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Kurui Reiten
Apr 24, 2010

IShallRiseAgain posted:

Speaking of minecraft modding, Flowerchild was also one of those idiots who insisted on using adfly for all the download links to their mods, a site full of malware advertisements, so they could make a fraction of penny after thousands of people download their mod.

"One of". This poo poo is still the standard from what I've seen.

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Kurui Reiten
Apr 24, 2010

Nuebot posted:

Someone here wrote a really awesome like play-by-play review of it and then someone else copied that whole thing and put it onto a tumblr. I think that might have been partially responsible because not only was it funny, but I started seeing a lot of bee movie poo poo after that got shared around by everyone.

Was it this?

Kurui Reiten
Apr 24, 2010

cheetah7071 posted:

It would break my immersion if Oblivion characters drew porn that didn't look like other Oblivion characters. They've never seen a photorealistic naked lady!

That's their version of DeviantArt.

Kurui Reiten
Apr 24, 2010

I don't even know where to start with that. I'm no expert on water, but I'm relatively sure that there are approximately a billion ways that is completely loving impossible.

Kurui Reiten
Apr 24, 2010

Sad to say, but despite the apparent intelligence levels of the people who make some of this poo poo, I have never been able to wrap my head around building environments in one of these games. I just can't seem to figure out how to get those loving editors to work to create even a simple cave and attach it to a door somewhere in the world, a door that I also place somewhere in that world.

Kurui Reiten
Apr 24, 2010

Brainamp posted:

Quick glance at the slab turned up the bag of dicks mod, which, sadly, is not a consumable you can force others to eat.

This is the Awesome/Awful mods thread.

Someone should fix that little oversight.

Kurui Reiten
Apr 24, 2010

I love the body there. "Hello I am Bobby's first poser model"

Kurui Reiten
Apr 24, 2010

I am never going to be happy that places where people have clearly started to reclaim the land and live again still look like a garbage dumb exploded everywhere. Someone, grab a loving broom, sweep that poo poo out of here. You've been living here for years, you can do better than a torn up sack of bags as a mattress, there's a house down the street with beds and poo poo. Why haven't you taken some boards or something and fixed some of the holes in the roof?

It doesn't have to look like a loving master carpenter came through and repaired poo poo, but people should still look like they've actually cleaned their little homes and done some maintenance.

Kurui Reiten
Apr 24, 2010

This is the Fallout universe, you could literally say there was a vault someone found that had eighty tons of cosmetics in every room and it would potentially work. Vault-Tec "tests" explain everything when you need to make sense of something like that.

Kurui Reiten
Apr 24, 2010

There seems to be this weird thing where Japanese modders will pour their hearts and souls into some incredible, well modeled and designed poo poo (even if it's a bit reprehensible/creepy), while the Western modders who make the most noise will try to do the same thing except then they smear their poo poo all over it halfway through, declare it realistic, and masturbate in their Nexus-sponsored hugboxes while being told how great their excrement-riddled dildo doll is by other people whose standards come up to about the level of gunk I scrape off my shoe.

Kurui Reiten
Apr 24, 2010

Memento posted:

I'm at work so I'm not googling futanari. Someone tell me what it is in three words or less. I have a vague idea of what it could be judging from the fact that it sounds Japanese.

Girls with dicks.

Kurui Reiten
Apr 24, 2010

I will never understand the incredible desire for increasingly complex and overpowered guns in the general public, and getting so incredibly detailed in your love for them.

Kurui Reiten
Apr 24, 2010

Max Wilco posted:

You get to the Breen's office at the top of the Citadel, and it's just littered with various old laptop computers.

Also cans of tuna.

Kurui Reiten
Apr 24, 2010

Midnight Voyager posted:

It's harder to make changes after the fact. It's harder to make a lot of words in the game because then you need to voice a lot of words and that costs money and the sound files all take up space and aaaaaa

etc.

Yeah, one thing to remember is that in stuff like Baldur's Gate, they were still adding text and lines right up to the end of production. They could expand whatever dialog they wanted, because it was all just blocks of text.

When you voice act stuff, suddenly that poo poo needs to be locked in real early, so you can set up sessions, schedule everything, sync the files, edit, etc. You can't just look through the story later and go "ok, this poo poo isn't working, we need to expand this and this, rework this, and trim this, go grab the voice actors and let's get this knocked out". That costs money, time, and effort, none of which are in high supply at crunch time. So you have to be committed to that poo poo in a way unvoiced-text-only stories don't necessarily have to be.

Kurui Reiten
Apr 24, 2010

Screaming Idiot posted:

We didn't deserve Sir Terry. :smith:

I hate to agree with you, but Terry Pratchett was an amazing author. We're poorer without him.

Kurui Reiten
Apr 24, 2010

CJacobs posted:

It's impressive because it's created completely from scratch which, whether they're using the original game's models and textures or not, is incredibly difficult to do as well as they've done it. The reason it's worth nodding at and going "neat" is because it looks exactly like Fallout 4, except it was made by a few people in their spare time instead of a team of hundreds.

edit: Basically: it doesn't look like a mod, and that's why it's cool.

Except that the reason it looks like Fallout 4 isn't that it's a small group of people recreating it, it's because it's literally being built in Fallout 4 with some modified assets. It's not "from scratch" at all.

Kurui Reiten
Apr 24, 2010

Magmarashi posted:

Yes, Western audiences are just weird about her

I mean, Japanese audiences are just weird about her, too.

Just in a different way.

Kurui Reiten
Apr 24, 2010


I am now waiting for the third mod, by a third author, that ONLY fixes those 379 unfixed lines.

Kurui Reiten
Apr 24, 2010

Lord Stimperor posted:

I got a better functioning PC again.


Is there any thread here specifically for Skyrim / FO4 modding? I loved both games, and also in VR. I'm hoping that there is some kind of mod list or mod pack that'll blow my mind.

Skyrim mod thread:

https://forums.somethingawful.com/showthread.php?threadid=3787350

Fallout 4 mod thread:

https://forums.somethingawful.com/showthread.php?threadid=3779393

Kurui Reiten
Apr 24, 2010


Can you follow the drat train yet though, CJ-san?

Kurui Reiten
Apr 24, 2010

Archonex posted:

Granted, it seems like the Slab modders have been winding down these past few years given that no one has posted any really new and particularly egregious examples of their stuff here to gawk at and make fun of. Maybe because they kinda peaked with that horrifying parasitic porn mod? Honestly, you aren't getting creepier than that thing.

There hasn't been a really moddable Elder Scrolls/Fallout style game in a few years. Hasn't been much opportunity to make something for a new game like them, so I think people are just a bit burned out. Whenever a sequel releases, I'm sure you'll get a flood of creative, inventive, high-class vaginaswords and robobrothels.

Kurui Reiten
Apr 24, 2010

Spectacular.

Kurui Reiten
Apr 24, 2010

I'm actually kinda sad that stuff is all super sexualized because I love the idea of like dumb anthropomorphized robot stuff like that. There's a pretty wide area between "robot made of toasters in vaguely human shape" and "super sexy maid lady robot" and I feel like it's not explored enough.

Kurui Reiten
Apr 24, 2010

Flannelette posted:

Grabby hands is probably the one thing I've always wanted for Skyrim / Fo4.

I didn't even realize that was the mod at first, I thought it was the dancing elf lady or the coins or something. I was like "what do you mean, grabbing animations? Aren't those just part of the VR versio-oooooooh, right. Bethesda."

Kurui Reiten
Apr 24, 2010

gyrobot posted:

It actually was supposed to be part of an attempt to implement actual gameplay to the abandoned OSA engine from CEO after the guy got burnt out from trying to make the most detailed sex mod.

those are certainly some words

Kurui Reiten
Apr 24, 2010

Rainbow Knight posted:

Oh it was worse

It was because people killed a super bullshit hard dungeon boss after it was nerfed a bit. It was neigh impossible to kill, and when one raid got close, a dev hosed around with it during the fight specifically to keep people from winning. It's the most sour-grapes DM-antagonizing-the-party thing I've seen in video games.

I need to know more about this :allears:

Kurui Reiten
Apr 24, 2010

I think some modders are just forgetting that they're modding a game, not creating entirely new works in a medium of their own making.

If you want to have absolute control of your work in perpetuum, you should probably not upload it to the internet on an aggregator site. You should especially not upload it when you've designed it to be an extension of a work you don't control, you're using an API you didn't personally design and license, you provide instructions in its use, and especially when you make a name for yourself by doing so multiple times.

The moment you make your work available to the public, additional copies are now out there. Unless you are providing the hosting yourself, the copies of the files are not entirely your property, and because you released them to the public through the aggregator, you're the one to blame.

Basically, if you want full control of your mods and their distribution and existence, uploading them to the public on a website designed to spread them far and wide is the dumbest possible thing to do. Idiots who are surprised by this have only themselves to blame.

Kurui Reiten
Apr 24, 2010

Ok but: In this scenario, the mod was uploaded to the internet. You're not talking about a mod that was designed purely for personal use or use among a small group of friends. You're talking about mods that are released onto the wider internet.

A modder is not forced to upload their mod to the internet. Uploading to the wider internet is something that has to be done purposefully, and almost universally in a way that leads to "Look at my mod, isn't it neat, here you guys can play with it too".

At that point, several issues come into play over how much control the modder can have over distribution of something they willingly released. Licensing and for profit usage are complicated, but you don't just go to the Nexus and hit there "here's my mod, have fun" button. There's a multitude of steps to go through, since you're specifically sharing this piece of code.

These are not fully formed, self-contained games either. They require another frontend to function. Which complicates the issue even more.

Kurui Reiten
Apr 24, 2010

The Iron Rose posted:

Just because you upload something to the internet does not mean you do not retain rights over how it is used. I consent to the Nexus having control of my poo poo as part of their Terms of Service, but that doesn't mean I consent to, idk, the Stormfront Mod Forum hosting it.

Right, but I'm not talking about legally. I'm talking about how the internet just simply works. You put your stuff out there, especially for people to use, and suddenly copies are everywhere. Even if you have legal control of its usage and distribution, once it's out there in the open, you can't actually destroy all copies.

My point is that the only way to actually be able to take your ball and go home in all aspects with mods is to never release the mod to the public in the first place. There are inherent risks and realities that come with making a piece of work publically available, especially in a medium where lossless copies are the norm.

Kurui Reiten
Apr 24, 2010

Plus there's the whole modder-to-employee pipeline that happens sometimes. Do you really expect companies that hire former modders to explicitly avoid integrating ideas mods worked out the kinks of?

Kurui Reiten
Apr 24, 2010

Neddy Seagoon posted:

It's legit well made-looking, but gotta love the creators obvious insert-OC Donut Steel of "Farah" being the gunner in the Landmaster so really it's her making the cool shots and not Fox you guys.

https://starfox.fandom.com/wiki/Fara_Phoenix

Kurui Reiten
Apr 24, 2010

It may say something about me when I see that and I'm just like "yeah I guess that's a thing huh" and don't react at all.

Kurui Reiten
Apr 24, 2010

Meowywitch posted:

Nier is like that

In NieR the note would actually say "the real treasure was the friends you murdered along the way, you monster"

Kurui Reiten
Apr 24, 2010

Leave It To Beaver was a net negative for humanity.

Kurui Reiten
Apr 24, 2010

Tankbuster posted:

All those community patches you seem to rely upon so heavily actually strip out the bulk of the fun but bullshit stuff bethesda left in Skyrim. The base game has an insane alch-ench-blacksmithing feedback loop that modders strip out because its wildly broken. Levitation couldn't be added in oblivion or skyrim because the hardware on which the games were designed for couldn't support a seamless map. Morrowind also had wildly basic NPC schedules in comparison to later games and less systems in general. A hell of a lot of successful immersion mods in skyrim generally hook into systems that were in the base game.Skyrim is when bethesda added things like the basics of a settlement system with constructible housing; a crafting system that was expanded upon in fallout 4 etc. The skyrim skill-perk system is also a departure from fallout because you actually have to use the skills ingame if you want your character to get better.

If anything fallout is the cursed bethesda series because no matter whatever new thing they will try to do, some dumbass nerd will crawl out and explain why bethesda doesn't get fallout. Rebuilding the wasteland? No, fallout is about complex moral choices! Adding a new playstyle that is well balanced around managing a unique type of resource? Introduced too early and doesn't fit with my preconceived notion of canon. Added mechanical and gameplay benefits to Charisma? Game is forcing me to invest in Charisma if I want to create a network of interconnected settlements!

They shouldn't have brought the drat IP to begin with and made their own OC version of the idea. Worked for inExile. Depending on how much stuff is going to

Bethesda took out Levitation in Morrowind, in the Tribunal expansion. It wasn't an engine limitation, it was them deciding that it was too hard to work around the idea that the player might be able to float. Each game becomes more and more streamlined, removing stats and rolling things into less and less specialized systems. At this point you may as well have two stats that amount to "Gun/Bow" and "Not Gun/Bow" for your weapons, and then about four or five "extra" stats they jam all the non-weapon skills into.

Whether or not you think that's better than the earlier games' more esoteric and varied systems is in some ways subjective. What isn't subjective is the fact that the games are becoming simpler and simpler system wise, and yet Bethesda still can't manage to put one out without it being a broken mess. Beyond building settlements, a system that was in itself buggy as gently caress, Fallout 4 has some of the simplest mechanics in the series. Yet it was still a nightmare of glitches and scripting errors and just plain poor and unpolished design decisions.

Asking a developer to make a game that loving works without exploding into a million pieces when you look at it funny should just be expected. Bugs happen though, and at least these days we can patch games.

When you consistently release broken messes that you then refuse to fix for years, including rereleasing them multiple times for over a decade with massive and glaring issues still unaddressed? No, that's not "progress", that's just sheer incompetence.

Modders being able to hook into undeveloped systems and expand them does not show that the systems were well thought out; it shows that the systems were kludged in, poorly designed, and incredibly lacking, and the developers left them that way. Bethesda makes games with large, expansive worlds, and they populate those worlds with half finished systems and broken scripting, and run them on software that was showing its age back in the loving Oblivion days.

Kurui Reiten
Apr 24, 2010

7c Nickel posted:

Challenge Time!

Explain how the Block Skill in Morrowind was more complicated and interesting than the Block Skill in Skyrim.

It wasn't. Morrowind wasn't a perfect game. It was horribly broken and buggy and the combat system was jank as gently caress. It was, of course, a Bethesda game.

It was also a game running on much weaker hardware, that had much more decentralized stats, more weapon types, and more player-equipped items to keep track of. The point is that Bethesda keeps streamlining their systems, and yet they still keep being broken messes.

It's been decades since Morrowind, yet the games have arguably regressed in terms of both game design and stability.

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Kurui Reiten
Apr 24, 2010


Absolutely loving perfect.

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