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4 Once we're up to two dice, we can play fast and loose for a bit again.
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# ¿ Nov 7, 2016 07:02 |
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# ¿ Apr 25, 2024 22:51 |
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1
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# ¿ Nov 8, 2016 01:58 |
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Still 1. No reason to not build up momentum again.
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# ¿ Nov 8, 2016 06:07 |
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This timeline doesn't need to matter. Momentum matters, and dice matter. They carry over, so there's no point in spending them unless we think we're actually going to 'win,' or if we're trading them for something else that will persist, like some valuable intel. 8 Aabcehmu fucked around with this message at 21:45 on Nov 8, 2016 |
# ¿ Nov 8, 2016 21:42 |
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1 With some luck, they'll think they got us.
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# ¿ Nov 12, 2016 06:21 |
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2.
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# ¿ Nov 12, 2016 08:43 |
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Well, we know that we can burn dice, and that Anthony must have some weird poo poo going on, given what Biros was pulling. Maybe, if he pulls out all the stops, he actually can hurt us? I'm going with 4.
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# ¿ Nov 14, 2016 21:04 |
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2 I'd strongly suggest against option 3, unless we can find a Checkpoint soon or else empower him to follow us back during a reset.
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# ¿ Dec 31, 2016 10:21 |
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2, Activate Lady of Luck It's only a bit over a 1/4 shot, but if it works out we'll either be at 6d6 or stay at 5d6+3, and we get to hopefully skip past whatever bullshit would otherwise be in our way.
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# ¿ Jan 4, 2017 23:01 |
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# ¿ Apr 25, 2024 22:51 |
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Momentum is important because somehow, we had whatever it was done to us, even with the power we had before. So, we have be to stronger. Stronger than we've ever been before.
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# ¿ Jan 6, 2017 06:08 |