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Serperoth
Feb 21, 2013





What is Eternal

Eternal is a digital collectible card game, by Direwolf Digital (they also made Elder Scrolls Legends) designed by a team that includes former Magic pro players, with the most notable ones being Luis Scott-Vargas and Patrick Chapin . If you've played either Magic or Hearthstone, you should have an idea on how it plays from the get-go. You make a deck of at least 75 cards, and do battle against another deck of also 75 cards.
The game works more like Magic than Hearthstone, most notably in that you need to play your resource mechanic (here called Power), rather than gaining one automatically, in a system that is similar to Hex's threshold mechanic, called Influence: When you play a Sigil (basic land, for Magic players) your Power goes up by one, and your Influence in that faction also goes up, but playing cards doesn't detract from your influence, only your power. So, with one Primal influence, you can play as many Primal cards (that only require one Primal influence) that your Power allows, avoiding the old Magic problem of having multiple cards requiring colour, but only one of that colour.

The game also features a mode called Forge that's similar to Hearthstone's Arena, only vs. the AI, and Magic-like drafting, complete with an algorithm for signals, vs. other players.

If you're coming from Magic, there's a fuller text primer here
And there's also one for folks who come from Hearthstone here
I'm a Magic player so I can't speak for Hearthstone, but the Magic primer won me over by pretty much summarizing my thoughts on Eternal:

Peter “Babam” Golightly posted:

It’s the game we all wanted Hearthstone to be, and the experience we all wanted Magic Online to become.

Is there a demonstration?

My first contact with the game was through this video, by the aforementioned Luis Scott-Vargas. It is quite old by now (the game looks much better, for one), but Luis explains it much better than my short brief up top:

https://www.youtube.com/watch?v=XX0MdD_tt-o

This guy seems to have done a video of the game's constructed PvE mode, called Gauntlet, and he shows off more stuff than the shorter intro video does:

https://www.youtube.com/watch?v=uJhpEFTa4LA

And, the game also has tutorials, including a 4-match series with each faction's starter deck, that upgrades as you win each of those matches.

Recently, puzzles were added to the game, which are short 1-turn of 2-turn plays with a stated goal, and you have to solve them to win. Very helpful in learning about intricacies of the game, and it teaches a lot of lines that might not be immediately obvious to see.

Can I play?

You sure can. Even better, you can get some extra stuff by following a goon's referral code, from the spreadsheet below.

To get started, here is a good tutorial. The game is on Steam, and nothing about making an account is painful in any way, from what I recall.

What about the meta?
There are sites popping up, with NumotGaming having a decent number of articles for the game, as well as a card database, and RNG Eternal being a site dedicated to the game, with tier lists, draft advice, etc. It's not exactly as wide as Magic, but there's a solid foundation to get into it. Tournament results can be found here
There's also Eternal Warcry for deck searching, with options for sorting by format and all that.

Google doc of goon names: https://docs.google.com/spreadsheets/d/1LYF-FJIK6FMFG65CGTG3LOOiVCK9IvFM7i-Aq6LXMb4/edit?usp=sharing



New Stuff
Since the OP was written, the game has fully launched, and it's had an expansion too. Omens Of The Past featured the five two-faction pairs, and gave them mechanical identities and cards to play with their themes, and with your first win of each day (either in Ranked or in Casual mode), you get a free pack of it, as well as the usual chests for wins. The theme deck quests from the first set still exist, and you get one of them every few days, along with a free deck, until you have them all.

Serperoth fucked around with this message at 19:30 on Sep 4, 2017

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Serperoth
Feb 21, 2013



Elblanco posted:

I actually signed up for a reddit account just to ask for a beta key. This really does look like what I hoped hearthstone would be. Having LSV working on it just makes it a dream come true though. Super hyped.

Let me know if/when you get one. There's no trading or anything, but Serperoth+0787 needs more folks on his friends list.

And yeah LSV was how I got into it, from the video on the OP. He's permanently online in the Discord as well, which is amusing to see.

Serperoth
Feb 21, 2013



The Reddit thread seems like the most centralized source, but obviously folks are more than welcome to share here. I'm on the Discord, so if I hear anything I'll let you know, but the rule there is "don't beg for keys" so I don't think I can spam too much :v:

Elyv posted:

I've been playing for quite a while, got to masters in several seasons. Alas, I don't have as much time as I used to, but I still try to get in a draft or two per week.

E: There's also still space for deck innovation; I've been tinkering with a BUg reanimatorish deck for months and it's finally started doing well for me.

Dang, that's cool. I did a draft today and just managed a 3-3 (with one DC in the first match), but I made it to Silver at least.
Deck innovation isn't dead at all, from the looks of it, patches change the meta, and currently there seem to be 4 Tier 1 decks, with another few pretty close in Tier 2.

Serperoth
Feb 21, 2013



Jack Trades posted:

I've just discovered this game and watched some gameplay from it. It looks really good.
Less bullshit RPG than Hearthstone but much more streamlined and impenetrable than MTG.

I'm looking forward to actually playing it sometimes this decade hopefully. Apparently I just missed the invite wave.

This is pretty much a good summary, there isn't too much randomness in the game, and even the stuff that affect "blind" cards still work on the top unit/weapon of your deck (Warcry) or something. Or are, like Crown of Possibilities, pure upside.

As to invites, I'm seeing people start recently-ish (I think I saw someone in a stream chat today even) so I don't think invites are RIDICULOUSLY scarce. And I figure that the Reddit thread would be good, although I don't know if I'd make a Reddit account just for that.

Serperoth
Feb 21, 2013



DrManiac posted:

Looks cool. Hopefully the economics aren't too unreasonable.

They're pretty reasonable. A tier 1 deck can be had for ~15000 shiftstone (probably less since you'll have a bunch of the commons from the starters), which isn't too bad, and you can always farm the Gauntlet for gold/cards. Any chests you get from Gauntlet or quests and whatnot have a ~10% chance of upgrading to the next higher 'tier', so even a scrubbed Gauntlet run can give you a surprising boost.
For reference, chest tiers are as follows: Bronze (common card + ~50 gold), Silver (uncommon card + ~200 gold), Gold (one booster + ~500 gold), Crystal/Diamond (one premium/foil card + ~2000 gold). I've seen a chest go up from bronze to diamond myself so that's a nice little 2k gold boost.
There's some math for when you break even in Draft and stuff, I think it was two wins if you also count the four boosters you open?

And at any rate, no card in the game is more than 3200 shiftstone, and you'll be getting a lot of duplicates after you fill out some commons/uncommons, even if you don't destroy stuff you have but don't want/need. And those are the Legendaries, which aren't seeing huge amounts of play (with the notable exception of Sandstorm Titan, as ThePeavstenator, along with the 'rarer' Ijin, Siraf, and Deepforged Plate at a glance). Rares are important, but they're 800 shiftstone each, much more affordable.

Sandstorm Titan is a bitch though, but it's not a "play Time or get out" situation.

Jack Trades posted:

Yeah, also unlike Hearthstone core mechanics of Eternal seems to not favor aggro as much. Because of the whole MTG blocking thing.
I approve of that.

Aggro is very much a thing from what I'm seeing, since it can also go tall with stuff like Warcry, and one of the current top decks is a Stonescar (Fire/Shadow) piece, running Frontier Jito to give your 1-drops Charge (haste), but the meta seems pretty healthy from what I'm hearing/reading. But from the 11 Tier 1-2 decks at https://rngeternal.com/tier_list/ less than half are aggro, and even then it's varying degrees, and not just "If I haven't won by Turn 6, I'm dead". There's also some combo in the format, but I don't know how good/reliable it is. Definitely can be a thing if you're not aiming straight for the top, I think.

But as to randomness, it's about as much as in Magic, I would say. Yeah you might not draw a power card (land) for a few turns, or your 4-ofs might disappear, that kind of thing. And with the mulligan mechanic, you're guaranteed 2-5 power cards in your redrawn hand so you'll rarely get screwed like that. The game's basic "Search your deck for a sigil (basic land)" card is factionless and only costs 1, so that's cheap fixing, and I THINK you get 4 copies of one of the two kinds of dual with the two-colour quest decks, for more goodness.
For the record, there's two kinds of two-influence power cards. One comes down depleted (still gives influence) unless you have a unit out, the comes down depleted unless you have a sigil in hand. You get the sigil ones for free, and the others are uncommon at worst, so again you'll probably have some lying around by the time you get into the meta, and they're cheap to buy even if you don't.

Serperoth
Feb 21, 2013



fadam posted:

This game is cool, I just hope the first few expansions have more interesting cards in them.

Set 2 is already in the works, and word around goes that it will be out along with the open beta.


Elyv posted:

So, rewards for wins in ranked, finishing a draft or a quest, etc, are chests. There are 4 tiers of chests:

Bronze chests get you ~60 gold and a random common
Silver chests get you ~250 gold and a random uncommon
Gold chests get you ~500 gold and a booster
Platinum chests get you ~2.1k gold, a booster, and a random foil.

Boosters have 200 shiftstone, 8 commons, 3 uncommons, and one rare or legendary, 1 of which may be foil, inside.

Gold can be used to enter drafts, buy boosters, or do forges. In general I recommend saving for drafts; as long as you go 2-3 or better, it's better than just buying boosters. It's harder for me to compare to forge so since I'm lazy I don't bother.

The other currency is shiftstone. Shiftstone is acquired by opening boosters or disenchanting cards a la hearthstone. It's used to construct new cards for your constructed deck. There's a convenient "Destroy Extras" button that auto-disenchants everything that you have more than 4 of, and you can disenchant other things manually.

This is pretty spot on, including the "boosters give Shiftstone" bit. So at 1000 gold per booster, and 200 shiftstone per booster, even the legendaries are no more than 16 boosters away, which is pretty much nothing when you can easily farm Forge or break even in drafts (don't be afraid to use the pick order list on rngeternal, the set review on NumotGaming got me to a 7-1).

Serperoth
Feb 21, 2013



DrManiac posted:

I've been playing since yesterday and I'm digging. Anywhere you can find a list or something of must have uncommon sand rates?


Also what's the golden ratio for resources to actual cards?

I've posted a couple of links to tier lists and the like, and I don't think there's a huge list of key rares and uncommons. Uncommons especially are very easy to come by (I have 98% of them, I think), and even rares you'll be getting most of just by getting golden chests or drafting (I have 72% of them, for reference).
There are a few must-have ones, especially the dual power cards (Seats and Banners), but half of those are common anyway, and five of the ten seats are in the starter decks.

Not sure what you mean by golden ratio and resources. If you mean cost-effectiveness, Gauntlet is free and if you win you get three silver chests (uncommon card + ~200 gold, discounting the chance to upgrade). In Draft you get four boosters to start with (but don't keep ALL the cards from them, just your picks), and at two wins your rewards include a gold chest (booster + ~500 gold), so that's five boosters, plus the rest of the rewards.

All cards of a rarity break down for the same shiftstone amount, and also cost the same amount of shiftstone to make, for the record.

And what's your IGN? I'm Serperoth+0787

Serperoth
Feb 21, 2013



Phrosphor posted:

Very sad I missed the beta wave by two days. Game looks exactly what I am looking for.

Beta waves don't seem too infrequent, and if you have a Reddit account already, you can go over and get yourself sorted with a key soon.

Other than that, I think they sometimes give out stuff on Facebook/Twitter, but it's more of a hunch than a certainty at this point.

And there's also the Discord server here: https://discord.gg/hfsdCkD
I've been hanging around and it's a nice enough bunch.

Serperoth
Feb 21, 2013



DrManiac posted:

Any good decks for farming the gauntlet? that seems like the best place to go if you're too poor for draft because it's free and the rewards are pretty decent if you can finish it.

I was just looking at an article on the topic the other day, on NumotGaming: http://www.numotgaming.com/seeking-power-budget-gauntlet-decks/

I made the Echoes deck myself (I had one Crown, and crafted two more, so now I'm running 3 Crowns and 1 Evolution), and while I've not got a 100% winrate, it definitely lets you go deep, especially if the draws are on your side.

And you're right, Gauntlet is a good place to get draft money, and to experience the joy that is chest upgrades. It's gotten me to the point where I have enough shiftstone to complete two top tier decks, and I've barely noticed :v:

Serperoth
Feb 21, 2013



https://www.twitch.tv/serperoth

I'm live and about to do a draft or two. :D

Serperoth
Feb 21, 2013



DrManiac posted:

Man the lord of the spire boss is brutal. The gimmick is everybody starts with 5 of all the influences but his deck is filled with ultra efficient champions that have super good abilities if you have the right thresholds (he does). I lost to him every time and don't see a way to beat him even with a aggro deck because he just snowballs way too fast.

Oh wow that sounds rough, I don't remember coming across from him. The Champions aren't too impressive in a vacuum but if you can reliably get their stuff (like he can) they can be a beating.

New month, new season, by the way. I was up to Silver III in Ranked, so now with the full Jito deck I think I can make stuff happen if I have the time. Rakano Warcry is even better, apparently.

Serperoth
Feb 21, 2013



Elblanco posted:

FInally just got my beta invite, so everyone else, keep an eye on your inbox, they are sending them out.

Downloading now, will be in as Hypnofist+9603

You might get an invite for a friend soon, so keep an eye out for that too.

Serperoth
Feb 21, 2013



TOOT BOOT posted:

I played the first tutorial match and this seems pretty polished. Maybe the animations aren't as 'flashy' as Hearthstone but I'll take substance over style any day.

Yeah the game is much lighter on the animations from what I've seen. There's a few cards that do have an animation, and for the rest it's just 'normal' stuff (Warcry's little thing, Echo spawning a new card, etc)

Serperoth
Feb 21, 2013



Elblanco posted:

I will say that the last game in the campaign is a huge pain in the rear end. I ended up having to google a deck list to get through it. It was a fire/time token deck. It seriously took me 10 tries to finish it. I'm so glad I don't have to do it again.

One of the tutorial fights beat me when I first tried the game, and when I wanted to get back in, I had to finish the tutorial. I like that it's not handholdy "YOU CAN'T LOSE", but it can be a bummer. And the last fight in the Gauntlet tends to be the most interesting, since it has a built-in gimmick.

Serperoth
Feb 21, 2013



Megasabin posted:

Where exactly is this game in it's development cycle? There have been tons of cool looking card games over the years, but often they die out quickly because of a lack of player base. How far along is this game, and how many people are playing it, because right now no one is streaming it in Twitch at all, which is generally not a good sign.

The second set is being made, and will probably release along with open beta, reddit gets new threads every few hours, folks are streaming pretty often (judging from the "content creation" channel on Discord), RNG is hosting tournaments every week I believe...

It's not exactly Hearthstone, but there seems to be an active player base, especially since it's in closed beta. I expect open beta will consolidate a lot, and make it easier to grab people, especially Magic folks, and no clunky "wait or ask reddit" issues.

Serperoth
Feb 21, 2013



Phrosphor posted:

Really enjoying this so far. Is there much point in leveling up my forge ranking or am I better just saving gold for Draft?

Draft's where it's at, I haven't done more than one or two Forges. Worth doing the free one, but I wouldn't recommend focusing on it, off the top of my head.

Serperoth
Feb 21, 2013



Elblanco posted:

I've only been playing a day, but I've realized that ranked is completely unforgiving. Build a tier deck from RNG before you head in. I went 0-5 on placement matches, so I'm bronze 3. Hoping to build either big combrei or ranako warcry though.

Yeah, Ranked is like that. I did solid work with the Stonescar Jito deck (now T2), for example.
But at least T1 decks can be cheap as hell, Rakano Warcry is, what, 16000 Shiftstone? Minus the stuff that you probably have already (Banners, Seats, Oni Ronin, etc) I think that it can usually be made for ~10k or something, which isn't bad at all for a deck that strong.

Serperoth
Feb 21, 2013



Megasabin posted:

I've been watching streamers play this. The failure of land based CCGs to properly use digital mechanics to mitigate lovely draws is baffling to me. Bad hands/draws in land based CCGs lead to very unrewarding random gameplay.

They borrowed Hex's smart land system, but opted not to use a replace mechanic as well. If you are using lands, you better have multiple systems in place to mitigate mana flood/screw. Otherwise you've wasted the potential of a digital platform, and kept around an age old issue that is incredibly unappealing.

There is some mitigation in Eternal, when you mulligan, the redrawn hand is guaranteed to have 2-5 Power cards, but that's about it. I think it's a bit intentional, to imitate Magic's variance and land count factoring in deckbuilding, but it's not perfect.

It does leave them a lot of design space to play with (discarding gas to get Power, discarding Power to get gas, etc), and they could even do some behind-the-scenes stuff to help smooth out draws, so it's not entirely negative. The Influence system does a lot to help, and some of the factions have their own ways of fixing (and everyone has access to Seek Power for thinning). Again, not perfect, but I honestly prefer it over Hearthstone, for example, although a middle ground would be great. Maybe some kind of "Once per game, you can set your next two draws to be Power or not-Power" kind of thing, off the top of my head.

Serperoth
Feb 21, 2013



ThePeavstenator posted:

They also have cards that will transform into creatures after you reach a certain amount of power as another form of flood protection. They definitely did a good job of trying to prevent mana flood/screw without removing variance or the need to properly build your deck.

Oh I'd forgotten about the monuments, that's another good one.

Megasabin posted:

The middle ground is putting something like a replace in. Once per turn you can replace one card in your hand with a random draw from your deck. Duelyst and Spellweaver had it, and I'm not sure why it isn't a standard now.

Variance is a nebulous concept. It only enhances the gameplay when done right. Getting a lovely hand due to land imbalance does not impact the game in any positive way whatsoever.

All the mechanisms you guys mentioned seemed neat, but I saw a whole lot of people getting too much or too little land while watching streams yesterday, and it led to games ending fast.

I don't like replacement as a mechanic, especially not once per turn (Gitaxian Probe in Magic is that, with an actual cost, and it's a card absolutely worth the 4 slots in decks that want it).

Serperoth
Feb 21, 2013



JoshTheStampede posted:

The rankup chests for going 7-X are two packs and 1000g now, so it's well worth playing Forge until you can't anymore (ie, until it gets too hard). Especially since early on you're unlikely to be good enough at draft to get into gold chests. Once you are at Master Forge and good enough at draft to expect at least 3 or so wins, then yeah, just chain Drafts and play Ranked when you can't afford a Draft.

Speaking of which, after my first five drafts went 0-3 or 1-3, I drafted maybe the most unfair deck I have seen and went 7-1, feels good.

The game is super generous with free stuff. I'd have thrown money at it by now if I could, but even without that I have been playing about a month and have built pretty much every Tier 1 or 2 deck except Combrei, plus Clockroaches, Flight School, Echoscavate, and a couple other wacky Tier Fun decks.


There's also Monuments, Seek Power, manafixing Strangers, X's Favor, various Time dudes that fetch power.

Oh nice I didn't know that about Forge. So yeah, it might be good to win it a few times then :v: Still wouldn't recommend focusing on it, but yeah.

Also, going 7-X in Draft is such a good feeling. Done it once, with a relatively fair deck, but I have such an appreciation for Finest Hour after that. And a sigh of relief when my Augmented Form (with a Finest Hour in hand) didn't lead me to getting blown out.

I've been playing for about as much, without destroying anything (except stuff I already have 5 copies of), and I've made Stonescar Jito, Rakano Warcry, and 10k in the bank, and that's still after making a Clockroaches-esque Gauntlet deck.

Serperoth
Feb 21, 2013



Phrosphor posted:


I also so a really interesting tooltip that said that if you have a relic weapon with a keyword, then ALL your damage gets that keyword applied. That seems to be a very interesting mechanic.

I think that the keyword applies to only your weapon damage. If I play a Sword of Icaria, doesn't give all my units Warcry. Could be wrong though, if you come across the tip again let us know.


Megasabin posted:

20 games is very excessive. The game is not rocket science. They also put 0 effort into those quests. There's no teaching going on or anything. It's literally just mash next turn 100 times.

Yeah, they should make 4/5 of the factions optional as far as tutorials go, I think. Pick a faction at the start, play its 4-5 games, get started with the proper game, but still have the option to do the others down the line

Serperoth
Feb 21, 2013



Locke Dunnegan posted:

I think they meant player damage, so spells. Overwhelm definitely works on that 6/3 weapon and a Torch, so yeah I think stuff like Deadly should work the same. Before I stopped playing I saw a homebrew Shadow control deck that used the Deadly weapon and that Witch that sets opposing units to 1 health to each let Harbinger clear board.

Oh wow that seems awesome. And it makes sense, by giving YOU the ability.

Serperoth
Feb 21, 2013



Megasabin posted:

Do you ever get to choose your own mana distrbution in draft?

Yeah, you get to edit your deck in draft. I think that the 1/3rd rule applies, but I'm not sure.

Serperoth
Feb 21, 2013



Megasabin posted:

How? I don't see any options in Forge, Constructed, or Draft to control my own mana.

In Constructed, you can tune the Sigil ratios. I haven't played Forge in ages, so I don't know, but I imagine it's similar to Draft, where, in deckbuilding, you can also add more/fewer Sigils.

Want me to play a Forge or a Draft to take screenshots?

Serperoth
Feb 21, 2013



Elblanco posted:

Why can't it hit endurance dudes?

They can't be stunned.

Similarly, Permafrost is also removed if you can give your guy Endurance (Accelerated Evolution, for example).

Serperoth
Feb 21, 2013



Mr. Whale posted:

I might be in the minority but I always liked the singleplayer stuff in card games. Puzzle mode in Faeria was the most fun part of that game for me.

I like single-player stuff too, but the deckbuilder and even seeing your cards being locked behind 20 matches is a bit of a rough start. Really hoping that gets fixed.

Serperoth
Feb 21, 2013



JoshTheStampede posted:

Honestly, if all this game was was a straight ripoff of literal MTG that ran on my iPad and wasn't the clunky pile of poo poo MTGO is id still play the hell out of it.

:same:, except I don't have an iPad

But I do really appreciate the digital-only stuff. Silence, Warcry, transforming, etc, they can all add a lot of depth, and the digital aspect helps a lot with memory issues that have kept a lot of stuff from being A Thing in Magic (Aegis being an obvious one)

Serperoth
Feb 21, 2013



Downloading the Steam one now. There also was a patch out, but I haven't checked out the notes yet.

Serperoth
Feb 21, 2013



DrManiac posted:

Now that it's in open beta should we start posting ids now?

I'm down. I think mine is in the OP, but I haven't really given the open beta much time, since my net's been even shittier from Friday onwards. Hopefully fixes will happen this week.

Could also make a google doc or something if folks want.

Serperoth
Feb 21, 2013



DrManiac posted:

Aww you can't dust the terrible leader legendary cards anymore.

Yeah that was in the patch notes. Not sure why, possibly to prevent people from getting a big headway early on? But you still get a bunch of boosters (I got 17), so it's not like people who were big into the game would be starved for Shiftstone.

Serperoth
Feb 21, 2013



Elblanco posted:

drat, I knew I should have deconstructed more cards. I only got 5 packs. My biggest complaint though is the fact that they give less shiftstone per pack, but made legendaries more expensive.

I believe it was based on what cards you had, rather than on how much "cash" you had.
The reset caught me with 55k gold and 12k or 15k shiftstone, I think I should have spent that.
Definitely with you on the shiftstone change, halving the booster payout is a bummer. Not sure how moving the gold rewards from bronze chests to silver and gold ones will pan out, though, and I don't know if there's any hard numbers of how much it was changed, I think the patch notes had it as "slightly" which doesn't say much.

JoshTheStampede posted:

It was based on the total gold value of your account, so dusting cards wouldn't matter. It was what it was.

Are you sure? I thought it was based on what you had in cards, not in currency, to encourage experimentation. On mobile now so I can't check, but if you have some info, I'd not mind.

Serperoth
Feb 21, 2013



JoshTheStampede posted:

Whatever you got for your 55k gold and 12k shiftstone would have been exactly the same if you had bought 55 packs or crafted whatever or ran drafts with it all.

Oh, that makes me feel better then, thanks. :) Always figured it was how much you'd spent.

Serperoth
Feb 21, 2013



Rad to see folks getting into this :3: I need to get back on, hopefully my net will keep on being tolerable so I can grind out some Gauntlets and make some gold/stone for a deck or something.


ThePeavstenator posted:

Sandstorm Titan is a meme card at this point so I doubt that will be ever getting nerfed but yeah, for the most part they don't let poo poo get too out of hand (ie Bandit Queen)

Titan is/was pretty strong, yeah, but I feel that the deck that would hate it most (P/T fliers) has easy access to Polymorph. Not that it makes it fair, but it always feels good to sheep a Titan.

Definitely a major gently caress you for, say, Rakano/Jito aggro though, unless you get a crazy Warcried weapon or something. Easiest way would be a double bolt Torch, which still is a two for one.

Thoughts on it maybe costing 5, or being a 4/5? Not too familiar with meta and memes, but it'd be my obvious choice for where to look. Then Endurance, but I don't think I'd take out the no-flying thing.

Serperoth
Feb 21, 2013



ThePeavstenator posted:

It's nickname is Darude, it's clearly the best card in the game, and every time a patch is hinted at in the Discord a bunch of people fakepost about how Sandstorm Titan is finally getting nerfed.

Oh it was simpler than I thought, I had guessed Darude. And I'd also forgotten about Vanquish.

frajaq posted:

So how generous is this game with packs to new players? This coming from someone who plays Shadowverse where they give you like 40+ packs at the start, no questions asked and around 10 arena tickets.

I played pretty casually and still got some packs. Chests have a chance to upgrade (which the upgraded chest retains, so you can go from piddly bronze chest, all the way up to diamond chest), you break even in Draft after 3 wins, and the daily quests generally give nice enough rewards (often gold chests, which are a booster).

Not 40 packs at the start, you get 5 theme decks, and when you do the easy stuff you get some boosters. I think it should be around ~5 free ones total?

Serperoth
Feb 21, 2013



frajaq posted:

How common is having Power problems in this game? It just feels stupid losing in the campaign because I don't draw them to spend on more expensive minions

With a properly-curved deck, you should be fine in most games. It still has that kind of variance as a system, we've discussed it in the thread too, but in general, mana screw is more often a deckbuilding issue than something you'll struggle with in every game because the RNG just hates you.
There WILL be games when the RNG will just screw you, but it's a minority, in my experience.

Serperoth
Feb 21, 2013



ThePeavstenator posted:

This is why Clockroaches owns

I made a budget Clockroaches for Gauntlet grinding before the reset.

The first Crown of Possibilities is spicy.

The second Crown of Possibilities is amazing.

The third Crown of Possibilities is insane.

Now if only I had the shiftstone for a Clockroaches deck :saddowns:

Serperoth
Feb 21, 2013



standard.deviant posted:

They nerfed the interaction between echo creatures and Crown when they did the reset. They also bumped Crown to Legendary... RIP fun.

Aw man that's a huge bummer :saddowns:

I mean it was busted, especially with literally anything that put cards back, but still.

Serperoth
Feb 21, 2013



Elblanco posted:

The Forge is good for cards too, since you get to keep what you draft, it's just a hearthstone arena type draft. It's usually pretty easy, though you play against the precon decks that you'll play against in Gauntlet, so you can get random blow outs at times. Luckily you get 2 tries before you lose. Also Forge gives gold chests as well, which gives packs and ~500 gold. Getting all 7 wins nets you about 2000k gold and 4 packs, which isn't bad. Though you only get the rank up chest until you reach master I believe.

Gauntlet is free, unlike Forge, but as long as you have free Forge runs, it's worth it no matter what. Otherwise, I think it's still worth it, especially before ranking up to Master for the last chest.

Draft is also worthwhile, since for the same cost as Forge you get 4 boosters' worth of Shiftstone, a wider pick of cards (including at least four rares, even if they're not ones you want), and you break even in terms of gold after 3 wins I think.

Serperoth
Feb 21, 2013



Kyrosiris posted:

Welp, 7-2'd a draft today and pulled a Deepforged Plate out of one of the packs; guess my red/green warcry deck just got real stupid.

Nice, good pulls always feel so good. I pulled a promo Legendary out of a pack on stream once, and it was just :downs: in terms of grins.

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Serperoth
Feb 21, 2013



Anniversary posted:

e: I actually recorded it, so if there's any interest for that I'll upload those somewhere to share.

There's always an interest in content, it's not like Eternal has a massive fan presence. :)

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