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Oct 9, 2005


The Kins posted:

Here's something the Facepunch forums have been toying with. It fills my heart with joy.

https://www.youtube.com/watch?v=Lo0k4dlnm2w

In Hell it is forever 1997.

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Oct 9, 2005


double nine posted:

Goldeneye, Dungeon Keeper, Quake II, Dark Forces II, Carmageddon, Total Annihilation, Riven, Fallout, Age of Empires, Grand Theft Auto?

I want to go to hell now.

I'm not complaining, that video is like a magical time warp to when I was 15 and everyone went to the LAN and played nothing but pirated copies of Quake II/III.

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Oct 9, 2005


Nasgate posted:

Does it add more sick wrestling moves?

I just watched a video. You can do death valley drivers.

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Oct 9, 2005


I have an idea, maybe we could just handle mods like we did for the first 20 years or so and not constantly try to gently caress up the only thing that makes Elder Scrolls games actually good.

If you really want to improve the existing system, put mods on the Workshop with DRM or whatever and add a donate button that confers no extra features. loving done.

Here is my current favorite Day of Infamy mod:

https://www.youtube.com/watch?v=U925CQ0jsGg

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Oct 9, 2005


turn off the TV posted:

Day of Infamy was originally a modification for Insurgency, which in turn was a monitized version of the Insurgency: Modern Combat mod so uh

We put mods in your mods so you can pay while you pay

Honestly, outside of getting RNG-gibbed during bombing runs I am pretty impressed with Day of Infamy as an arcade-heavy World War II game.

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Oct 9, 2005



Bin Laden, safe in his mountain fortress, enjoys the spoils of war.

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Oct 9, 2005


Most normal people realize that the hallmark of late 80's-early 90's RPGs--that you trigger one of three combat encounters every time you move 3 squares on the map--is not that fun. Then there are brokebrains who react to anything less HARDCORE than this with disdain.

The same thing happens in MMOs. People react with outrage if devs make any aspect of the game easier or less grindy, and if given a say will encourage the dev to instead make things more grindy.

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Oct 9, 2005


Samuel Clemens posted:

I always just assumed "unbeatable bosses" were intended as community challenges. The player is tasked with figuring out a strategy for a fight that the modder themselves considers to be impossible. The one who succeeds get some fleeting moments of fame in whatever community the mod originated in, and the fight is subsequently updated to require a new approach.

It's not something that would appeal to a broader player base, but then difficulty mods are almost always rather insular affairs. I was actually really surprised by how popular 1.3 got a few years ago, considering it caters to an incredibly small segment of FFT fans.

Let me take you to a dark world where peoples' egos and sense of self-worth are tied to vidya games

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Oct 9, 2005


Discendo Vox posted:

It's really easy for modders to lose perspective on complexity and difficulty, especially if the game has a lot of invisible stuff going on, stats-wise. Payday 2 is somewhat infamous for this, in that there's basically two playerbases: people who've read the infamous "Long Guide" (~82 thousand words), and people who haven't.

I looked this up and find it incredible that people put this much into a 100% PVE game that is for the most part pretty easy.

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Oct 9, 2005


The Cheshire Cat posted:

It's basically a very detailed mechanical breakdown of every aspect of the game, both in general and the specific levels. It's a handy reference but I don't think anyone has actually sat down and read the whole thing. It would be like going to a wiki and just reading every article from A to Z. Final Fantasy Tactics actually has a similar thing.

I hope it has a google doc somewhere, because making people read it on Steam without a TOC is basically evil.

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Oct 9, 2005


Yardbomb posted:

Well you see you get the open wrench, position it to about around the gooch zone and...

The vagina bones!

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Oct 9, 2005


Cup Runneth Over posted:

Rape fetishes are shockingly common. I wonder if they were always that way and we're just finding out now, or if our society has changed in a way that makes us fantasize about them.

Almost all porn could be pinned somewhere on a rape fetish political compass.

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Oct 9, 2005


The Kins posted:

Here's something less grodes to cheer you up: Back in the day, Sega's distributor in Brazil would sometimes edit games to appeal more to local audiences. For example, Wonder Boy 3: The Dragon's Trap had all the playable characters replaced with characters from a local comic/cartoon, Monica's Gang.



Earlier this year, a French studio released a HD remake of The Dragon's Trap with beautiful hand-drawn animation. They also made absolutely no effort to hide their development tools, which were embedded in their custom game engine.



So some Brazillian fans apparently decided to finish the job, and redrew all of the playable characters (and some of the NPCs) to match the Brazillian release. Which is no mean feat when you consider how many animation frames there are!

https://www.youtube.com/watch?v=XOIoKEjuPIU

Reminds me of Legacy of the Wizard, which is probably the deepest NES game I know of. Also extremely hard for a kid in grade school like me.

https://www.youtube.com/watch?v=Jz5LgYUxJic

Although there is a Youtube video of a guy completing it in about 90 minutes in no particular hurry, of course.

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Name Change
Oct 9, 2005


These feel more like dinner dates for Bossk.

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