|
https://www.youtube.com/watch?v=drwiRnZKL78
|
# ¿ Feb 8, 2017 02:35 |
|
|
# ¿ Apr 26, 2024 23:25 |
|
Oh hey let's log onto the Nexu- Oh, that's cool I wonder what they're talking about. Oh.
|
# ¿ Apr 5, 2017 17:37 |
|
Oh yeah, most of the replies were dog piling on the OP. I just found it funny that that actually was the first thread I saw when I loaded the forum.
|
# ¿ Apr 5, 2017 21:50 |
|
The Iron Rose posted:The point is that there's a whole lot of egotistical idiots in there who think making a thing means they're brilliant. On the plus side, it means that it's real easy to find things to point and laugh at.
|
# ¿ Apr 5, 2017 22:28 |
|
Arcsquad12 posted:What was the mod, if I may ask? I think it's this one. http://www.nexusmods.com/newvegas/mods/35121/
|
# ¿ Apr 6, 2017 02:13 |
|
Man, I feel like after 15 years of TES modding I should be used to it by now, but every time I see a massively deformed, horrifying virtual blow up doll I'm still as confused and disturbed as I've ever been. Just.. why? Why are so many people going to such great lengths to jack off to a video game? Why are so many people then showing the world their creepy and horrifying creations?
|
# ¿ Apr 8, 2017 14:32 |
|
Midnight Voyager posted:http://www.nexusmods.com/fallout4/mods/23455/ I read that as Herpes Hairs at first and I like that name more.
|
# ¿ Apr 14, 2017 02:32 |
|
fishmech posted:Those lawsuits for making fun of a bad product are hilarious enough for real games. Doing it over your mod being mocked is just downright ludicrous. Apparently the video in question wasn't even critical of the mod at all, but the mod author's first reaction upon learning that it was in a video feature was to contact lawyers and try to sue.
|
# ¿ Apr 27, 2017 01:52 |
|
GunnerJ posted:I missed this on my read through so I'm looking at comments listed by date and it seems like apollodown might be a lawyer?? There are lawyers who play video games.
|
# ¿ Apr 27, 2017 02:10 |
|
GunnerJ posted:Go check out some of his descriptions for his mods and you'll see that "a lawyer?? playing video games???" is not what's confusing me. Yeah, that has done nothing to sway my opinion. In fact they seem lawyery as hell.
|
# ¿ Apr 27, 2017 02:17 |
|
One of my favorite things about the Nexus is honestly the mod request sections. They're forums 100% designed for ideas guy posts and it's amazing.quote:I just had this awesome idea of this samurai questline, unfortunatly im no modder so if someone out there was interested this would be great. the only thing i could help is voice acting. ATTENTION! NEED SOMEONE TALENTED! PEOPLE WANT THIS! posted:Ok there's no mod about this and we need this!!!!!
|
# ¿ May 12, 2017 04:14 |
|
Rectus posted:I like the ones with: "Hey, I'm recruiting a mod team for this awesome project. No, I've never modded anything before and have no applicable skills, so I'll be the ideas guy." I like the ones that try to justify it as "I don't have the free time to do this." Actually playing video games doesn't count as free time, I guess.
|
# ¿ May 15, 2017 15:26 |
|
Slime posted:lmao at baby modellers who think more polygons = more good. Half a loving gigabyte for a single goddamn loving gun. In a gunfight your entire graphics card is going to be hogged up by the guns alone if these dipshits were making the art assets. IIRC the 2k version RU-556 gun for Fallout 4 unzips to be about 400mb because it has like 50 attachments that each have their own 2k textures. The 4k version is probably around 1 gig. I was going to try to downscale the textures (why does a magazine need to be 2k?), but they've done something to prevent the textures from being opened by any image editor. It owns.
|
# ¿ May 16, 2017 16:40 |
|
Babe Magnet posted:if it's a .dds, which is what most of them are since that's the filetype the engine reads, you need a special plugin to be able to edit it in anything, especially photoshop I know. I've tried using photoshop with the nvidia .dds tools, compressnoator and infranview. None of them can read the textures. Also, as a comparison, this one gun's 2k filesize is larger than most of the vanilla game's 4k weapons.
|
# ¿ May 16, 2017 16:47 |
|
Rectus posted:Have you checked if the game actually opens them? Could be that they just uploaded garbage files. Yeah, the game can load them fine. delta534 posted:Checking them out, the only thing I've found that can open them in loving visual studio. That owns.
|
# ¿ May 16, 2017 17:04 |
|
The thing that confuses me about the insane Mexican man's mod is that it varies so, so very much in terms of quality. Some of the textures and models look pretty passable, while others are just completely poo poo. He also, somehow, created his own power armor frames and designed his power armor around them, with working and pretty good looking animations, so I can't imagine that he stole them. Midnight Voyager posted:I might know your problem, maybe? Nvidia tools haven't been updated since 2013. Use Intel's DDS plugin. There's something about the format of normal maps in particular that's different in Fallout 4 and Intel's can handle it where you have to do extra steps in Nvidia's. I have CS3 so I'm stuck with the nvidia tool. Chaltab posted:I use GIMP to edit .dss files if that helps. He, uh, kind of did this. Still needlessly insane. http://www.nexusmods.com/fallout4/mods/24263/ Also the metroid suit makes anime noises.
|
# ¿ May 17, 2017 06:39 |
|
fishmech posted:Hmm, I'm not seeing enough lovely engine effects. Needs to be more like this https://www.youtube.com/watch?v=bX3r_M6_e30 Call me back when this has chromatic aberration.
|
# ¿ May 21, 2017 15:50 |
|
fishmech posted:Or worse, they think that their standard response of "but it's not realistic if there's no rape!" makes sense in their story that also has dragons, magic, and every woman with breasts the size of the entire rest of their body. I'm excited for a new generation of modders who have grown up believing that Game of Thrones and The Witcher are historically accurate depictions of medieval life.
|
# ¿ May 29, 2017 00:08 |
|
Kavak posted:Did he say why? I know he hates video game romances in general (And after what they've done to Bioware I think he has the right idea) I can't remember if this was him, rope kid, or another Obsidian writer, but I remember reading something along the lines of how writing a generated player character/NPC romance was almost always terrible because the PC has no predefined personality, so the NPC has to be attracted to the PC for basically zero reason. It ends up not really so much of a romantic relationship as it is weird wish fulfillment.
|
# ¿ May 29, 2017 02:52 |
|
Well, this is one way to show off your new ring models. http://www.nexusmods.com/fallout4/mods/24521/
|
# ¿ May 29, 2017 22:09 |
|
Orv posted:Oh no friend, read closer. That is a mod for Skyrim, which is a sequel to a weird fetish mod for Oblivion. Maid fetish fiction is Elder Scrolls canon.
|
# ¿ Jun 1, 2017 01:45 |
|
poptart_fairy posted:Wait, Starbound is an actual game now. That's one way of putting it.
|
# ¿ Jun 3, 2017 17:43 |
|
Neddy Seagoon posted:I had to think on that one for a minute to get what the logic is, but I think he seems to consider cell phones unholy because they allow everyone to talk to eachother regardless of race. But he's not racist, honest! By my reading he dislikes cellphones simply because they're the work of satan, and by using phones you're connecting yourself to the satanic collective consciousness. Since everyone uses cellphones he hates everyone, and as a result is not racist.
|
# ¿ Jun 3, 2017 19:06 |
|
Remind me to read the Nexus mod author section tomorrow because I imagine that it's already a barrel of laughs.
|
# ¿ Jun 12, 2017 08:33 |
|
I feel like a lot of people in this thread are ignoring a really solid history of mods and modders hired by companies turning out really great or popular products. CS, DOTA, Team Fortress, Rising Storm, EUIV, all of those battle Royale games, Red Orchestra, etc. It's also worth pointing out that this isn't and hasn't stopped mod development in Cities Skylines, where attempts at hiring modders to do contract work failed kind of spectacularly just because there's no way to compete with the volume and quality of the rest of the community. People have even been asking the publisher to hire certain modders, but I know that at least one of them has said that he's not interested. There will always be some guy, somewhere, who wants to make a mod and doesn't give enough of a gently caress to jump through Bethesda's hoops. Cicadalek posted:I seem to remember that during the last paid mods uproar, the author of SKSE was floating the idea of not updating the mod unless they received a certain amount of donations. Which would have hosed over a lot of other mods in turn. I wonder if that's a situation they'll be able to deal with in this new system. Wasn't this the SkyUI developer and not SKSE? The script extender guys are still whittling away at cracking the 64 bit engine. turn off the TV fucked around with this message at 16:16 on Jun 12, 2017 |
# ¿ Jun 12, 2017 16:13 |
|
GunnerJ posted:From what I can tell this is a lot more like a freelancing system for add-on content than "paid mods." Right. People interested need to make a proposal, be accepted, meet milestone goals, meet QA standards, etc. They are paid the moment they sign a contract. It's outsourcing content. What would be really cool is if multiple people could be hired on to one project or given a budget to work with in order to approach other talent like voice actors. You could start seeing some pretty awesome content being released that just wouldn't be feasible for hobbyists. You would probably end up seeing more content on the level of Nehrim. E: amazingly pretty much everyone in the mod author's forum topic on the Nexus thinks that this is a good idea, and I haven't seen anyone saying that they expect to be accepted. turn off the TV fucked around with this message at 16:39 on Jun 12, 2017 |
# ¿ Jun 12, 2017 16:23 |
|
The Cheshire Cat posted:Yeah to be honest the most interesting mod stuff gets made on the games that aren't being updated anymore, because the mod authors don't have to worry about their poo poo getting broken so they can get REALLY deep into hacking things together and learning the ins and outs of the engine. I imagine even when SKSE gets released for the HD remaster, most of the modding will still be done on the old Skyrim, just because that's the one people are already familiar with. I really doubt that people will stick with the 32 bit version of Skyrim if the updated version gets an equivalent SKSE version.
|
# ¿ Jun 13, 2017 02:21 |
|
dont even fink about it posted:I have an idea, maybe we could just handle mods like we did for the first 20 years or so and not constantly try to gently caress up the only thing that makes Elder Scrolls games actually good. Day of Infamy was originally a modification for Insurgency, which in turn was a monitized version of the Insurgency: Modern Combat mod so uh
|
# ¿ Jun 13, 2017 11:53 |
|
I like mods that introduce complexity and difficulty into the game so long as it's done well. STALKER is a pretty good example of where this can be done right and wrong. AMK increases a lot of randomization and variation to the world to make the player slow down and pay more attention to their situation. Misery makes it so that the player gets sniped from NPCs outside of visible range while they're sorting through menus to sharpen a shovel.TGLT posted:Look at the people who think what Oblivion needed was unlevelled regions, or that what an RTS needs is about a billion more resources. Mod stuff is largely amateur gamedev, and part of being amateur is maybe understanding that sometimes a thing is good but not understanding why that was good in that context or how to make that thing work within the game. Uh there are loads of RTS mods and overhauls that just add tons of new units or factions or shake up the gameplay without necessarily introducing new mechanics. I have no idea how many hours I put into Homeworld and Total Annihilation mods. turn off the TV fucked around with this message at 21:46 on Jun 14, 2017 |
# ¿ Jun 14, 2017 21:36 |
|
Tasteful Dickpic posted:This, along with Fallout: Equestria, is what happens when you don't have an editor. I skimmed that quote and it doesn't really seem that bad, the problem is more that the game systems it's describing are pretty archaic so the explanation needs to be pretty detailed. As one of the people who has dumped thousands of hours into an MMO, I eventually reached a point where I too was looking up all of the mechanical aspects of how weapons worked, damage calculated, etc. so I guess that I don't find this guide too strange.
|
# ¿ Jun 15, 2017 12:35 |
|
GunnerJ posted:So here's an interesting new development: http://steamcommunity.com/sharedfiles/filedetails/?id=933055903 This is against the TOS for Bethesda mods and I'm pretty sure Paradox has the same stance.
|
# ¿ Jun 16, 2017 16:20 |
|
Arcsquad12 posted:
Someone, somewhere, has jerked off to this.
|
# ¿ Jun 17, 2017 18:03 |
|
Orv posted:Take a trip with me, as I wondered this morning just how many Nexus sites there were. There are anime tanks, boats, airplanes and guns.
|
# ¿ Jun 28, 2017 18:53 |
|
Cernunnos posted:Girls Und Panzer, KanColle, Strike Witches(or maybe it was something else?), and I actually have no idea on that last one. Enjoy https://en.m.wikipedia.org/wiki/Upotte!!
|
# ¿ Jun 28, 2017 19:00 |
|
To be fair to the Nexus vagina bones guy, from what I remember it's actually a popular meme in the anime porn scene.
|
# ¿ Jul 4, 2017 19:45 |
|
double nine posted:what is this? I assume he means this the needlessly complex and at times incomprehensible designs of things like Transformers, but I don't know of a game that actually pulls that off to nearly the same effect. Like what is even going on in this picture? Why? turn off the TV fucked around with this message at 22:21 on Jul 5, 2017 |
# ¿ Jul 5, 2017 22:18 |
|
Shady Amish Terror posted:I can't think of TOO many games that fall deep into that trap though; sci-fi games sometimes have a problem with vehicles and weapons that are just a mess of vertices vomit, and I can think of a few games like Dishonored or the (apparently incredible) Prey reboot where some of the creature designs are just visual nonsense. The creatures in Prey being bizarre and pretty incomprehensible is completely intentional, and during actual gameplay the designs work out really well. You can usually tell at a glance exactly what kind of alien you're looking at, but what exactly it is is another question. I think that in the grand scheme of things they're some of the cooler sci-fi aliens because they really don't look like anything on earth. turn off the TV fucked around with this message at 22:56 on Jul 5, 2017 |
# ¿ Jul 5, 2017 22:54 |
|
fishmech posted:When I think of that kidn of design, I think of lovely gun and armor mods for existing games, really. You rang?
|
# ¿ Jul 6, 2017 03:01 |
|
I think that Overwatch has some of the shittiest weapon designs that I've ever seen. The new character they just revealed has some kind of shotgun mounted on... his knuckles? It just looks like a regular glove but it's shooting things, somehow. At least the things in Quake Champions and Unreal Tournament look like they are some kind of gun or weapon. Guy Mann posted:Gun nerds are the absolute worst. Thank god they at least have the courtesy to be significantly more likely to kill themselves than the rest of the population or there would be even more of them.
|
# ¿ Jul 8, 2017 16:00 |
|
|
# ¿ Apr 26, 2024 23:25 |
|
Internet Friend posted:Hard surface guys are jealous character artists get to play with Marvelous Designer so adding cloth to your gun or robot is going to become the next big meme. As far as railguns go the design actually makes some sense, as one of the major issues with current designs is the fact that the rails get so hot that they can only fire a handful of shots before failure. You'd want some pretty serious insulation.
|
# ¿ Jul 8, 2017 18:46 |