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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
A friend loved instagib. I've got terrible aim, so not so much for me.

That football game mode, whatever it was, that was fun.

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Coolguye
Jul 6, 2011

Required by his programming!
there were also the Unreal 4 Ever mods in both ut99 and 2k4 that let you do crazy things like fight huge waves of enemies with buddies and upgrade your character with various perks as the game went on. some of them were even persistent.

the biggest reason for the decline of UT is that Epic has never gotten back to that very particular mix of "these are some of the crazy things you can do" with the mutators and modes, and also the "AND THIS IS HOW EASY IT IS TO DO IT" with the fully featured and well documented engine. it's difficult and SUPER EXPENSIVE to get that right. part of the entire reason Assault mode is in on all the really successful versions of UT and gone on all the unsuccessful ones is precisely because it demonstrates this expansiveness. assault mode isn't that popular - it's one of the least popular modes, as a matter of fact. But when you see how the engine can be kicked into making complex, objective-based gameplay you implicitly just 'get' that it's capable of a lot if you'll only sit down with it for a bit.

you'll see arena shooters get back to the glory days of ut99 once you have a team that understands that balance and has the technical chops and time to execute that balance. it just turns out that's really, really hard.

Coolguye fucked around with this message at 19:33 on Jan 23, 2018

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Angry Diplomat posted:

The pacing, accessibility, and overall feel of the gameplay in Unreal Tournament were really good, but I think what really pushed it from "a pretty good shooter" to "addictive as hell with lasting appeal" was the mutator system. There were so many weird options and game modes to mix and match, and a lot of them changed the game significantly, but in a fun way that meshed well with its core gameplay.

My brother used to be a holy terror in instagib mode. I much preferred goofy telefrag tag games.

My casual rear end way back when did find UT way more accessible than Quake 3/Getting good at Quake 2, yeah. Never quite nailed down why, except maybe it being just slightly slower enough for me to come to grips with "Oh right, in shooters you move AND shoot at the same time! :downs:" and it needing to be paced enough to give charge up weapons like the bio gun or loading 5 rockets into your launcher before firing breathing room. Plus the flak cannon meant I didn't have to choose between Super Shotty vs grenade launcher anymore (I couldn't hit loving anything with rockets, but god bless the Q2 grenade launcher).

My hazy memory just always got the sense more of the weapons were "Worth" using for both my fellow idiots and the people who could run circles around me with their eyes closed. When it wasn't a sniper tower team map sort of deal at least. I don't think I'd ever have seen people topping the scoreboards in Quake decide to join in on my using nothing but Melee like in UT, as I used the charged shield gun's instant murder to teach myself how to dodge enemy fire while chasing them the hard way.

On the OTHER hand. I was way more appretiative of the modeling work for custom characters in Quake 2. My introduction to MP shooters letting me play as Megaman with an arm cannon vs a fairy blowing kisses for their firing animation vs a hamster with a gun turret after school in the computer lab :allears:

Section Z fucked around with this message at 22:21 on Jan 23, 2018

aniviron
Sep 11, 2014

UT3 had complex objective-based game modes though and it was a complete flop; for a lot of other reasons.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Bieeardo posted:

A friend loved instagib. I've got terrible aim, so not so much for me.

That football game mode, whatever it was, that was fun.

That was Bombing Run and yeah that was just bonkers fun. It baffles me that no major release has yet to do that again.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
I spent most of the nineties playing UT and UT2k4. 2k4 had about ten different modes, but people only played Deathmatch, Capture the Flag, and Onslaught.

aniviron
Sep 11, 2014

Towards the end people only played TAM, which was cool since it was a mod (And relevant to this thread) but sad because it was not a terribly unique gametype. I was part of one of the best assault clans and most of the players switched over to TAM and that killed it for me. :[

Orv
May 4, 2011
Sometimes I miss the insanely over-complex Tribes 2 mods like Armageddon and stuff, then I realize I'm better off.

Samizdata
May 14, 2007

Neddy Seagoon posted:

Could be worse.

Could be a guy sitting in a corner of the map with the FarSight :gibs:.

Could be worse.

The rear end in a top hat sitting in the corner of the map with the FarSight could be down a long corridor with one entrance and a briefcase gun in turret mode at the farther end of the corridor as a lethal early warning device.

Me? Do that? Naaaaaaahhh... :devil:

Samizdata
May 14, 2007

Coolguye posted:

there were also the Unreal 4 Ever mods in both ut99 and 2k4 that let you do crazy things like fight huge waves of enemies with buddies and upgrade your character with various perks as the game went on. some of them were even persistent.

the biggest reason for the decline of UT is that Epic has never gotten back to that very particular mix of "these are some of the crazy things you can do" with the mutators and modes, and also the "AND THIS IS HOW EASY IT IS TO DO IT" with the fully featured and well documented engine. it's difficult and SUPER EXPENSIVE to get that right. part of the entire reason Assault mode is in on all the really successful versions of UT and gone on all the unsuccessful ones is precisely because it demonstrates this expansiveness. assault mode isn't that popular - it's one of the least popular modes, as a matter of fact. But when you see how the engine can be kicked into making complex, objective-based gameplay you implicitly just 'get' that it's capable of a lot if you'll only sit down with it for a bit.

you'll see arena shooters get back to the glory days of ut99 once you have a team that understands that balance and has the technical chops and time to execute that balance. it just turns out that's really, really hard.

Not only the mutators but some of the funass mods like the Matrix one with bullet time and wall-running... While you are a 40K Space Marine. With dual pistols.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Gynovore posted:

I spent most of the nineties playing UT and UT2k4. 2k4 had about ten different modes, but people only played Deathmatch, Capture the Flag, and Onslaught.

hmmm

Diabetes Forecast
Aug 13, 2008

Droopy Only
It's hard to remember how far back things are when it's reaching 20-30 years back at this point. Hell, I didn't realize that Daytona USA came out in 1993 until last month.

aniviron posted:

UT3 had complex objective-based game modes though and it was a complete flop; for a lot of other reasons.

The game suffers from not being able to actually see anything because of greeble hell and the worst color grading I've ever seen. The gameplay faults are just extra additions on top of a huge shitshow of a game.

Orv posted:

Sometimes I miss the insanely over-complex Tribes 2 mods like Armageddon and stuff, then I realize I'm better off.

Oh man, Tribes mods. those got absolutely insane because the game's script system let you bend the game over backwards and then some. Tribes 1 had some bonkers things, like people attempting to make light sabers, transformers, massive nuclear explosions, and even calling down dropship bases that could be destroyed by killing the reactor. Tribes 2 allowed you to straight up rescale the player object itself, and people used that to create straight up mech player classes. Definitely the best was the constantly used 'Mitzi Blast Cannon' gun that showed up in nearly every mod, which had fire modes ranging from tiny beams to firing a 30 feet wide micro-sun.
Then there's the total insanity of T1 having a mod that turned the game into an MMO CRPG world with swords, bows, magic, orcs, and all sorts of stuff. It would spawn bots in localized areas to have monster mobs to fight. I wasted WAY too much time playing that stuff.

Diabetes Forecast fucked around with this message at 07:03 on Jan 24, 2018

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Diabetes Forecast posted:

It's hard to remember how far back things are when it's reaching 20-30 years back at this point. Hell, I didn't realize that Daytona USA came out in 1993 until last month.

Don't worry, you're not the only one who can belt out the Daytona USA arcade theme from memory just from hearing it in arcades as a kid.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
https://www.youtube.com/watch?v=wWnzfA9AqrA

turn off the TV
Aug 4, 2010

moderately annoying

Coolguye posted:

you'll see arena shooters get back to the glory days of ut99 once you have a team that understands that balance and has the technical chops and time to execute that balance. it just turns out that's really, really hard.

I kind of doubt that, honestly. When you look at the past decade or so there have been a lot of attempts at arena shooters and pretty much all of them have been failures. I think that it comes down to people just not really liking the typical implementation of the mechanics of the genre. Stuff like TDM, health pick ups, powerups, finding guns throughout the level, etc. are still popular in other games, but in something like PUBG it's implemented very differently. The gun play and movement isn't the issue, either, because games like Overwatch are incredibly popular. Meanwhile, Quake Champions and the latest UT struggled to take off, alongside god knows how many new IP's like Toxxik.

I feel like the best example of this is probably Warframe. The game has a weird, fast movement system, bizarre weapons, mutators baked into the progression system (on top of regular mutators), and classes with hero-shooter style abilities. It averages around 50,000 players a day, and there are maybe 10 people playing the arena shooter style PvP modes at any given time. I don't think that the problem is that it's PvP, either. The PvE arenas are at rank 13 in overall popularity out of the 17 selectable on foot mission types. It only beats an auto-scrolling escort mission, an auto-scrolling escort mission where the escort's AI can bug out, a buggy and obtuse mode that has had support discontinued, and a mode where you walk in circles around a small room that takes longer with the more people playing. The two modes immediately more popular than PvE arena is one which a lot of people don't understand, and then the non auto-scrolling escort type.

I actually like the PvP in Warframe decently enough and have done pretty well in it the few times that I've tried, but I just struggle to have any desire to stick with it long enough to actually complete a round.

fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler

Neddy Seagoon posted:

Don't worry, you're not the only one who can belt out the Daytona USA arcade theme from memory just from hearing it in arcades as a kid.

ROOOOOLLIIIIIIING STAAAAAAAAAAAAAAART

aniviron
Sep 11, 2014

turn off the TV posted:

I kind of doubt that, honestly. When you look at the past decade or so there have been a lot of attempts at arena shooters and pretty much all of them have been failures. I think that it comes down to people just not really liking the typical implementation of the mechanics of the genre. Stuff like TDM, health pick ups, powerups, finding guns throughout the level, etc. are still popular in other games, but in something like PUBG it's implemented very differently. The gun play and movement isn't the issue, either, because games like Overwatch are incredibly popular. Meanwhile, Quake Champions and the latest UT struggled to take off, alongside god knows how many new IP's like Toxxik.

I feel like the best example of this is probably Warframe. The game has a weird, fast movement system, bizarre weapons, mutators baked into the progression system (on top of regular mutators), and classes with hero-shooter style abilities. It averages around 50,000 players a day, and there are maybe 10 people playing the arena shooter style PvP modes at any given time. I don't think that the problem is that it's PvP, either. The PvE arenas are at rank 13 in overall popularity out of the 17 selectable on foot mission types. It only beats an auto-scrolling escort mission, an auto-scrolling escort mission where the escort's AI can bug out, a buggy and obtuse mode that has had support discontinued, and a mode where you walk in circles around a small room that takes longer with the more people playing. The two modes immediately more popular than PvE arena is one which a lot of people don't understand, and then the non auto-scrolling escort type.

I actually like the PvP in Warframe decently enough and have done pretty well in it the few times that I've tried, but I just struggle to have any desire to stick with it long enough to actually complete a round.

And as an addendum, Warframe is made by Digital Extremes, who were partnered with Epic to make the UT games; they know what they're doing. They'd tried to launch a few arena shooters of their own after Epic decided that UT3 would be better without DE (it wasn't) and though those games were technically very solid, they never got off the ground. It took DE turning to a different genre with gameplay they already knew how to make for them to have a success.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Rofl, that will teach me to post when not fully caffienated.

I picked up the original Unreal in '98 and enjoyed the singleplayer, but the online play was mediocre. Then UT came out in '99 and it was freekin' awesome, and UT2k4 was even better. I spent soooo much time alternating between playing, and making lovely maps in UnrealEd.

Gynovore fucked around with this message at 03:55 on Jan 25, 2018

DMorbid
Jan 6, 2011

Hello! I see you.


Sperglord Firecock posted:

ROOOOOLLIIIIIIING STAAAAAAAAAAAAAAART
BLUE BLUE SKIEEEES, BLUE BLUE SKIES I SEEEEEE

Honestly, every racing game should have a mod that allows you to drive the Hornet and replace the in-game music with the Daytona USA soundtrack.

turn off the TV
Aug 4, 2010

moderately annoying

aniviron posted:

And as an addendum, Warframe is made by Digital Extremes, who were partnered with Epic to make the UT games; they know what they're doing. They'd tried to launch a few arena shooters of their own after Epic decided that UT3 would be better without DE (it wasn't) and though those games were technically very solid, they never got off the ground. It took DE turning to a different genre with gameplay they already knew how to make for them to have a success.

Warframe is enough of an Unreal game to have a flak cannon in it, although the amount of bounces per projectile eventually had to be toned down to just one in order to compensate for network issues caused by people figuring out how to fire it full auto. :rip:

Infected
Oct 17, 2012

Salt Incarnate


turn off the TV posted:

Warframe is enough of an Unreal game to have a flak cannon in it, although the amount of bounces per projectile eventually had to be toned down to just one in order to compensate for network issues caused by people figuring out how to fire it full auto. :rip:

You can mod the Drakgoon to have more bounces nowadays.

RareAcumen
Dec 28, 2012





http://steamcommunity.com/sharedfiles/filedetails/?id=1280923934

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Infected posted:

You can mod the Drakgoon to have more bounces nowadays.

The Awful/Awesome Mods Thread: You can mod it to have more bounces

Infected
Oct 17, 2012

Salt Incarnate


Though modding in this case means using the ingame customization.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


I was extending the phrase to cover nude mods

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

I don't see an Aurora Borealis graphical plugin. 0/10 :colbert:

Gildiss
Aug 24, 2010

Grimey Drawer

Max Wilco posted:

May I don't see an Aurora Borealis graphical plugin? 0/10 :colbert:

No.

CJacobs
Apr 17, 2011

Reach for the moon!

Max Wilco posted:

I don't see an Aurora Borealis graphical plugin. 0/10 :colbert:

What do you mean? The Borealis is right there!



It's the Half Life 3 campaign we've always needed but never knew we wanted.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

That's actually legitimately clever :allears:

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I didn't realize people made games about individual 20 year old Simpsons skits. Its so unbelievably niche.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

SolidSnakesBandana posted:

I didn't realize people made games about individual 20 year old Simpsons skits. Its so unbelievably niche.

Clearly you have not been keeping up with the latest memes, my friend.

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


SolidSnakesBandana posted:

I didn't realize people made games about individual 20 year old Simpsons skits. Its so unbelievably niche.

No it's not. It's a big meme right now, despite your objections.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
How does one keep up with memes?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

SolidSnakesBandana posted:

How does one keep up with memes?

Brain damage?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?


Also known as the Something Awful Macros and Memes thread

Ruflux
Jun 16, 2012

Just log out of Youtube and stare at the recommended videos on the front page. Google has somehow perfected the hot meme searching algorithm.

Owl Inspector
Sep 14, 2011

SolidSnakesBandana posted:

How does one keep up with memes?

Get unemployed

RareAcumen
Dec 28, 2012




SolidSnakesBandana posted:

How does one keep up with memes?

Find people who like to make shitposts.

Midig
Apr 6, 2016

SolidSnakesBandana posted:

How does one keep up with memes?

Subscribe to MemeEconomy on reddit.

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Slowflake
Aug 18, 2010

Digirat posted:

Get unemployed

p much

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