) - Co-opt the Message
7. FOREIGN POLICY (Green) - Trade Deal
8. BUDGET (Red) - Weak Economy
9. INDUSTRY (Green) - Pension Bailout
10. CONNECTIONS (Yellow) - Media Allies

Discard:
SOCIAL JUSTICE (Blue) - Radical Leftists (EFFECT: When this card is in the discard pile, any player who controls Social Justice may pick it up from the discard and add it to their hand.)

It is now DivineCoffeeBinge's turn.

Blue controls Connections, but it is not their turn, so Spin Doctor does nothing.

the holy poopacy fucked around with this message at 03:17 on Nov 2, 2016

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Pick a card to get rid of from the Media Cycle.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 3 continued

DivineCoffeeBinge adds support in the Northeast and moves Security, then plays

CHARISMA (Yellow) - Softball: Gain 1 Popularity and remove one card from the Media Cycle.

DCB removes Spin Doctor. Popularity moves 2 towards red.

DCB picks up Radical Leftists, because why not?

As an orchestra conductor raises his baton, it began to look as though BNC Chairman Krunge was just getting warmed up, ready to lead the press on a furious media blitz. But perhaps the press felt sorry for his opponents--no other explanation is possible for the bizarre spate of questions at a recent red party press conference. "Mr. DivineCoffeeBinge! Is it true we're embarrassingly transparent in our shilling for the blue party? Can you confirm or deny reports that we're terrible at unbiased journalism and should be ashamed of the way we regurgitate the blue party line?"

"Er... uh... yes?" stammered DivineCoffeeBinge.






Media Cycle:
1. CHARISMA (Yellow) - Softball
2. POPULARITY (Yellow) - Party Revolt
3. CHARISMA (Yellow) - Personal Reinvention
4. BUSINESS (Green) - Vanity Candidate
5. SECURITY (Red) - Law and Order
6. CONNECTIONS (Yellow) - Co-opt the Message
7. FOREIGN POLICY (Green) - Trade Deal
8. BUDGET (Red) - Weak Economy
9. INDUSTRY (Green) - Pension Bailout
10. CONNECTIONS (Yellow) - Media Allies

It is now Capfalcon's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 3 continued

Capfalcon plays:

HEALTHCARE (Blue) - Take Down Big Pharma: Gain 1 Healthcare and 1 Social Justice, and lose 1 Deregulation.

Deregulation cannot move. Healthcare gets maxed out on the blue side. Social Justice double-moves to Undecided.

Capfalcon boosts Security and adds support in the Northeast.

Media Allies is pushed out of the media cycle.

BNC co-chair Capfalcon announces a new plank in the party platform: guaranteeing every man, woman, and child in America the right to punch Martin Shkreli in the face, personally. The new proposal helps burnish the blue party's new tough-on-crime credentials while helping to rebuild their connections with the poor and disenfranchised. On the flip side, new polling shows the blue party's favorability ratings with self-identified douchebros dropping by double digits overnight.





Media Cycle:
1. HEALTHCARE (Blue) - Take Down Big Pharma
2. CHARISMA (Yellow) - Softball
3. POPULARITY (Yellow) - Party Revolt
4. CHARISMA (Yellow) - Personal Reinvention
5. BUSINESS (Green) - Vanity Candidate
6. SECURITY (Red) - Law and Order
7. CONNECTIONS (Yellow) - Co-opt the Message
8. FOREIGN POLICY (Green) - Trade Deal
9. BUDGET (Red) - Weak Economy
10. INDUSTRY (Green) - Pension Bailout

It is now CirclMastr's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 3 end

CirclMastr boosts Security and Florida, and plays:

FOREIGN POLICY (Green) - International Treaty: Whoever controls Foreign Policy gains 1 Environment and 1 Social Justice.

Red controls Foreign Policy and gains on Environment and Social Justice.

The red party continues to position itself as the pragmatic, issues-driven choice in this election, touting success in pinning down climate agreements and human rights treaties with various international ne'er-do-wells.

Pension Bailout is pushed out of the media cycle.

Starting player passes to DivineCoffeeBinge.

Round 4 start

A card is randomly drawn for the media:

CREDIBILITY (Yellow) Empty Promises - You may move Credibility down as many steps as you wish, then gain 1 to as many different issues as you moved steps down.

As DCB is the new start player, the card takes effect for him.

Weak Economy is pushed out of the media cycle.





Media Cycle:
1. CREDIBILITY (Yellow) - Empty Promises
2. FOREIGN POLICY (Green) - International Treaty
3. HEALTHCARE (Blue) - Take Down Big Pharma
4. CHARISMA (Yellow) - Softball
5. POPULARITY (Yellow) - Party Revolt
6. CHARISMA (Yellow) - Personal Reinvention
7. BUSINESS (Green) - Vanity Candidate
8. SECURITY (Red) - Law and Order
9. CONNECTIONS (Yellow) - Co-opt the Message
10. FOREIGN POLICY (Green) - Trade Deal

It is now DCB's turn. You may move Credibility away from you 0, 1, or 2 times (due to the double-move rule, this would put it at maximum blue) and move that many issues towards you by two steps each, then take your normal turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Reminder: there's only one round left until the conventions!

POLLING UPDATE

Based on the issues in the news cycle + yellow issues, the blue party has a slim edge in the hearts and minds of voters as convention season approaches. If they hold on to their advantage they'll have an edge in selling their platform to the voters at the conventions, but this is likely to change as new stories shift their attention.

If the election was held today, preliminary polling points to a convincing blue win in the neighborhood of 320 electoral votes. The red party's shift towards a pragmatic, pro-business stance on social issues has New York and most of New England teetering over into the red column for the first time in decades, and mass defections in the Hispanic vote should deliver big margins in southwestern states and Florida. However, despite the blue party largely abandoning its roots they have the organizational advantage to keep their west coast strongholds standing firm. That's bad news for the red party, as the blue party's triple appeal of strong government benefits, security, and jobs--coupled with candidates perceived as generally more likeable and experienced--threatens to convert vast swathes of the middle of the country. Worst of all, despite a strong showing throughout the rest of the South the red party may actually lose Texas to the oil- and military-friendly flirtations of the blue party, sealing their electoral fate.

A more favorable news cycle would help the red party out, but so far they're fighting an uphill electoral map. Thankfully for them, the electoral map doesn't matter until the election itself and there's still a long time for them to make up ground.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 4 continued

DivineCoffeeBinge chooses to sacrifice 2 Credibility for 2 Charisma.

DCB moves Charisma over further and adds support to Rockies, and plays:

CHARISMA (Yellow) - Bulletproof: EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.

As part of a major PR blitz, videos begin circulating on social media showing red party leaders personally rescuing baby kittens from burning ISIS-controlled oil rigs with humorously captioned sayings attributed to the kittens . Critics cry out that the videos are obviously staged and serve only to distract voters from the issues, but the damage is done: candidates formerly perceived as robotic have been humanized and remain unimpeachable in the public's eyes, at least for the moment.

Trade Deal is pushed out of the media cycle.





Media Cycle:
1. CHARISMA (Yellow) - Bulletproof (EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.)
2. CREDIBILITY (Yellow) - Empty Promises
3. FOREIGN POLICY (Green) - International Treaty
4. HEALTHCARE (Blue) - Take Down Big Pharma
5. CHARISMA (Yellow) - Softball
6. POPULARITY (Yellow) - Party Revolt
7. CHARISMA (Yellow) - Personal Reinvention
8. BUSINESS (Green) - Vanity Candidate
9. SECURITY (Red) - Law and Order
10. CONNECTIONS (Yellow) - Co-opt the Message

It is now Krunge's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 4 continued

Krunge plays:

HEALTHCARE (Blue) - Medical Marijuana: Gain 1 Healthcare and 1 Budget, and lose 1 Security

Krunge gains Charisma and adds support in New York.

Krunge gripped the podium tightly, sweat visible on his brow. He could feel the campaign spiraling out of control. Outmaneuvered, his back was to the wall. There was only one way out.

"WEEEEEEEEED!" he blurted out.

"Mr. Krunge?" a reporter asked, confused.

"Mary Jane. Grass. Pot. Reefer. Chronic. Wacky tabacky. Ganja. That's what you want, isn't it?" he hissed. "Medical marijuana! Sure, why not. Knock yourselves the gently caress out. Have a bowl. On me. Whatever."

In days to come the BNC propaganda mill would spin Krunge's outburst into a complex policy proposal, touting the budget savings of scaling back the drug war, but the damage was already done to the tough-on-crime image that Krunge had worked so hard to build.


Co-Opt the Message is pushed out of the media cycle.





Media Cycle:
1. HEALTHCARE (Blue) - Medical Marijuana
2. CHARISMA (Yellow) - Bulletproof (EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.)
3. CREDIBILITY (Yellow) - Empty Promises
4. FOREIGN POLICY (Green) - International Treaty
5. HEALTHCARE (Blue) - Take Down Big Pharma
6. CHARISMA (Yellow) - Softball
7. POPULARITY (Yellow) - Party Revolt
8. CHARISMA (Yellow) - Personal Reinvention
9. BUSINESS (Green) - Vanity Candidate
10. SECURITY (Red) - Law and Order

It is now CirclMastr's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Round 4 continued

CirclMastr plays:

CREDIBILITY (Yellow) - Copycat: Whoever has less Credibility may move a non-yellow issue to the Undecided column.

and gains in Healthcare and Florida.

"Mr. CirclMastr, how do you respond to the BNC's recent embrace of medical marijuana?"

Wordlessly, CirclMastr reaches underneath the podium and withdraws a leather briefcase. Unlocking it with a flourish, he opens it to reveal a velvet-lined interior set with several syringes and vial after vial of a variety of dazzling powders and liquids.

"You want drugs? We're gonna hook you the gently caress up."


Law and Order is pushed out of the media cycle.





Media Cycle:
1. CREDIBILITY (Yellow) - Copycat
2. HEALTHCARE (Blue) - Medical Marijuana
3. CHARISMA (Yellow) - Bulletproof (EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.)
4. CREDIBILITY (Yellow) - Empty Promises
5. FOREIGN POLICY (Green) - International Treaty
6. HEALTHCARE (Blue) - Take Down Big Pharma
7. CHARISMA (Yellow) - Softball
8. POPULARITY (Yellow) - Party Revolt
9. CHARISMA (Yellow) - Personal Reinvention
10. BUSINESS (Green) - Vanity Candidate

It is now Capfalcon's turn.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Sorry for the delay folks!

Round 4 end

Capfalcon plays:

POPULARITY (Yellow) - Rile the Base: Lose 2 Popularity and gain 1 on all issues of your color.

All blue issues move 2 to the left. Popularity can't move any further right.

Capfalcon moves Popularity over to the center and adds support in Florida.

The mood is gloomy within the blue party, and at their latest rally, so is the weather. A miserable drizzle pelts the small, discouraged turnout of blue voters who have come out to hear their candidates speak.

Suddenly, a blinding ray of sunshine pierces the clouds. The skies part, and Saint Bernie himself descends from the heavens, flanked by a racially diverse choir of angels. He anoints the blue candidate with a wreath of organic free trade olive leaves and says unto them, "Don't gently caress this up." The crowd before him writhes in leftist paroxysm. Blue is back.


Vanity Candidate is pushed out of the media cycle.

Convention time!



Yellow issues:
Popularity: TIE!
Connections: Blue
Credibility: Blue
Charisma: TIE!

Media cycle:
Popularity: TIE!
Credibility: Blue
Healthcare: TIE!
Charisma: TIE!
Credibility: Blue
Foreign Policy: Red
Healthcare: TIE!
Charisma: TIE!
Popularity: TIE!
Charisma: TIE!

The eyes of the nation are on the two parties' conventions. The electorate is fickle and largely undecided, but the blue party definitely speaks more to their current concerns and sells their platform better. Blue gains 1 Popularity, and may gain 1 in two other issues of their choice (the logistics of this are not spelled out in the rules, but Capfalcon and Krunge may each pick 1. Of course, you two will probably want to discuss anyhow.)





Media Cycle:
1. POPULARITY (Yellow) - Rile the Base
2. CREDIBILITY (Yellow) - Copycat
3. HEALTHCARE (Blue) - Medical Marijuana
4. CHARISMA (Yellow) - Bulletproof (EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.)
5. CREDIBILITY (Yellow) - Empty Promises
6. FOREIGN POLICY (Green) - International Treaty
7. HEALTHCARE (Blue) - Take Down Big Pharma
8. CHARISMA (Yellow) - Softball
9. POPULARITY (Yellow) - Party Revolt
10. CHARISMA (Yellow) - Personal Reinvention

Before new hands go out, Capfalcon and Krunge each need to pick an issue to boost.

Also, for purely cosmetic reasons, both parties need to pick/make up an official candidate for their ticket. As a design aside, I think I definitely missed a beat here by not officially incorporating this step into the game mechanics somehow, since it seems like a great way to get players invested. I didn't want to include real people in the game, and I didn't want to go the caricature route either, but I think I need to fill in something here.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Media cycle and discard pile stay as is. Cards left in hand get reshuffled back into your deck.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Election game got a whole lot less fun :sigh:

Regardless, I'm still going to forge ahead. I'm taking the reset of the day off but will see about getting things cranked up again tomorrow.

Krunge, I don't know if you intend to take the lifeline for permatoxxers but I really appreciate all of the time and energy you've put into playtesting this. Thank you, sincerely.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Yeah, looks like he's gone. MMM Whatchya Say, would you be up for filling in?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
We're sort of between turns right now but when I get home I'll post the update and send you a PM with your cards, I believe you'll have the next turn at that point.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Krunge posted:

Since a card was so rudely taken from me, whose deck does it go into? Same question with Radical Leftists.

Cards don't keep track of whose deck they're from. If it's in your hand, it goes in your deck.

Krunge posted:

Thanks for your thanks, SWS, I think you have a good game on your hands. My main take-away is that regional support isn't strong enough and cards that offer it, typically are not worth it. Also, targeted card moving is worth almost as much as card removal, which I didn't realize when drafting.

I was actually going to take the out, I think, and just regulate my SA usage downward, but then I saw it wouldn't matter anyway with Lowtax's announcement. I could always re-register, but I'd rather not.

Have fun and stay political.

The theory behind support cards is that they're obviously weaker overall but give you additional maneuverability when issues are polarized; being able to drop a 4-point swing where you need it, when otherwise you might need a 3-step shift on an issue (that the opponents can simply undo with a single step back) to accomplish the same, can theoretically be decisive. You get way fewer points overall BUT by design the game is decided in the margins and in the end you don't get any additional points for running up a region's lead, so the wider boosts from flipping an issue may be "wasted." I agree that support cards are probably underpowered, particularly early on--I think I was definitely too timid with them.

the holy poopacy fucked around with this message at 02:46 on Nov 11, 2016

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Act I Showdown

The blue party nominates a ticket of Gore/Jeb!, laying out a platform strong on foreign policy and healthcare.

Somehow, the blandest ticket ever still rates as a toss-up for charisma.

Round 5

Media card:

SOCIAL JUSTICE (Blue) Toxic Issue: ATTACH: Any time the base card's Issue is played, the side who plays it loses 1 Popularity.

This automatically attaches to the card in front of the media cycle.

The red party is quick to cry foul at Heaven's divine intercession, complaining that outside actors are attempting to influence the election for their own benefit. The mood of the race quickly sours, and talking about momentum becomes an unpopular subject.





Media Cycle:
1. POPULARITY (Yellow) - Rile the Base
-ATTACHED: SOCIAL JUSTICE (Blue) Toxic Issue (ATTACH: Any time the base card's Issue is played, the side who plays it loses 1 Popularity.)
2. CREDIBILITY (Yellow) - Copycat
3. HEALTHCARE (Blue) - Medical Marijuana
4. CHARISMA (Yellow) - Bulletproof (EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.)
5. CREDIBILITY (Yellow) - Empty Promises
6. FOREIGN POLICY (Green) - International Treaty
7. HEALTHCARE (Blue) - Take Down Big Pharma
8. CHARISMA (Yellow) - Softball
9. POPULARITY (Yellow) - Party Revolt
10. CHARISMA (Yellow) - Personal Reinvention

New hands have gone out, so it is now MMM Whatchya Say's turn, for the blue party. You get to move a single issue one step in either direction on the issues board, add 1 support in a single region, and play a card from your hand.

The double-move rule from the first 4 rounds is out. There are no special rules for rounds 5-8.

Adbot
ADBOT LOVES YOU

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Oof, came down with some kinda crud.

Round 5 continued

MMM Whatchya Say gains charisma and plays

POPULARITY (Yellow) - Double Down: Lose 1 Popularity. Take a card in the Media Cycle and play it again.

He selects POPULARITY (Yellow) - Rile the Base: Lose 2 Popularity and gain 1 on all issues of your color.

All blue issues shift 1 step towards blue. Blue controls Charisma, so Bulletproof prevents any loss of popularity.

MMM Whatchya Say adds 1 support to central plains.

Personal Reinvention is pushed out of the media cycle.

Al Gore hits the campaign trail with a newer and more luxurious beard than ever, expanding and expounding Bernie's message of socialized everything. His detractors complain that his new leftist policies are unfeasible and un-American, but all criticism is deflected by the sight of his magnificent beard.





Media Cycle:
1. POPULARITY (Yellow) - Rile the Base
-ATTACHED: SOCIAL JUSTICE (Blue) Toxic Issue (ATTACH: Any time the base card's Issue is played, the side who plays it loses 1 Popularity.)
2. POPULARITY (Yellow) - Double Down
3. CREDIBILITY (Yellow) - Copycat
4. HEALTHCARE (Blue) - Medical Marijuana
5. CHARISMA (Yellow) - Bulletproof (EFFECT: As long as this is in the media cycle, whoever controls Charisma cannot lose Popularity.)
6. CREDIBILITY (Yellow) - Empty Promises
7. FOREIGN POLICY (Green) - International Treaty
8. HEALTHCARE (Blue) - Take Down Big Pharma
9. CHARISMA (Yellow) - Softball
10. POPULARITY (Yellow) - Party Revolt

It is now DivineCoffeeBinge's turn.

  • Locked thread