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fishmech
Jul 16, 2006

by VideoGames
Salad Prong

SolidSnakesBandana posted:

Final Fantasy 6 immediately comes to mind. I remember watching a video where they showed a scene from the game (introduction of Gau, specifically) with a fan voiceover reading the lines. Suddenly the writing seemed EXTREMELY cringey, whereas its only somewhat cringey if you're just reading it.

I also wonder how the actors are paid. Is it based on number of lines? I'm wondering why Patrick Stewart and Liam Neeson have such small roles in Oblivion and Fallout 3. Or why Snake in MGS5 barely says anything at all, compared to Ground Zeroes. I also can't help but feel that Fallout 4 suffers heavily from having a voiced protagonist.

Yeah if you know lines are definitely going to be voice-acted, you have to write differently. Though Final Fantasy 6 always was going to have the additional clunkiness that it's a translation from another language that was never going to have the proper time and space to nail the English version the way later games or games produced originally in English can. A really really skilled voice actor could probably take pretty bad lines and make them work, but a lot of people just can't..

There's a lot of ways voice acting gets paid for. But one big factor for the big names is they're often only available to come into a proper studio for your game project for a day or even a few hours tops, because they've got so many commitments to big time movies and TV stuff, and anything else they also need to do. You can secure much more of their time by being willing to shell out a lot more money upfront so they prioritize you over some other minor role, but often the publisher doesn't want to do that.

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fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Haruharuharuko posted:

Does anyone remember the name or have the link of the Doom 1 and 2 mod that added in a bunch of weapons and enemies from other of the era games like Hexen, Heretic, Blood, Shadow Warrior, Duke, and straife? The mod just mashed them together kind of randomly each time you started a new level so you got different stuff every time.

One of the biggest ones that does that is Samsara, though that hasn't updated in a few years - it even changes around the status bar to match the different games the weapons come from and is particularly fun for multiplayer stuff.

Doesn't have the strife guy though, cuz the developer never came up with a way to have them in but still have the character feel distinct from all the others before he stopped adding things to the mod.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Mokinokaro posted:

They can't iirc. The Fallout 4 and NV engines use different audio formats. One of them proprietary.

Doesn't matter, there's already sound mods for both games indicating people have modded them enough to use their own sounds. So at worst one needs to play the lines manually in New Vegas while capturing to a plain audio file, and then run it through the packaging used for Fallout 4 mods.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Max Wilco posted:

This is true. I've heard Nier: Automata is really good, but that it gets really depressing, so I've been putting it off until a time where I feel like I can play it and not feel completely sad afterwards. For now, it's just collecting dust along with Monster Hunter World.

I would say it's most depressing in what ends up being the middle of the game, but then it really transcends the reasons you'd find it depressing once you reach the full end of the story to become a rather hopeful tale. But explaining more than that would certainly be spoilers as hell and also not even very comprehensible unless you've already been to the depressing part.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
Couldn't you make the mod an article of clothing you "wear" and have it adjust its size against the body, as the quick-and-dirty way to have a "tattoo" change size?

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Methylethylaldehyde posted:

You know it took some time and skill when the laughs are also autotuned.

Nah? You feed the playback a sample for the "instrument" and a pitch, and it handles that for you. Like any other instrument definition for MIDI playback. It's the most basic way to do things (for extra effort you would instead, say, choose one laugh for low notes that get tuned within that, then it goes to another laugh for higher notes etc as much as you want, or even have a different laugh recording for each valid pitch without any pitch-changing).

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Byzantine posted:

What kicked off all the San Andreas memes lately?

I'm not complaining, San Andreas rules and was the last good GTA, but I am curious

Main reason is that it's really to pull those models out and use them in other games, just like it's pretty easy to put other poo poo into San Andreas (or iii or vice city)

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Backhand posted:

And yet they somehow keep limping along, and I am genuinely unsure how.

Really? What's your oh so perfect video game blog that you're not surprised is around still?

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Dude says he doesn't understand how Kotaku can still be around, so surely he has some other preferred blog about games that he believes in.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

ToxicSlurpee posted:

When it comes to retrofuturistic stuff one thing about stuff from that era was that you wanted something that was going to last. Generally speaking if something like your TV broke you didn't go buy a new one. You went to the TV repair shop, bought a replacement part, or if it was particularly bad paid a handyman who knew TVs to do it. It was common for a teenager to buy a broken down car, fix it up, and then drive that as their first vehicle once they got their license. poo poo was built to last.

Part of it was necessity; a new refrigerator was a major purchase for basically everybody so people didn't expect to ever buy a new one in their lifetime.

Bro that's the opposite of built to last. Equipment that requires constant ongoing repairs - such as early TVs and most cars before the 80s - that ain't built to last, it's built to last 6 months. A lot of that was down to sheer lack of ability to build otherwise - both vacuum tubes and early transistorized devices are inherently low-lifetime parts for the average unit produced so if you didn't make it relatively easy for the local repair guy to fix, that thing would have to go in the trash very soon.

You also did in fact expect to need to buy whole new appliances quite frequently back then compared to now. Like there's a reason the average car on the road in America is nearly 12 years now - since the 80s cars both break much less and still maintain enough ease of repair for a mechanic's shop level of expertise that they can be put back on the road when parts wear down after 50,000 miles. The typical American cheap car of the 60s or 50s that someone fixed up as a teenage project car, the total lifetime you would expect out of that before needing a full scale motor replacement was on the order of 60,000 miles. Today it is not uncommon at all for the main components of a car to last well over 100,000 miles before major rebuild.


It's a matter of, in the old days most stuff broke fast and could be repaired relatively simply (in part because of designs that made things easy to repair also tended to be bad for long times before failure) because the only alternative build system that worked was "break slightly slower, but be very difficult to repair" which wasn't sustainable. Most modern equipment lasts very long times and by the time it does need a major repair you can get a replacement for about the same cost as the repair, or it breaks and its difficult for an amateur to repair with an Ikea toolbox, but there's 10 mechanics or appliance technicans in the surrounding area that can handle it in a day or two with standardized parts.

(also there's that whole thing where a lot of very old electronics that sat around will work just fine NOW because they didn't rack up a big service time while they were new, but 99 others of the same model were used up and tossed out by the time you got your one working unit from Grandma's basement, you know?)

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
One of my favorite examples is that, people will straight up find a nearly brand new car from 50-60 years ago in an old barn or warehouse. Where the guy who had originally owned said car had stored it nice and neatly in a relatively nice environment, took it out for occasional scenic drives or something, but otherwise it wasn't getting hit by the elements. Then they die or they just get too old to use it and car guys come out to buy that car and it's like bam, some nice 60s convertible that only has 9,000 miles on it in 2015. Usually they're a bit dusty, need a battery swap, and you might need to give the engine a full clean-out just in case before you drive them, but they're otherwise fine. Like this guy who had a decent chunk of wealth and spent a lot of it on collecting Ford Thunderbirds on his property: https://www.wzzm13.com/article/news/local/michigan-life/more-than-50-classic-cars-found-hidden-inside-grand-rapids-barn/69-292108984

It's not that different from how you find random weird cahces of pristine pre-war tech in Fallout tiles really....

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fishmech
Jul 16, 2006

by VideoGames
Salad Prong
It doesn't take much traveling outside Vegas or Boston to see some real rundown pieces of poo poo right now, and that's without nukes messing things up :v:

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