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The Kins posted:Here's something the Facepunch forums have been toying with. It fills my heart with joy. In Hell it is forever 1997.
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# ¿ Jun 7, 2017 10:26 |
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# ¿ Apr 24, 2024 09:48 |
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double nine posted:Goldeneye, Dungeon Keeper, Quake II, Dark Forces II, Carmageddon, Total Annihilation, Riven, Fallout, Age of Empires, Grand Theft Auto? I'm not complaining, that video is like a magical time warp to when I was 15 and everyone went to the LAN and played nothing but pirated copies of Quake II/III.
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# ¿ Jun 7, 2017 20:49 |
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Nasgate posted:Does it add more sick wrestling moves? I just watched a video. You can do death valley drivers.
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# ¿ Jun 10, 2017 16:14 |
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I have an idea, maybe we could just handle mods like we did for the first 20 years or so and not constantly try to gently caress up the only thing that makes Elder Scrolls games actually good. If you really want to improve the existing system, put mods on the Workshop with DRM or whatever and add a donate button that confers no extra features. loving done. Here is my current favorite Day of Infamy mod: https://www.youtube.com/watch?v=U925CQ0jsGg
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# ¿ Jun 13, 2017 06:58 |
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turn off the TV posted:Day of Infamy was originally a modification for Insurgency, which in turn was a monitized version of the Insurgency: Modern Combat mod so uh We put mods in your mods so you can pay while you pay Honestly, outside of getting RNG-gibbed during bombing runs I am pretty impressed with Day of Infamy as an arcade-heavy World War II game.
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# ¿ Jun 13, 2017 20:25 |
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Bin Laden, safe in his mountain fortress, enjoys the spoils of war.
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# ¿ Jun 14, 2017 01:38 |
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Most normal people realize that the hallmark of late 80's-early 90's RPGs--that you trigger one of three combat encounters every time you move 3 squares on the map--is not that fun. Then there are brokebrains who react to anything less HARDCORE than this with disdain. The same thing happens in MMOs. People react with outrage if devs make any aspect of the game easier or less grindy, and if given a say will encourage the dev to instead make things more grindy.
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# ¿ Jun 14, 2017 18:23 |
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Samuel Clemens posted:I always just assumed "unbeatable bosses" were intended as community challenges. The player is tasked with figuring out a strategy for a fight that the modder themselves considers to be impossible. The one who succeeds get some fleeting moments of fame in whatever community the mod originated in, and the fight is subsequently updated to require a new approach. Let me take you to a dark world where peoples' egos and sense of self-worth are tied to vidya games
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# ¿ Jun 14, 2017 20:39 |
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Discendo Vox posted:It's really easy for modders to lose perspective on complexity and difficulty, especially if the game has a lot of invisible stuff going on, stats-wise. Payday 2 is somewhat infamous for this, in that there's basically two playerbases: people who've read the infamous "Long Guide" (~82 thousand words), and people who haven't. I looked this up and find it incredible that people put this much into a 100% PVE game that is for the most part pretty easy.
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# ¿ Jun 15, 2017 03:52 |
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The Cheshire Cat posted:It's basically a very detailed mechanical breakdown of every aspect of the game, both in general and the specific levels. It's a handy reference but I don't think anyone has actually sat down and read the whole thing. It would be like going to a wiki and just reading every article from A to Z. Final Fantasy Tactics actually has a similar thing. I hope it has a google doc somewhere, because making people read it on Steam without a TOC is basically evil.
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# ¿ Jun 15, 2017 04:09 |
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Yardbomb posted:Well you see you get the open wrench, position it to about around the gooch zone and... The vagina bones!
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# ¿ Jul 9, 2017 19:55 |
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Cup Runneth Over posted:Rape fetishes are shockingly common. I wonder if they were always that way and we're just finding out now, or if our society has changed in a way that makes us fantasize about them. Almost all porn could be pinned somewhere on a rape fetish political compass.
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# ¿ Jul 13, 2017 03:49 |
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The Kins posted:Here's something less grodes to cheer you up: Back in the day, Sega's distributor in Brazil would sometimes edit games to appeal more to local audiences. For example, Wonder Boy 3: The Dragon's Trap had all the playable characters replaced with characters from a local comic/cartoon, Monica's Gang. Reminds me of Legacy of the Wizard, which is probably the deepest NES game I know of. Also extremely hard for a kid in grade school like me. https://www.youtube.com/watch?v=Jz5LgYUxJic Although there is a Youtube video of a guy completing it in about 90 minutes in no particular hurry, of course.
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# ¿ Aug 13, 2017 19:33 |
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# ¿ Apr 24, 2024 09:48 |
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These feel more like dinner dates for Bossk.
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# ¿ Dec 12, 2017 18:03 |