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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


This is the Mass Effect thread. Come on and get up! Get down!



Show us what you're working with!

https://i.imgur.com/MA38J1Z.mp4

Don't like it? Just turn around...

https://i.imgur.com/B8l1X2J.gifv

...and take a walk.



Otherwise, pour yourself a drink...



...mosey on over...



...and enjoy the thread!

https://i.imgur.com/yqwMAQx.mp4



Welcome back to the world of Mass Effect. Welcome to the Andromeda Initiative.

https://www.youtube.com/watch?v=4g1Jf7P89No
https://www.youtube.com/watch?v=NOIzH6UcoW4
https://www.youtube.com/watch?v=NNG_szaXNNU

Mass Effect 3 definitely had... an ending, and rather than follow up on it directly, Bioware has opted for something of a fresh start with Andromeda. Slightly before the events of Mass Effect 3, with most people still unaware there is a pending threat from the Reapers, plans were drawn up for the Andromeda Initiative, to take Ark ships containing the best and brightest of the various races to the nearby galaxy of Andromeda. 600 years later, we pick up with the player character Ryder as they wake up and find themselves thrust into the role of a Pathfinder, responsible for exploring and leading the way to a future in an unknown world.

Bioware has been kind of tightlipped about this game so far, but as of November 7th, they have started their official reveal and promotion. They have explained in the past that this game is heavily inspired by the "greatest hits" of the original trilogy, namely a "much improved" Mako exploration experience, loyalty missions and the ME3 multiplayer (which was hands down the best part of that game). It also explicitly takes cues from Dragon Age: Inquisition, with large explorable zones full of puzzles and optional encounters.

So here's more or less what we know so far.

Backstory
In 2185, a year before the Reaper Invasion more or less, several species band together for the Andromeda Initiative. They build four Ark ships, each carrying a different council race (Humans, Asari, Salarians and Turians), each vessel housing thousands of occupants. Their plan was to expand colonization to the "Golden Worlds" of Andromeda in the Heleus Cluster. The Ark ships are joined by the Nexus, which acts as a massive command center for the Initiative. Think the Citadel as a space ship instead of a space station.

Each Ark ship is led by a Pathfinder, and the human ark, Hyperion, is led by Alec Ryder, voiced by Clancy Brown. You are either Scott or Sara Ryder, his child, and eventually, you will become the Pathfinder of the human ark, but you will have to prove yourself, since you're not an N7 certified Spectre bad-rear end like Shepard. I guess they wanted to bring back the daddy issues subplots of ME2 as well!



Combat and Gameplay

https://www.youtube.com/watch?v=HrWgLMH8yRU
https://www.youtube.com/watch?v=d3q_Nd5arZM
https://www.youtube.com/watch?v=Ts9WLMSAYVE

Going back to Mass Effect 1, powers now have individual timers again instead of a global cooldown. Powers can be hotkeyed, as before, but more can be hotkeyed at once so you don't have to bring up the power wheel as often. In fact, the power wheel is gone, replaced by "favorites" that allow you to swap hotkey set ups on the fly. You can still bring up a wheel to change weapons, and part of the Combat Mastery power expands how many guns you can carry at once.

The game is still a cover based shooter, but they want the player to be more mobile, with a "dynamic" cover system and a jetpack that will allow you to close gaps with targets, fly up to get a better angle on enemies in cover, or just scan your surroundings.

Perhaps most significantly, they have removed the class system. All player characters have access to all the abilities, so you can mix and match tech, biotic and soldier abilities to suit your playstyle. Specializations can be unlocked once you invest enough in a category however, giving you a "profile" with bonuses to your playstyle. Want to be a "Vanguard" again? Invest in combat and biotic abilities and it'll unlock the profile and give you abilities suited to the name. If you invest in everything, you unlock "Explorer." If you decide you want to experiment or just don't like the build you've made, you can always respec.

Armor is much more customizable than it was in the trilogy, and there are new weapons, like swords and hammers, for you to play with.

The Paragon/Renegade system is being abandoned in favor of more "subtle, nuanced" interactions. The icon system from Dragon Age 2 and Dragon Age Inquisition will instead help you to predict what tone you will be using with a particular dialogue option. Dialogue interrupts are back in the form of “Narrative Actions” but are not color coded. Instead you might see an option to “Shoot” appear and have to decide if that is good or bad for yourself.



Enemies and Exploration
The player will be the first to encounter the primary enemy species, the "Kett." While they will be primary antagonists, they are not meant to be uniformly evil and antagonistic like Reapers and Collectors were. Early on, Ryder and his team are met by a hostile Kett named the Archon.



Not all aliens may be hostile, however. It is believed that the Angaran are interested in learning more about their guests.



To get from world to world, you will be using the Tempest, which is similar to the Normandy. Notably, it has no loading screens as you move about the ship, so that particular nuisance from ME3 is no more. You don't control a simulation of your vessel on the galaxy map, but instead select a destination, and then travel happens more or less immediately but with an "immersive" transition.



Exploration of worlds with the Nomad is supposed to be deeper than just bouncing around the surface of a planet, examining minerals and shooting giant worms with a tank. In fact, the Nomad has no guns! Remember, you are an explorer, not a soldier. Each world is supposed to be explorable from the surface to its "underbelly," mixing combat encounters and puzzles and stories throughout the journey on each planet, and to help you get around the Nomad is supposed to be much faster and more maneuverable than the Mako.

An example of exploration from Game Informer describes a possible hospitable planet you are meant to explore: "Elaaden" has a hazardous surface, with no water and extreme heat. If you choose to pursue the planet for exploration, you can start by taking on a Krogan request to find a missing colony ship on the planet or simply drop in and explore at your leisure.

As you explore a planet, you will establish "forward stations" not unlike the camps used in Dragon Age: Inquisition. These places will give you the option to swap out your loadout and restock any consumables you might have used, like Medi-gel.

You will also have at least one major enemy stronghold that you can assault per planet. Each planet has optional "superboss" content. Think the high dragon fights in Dragon Age Inquisition again and you probably have the right of it.

Characters and Companions

Bioware brags there are more relationships in this game than in any other Bioware game to date. The squadmate with the smallest amount of lines in this game still has more than chattiest of squaddies in Mass Effect 3. Not all relationships culminate in sexy-times, though; there are more “shooting bottles with Garrus” moments.



Scott and Sara Ryder: You are playing one half of the brother/sister duo, but the one you don't play suffers “complications” from the hypersleep awakening procedure and will be unavailable for missions. They will remain on the ship for you to build a relationship with, however. The names Scott and Sara are just the defaults, but if you wish to keep the default name for yourself, then characters in game will use it when talking to you, rather than exclusively addressing you always as Pathfinder or Ryder. You can modify both siblings and they will stay customized in game. Also, while Shepard only had one default appearance that was based on a real person, all the presets for the Ryder twins are scans of real people.

The twins have different backgrounds that will likely be addressed while they are acting as NPCs: Scott served at the Arcturus Station outpost during his military service leading up to the Andromeda Initiative, while Sara worked in Prothean artifact research. At the outset of the Initiative, however, they are only recruits, with no specialized assignments like their cohorts.

While Shepard has his "Dirty Dozen" in Mass Effect 2, Ryder will have the "Magnificent Seven."


Peebee: An asari explorer and adventurer who traveled to Andromeda with the humans rather than on the asari ark; she wants nothing more than to finally explore where no one has gone before. Her real name is Pelessaria B’Sayle; "Peebee" is just a nickname. She isn't concerned with public niceties, but is supposed to have a bubbly personality. She has a new ability called Invasion and favors a Sidewinder Outlaw pistol in combination with a biotic destabilizer.


Liam Kosta: A human former police officer who serves the Pathfinder team as their Crisis Response Specialist. Born in London, he originally studied civilian engineering at the university level before going into peacekeeping, where his work with HUS-T1 brought him the exposure he needed to be hand-picked by Alec Ryder for the Andromeda Initiative. Cora describes him as an "idealist." A close ranged specialist, he uses dual omni-blades to prime targets for detonation.

Cora Harper: A biotic who has served four years alongside asari commandos before being tapped to serve as operational specialist and second in command of the Pathfinder team. Originally Alliance military, she was transferred to the Citadel Council's Valkyrie Program where she was embedded with Talein's Daughters. She's proud of her "Huntress-grade" biotics and uses Biotic Charge to close with her shotgun.


Nakmor Drack: A krogan with 14 centuries of soldiering, pirating, and mercenary...-ing under his belt. He's older than most Asari matriarchs, but he hasn't lost his edge yet. He couldn't resist joining the Andromeda Initiative with its promise of a whole new galaxy of things to shoot. A master of the Krogan Bloodrage, Drack wades into combat with enhanced melee damage, damage reduction and health regeneration. Ryder doesn't need an army; Ryder's got Drack.


Vetra Nyx: A turian, who before the Andromeda Initiative was something of a rover and smuggler. She'll tell you she's good at getting people what they like and shooting what they don't, and cleaves close to friends and people she considers family. She uses highly customized armor that provides her with increased shields for superior survivability and strikes down her foes with a modified Cyclone assault rifle.


Jaal: This Angaran with a Monocle is a resistance fighter, armed with a sniper rifle and some kind of space poncho. Jaal has a bit of a chip on his shoulder because his family is considered important, and he is frustrated with how the war with the Kett is proceeding. He looks to the coming of the Initiative to the Heleus Cluster as an opportunity to change the course of a war that has scattered his people across a half dozen planets and throttled their population and culture.

Mac Walters confirmed that another companion, a Salarian, was cut. It's possible the character will reemerge later, but Bioware has said they don't want to repeat the mistake they made with Javik.

"Hey, those guys are cool, but can I bang them?"



This is a Bioware game, so what do you think? Bioware has confirmed there are numerous Love Interests (LIs), but they have not promised that all of them are your companions; Aaryn Flynn's personal favorite romance is someone you meet on a particular planet and you do not travel with. Moreover, some of them are open to the idea of letting you play the field and others are very not!

There are also other important characters who may or may not join your team.



Alec Ryder (Clancy Brown) is a distinguished soldier and veteran of the N7 program. One of the first through the Charon Relay, he is at the forefront of humanity's journey to Andromeda. At the outset of the game, he is your commanding officer and Pathfinder; how you come to assume his role is a question that has yet to be answered. As with the twins, what you see above is only his default appearance--in editing your character, his appearance will be adjusted to create a family resemblance.

SAM is the AI who rides along with the Pathfinder team; while SAM is remains in the ark, a neural implant allows it to share the Pathfinders' experiences. Developed by Alec Ryder to improve his situational awareness and problem solving faculties, all members of the Pathfinder away team are connected to SAM through their implants.

https://www.youtube.com/watch?v=-9qx8-MS8XQ

Kalo Jath is the Tempest's Salarian pilot. Naturally, this precludes him from the away team, but he's enthusiastic to be a part of crew. Hopefully he won't be getting quite as intimate with the ship as Joker did.


The Archon seems to be against us, intercepting the Tempest early in its adventures, demanding we "Surrender or burn." Why the hate?

Multiplayer

Together we are the...Apex Force!

According to Bioware, the Andromeda multiplayer is a more "refined" version of Mass Effect 3's. Some things have changed (everyone has jet packs but there's no heavy melee) and others have stayed the same (it's still peer-to-peer instead of dedicated servers), and if you want more details, you may want to mosey on over to the Andromeda Multiplayer thread. Or maybe just stick with Mass Effect 3's multiplayer because that's still good and no one at EA gives a poo poo if you Cheategine yourself a million credits anymore so you can have the funnest guns.

Story wise, the multiplayer sets you up as the Apex Force militia strike team, based on the Nexus, going on missions to secure the Initiative's future in the Heleus Cluster. Crunchwise, this is reflected in Strike Missions that let you score single player bonuses by doing multiplayer maps with some kind of gimmick. One example is starting a map with 10x as much ammo as your normal maximum, but there are no ammo pick ups on the map.



Development:
Mass Effect: Andromeda has been in development for a long time, and during that time, there have been some high profile departures from the studio. The game's original Lead Writer, Chris Schlerf, left Bioware for Bungie in February of 2016, and the lead Editor Cameron Harris left the game industry entirely the following month. Mass Effect Creative Director Casey Hudson also left Bioware for Microsoft back in 2014, leaving the game in the hands of Mac Walters. The game is also being worked on in part by basically every studio in Bioware's arsenal at the moment because, quote, "it's a big game." This has some people worried there are too many cooks working on this particular soup!

Reception:
Hoo loving boy! You probably know this by now, but this game has had a rocky reception since well before its launch. Maybe a lot of those fears of mismanagement and departures were justified! I've put some posters' thoughts on the Origin Access trials in the second OP, but if you want opinions about the released game, there's no shortage to be found!

Boxart and Preorder Details

Standard edition: $60
Deluxe edition: $70
Super Deluxe: $100.

https://www.youtube.com/watch?v=X0cEi5ezcu0



DLC
Bioware's GM Aaryn Flynn has confirmed that there will be no season pass for DLC with Andromeda, and he's mum on their plans for future DLC for the moment.

https://www.youtube.com/watch?v=MjfIPkv4WDY

Complete the Andromeda Initiative Orientation to unlock a Pathfinder helmet and more!

Collector's Edition:
https://www.youtube.com/watch?v=0rFYjSIeUZM

Your own little RC car with a mobile phone app instead of those classically bulky controllers. Game not included.

PC Specs

Ein Sexmonster posted:

They're nearly identical to the BF1 ones. Which actually doesn't need anywhere near those specs.

I can run the game smoothly on the minimum card, but I am locked to the lowest settings. So if you don't want it to be pretty, or only want to play multiplayer, I'm sure you can get by.

marshmallow creep fucked around with this message at Mar 22, 2017 around 22:27

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Pattonesque posted:

Interesting non-psychotic thread about the animation problems from a current Naughty Dog/former ME animator (will just put the first tweet here)

https://twitter.com/GameAnim/status/844961601732018176

VideoGames posted:

OK. This thread has gone nuts again and moves astoundingly fast.

Couple of new rules:

1) Do not ask "Is this game bad/is this game good" or any manner of that kind of ironic questioning any more. This has been done to death and merely creates page long slapfights. It's boring. (mlmp, I know, I know!!)

2) Stop being combatative if someone does think its good/bad. Discuss it but don't resort to attacks or calling the whole of SA bad or that goons are the worst or any of that hyperbole.

3) Post your Ryders!!!! (Was always my favourite thing about the ME threads )

Ride on, Ryders!









This game has its moments:



https://i.imgur.com/UMvUVoM.mp4

https://i.imgur.com/EulPH5N.mp4

https://i.imgur.com/LZD2OCq.mp4

https://twitter.com/PixelMatt64/sta...858253750722560

https://files.catbox.moe/w3lt83.webm

https://giant.gfycat.com/MarriedDistantEkaltadeta.mp4





https://www.youtube.com/watch?v=3RbsT20AbDY









https://i.imgur.com/F6IXfyF.mp4


Also when I notice posters giving advice to avoid particular bugs, I'll try to add them here:

SurreptitiousMuffin posted:

Welp, first gamebreaking bug encountered.

On Voeld, if you attack the Kett Labour Camp and free the prisoners before you're given the quest to do so, you can't really free them -- they just stand in their now-open cages looking sad and you can't advance. Since it's a Priority Mission, that means you can't advance the main plot.

Want the best graphics? Go to your Andromeda folder and make the following edits.

quote:

\Documents\BioWare\Mass Effect Andromeda\Save\ProfOpts_profile

Change all of the following to 4:
GstRender.EffectsQuality
GstRender.LightingQuality
GstRender.MeshQuality
GstRender.PostProcessQuality
GstRender.ShaderQuality
GstRender.ShadowsQuality
GstRender.TerrainQuality
GstRender.TessellationQuality
GstRender.TextureQuality
GstRender.UndergrowthQualit

marshmallow creep fucked around with this message at Apr 14, 2017 around 17:41

Eej
Jun 17, 2007

HEAVYARMS


Mac Walters is the guy who locked himself in a room huffing his own farts until he came up with the ME3 original ending right.

moist turtleneck
Jul 17, 2003

Represent.

Dinosaur Gum

I'm ryder shepherd and I need to find a space kid

LITERALLY MY FETISH
Nov 11, 2010

Could people please stop fighting the avatar war over my avatar. I really appreciate people being nice about it but I'm feeling crappier that people are wasting money because someone is an asshole than I am about the avatar in the first place.


Neat, I look forward to it.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

I'm not sure I care much for Scott's (or is it Liam's?) wispy beard.

Hedrigall
Mar 27, 2008

staying pawsitive


Key unanswered questions:
• Who is the bulkiest squadmate I can gay romance?

1stGear
Jan 16, 2010

MEIDAY



College Slice

Eej posted:

Mac Walters is the guy who locked himself in a room huffing his own farts until he came up with the ME3 original ending right.

I believe Mac Walters wrote the beginning, end, and Kai Leng. Guess what the three worst parts of ME3 are!

I was tentatively excited about Andromeda until I heard that Walters was in charge. Now its firmly dropped into "Wait for reviews and probably a sale, if at all."

Chexoid
Nov 5, 2009

Now that I have this dating robot I can take it easy.


Show me the galaxy map, show me that uncharted worlds plays in the galaxy map, or, gently caress off

Pattonesque
Jul 14, 2004
johnny jesus and the infield fly rule

https://twitter.com/BioFanOfficial/...733562226044929

new book out earlier than expected?

Mandatory Assembly
May 25, 2008

chill your big anime titties man



Lipstick Apathy

If they make this as much fun as ME2 with the 70s sci fi aesthetic of ME1 then I'm in there day one baby. Bioware seems to tacitly accept that ME3 was crap, which is much contrition as I require from my soulless, publically traded entertainment overlords.

Hedrigall
Mar 27, 2008

staying pawsitive


For the benefit of the new thread,

Information from new Game Informer issue (stolen from another forum)

quote:

Backstory
⁃ Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion, several species band together for the "Andromeda Initiative".
⁃ 4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda. The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life. Each ark is led by a "Pathfinder".
⁃ The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart.
⁃ You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark). Alec Ryder is voiced by Clancy Brown.
⁃ Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy.
⁃ This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen).
⁃ More customization options than previous games.
⁃ You can customize your father and your sibling, though not as extensively.
⁃ The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks.
⁃ The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus.

Inspiration
⁃ The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3.

Combat
⁃ Global cooldowns are now replaced by individual timers.
⁃ Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim.
⁃ Dynamic cover system (ala TLOU).
⁃ Still a cover based shooter with a goal to get the player moving around the battlefield more.
⁃ Jetpack allows for more movement variety; you can quick dash instead of rolling.
⁃ Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings.
⁃ Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game).
⁃ Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games. You still queue up attacks, combos, order your squad, etc.
⁃ All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities.
⁃ Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics.
⁃ Goal is to allow players to try different approaches to combat without being locked in at the start.
⁃ However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style.
⁃ This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface.
⁃ Invest in multiple categories and you unlock the "Explorer" profile.
⁃ There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters.
⁃ You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy.
⁃ Many familiar weapons return, as well as new melee options like swords and hammers.
⁃ The 'Kett' are the main enemy
⁃ The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games.
⁃ Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them.
⁃ Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly.
⁃ Critical paths, optional planets, major hubs, loyalty missions return.
⁃ Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
⁃ The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better.
⁃ The Nomad doesn't have weapons, you can customize things like its speed and appearance.
⁃ BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets.
⁃ Points of interest include combat encounters, puzzles, narrative beats etc on planets.
⁃ One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find.
⁃ On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you.
⁃ These stations allow for changing up your loadout, fast travel point, etc.
⁃ Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you.
⁃ Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
⁃ Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself.
⁃ You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech).
⁃ Some plot threads and missions lead you across multiple planets.

Characters
⁃ Peebee: Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
⁃ Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations.

The Tempest (Your Ship)
⁃ Important to harken back to the Normandy as it was a fan favorite.
⁃ There are no loading screens as you move through the ship.
⁃ Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination.
⁃ You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window.
⁃ They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

Relationships/Characters
⁃ There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games).
⁃ The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3.
⁃ Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship.
⁃ Many of these dealings are optional, and discovering more about the Ryder family is a plot thread.
⁃ BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey".
⁃ Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example.
⁃ Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty.

Multiplayer
⁃ More evolved and refined form of ME3.
⁃ Card based economy where you earn XP and credits.
⁃ There are microtransactions but no real world money is required, you can unlock normally.
⁃ You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward).
⁃ Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves.
⁃ These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often.
⁃ In MP, you play as the "Apex Force", a militia strike team from the Nexus.
⁃ Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc).
⁃ Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game.
⁃ New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

Choices
⁃ No more Paragon/Renegade system.
⁃ They want more nuance and subtlety and giving the player more opportunity to express themselves.
⁃ You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice Dialogue option tones: heart, head, professional and casual.
⁃ These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences.
⁃ "Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice.

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Mac Walters was the lead writer of Mass Effect 3 and as such was responsible for the writing as a whole. Now shut the gently caress up about it and let Andromeda fail on its own merits

Hedrigall
Mar 27, 2008

staying pawsitive



Goodreads is not a reliable source for release dates.

Eej
Jun 17, 2007

HEAVYARMS


Did they remove Renegade/Paragon because the average gamer was afraid to push the red option? I felt pretty "nuanced" already being a space rear end in a top hat who was also not a space racist.

Bacontotem
May 27, 2010

I HANJO


In a big twist. We'll find more Reapers. Instead they'll be called Creepers.

Daztek
Jun 2, 2006



Lipstick Apathy

Here's another video

https://www.youtube.com/watch?v=MjfIPkv4WDY

incoherent
Apr 24, 2004

01010100011010000111001
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000110010101110010


I just wanna know how hosed earth\milky way is after all those races stuck there after the explosions of the gates. Sures, its 600 years after ME3 but they can't gloss over it.

Steve2911
Jan 22, 2013

Please be excited.


Ok I'm willing to accept the possibility that this will be fantastic.

All they have to do is maintain the characterisation, dialogue, tone and synth from the trilogy and I'll be all in. Base management bullshit be damned.

CottonWolf
Jul 20, 2012

Could you imagine the step?
It's genius!


Eej posted:

Did they remove Renegade/Paragon because the average gamer was afraid to push the red option? I felt pretty "nuanced" already being a space rear end in a top hat who was also not a space racist.

Paragon/Renegade was pretty broken in the early games in that it basically encouraged you to go all in one way, characterisation be damned. They'd fixed that by 3, sure, but at that point what was it even there for? It was a vestigial part of a system that they'd basically removed.



This is far better than the other trailer they released today. Give me this atmosphere.

Dan Didio
Apr 6, 2009

OMG!! WeareSOawesome!!



incoherent posted:

I just wanna know how hosed earth\milky way is after all those races stuck there after the explosions of the gates. Sures, its 600 years after ME3 but they can't gloss over it.

THey died.

Eej
Jun 17, 2007

HEAVYARMS


CottonWolf posted:

Paragon/Renegade was pretty broken in the early games in that it basically encouraged you to go all in one way, characterisation be damned. They'd fixed that by 3, sure, but at that point what was it even there for?

Sweet angry scars on my Femshep that's what

Randarkman
Jul 18, 2011


Eej posted:

Did they remove Renegade/Paragon because the average gamer was afraid to push the red option? I felt pretty "nuanced" already being a space rear end in a top hat who was also not a space racist.

Nothing wrong about being a speciecist, humanity all the way bro.

Hedrigall
Mar 27, 2008

staying pawsitive


incoherent posted:

I just wanna know how hosed earth\milky way is after all those races stuck there after the explosions of the gates. Sures, its 600 years after ME3 but they can't gloss over it.

Assuming they don't repair the relays or build new ones somehow, every stranded planet still with useable spaceships will have to travel at regular superluminal speeds to other worlds.

If they can go the same speed as the Andromeda Initiative arks, which get to Andromeda in 600 years, it'd take ships within the Milky Way about 14 years to travel the approximate radius of our galaxy. Many key worlds are closer spaced than that.

I'd say that by the time the arks get to Andromeda, things are up and running again in our galaxy, just at a much slower pace than before.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me



Thanks, added it to the OP.

CottonWolf posted:

This is far better than the other trailer they released today. Give me this atmosphere.

I agree.

Macdeo Lurjtux
Jul 5, 2011




Wait, they're leaving the fourth ship unannounced but the example they give is a Krogan request. Is the fourth ship a mix of races or maybe let you decide during the character creation questionaire?

Daztek
Jun 2, 2006



Lipstick Apathy

The fourth ship will be filled with baby reapers and starchildren

tayvaan
Oct 22, 2010


incoherent posted:

I just wanna know how hosed earth\milky way is after all those races stuck there after the explosions of the gates. Sures, its 600 years after ME3 but they can't gloss over it.

They are absolutely glossing over it, there is no reason to canonize the post ME3 universe at any point. The whole reason for the franchise to another galaxy is to avoid doing exactly that.

frajaq
Jan 30, 2009

#acolyte GM of 2014


So this game is gonna be DA:I on space basically? Looking forward to wasting time exploring every nook and cranny possible instead of doing the main quest.

I just hope they don't pull out a Hinterlands for the first planet.

Ciaphas
Nov 20, 2005

Suffer not the Fractured to live

2013 - 2017


Pillbug

I never actually finished ME3 at all. In fact, I don't think I got more than about half way in.

I should correct that one of these days, yeah?

Steve2911
Jan 22, 2013

Please be excited.


Ciaphas posted:

I never actually finished ME3 at all. In fact, I don't think I got more than about half way in.

I should correct that one of these days, yeah?

Yeah. Regardless of what happens at the very end, the way most of the main threads wrap up before that is excellent.

Hedrigall
Mar 27, 2008

staying pawsitive


Macdeo Lurjtux posted:

Wait, they're leaving the fourth ship unannounced but the example they give is a Krogan request. Is the fourth ship a mix of races or maybe let you decide during the character creation questionaire?

They say it's a distress call from a colony ship. Could be a much smaller ship sent to seed one planet, rather than a species-carrying ark.

I assume the arks and the Nexus are all enormous, and hold tons of colony ships.

CottonWolf
Jul 20, 2012

Could you imagine the step?
It's genius!


Hedrigall posted:

I assume the arks and the Nexus are all enormous, and hold tons of colony ships.

Based on that second trailer, the Nexus looks Citadel sized.

Jose Oquendo
Jun 20, 2004
No sense in punishing everyone

I'm a sucker for these games. It scratches most of video game itches. Sci-Fi cover based RPG shooter? I've been wondering when the marketing machine would start.

Steve2911
Jan 22, 2013

Please be excited.


https://twitter.com/Cameron__Lee/st...660976829988864

Steve2911
Jan 22, 2013

Please be excited.


._.

Teron D Amun
Oct 9, 2010



can't wait for the inevitable not-Geth to join our cause and call us Ryder-Pathfinder

CharlestonJew
Jul 7, 2011

Your next post will be "im gay"


Illegal Hen

Story's probably gonna be poo poo but if the multiplayer is half as fun as 3 I'll play it

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Trump: "ASSUMING CONTROL"

*skitters, rubs its tiny legs across nearest female intern*

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Randarkman
Jul 18, 2011


Teron D Amun posted:

can't wait for the inevitable not-Geth to join our cause and call us Ryder-Pathfinder

Seems like your guy actually has a set first name this time around. Though I guess that might just be your sibling.

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