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Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Akh Regiment, Sesostris Company. The Fist of the Cyclops. Once among the finest forces not only among the Spireguard, but in the entirety of the Imperium. Now what was it? A herd of shambling mutants mostly, though it's status as one of the greatest siege-breaking forces in existence was unchanged. The tzanngor that make up a near majority of it's forces were surprisingly adept at close quarters combat. The brutality of the Sesostris was matched only by it's Captain, the sorceress Wadjet:

No mere spellcaster, Wadjet was at the forefront of every charge, crushing all before her with a mighty thunderhammer. Though lacking the mutations so common of her bestial company, she's earned the affectionate nickname/title of Wargor among the beastmen. Less favored is the Akh Regimental Commander, Karen. An effeminate and bookish schemer, Karen rarely if ever left the regiment's transport or his precious charts and graphs, preferring to lead from over the comms. The weakling.

But it was precisely this tendency that might save your bacon tonight. While most of the Spireguard transports were with the fleet, Karen keeping his grounded as a makeshift base meant that you had a fighting chance to not be left on this miserable frozen rock to be slaughtered. Hurrah for lazy generals! Captain Wadjet lost no time in rounding up the warherd and calling an immediate retreat back to the ship. Unfortunately a Thousand Sons sorcerer, and his cadre of rubrik marines, is making his way there as well. There's little to no chance that Karen will wait for you expendable fuckers if the astartes make it there first. To make matters worse, a Space Wolf drop pod landed in the direction of the ship, and behind you the sound of howling has grown increasingly loud. Likely the horde of Kaerls that had been making potshots at you during your leisure time.

Even the more athletic among your number are beginning to feel the burn in your lungs when a loud crack rings out and the a young gorling falls. Screaming in frustration the Captain seizes hold of her adjunct and bellows in his goaty face: "Get these laggards to the damned ship or I'll have your hide!" before tossing him aside. Wadjet means to make a last stand to buy the regiment time! One or two of the most suicidal gors have stopped to join her as well, but not near enough to defeat the force coming over the hill.
Do you join her? Or keep with the rest of the regiment to face the astartes ahead? Also post a char sheet.

Schizotek fucked around with this message at 07:20 on Oct 26, 2016

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Viva Miriya
Jan 9, 2007

"I'm not letting Wadjet die alone. MOVE IT REMUS YOU LITTLE SHITE! SET UP THERE!" Max sprints forward hefting his lascannon whilst Remus runs behind him cradling the tripod. They assemble the Lascannon once they are caught up to their Captain. Maximilian looks around the Battlefield, taking it in and seeing the nature of the enemy advance. Shoot, Move, Repeat. All they gotta do to get the Captain clear and continue the retreat.


pre:
Name: Maximilian "Max" Fightmaster
Specialty: Heavy Gunner
Demeanour: Death-wish
Comrade: Remus
Demeanour: Coward

Characteristics:
WS  40 (40)
BS  55 (45 + 5[Regiment] + 5[Dedication])
S   40 (40)
T   40 (38 - 3[Regiment] + 5[Specialty])
Ag  40 (37 + 3[Regiment])
Int 42 (42)
Per 42 (42) 
WP  42 (37 + 5[Regiment]) 
Fel  41 (41)
Wounds: 15
Fate: 1
Insanity: 16
Corruption: 15

Aptitudes
Ballistic Skill
Defence
Fellowship
Intelligence
Offence
Perception
Toughness
Willpower

Experience: 3,000/3,000

Advances:
Armour-Monger (450)
Comrade Advance: Loader (250)
Dodge (200)
Lasgun Volley (200)
Las Weapon Expertise (300)
Las Weapon Mastery (400)
Mighty Shot (400)
Trade (Armourer) (100)
Tech-Use (200)
2,500 exp Milestone Dedication: Ballistic Skill
Awareness (200)
Nerves of Steel (300)


Comrade Advances
Loader

Psyker Powers
Biomancy
Enfeeble

Skills:
Athletics
Awareness
Common Lore (Imperial Guard, Imperium)
Common Lore (War) +10
Dodge
Forbidden Lore (Adeptus Astartes)
Intimidate
Linguistics (High Gothic)
Navigate (Surface)
Tech-Use
Trade (Armourer)

Talents:
Armour-Monger
Enemy (Imperium)
Favoured by the Warp
Hatred (Space Wolves)
Iron Jaw
Lasgun Volley
Las Weapon Expertise
Las Weapon Mastery
Mighty Shot
Nerves of Steel
Peer (Chaos)
Psy Rating 2
Resistance (Fear, Psychic Powers)
Sprint
Weapon Training (Chain, Heavy, Las, Low-Tech)

Traits
Psyker

Gifts of the Gods
Detachable Limbs
Malign Sorcerer (Biomancy)
Vampiric Addiction

Gear
Lascannon
Lascarbine w/4 charge packs
Flak Helmet
Flak Vest
2 frag grenades
2 smoke grenades
anointed Toolkit
combi-tool
dataslate
additional regimental kit

Viva Miriya fucked around with this message at 09:25 on Oct 26, 2016

Skellybones
May 31, 2011




Fun Shoe


"Hmm," Zuun ponders scruntily, "If esteemed sorcerer has difficulty reaching the shuttle, we will have more time." Zuun looks for a local authority figure like a Sergeant but there's not a one in sight.

"Perhaps sorcerer will have problem of Kaerl sniper shooting his leg. Perhaps shuttle will have difficulty taking off."

pre:
Name: Zuun the Goatling
Archetype: Crafty Tzaangor
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social, Toughness, Willpower

Characteristics: 
WS:  35  25 +10
BS:  56  25 +16, +5 (Sorcerers) +10 (Advance)
S:   32  25 +7
T:   30  25 +10, -10 (Crafty) +5 (Advance)
Ag:  60  25 +20, +10 (Crafty) +5 (Advance)
Int: 32  25 +7
Per: 50  25 +10, +10 (Crafty) +5 (Advance)
WP:  38  25 +8, +5 (Sorcerers)
Fel: 37  25 +12

Wounds: 6
Fate: 1
IP: 10
CP: 17
Move: 5/10/15/30

Skills:
Athletics+10
Awareness +10
Common Lore (Imperium)(War)
Deceive
Dodge +0
Linguistics (High Gothic)
Navigate (Surface) 
Stealth +10
Trade (Cook)

Comrade:
Spotter
Set-Up Shot

Talents:
Favoured by the Warp
Deadeye Shot
Enemy (Imperium)
Hatred (Space Wolves)
Heightened Senses (ALL)
Light Sleeper
Peer (Chaos)
Psy Rating (1)
Mighty Shot
Resistance (Psychic)(Fear)
Sharpshooter
Sprint
Weapon Training (Las)(Solid Projectile)

Traits:
Bestial
Fear (1)
Size (Weedy)	-10 to be hit, +10 Stealth, -1 Move
Unnatural Agility (1)
Psyker

Psyker Power:
Choir of Poxes

Gifts:
Magnificent Horns	Charge cannot be parried, +10 minion loyalty
Icon of Blasphemy	Gain Fear 3 for 1 round per session, -20 Willpower Test to extend by 1 round
Darksoul		Fear (1), Fear (2) vs Psykers

Gear:
Prospero Pattern Lascarbine 85m S/2/– 1d10+3 E 0 50 Reliable, Ogryn-Proof 4.5kg Rare, 4 charge packs
Flak Vest, Helmet
2 Frag Grenades
2 Smoke Grenades
Good Craftsmanship Sniper Rifle with telescopic sight
Chameleoline Cloak 
1 combi-tool
1 data-slate
1 9-70 entrenching tool
1 anointed toolkit

Advances:               2950/3000
Ballistic Skill +5	100
Ballistic Skill +10	250
Agility +5		100
Perception +5		100
Toughness +5		250
Stealth +10		200
Dodge +0		200
Awareness +0		100
Awareness +10		200
Spotter			250
Set-Up Shot		300
Sharpshooter		300
Mighty Shot		600 

Skellybones fucked around with this message at 05:09 on Nov 1, 2016

Liquid Dinosaur
Dec 16, 2011

by Smythe


Robo-Lord Thraxxus hovers 1 meter off the ground, his legs crossed, as he considers the situaton at hand, and his comrades' opinions....
He turns to Zuun, and softly rasps through his vox grille,
"...Perhaps I catch your drift, Zuun. And perhaps I think that your implied plan is a sound one. Also, If one of our esteemed Thousand Sons lords were to have suffered damage to his power armor, they would be pleased to arrive on the shuttle to find me already there, ready to perform the ministrations of maintenance. Let's honor Captain Wadjet's sacrifice, and advance onwards."

He drops lower to the ground and leans in closer to Zuun, and whispers, "I trust you aren't using tracer rounds?...And can your spotter be trusted?"

pre:
Name: Robo-Lord Thraxxus
Homeworld: Prospero
Specialization: Tech-priest Engineer—>Enginseer Prime
Commander Personality: Maverick
Regimental Doctrine: Light Infantry
Training Doctrines: Die Hard, Iron Discipline
Regimental Drawback: Lost and Damned
Aptitudes:  Ballistic Skill, Intelligence, Toughness, Willpower, Tech, Knowledge, 
Perception, Agility
Servitors: 2/9
Servitor #1: Beta-9, Multitask Servitor (Unsettling Visage)
Servitor #2: C5-G0T0, Gun Servitor /w Multilaser, 40 BS, (Sturdy Construction)

WS:  35 (25+10)
BS:  54 (25+ 19)[+5 adv][+5 Homeworld]
S:   36 (25+11) 
T:   43 (25+16) [-3 Regiment][+5 adv]
Ag:  40 (25+12) [+3 Regiment]
Int: 65 (25+ 20) [+5 class][+5 Homeworld][+10 adv]
Per: 37 (25+12)
WP:  41 (25+16) 
Fel: 32 (25+7)

19 16 16 12 12 11, 10 7, 6 +20

Armor:        Head: [06] Body: [07] Arms/Legs: [4]
Armor+TB: Head: [10] Body: [11] Arms/Legs: [8]

Movement: 4/8/12/24

Wounds: 11/11
Fate: 1/1
Insanity: 0
Corruption: 11

Skills:
Common Lore (Adeptus Mechanicus, Tech, Imperium, War)
Forbidden Lore (Adeptus Mechanicus, Archeotech)
Linguistics (High Gothic)
Tech-Use+10
Trade (Armourer)
Dodge

Talents:
Mechadendrite Use (Weapon, Utility)
Weapon Training (Las, Power)
Psy Rating 1
Technical Knock
Resistance (Psychic)
Enemy (Imperium)
Peer (Chaos)
Hatred (Space Wolves)
Favored by the Warp
Resistance (Fear)
Sprint 
Combat Formation
Battlefield Tech-Wright
The Flesh Is Weak

Traits:
Unnatural Intelligence (2)
Psyker
Mechanicus Implants
Machine(4): Level= 1/2 of # of augs. doesn’t breathe,immune to cold/mental psy effects, 
AP applies to fire damage. 

Special Traits: 
Planet of Sorcerors: Psy Rating 1, Psyker, Can learn any FL, +5 to FL tests
Footsoldiers of Tzeentch: Resistance (Psychic), Favoured by the Warp, mutation at GM’s choice
Razed Fenris: Enemy (Imperium), Peer (Chaos), Hatred (Space Wolves)
MANMODE: 1 Extra ToC mutation, +500xp

Cybernetics:
GC MIU:+10 Tech-Use, Operate, Logic, Inquiry, and BS with interfaced machine
GC Servo-Arm: Unnat. Str 7, str 75, anchor as free action, attack as ½ action or reaction 
GC Cerebral Implants: Unnatural Int (2), +20 to lore and logic
Calculus logi upgrade: +10 to Literacy, Logic, or Scholastic Lore Tests
Utility mechadendrite:-combi-tool, 6 unguent injectors, smokescreen -5 WS, +10 to smell
Ballistic mechadendrite: Holds compact pistol, can be fired as reaction
Manipulator mechadendrite: +20 to Str tests, can anchor as free action

Mutations:
Dimensional Instability:  Can be Incorporeal for CB turns.  
     -30 WP test to use spells in this state.
Levitation: can hover at will, 

Psychic Powers:
Binaric Curse: As a Half Action, can spend fate to curse machine within 10m. 
If a weapon, it gains the Overheats or Unbalanced Weapon Quality for rest of encounter. 
If other tech, it falters or fails in some way (as determined by the GM). Test is WP+10

Comrade Advances:
Servo-Arm: +10 to repairs, 1/2 repair time

Gear:
Sacred unguents
Fallen Omnissian Axe-combi-tool, 
       -30 tech-use to corrupt Imperial tech 
Standard Kit:
Propspero Lascarbine +4x charge packs (Main Weapon)
Flak Vest
Flak Helmet
Frag grenade x2
Smoke grenades x2
2 combi-tools
2 data-slates
1 9-70 entrenching tool
1 anointed toolkit
Squad Kit:
1 lascutter
6 demo charges
1 siege auspex
1 Chimera+Autocannon turret, hull-mounted heavy flamer, 
pintle-mounted heavy stubber, dozer blade, camo netting

XP 3000/3000
XP Spent: 3000
XP Left: 0

100: Int +5
250: Int+5
250: T +5
250: BS+ 5
250: Servo Arm (comrade advance)
600: Combat Formation
200: Tech-use+10
400: The Flesh is Weak
100: Trade (Armourer)
300: Dodge
300: Redundant Systems (1)
———————3000———————
pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
35	54	36	43	40	65	37	41	32

(Int Bonus: 8)

Initiative: 1d10+9
Wounds:     11/11
Fate:       1/1
Armor:      Head: [06] Body: [07] Arms/Legs: [4], +1vs. blast
Armor+TB: Head: [10] Body: [11] Arms/Legs: [8] +1vs. blast
Dodge:      40

Movement: 4/8/12/24

Combat Talents:
Machine (4)
Technical Knock
Favored by the Warp
Resistance (Psychic, Fear)
—————————————————————

CC PP Lascarbine:              Basic  85m S/2/– 1d10+3  E Pen0  50  Half   Reliable, Ogryn-Proof
CC Laspistol [Mounted]:        Pistol  30m S/2/–  1d10+1  E  Pen0  50  Half  Reliable, Compact
CC Fallen Omnissian Axe:       Melee 1d10+3  E Pen6   Power field, Unbalanced
CC Utility Mechadendrite:      Melee 1d5  R Pen2   Mono, Defensive
GC Servo-Arm:                  Melee 2d10+14  I Pen10  Unwieldly, GC: +5 WS
CC M29 Multi-Laser [Servitor]: Heavy  150m  –/–/5  2d10+10  E Pen2  100 2Full  Reliable
Stats: http://orokos.com/roll/442166: 20 19 16 16 12 12, 10, 7, 6, 11
Wounds: http://orokos.com/roll/442185: 11
Fate: http://orokos.com/roll/442186 1/1
Corruption: http://orokos.com/roll/442180: 11
Mutations: http://orokos.com/roll/445330: 40, 17 (Tome of Corruption)

Liquid Dinosaur fucked around with this message at 14:44 on Nov 10, 2016

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Balthazar Burnspite
While everyone else loses their minds, Balthazar can't keep a grin off his face. Retreat, disaster, failure -- none of it could make this day worse. Any day you get to kill dogs is a good day. Any day you live through it is better.

"Hnn. Time to get up. Carry the cannon, little targets coming." A nudge gets his ammo lugger moving, and Balthazar hoists his multilaser with a laborer's strength as he looks for a decent vantage point from which to cover the rearguard.

Turning around to massacre some kaerls, and hopefully keep an officer who's actually worth a drat alive
strange voice roll: 1d10 7
Balthazar sounds like a little girl today


pre:
Name: Balthazar Burnspite
Specialty: Heavy Gunner
Aptitudes: General, Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness, Willpower, Agility
Comrade: Any one of an interchangable mass of beastmen who can lift, carry, and serve as improvised bipods

Characteristics:
http://orokos.com/roll/443608
         
WS:    33 = 25 + 08 + 00 + 00 
BS:    58 = 25 + 18 + 05 + 10  
S:     45 = 25 + 20 + 00 + 00 
T:     54 = 25 + 17 + 02 + 10 
Agi:   48 = 25 + 15 + 03 + 05  
Int:   33 = 25 + 08 + 00 + 00 
Per:   37 = 25 + 12 + 00 + 00
WP:    37 = 25 + 12 + 00 + 00 
Fel:   36 = 25 + 11 + 00 + 00 

wounds and fate: 2#1d10 4 6
Initiative: 1d10+4
Wounds: 14
Fate:   1
Armor:  AP 3 chest 2 head, +1 vs blast
Dodge:  58
Parry:  lol 

insanity and corruption: 2#4d5 10 7
Insanity: 10
Corruption: 7

Skills:
 Survival
 Common Lore (Imperial Guard, War) 
 Intimidate
 Linguistics (High Gothic, Low Gothic)
 Navigate (Surface)
 
Talents:
 Iron Jaw
 Weapon Training (Las, Low-Tech, Heavy, SP)
 Resistance (Fear, Psychic)
 Favored by the Warp
 Enemy (Imperium)
 Peer (Chaos)
 Hatred (Space Wolves)
 Sprint
 
Mutations:
 Strange Voice

Traits:
 Planet of the Sorcerers: Psyker 1, +5 FL, Curse of the Raven
 
Gear:
 CC MP Lascannon
 CC M41 Multilaser
 Standard Kit:
  Lascarbine w/ 4 packs 
  flak vest & helmet 
  2 frag grenades, 2 smoke grenades
                      
XP Spent:  2900/3000    +500 MANMODE
 simple BS          250 
 simple AG          250 
 simple TGH         100 
 intermediate TGH   250 
 dodge trained      100 
 dodge +10          200 
 bulging biceps     450 
 stabilize          300
 step aside         400
 intermediate BS    500
 --sentry--
 lasgun barrage     400
 
pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
33	58	45	54	48	33	37	37	36

Combat Talents:
 Stabilize
 Bulging Biceps
 Lasgun Barrage

CC MP Lascannon   300m S/–/– 5d10+10 E Pen10 5   2 Full Proven (3)
CC PP Lascarbine   85m S/2/– 1d10+3  E Pen0  50  Half   Reliable, Ogryn-Proof
CC M41 Multilaser 150m –/–/5 2d10+10 E Pen2  100 2 Full Reliable

Initiative: 1d10+4
Wounds:     14
Fate:       1
Armor:      AP 3 chest 2 head, +1 vs blast
Dodge:      58 w/ step aside

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Khrannahk

The beastigor strides forward, shoving aside his would-be second. Disdain drips from his muzzle with a fierce snort. Even after the almost brutal march his body aches for combat. The furnace within is stoked by his hatred for the Astartes dogs.

"We will not cower. Let them come and we will break them."

pre:
Name: Khrannahk the Siegebreaker
Archetype: Tzaangor -> Tzaangor
Aptitudes: Agility*, Ballistic Skill, Defence, Offence, Strength, Toughness, Weapon Skill, Willpower


Characteristics: 
WS:  50 (25+20) [+5 Advance]
BS:  33 (25+ 8)
S:   60 (25+20) [+10 Class] [+5 Advance]
T:   51 (25+14) [+10 Class] [-3 Regiment] [+5 Advance]
Ag:  42 (25+14) [+3 Regiment]
Int: 34 (25+ 9) [-5 Class] [+5 Homeworld] 
Per: 37 (25+12)
WP:  46 (25+11) [+5 Homeworld] [+5 Dedication]
Fel: 21 (25+ 6) [-10 Class]

Wounds: 30/30
Fate:    1/1
IP: 16
CP: 21

Skills:

Athletics +10
Awareness [+10 Mechanoid]
Common Lore (Imperium)
Common Lore (War)
Dodge +10
Intimidate
Linguistics (High Gothic)
Parry +10
Survival


Talents:

Berserk Charge
Bulging Biceps
Die Hard
Enemy (Imperium)
Frenzy
Hatred (Space Wolves)
Iron Discipline
Iron Jaw
Favored by the Warp
Heightened Senses (All)
Peer (Chaos)
Resistance (Fear, Psychic)
Unarmed Warrior
Weapon Training (Chain, Heavy, SP)


Traits:

Auto-Stabilised
Brutal Charge (1)
Fear 1 (2 vs Psykers)
Machine 1
Planet of Sorcerers
Psyker
Psy Rating 1
Stampede
Sturdy
Unnatural Agility +1
Unnatural Strength +1
Unnatural Toughness +1

Gifts:

Darksoul
Magnificent Horns
Mechanoid


Gear:

Ripper Gun
Combat Shotgun w/ 4 clips
Flak vest and helmet
2 Frag
2 Smoke
Combi-tool
Data slate
9-70 entrenching tool
Annointed toolkit
Lascutter (squad)
6 Demo charges (squad)
Siege Auspex (squad)
Chimaera (squad)



Advances:                2800/3000

Parry                          100
Parry +10                      250
Awareness                      300
Dodge                          100
Dodge +10                      250
Strength +5                    100
Toughness +5                   100
Frenzy                         200
Berserk Charge                 200
Bulging Biceps                 300
Unarmed Warrior                200
Weapon Skill +5                100
Battle Rage                    300
----------------------------------
Weapon Training (Chain)        300

Skellybones
May 31, 2011




Fun Shoe
Zuun

"We are very quiet, very dark. Not using a lasgun either! How could Zuun be unnoticed with a beam of light?"

Zuun will head towards the space marines then.

Liquid Dinosaur
Dec 16, 2011

by Smythe
Thraxxus

"Very well. This way, minions!"
Thraxxus floats off behind Zuun, his two servitors stomping along in tow.

Liquid Dinosaur fucked around with this message at 02:04 on Oct 28, 2016

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Anna Abhorrent

Anna swings around the side of the group clustered around the captain. With a malicious cackle she yells "AHAHAHAHA, LET THEM COME AND BREAK THEMSELVES AGAINST THE IRON WILL OF A SORCERESS" She was, of course, referring to herself and not Wadjet. Anna couldn't stand to be one upped by that two-bit no-named hussy and refuses to acknowledge that she was given command for a reason. Anna's reason for staying with the group was more petty, she was hoping to bear witness to the captain brought low before all this was over - conveniently ignoring the fact that Karen's downfall would almost certainly herald her own. Anna wanted to be there when that happened, but it also gave her ample opportunity to flash fry some Space Wolves before this was all over.

pre:
Name: Anna Abhorrent
Specialization: Sanctioned Psyker
Aptitudes: Intelligence, knowledge, Perception, Psyker, Strength, Willpower, Toughness, Willpower Agility
Commander Personality: Maverick
Regiment Doctrine: Light Infantry
Training Doctrines: Die Hard, Iron Discipline
Comrade: Bronzedar
Comrade Demeanor: Slow 

WS: 36 = (25 +11)
BS:  35 = (25+10)
S:    36 = (25 +11)
T:    40 = (25 + 18 - 3 [regiment])
Agi: 44 = (25 +11 +3 [regiment] +5 [advance])
Int: 47 = (25 + 17 + 5 [regiment])
Per: 42 = (25 + 17)
WP: 70 = (25 +20 +5[career] +5[regiment] +5[career dedication] +10[advance]
Fel: 36 = (25 + 11}

Wounds: 13
Fate: 1
AP 3 body, 2 head
Insanity: 10
Corruption: 16

Skills:
Common Lore (Adeptus Astra Telepathica, Imperium, War)
Linguistics (High Gothic)
Forbidden lore (psykers)
Psyniscience
Scholastic lore (Cryptology)
Navigate (surface)
Dodge

Talents:
Heightened Senses (hearing)
Weapon Training (Las, Low-tech)
Resistance (fear, psychic)
Sprint
Warp Sense
Enemy(imperium)
Peer (Chaos)
Hatred (Space Wolves)

Traits:
Psyker (Psy Rating 4)
Sorceror Planet: learn any Forbidden Lore and get +5 to any FL test.

Powers:
Spontaneous Combustion
Flame Breath

Gifts/Mutations:
Warp Touched - Dark Magik:  -5 to all interaction tests, -10 to all interaction tests vs psykers due to being insufferable.

Gear:
Best Quality Staff
Combat Shotgun and 4 clips
Flak Vest and Helmet
2 Frag Grenades
2 Smoke Grenades.
Psy Focus
Data-Slate

XP		2500/2500
Dodge (200)
Agility Advance 1 (250)
Willpower Advance 1 (100)
Willpower Advance 2 (250)
Psy Rating 3 (600)
Psy Rating 4 (800)
Spontaneous combustion (200- psyker xp pool) 
Flame Breath (200 psyker xp pool +100)
Warp Sense (200)

DeathSandwich fucked around with this message at 02:23 on Oct 28, 2016

Xun
Apr 25, 2010


Mila

Mila pokes her head out of her chimera's hatch, ears twitching anxiously. "I think it'd be smarter if I backed up the regiment. Some extra firepower will sure help keep those barking bastards off of us!" While she didn't reaally want to get in a direct fight with the space marines, she'd rather try to bust a hole through enemy lines so everyone can make it back alive for another day. And she has her nice, safe tank. Hopefully the wolves don't try to piss on it.


pre:
Characteristic Bonus: +10 Perception, +10 Agility, and –10 Toughness.
Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social.
Starting Skills: Athletics+10, Awareness or Stealth, Deceive, Trade (Cook).
Starting Talents: Deadeye Shot, Heightened Senses (ALL), Light Sleeper, Weapon Training (Las, Solid Projectile).
Starting Traits: Bestial, Size (Weedy), Unnatural Agility (1)

Name: Mila 
Specialization: Crafty Tzanngot 
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception, Social.


WS:  35 = 25 + 10
BS:  43 = 25 + 13 + 5[Reg]
S:   32 = 25 + 7
T:   27 = 25 + 12 - 10[Cat]
Agi: 65 = 25 + 20 + 10[Cat] + 10
Int: 36 = 25 + 11
Per: 48 = 25 + 13 + 10[Cat]
WP:  42 = 25 + 12 + 5[Reg]
Fel: 49 = 25 + 14 + 10
Wounds: 10/10
Fate: 3/3
Insanity: 
Corruption: 

Skills:
Atheletics+10
Stealth
Decieve
Trade(cook)
Awareness +10
Charm +10

Talents:
Deadeye Shot
Heightened Senses (ALL)
Light Sleeper
Weapon Training (Las, Solid Projectile).
Hard Target

Traits:
Bestial 
Size (Weedy)
Unnatural Agility (1)

Powers: 
Hellshriek (WP instead of Corruption) 

Gifts/Mutations:
Third Arm
Epileptic 

2500/2500
AWareness, +10 300xp 
Operate, +10, +20 600xp 
Dodge 200xp
Acrobatics 100xp
Hard Target 300xp
Fel +10 350xp
Charm, +10, 300xp
Agility +10, 350

Xun fucked around with this message at 08:27 on Nov 3, 2016

John Dyne
Jul 3, 2005

Well, fuck. Really?

Tiny


wip

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
As the rest of the regiment marches off towards the ship, Wadjet and her motely crew of Tzaangor and-
"Oh Tzeentch damnit, the skeleton guy is broken again!"
Indeed, the "skeleton guy" isn't moving, simply staring ahead mouth agape, as though silently screaming in horror at his own pointless existence.

Wadjet taps him gently with her hammer's haft. He sways a bit, but remains standing still. "Can't leave him for the wolves. Strap him to the tank I guess?"
A couple of tzanngor chain him to the front of Mila's tank before marching off. As the army leaves, the first of the pursuing kaerls comes over the hills:

Swiftly by two more wolf riding warriors:


Yet more kaerls, none of them riding wolves thankfully, crest the hill. Despite the cold they all seemed to be half-dressed in furs, and maybe one in three carry a gun. What the hell was wrong with the Space Wolves that they couldn't be bothered to give their soldiers proper weapons and armor?
With a fearsome warcry, the lead wolfrider charges forward chaingun blazing. Her warband follows suit, whooping and hollering like idiots.

The situation as it stands, two npc tzanngors are with you guys and Wadjet, they'll follow Khrannahk's lead.

Army-Crew
You all keep marching with the army for some time, behind you you can hear screaming, the sound of gunshots, and other poo poo to be decided. After another kilometer or so, you come across a sight that fills you with dread. Two drop pods, one much larger than the other.


No sign of what was in them. In the distance you can see the troop transport. The direct rout takes you through an icy ravine, with sheer glacial walls. Wadjet's surrogate seems to be determined to go through it.

Schizotek fucked around with this message at 07:09 on Nov 7, 2016

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
What's the scale on that map? How far away are they

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Balthazar Burnspite

Balthazar sneers as the psychotic fur-wearing barbarians crest the hill and gestures to his latest ammo lugger with his multilaser. "You know the drill. Kneel and hold." Then he sights in on the toughest of the bunch and fires from the galaxy's most convenient bipod.

I'm going to assume those are 10m squares, putting the targets well within multilaser range.
initiative vs kaerls: 1d10+4 11
Half-aim, then full auto burst with stabilize at the nearest wolf rider, walking the shots if I get a kill.
stabilized multilaser FA: 1d100 18 that's vs 78, meaning 5 hits!
multilaser damage vs kaerls: 5#2d10+10 18 15 22 14 17 at pen 2



pre:
Combat Block:
WS	BS	S	T	AG	INT	PER	WP	FEL	
33	58	45	54	48	33	37	37	36

Combat Talents:
 Stabilize
 Bulging Biceps
 Lasgun Barrage

CC MP Lascannon   300m S/–/– 5d10+10 E Pen10 5   2 Full Proven (3)
CC PP Lascarbine   85m S/2/– 1d10+3  E Pen0  50  Half   Reliable, Ogryn-Proof
CC M41 Multilaser 150m –/–/5 2d10+10 E Pen2  100 2 Full Reliable

Initiative: 1d10+4
Wounds:     14
Fate:       1
Armor:      AP 3 chest 2 head, +1 vs blast
Dodge:      58 w/ step aside

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Khrannahk

With a bellow, the tzaangor moves forward. The withered trees and the enemy's lack of discipline will protect him. Their zeal is just that, all fire and no form. It will fall before a fire that burns that much hotter. Khrannahk has already forgotten his fatigue as the rage starts to bubble up inside of him. The gors behind him keep close at his heels, to so speak. They will feed their bloodlust today with wolf meat and man flesh.

Moving up at a run, using the trees as cover.

pre:
WS	BS	S	T	Ag	Int	Per	WP	Fel
50	33	60	51	42	34	37	46	21

Wounds: 30/30
Fate:    1/1

Armour: Body 3, Head 2

Parry 60  Dodge 52

Ripper     30m  S/-/6  1d10+8  I  Pen  0  48/48   2F   Ogryn-Proof, Scatter
Shotgun    30m  S/3/-  1d10+4  I  Pen  0  18/18  Full  Scatter
Unarmed    ---  -----  1d10+7  I  Pen  0  -----  ----  Primitive 7
Frag       21m  S/-/-   2d10   X  Pen  0   2/2   ----  Blast 3, Ogryn-Proof
Smoke      21m  S/-/-   ----   -  Pen  0   2/2   ----  Smoke 9

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John Dyne
Jul 3, 2005

Well, fuck. Really?
As the tank rumbles to a stop and the soldiers begin to maneuver into battle, the skeleton strapped to the front of the vehicle begins to convulse and rattle, two small embers smoldering in its empty eye sockets. Its hands spasm and clench as it begins to strain against the leather straps holding it onto the vehicle, its feet making a staccato rhythm against the hull as life rages through its decrepit body.

Its jaw clacks open and shut and then hangs open in an otherworldly cry of frustration, the embers in its eye sockets erupting into spheres of fire that trails upwards and outwards from its skull. It lunges forward with all of its might, the leather straps creaking and snapping as it stumbles forward from where it's been displayed, hunched forward as its back and shoulders heave with labored breath.

The massive skeleton throws it head back and screams out into the sky, its fists clenched at its sides, before turning its furious gaze on the enemies before it. It heeds no commands or calls and simply begins to charge across the no man's land towards its foe, flame beginning to surge around its bones and pulsating with the beat of the shriveled heart hanging in its chest.




Name: Roger
Archetype: Brutal Tzanngor
Aptitudes: Ballistic Skill, Defence, Offence, Strength, Toughness, Weapon Skill, Willpower, Agility


Characteristics:
WS: 55 (45+10)
BS: 30 (25+5)
S: 60 (40+10+10)
T: 61 (41+10+10)
Ag: 35 (35+3-3)
Int: 27 (32-5)
Per: 33
WP: 39 (34+5)
Fel: 25 (35-10)

Wounds: 30/30
Fate: 2/2
IP: 10
CP: 27

Skills:
Athletics +10
Common Lore (Imperium, War)
Intimidate
Linguistics (High Gothic)
Navigate (Surface)
Parry+10
Survival

Talents:
Berserk Charge
Combat Master
Die Hard
Enemy (Imperium)
Favored by the Warp
Hatred (Space Wolves)
Heightened Senses (ALL)
Iron Discipline
Iron Jaw
Peer (Chaos)
Resistance (Psychic, Fear)
Sprint
Sure Strike
Weapon Training (Heavy, Solid Projectile, Chain)
Unarmed Master
Unarmed Warrior



Traits:
Auto-Stabilised
Brutal Charge (1)
Psy Rating 1
Stampede
Sturdy
Unnatural Strength (+1)
Unnatural Toughness (+1)
Unnatural Agility (1)



Gifts:
Burning Skeleton Budy - entire body catches on fire, also a skeleton
Flaming Skull Face - skin from head rips away and skull catches on fire
Uncontrollable Flatulence - fart when attacked

Gear:
Common Craftsmanship Ripper Gun
3 frag grenades
Flak Armor



Advances: 2500/2500
WS+10 350
S+10 350
T+10 300
Parry +10 300
Berserk Charge 200
Unarmed Warrior 200
Sure Strike 200
Combat Master 300
Unarmed Master 300

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