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turn off the TV
Aug 4, 2010

moderately annoying

https://www.youtube.com/watch?v=drwiRnZKL78

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turn off the TV
Aug 4, 2010

moderately annoying

Oh hey let's log onto the Nexu-



Oh, that's cool I wonder what they're talking about.



Oh.

turn off the TV
Aug 4, 2010

moderately annoying

Oh yeah, most of the replies were dog piling on the OP. I just found it funny that that actually was the first thread I saw when I loaded the forum.

turn off the TV
Aug 4, 2010

moderately annoying

The Iron Rose posted:

The point is that there's a whole lot of egotistical idiots in there who think making a thing means they're brilliant. On the plus side, it means that it's real easy to find things to point and laugh at.



:wow:

turn off the TV
Aug 4, 2010

moderately annoying

Arcsquad12 posted:

What was the mod, if I may ask?

I think it's this one.

http://www.nexusmods.com/newvegas/mods/35121/

turn off the TV
Aug 4, 2010

moderately annoying

Man, I feel like after 15 years of TES modding I should be used to it by now, but every time I see a massively deformed, horrifying virtual blow up doll I'm still as confused and disturbed as I've ever been.

Just.. why? Why are so many people going to such great lengths to jack off to a video game? Why are so many people then showing the world their creepy and horrifying creations?

turn off the TV
Aug 4, 2010

moderately annoying

Midnight Voyager posted:

http://www.nexusmods.com/fallout4/mods/23455/

The thing showing off these hairstyles is staring into my loving soul.

AND CAN WE STOP PORTING HAIRS FROM OLD GAMES? It never really looks like it belongs in the game!

I read that as Herpes Hairs at first and I like that name more.

turn off the TV
Aug 4, 2010

moderately annoying

fishmech posted:

Those lawsuits for making fun of a bad product are hilarious enough for real games. Doing it over your mod being mocked is just downright ludicrous.

Apparently the video in question wasn't even critical of the mod at all, but the mod author's first reaction upon learning that it was in a video feature was to contact lawyers and try to sue.

turn off the TV
Aug 4, 2010

moderately annoying

GunnerJ posted:

I missed this on my read through so I'm looking at comments listed by date and it seems like apollodown might be a lawyer?? :psyduck:

There are lawyers who play video games.

turn off the TV
Aug 4, 2010

moderately annoying

GunnerJ posted:

Go check out some of his descriptions for his mods and you'll see that "a lawyer?? playing video games???" is not what's confusing me. :v:

Yeah, that has done nothing to sway my opinion. In fact they seem lawyery as hell.

turn off the TV
Aug 4, 2010

moderately annoying

One of my favorite things about the Nexus is honestly the mod request sections. They're forums 100% designed for ideas guy posts and it's amazing.

quote:

I just had this awesome idea of this samurai questline, unfortunatly im no modder so if someone out there was interested this would be great. the only thing i could help is voice acting.

So samurai storyline. i think it should somewhat tie into the institute and how they created synth that ran away with the help of the railroad and formed the 'modern samurais'. the quest will trigger upon the completion of tradecraft so you can get the gist of what the railroad do. so i have no idea how it would work but these synths would live somewhere like far harbor but a different piece of land if anyone can make that and are always running away from the institute. when they first find you they think youre a courser trying to capture them so they start attacking you till the master comes in and interupts, npc becomes good again and you start talking to master and he talks about what this is. soon after you finish the convo some synth coursers appear and they speak to you (if part of the institute) to tell you to use shut down code, if you comply the story ends there. if not the coursers will attack you and you have to kill coursers. the samurais will accept you to there place, you soon find out there is a spy there and thats why coursers now where they are and try to hunt them down. and yeh this it for now xd

ATTENTION! NEED SOMEONE TALENTED! PEOPLE WANT THIS! posted:

Ok there's no mod about this and we need this!!!!!



We need someone to create a mod that makes everything in the map (Boston and everything else) Pre-war!!!! you can see the whole map in the beginning of the game before everything got nuked BUT if you toggle collission and fly to the city........ there's nothing there but the tallest buildings and the floor of the map is just unfinished... holes there and water over here. WE need someone talented or a group to make a mod/project that makes the whole map as it was before the war.



you'll of course leave the story untouched because it would be fun to wander around killing raiders and all the mutated creatures and everything is untouched by the war....(except for the enemies and stuff)





Many people want this but no one has done this so WE ( soooo many fallout fans) need someone to do this!!!





Is this do-able?



many thanks from- Ómar, a fallout and elder scrolls fan.

turn off the TV
Aug 4, 2010

moderately annoying

Rectus posted:

I like the ones with: "Hey, I'm recruiting a mod team for this awesome project. No, I've never modded anything before and have no applicable skills, so I'll be the ideas guy."

I like the ones that try to justify it as "I don't have the free time to do this." Actually playing video games doesn't count as free time, I guess.

turn off the TV
Aug 4, 2010

moderately annoying

Slime posted:

lmao at baby modellers who think more polygons = more good. Half a loving gigabyte for a single goddamn loving gun. In a gunfight your entire graphics card is going to be hogged up by the guns alone if these dipshits were making the art assets.

IIRC the 2k version RU-556 gun for Fallout 4 unzips to be about 400mb because it has like 50 attachments that each have their own 2k textures. The 4k version is probably around 1 gig. I was going to try to downscale the textures (why does a magazine need to be 2k?), but they've done something to prevent the textures from being opened by any image editor. It owns.

turn off the TV
Aug 4, 2010

moderately annoying

Babe Magnet posted:

if it's a .dds, which is what most of them are since that's the filetype the engine reads, you need a special plugin to be able to edit it in anything, especially photoshop

I know. I've tried using photoshop with the nvidia .dds tools, compressnoator and infranview. None of them can read the textures.

Also, as a comparison, this one gun's 2k filesize is larger than most of the vanilla game's 4k weapons.

turn off the TV
Aug 4, 2010

moderately annoying

Rectus posted:

Have you checked if the game actually opens them? Could be that they just uploaded garbage files.

And here I was getting nervous when my latest guns poly count went past 3k.

Yeah, the game can load them fine. :iiam:

delta534 posted:

Checking them out, the only thing I've found that can open them in loving visual studio.

That owns.

turn off the TV
Aug 4, 2010

moderately annoying

The thing that confuses me about the insane Mexican man's mod is that it varies so, so very much in terms of quality. Some of the textures and models look pretty passable, while others are just completely poo poo.

He also, somehow, created his own power armor frames and designed his power armor around them, with working and pretty good looking animations, so I can't imagine that he stole them.

Midnight Voyager posted:

I might know your problem, maybe? Nvidia tools haven't been updated since 2013. Use Intel's DDS plugin. There's something about the format of normal maps in particular that's different in Fallout 4 and Intel's can handle it where you have to do extra steps in Nvidia's.

I've had stuff done in Intel's not load right in Nvidia's for whatever reason.

I have CS3 so I'm stuck with the nvidia tool.



Chaltab posted:

I use GIMP to edit .dss files if that helps.

Also I would kill for someone to tear out that Samus Power Armor and make it a seperate mod... assuming it's not like a ridiculous number of polygons.

He, uh, kind of did this. Still needlessly insane.

http://www.nexusmods.com/fallout4/mods/24263/

Also the metroid suit makes anime noises.

turn off the TV
Aug 4, 2010

moderately annoying

fishmech posted:

Hmm, I'm not seeing enough lovely engine effects. Needs to be more like this https://www.youtube.com/watch?v=bX3r_M6_e30

Call me back when this has chromatic aberration.

turn off the TV
Aug 4, 2010

moderately annoying

fishmech posted:

Or worse, they think that their standard response of "but it's not realistic if there's no rape!" makes sense in their story that also has dragons, magic, and every woman with breasts the size of the entire rest of their body.

I'm excited for a new generation of modders who have grown up believing that Game of Thrones and The Witcher are historically accurate depictions of medieval life.

turn off the TV
Aug 4, 2010

moderately annoying

Kavak posted:

Did he say why? I know he hates video game romances in general (And after what they've done to Bioware I think he has the right idea)

I can't remember if this was him, rope kid, or another Obsidian writer, but I remember reading something along the lines of how writing a generated player character/NPC romance was almost always terrible because the PC has no predefined personality, so the NPC has to be attracted to the PC for basically zero reason. It ends up not really so much of a romantic relationship as it is weird wish fulfillment.

turn off the TV
Aug 4, 2010

moderately annoying

Well, this is one way to show off your new ring models.

http://www.nexusmods.com/fallout4/mods/24521/

turn off the TV
Aug 4, 2010

moderately annoying

Orv posted:

Oh no friend, read closer. That is a mod for Skyrim, which is a sequel to a weird fetish mod for Oblivion.

The future is now motherfucker.

Maid fetish fiction is Elder Scrolls canon.

turn off the TV
Aug 4, 2010

moderately annoying

poptart_fairy posted:

Wait, Starbound is an actual game now.

That's one way of putting it.

turn off the TV
Aug 4, 2010

moderately annoying

Neddy Seagoon posted:

I had to think on that one for a minute to get what the logic is, but I think he seems to consider cell phones unholy because they allow everyone to talk to eachother regardless of race. But he's not racist, honest!

By my reading he dislikes cellphones simply because they're the work of satan, and by using phones you're connecting yourself to the satanic collective consciousness. Since everyone uses cellphones he hates everyone, and as a result is not racist.

turn off the TV
Aug 4, 2010

moderately annoying

Remind me to read the Nexus mod author section tomorrow because I imagine that it's already a barrel of laughs.

turn off the TV
Aug 4, 2010

moderately annoying

I feel like a lot of people in this thread are ignoring a really solid history of mods and modders hired by companies turning out really great or popular products. CS, DOTA, Team Fortress, Rising Storm, EUIV, all of those battle Royale games, Red Orchestra, etc.

It's also worth pointing out that this isn't and hasn't stopped mod development in Cities Skylines, where attempts at hiring modders to do contract work failed kind of spectacularly just because there's no way to compete with the volume and quality of the rest of the community. People have even been asking the publisher to hire certain modders, but I know that at least one of them has said that he's not interested. There will always be some guy, somewhere, who wants to make a mod and doesn't give enough of a gently caress to jump through Bethesda's hoops.

Cicadalek posted:

I seem to remember that during the last paid mods uproar, the author of SKSE was floating the idea of not updating the mod unless they received a certain amount of donations. Which would have hosed over a lot of other mods in turn. I wonder if that's a situation they'll be able to deal with in this new system.

Wasn't this the SkyUI developer and not SKSE? The script extender guys are still whittling away at cracking the 64 bit engine.

turn off the TV fucked around with this message at 16:16 on Jun 12, 2017

turn off the TV
Aug 4, 2010

moderately annoying

GunnerJ posted:

From what I can tell this is a lot more like a freelancing system for add-on content than "paid mods."

Right. People interested need to make a proposal, be accepted, meet milestone goals, meet QA standards, etc. They are paid the moment they sign a contract. It's outsourcing content.

What would be really cool is if multiple people could be hired on to one project or given a budget to work with in order to approach other talent like voice actors. You could start seeing some pretty awesome content being released that just wouldn't be feasible for hobbyists. You would probably end up seeing more content on the level of Nehrim.

E: amazingly pretty much everyone in the mod author's forum topic on the Nexus thinks that this is a good idea, and I haven't seen anyone saying that they expect to be accepted.

turn off the TV fucked around with this message at 16:39 on Jun 12, 2017

turn off the TV
Aug 4, 2010

moderately annoying

The Cheshire Cat posted:

Yeah to be honest the most interesting mod stuff gets made on the games that aren't being updated anymore, because the mod authors don't have to worry about their poo poo getting broken so they can get REALLY deep into hacking things together and learning the ins and outs of the engine. I imagine even when SKSE gets released for the HD remaster, most of the modding will still be done on the old Skyrim, just because that's the one people are already familiar with.

I really doubt that people will stick with the 32 bit version of Skyrim if the updated version gets an equivalent SKSE version.

turn off the TV
Aug 4, 2010

moderately annoying

dont even fink about it posted:

I have an idea, maybe we could just handle mods like we did for the first 20 years or so and not constantly try to gently caress up the only thing that makes Elder Scrolls games actually good.

If you really want to improve the existing system, put mods on the Workshop with DRM or whatever and add a donate button that confers no extra features. loving done.

Here is my current favorite Day of Infamy mod:

https://www.youtube.com/watch?v=U925CQ0jsGg

Day of Infamy was originally a modification for Insurgency, which in turn was a monitized version of the Insurgency: Modern Combat mod so uh

turn off the TV
Aug 4, 2010

moderately annoying

I like mods that introduce complexity and difficulty into the game so long as it's done well. STALKER is a pretty good example of where this can be done right and wrong. AMK increases a lot of randomization and variation to the world to make the player slow down and pay more attention to their situation. Misery makes it so that the player gets sniped from NPCs outside of visible range while they're sorting through menus to sharpen a shovel.

TGLT posted:

Look at the people who think what Oblivion needed was unlevelled regions, or that what an RTS needs is about a billion more resources. Mod stuff is largely amateur gamedev, and part of being amateur is maybe understanding that sometimes a thing is good but not understanding why that was good in that context or how to make that thing work within the game.

Seriously though, I cannot think of one RTS overhaul that wasn't just "here's a billion more bits of fiddly bullshit you have to understand to accomplish what you could in vanilla."

Uh there are loads of RTS mods and overhauls that just add tons of new units or factions or shake up the gameplay without necessarily introducing new mechanics. I have no idea how many hours I put into Homeworld and Total Annihilation mods.

turn off the TV fucked around with this message at 21:46 on Jun 14, 2017

turn off the TV
Aug 4, 2010

moderately annoying

Tasteful Dickpic posted:

This, along with Fallout: Equestria, is what happens when you don't have an editor.

I skimmed that quote and it doesn't really seem that bad, the problem is more that the game systems it's describing are pretty archaic so the explanation needs to be pretty detailed.

As one of the people who has dumped thousands of hours into an MMO, I eventually reached a point where I too was looking up all of the mechanical aspects of how weapons worked, damage calculated, etc. so I guess that I don't find this guide too strange.

turn off the TV
Aug 4, 2010

moderately annoying

GunnerJ posted:

So here's an interesting new development: http://steamcommunity.com/sharedfiles/filedetails/?id=933055903


Mods on commission for anywhere from the price of a big DLC to nearly the price of whole game. :stare:

This is against the TOS for Bethesda mods and I'm pretty sure Paradox has the same stance.

turn off the TV
Aug 4, 2010

moderately annoying

Arcsquad12 posted:



Kill.....meeeeeee....

Someone, somewhere, has jerked off to this.

turn off the TV
Aug 4, 2010

moderately annoying

Orv posted:

Take a trip with me, as I wondered this morning just how many Nexus sites there were.



:confused:



Oh, yeah sure alright.



Heh.



Yeah that seems fairly tame.

Wait a second.



:sigh:



There are anime tanks, boats, airplanes and guns.

turn off the TV
Aug 4, 2010

moderately annoying

Cernunnos posted:

Girls Und Panzer, KanColle, Strike Witches(or maybe it was something else?), and I actually have no idea on that last one.

Enjoy

https://en.m.wikipedia.org/wiki/Upotte!!

turn off the TV
Aug 4, 2010

moderately annoying

To be fair to the Nexus vagina bones guy, from what I remember it's actually a popular meme in the anime porn scene.

turn off the TV
Aug 4, 2010

moderately annoying

double nine posted:

what is this?

I assume he means this the needlessly complex and at times incomprehensible designs of things like Transformers, but I don't know of a game that actually pulls that off to nearly the same effect.



Like what is even going on in this picture?



Why?

turn off the TV fucked around with this message at 22:21 on Jul 5, 2017

turn off the TV
Aug 4, 2010

moderately annoying

Shady Amish Terror posted:

I can't think of TOO many games that fall deep into that trap though; sci-fi games sometimes have a problem with vehicles and weapons that are just a mess of vertices vomit, and I can think of a few games like Dishonored or the (apparently incredible) Prey reboot where some of the creature designs are just visual nonsense.

The creatures in Prey being bizarre and pretty incomprehensible is completely intentional, and during actual gameplay the designs work out really well. You can usually tell at a glance exactly what kind of alien you're looking at, but what exactly it is is another question. I think that in the grand scheme of things they're some of the cooler sci-fi aliens because they really don't look like anything on earth.

turn off the TV fucked around with this message at 22:56 on Jul 5, 2017

turn off the TV
Aug 4, 2010

moderately annoying

fishmech posted:

When I think of that kidn of design, I think of lovely gun and armor mods for existing games, really.



You rang?

turn off the TV
Aug 4, 2010

moderately annoying

I think that Overwatch has some of the shittiest weapon designs that I've ever seen. The new character they just revealed has some kind of shotgun mounted on... his knuckles? It just looks like a regular glove but it's shooting things, somehow.

At least the things in Quake Champions and Unreal Tournament look like they are some kind of gun or weapon.

Guy Mann posted:

Gun nerds are the absolute worst. Thank god they at least have the courtesy to be significantly more likely to kill themselves than the rest of the population or there would be even more of them.

:thunk:

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turn off the TV
Aug 4, 2010

moderately annoying

Internet Friend posted:

Hard surface guys are jealous character artists get to play with Marvelous Designer so adding cloth to your gun or robot is going to become the next big meme.

As far as railguns go the design actually makes some sense, as one of the major issues with current designs is the fact that the rails get so hot that they can only fire a handful of shots before failure. You'd want some pretty serious insulation.

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