quote:⁃ Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion, several species band together for the "Andromeda Initiative". both of these decisions seem really weird.
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# ¿ Nov 7, 2016 23:18 |
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# ¿ Apr 19, 2024 19:34 |
Zore posted:I'm guess ship 4 is Turians, or something off the wall like Hanar, and then there are Krogan hangers on because having an ark ship of Krogan would make zero loving sense. Can you really imagine Bioware having the balls/brazen stupidity to not include some of their more interesting and unique species? "Hey guys, it's Mass Effect but not including half the poo poo you like!"
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# ¿ Nov 8, 2016 02:56 |
Rookersh posted:Hello, and yes. Good Lord, this is really bad news. I liked how Halo 4 resolved the Chief and Cortana story (until Halo 5 ruined it) but the Forerunner stuff was complete dogshit that I found so terrible I actually completely forgot it was in the game. If that's really the case, this does not bode well for ME:A. I was already on the 'wait' train for Andromeda and this has definitely solidified it.
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# ¿ Nov 8, 2016 03:54 |
I still don't understand why everyone would band together for a six-hundred year colonization mission. It seems like a stupid waste of time and money, especially given that the Council didn't give a gently caress about the Reapers. You'd think they could use the technology from the Andromeda ships to explore and colonise the systems not covered by relays in their own galaxy. There's no way they weren't originally supposed to launch as a last-ditch doomsday plan. Nothing else makes sense.
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# ¿ Nov 8, 2016 03:59 |
i can't believe her name is loving peebee
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# ¿ Nov 8, 2016 04:24 |
Trast posted:Pretty sure it's a nickname. marshmallow creep posted:Technically, it's not, since that's just her nickname, but I have yet to see anything that clarifies what her actual name is. Probably going to be the name on her character sheet and poo poo, though.
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# ¿ Nov 8, 2016 04:50 |
Neon Knight posted:Pretty much. It might not be hard to create a cover reasoning without telling people about the Reapers. Humans are influential now and this initiative is a by-product of their pioneering spirit. If some races need a threat to motivate them just remind them that poo poo like the Geth, Rachni and the Krogan Rebellions happen. Citadel Space is a powder keg and we should put some eggs in a different basket. And then ship that basket to Antarctica on a one-way trip where you have no way of telling if the eggs even arrive there, and no chance of getting them back fresh if they do. Milkfred E. Moore fucked around with this message at 07:08 on Nov 8, 2016 |
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# ¿ Nov 8, 2016 06:38 |
Skippy McPants posted:DA:I felt like the first Mass Effect in a lot of ways, in that it was cool but had a lot of rough edges that needed rounding off. Jacob was just bland. Sera was really bad. Megazver posted:I must admit, the trailer didn't do much for me. I can't quite pin down why, but I suppose it's just... lacking in personality? Partially that and I also don't think it tells us or shows us anything we don't already know. When you compare it to the first few ME2 trailers, which showed all sorts of things - the Normandy attack, the Shepard was dead thing, the guy going out the window, heavy weapons, the derelict reaper, and even some stuff like Tali being a party member that they tried to keep secret... This is just imagery we've already seen (ship explodes, guy breathing), a villain that feels like Saren, an Asari squad member, and a whole bunch of lines that feel like typical trailer talk.
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# ¿ Nov 8, 2016 11:23 |
Torrannor posted:Comparing it to the ME2 trailers that built on the very solid foundation and the mystery of the Reapers is hardly fair. Due to the "reset", there are no real unresolved mysteries that they can hint at being covered in Andromeda. I think it's pretty fair to compare the first major trailer of the second game in the series to the first major trailer of the fourth (I'm not talking about ME2's phenominal Launch trailer, which would be unfair). They shouldn't need to delve into any unresolved mysteries - indeed, the first ME2 E3 trailer didn't even mention the Reapers! - but it should show us more than what we already know about Andromeda. There was nothing in the Andromeda trailer that made me sit up and take notice because it felt like a mash-up of things that have come before.
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# ¿ Nov 8, 2016 13:19 |
Moola posted:I also prefer Mass Effect 2 EDI i like how ME3 cheapened the relationship between joker and EDI by making her a sexy robot
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# ¿ Nov 10, 2016 14:42 |
marshmallow creep posted:Should have had edi climb into a geth platform and gone from there. would've made more sense than introducing a hitherto unknown brand of humanoid robot i'd also ramble about how dumb it is that sci-fi does the whole 'aliens/robots are just people' thing when they also do the 'but you can only really love them if they're sexy' thing but ultimately, edi and joker as portrayed in ME2 just worked a lot better than ME3. same as the geth. it's no surprise that they were both done by l'etoile because he seemed to really want to approach the idea of synthetic life from a more nuanced perspective than doing a pair of pinocchio stories.
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# ¿ Nov 10, 2016 15:06 |
Moola posted:totally, the way their relationship grew over ME2 was subtle and interesting bingo. it was a neat way of demonstrating that edi was basically a person but could also be counted on to work as a loyal member of the crew, just like everyone else. i think it was neat that she was the ship and joker had always been attached to the normandy to the extent that he was prepared to die with it in the intro sequence. and i think when one of the people in the relationship has a crippling case of boneitis, you really don't need to have a sexy physical aspect to it. the pair of them obviously deeply care for and respect each other, which is more than enough. it'd be like if the ai in her, samantha, got a sexy robot body. it's just cheap and it shunts love into lust. when people said that edi was going to get a cerberus body, i assumed it was going to be like the robots we had seen. like, edi in a YMIR mech or something. something that gave her a bit of physicality but still maintained the weirdness of EDI being a computer program. but then she got this one-off robot body design that is so incredibly boring and fan-servicey that they even left on the modelled cameltoe of the miranda model they based the robot design off. they could have at least fully committed to the terminator idea and made her more obviously mechanical and industrial given that they basically borrowed the classic 'explosion burns all the flesh off the robot' scene during the climax of the mars chase
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# ¿ Nov 10, 2016 15:19 |
quote:At the same time, because this is the fresh start for the series, I don't think the team wants to overwhelm players with a bunch of weirdo aliens THE CYCLE REPEATS ITSELF MORE TIMES THAN YOU CAN FATHOM
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# ¿ Nov 10, 2016 23:12 |
Trast posted:I'm guessing the writers are going into this with the assumption there will be sequels. That is one thing that really seemed to gently caress up the first three games. Mass Effect One is a big sensation and the writers can't come up with anything so they squat over a galaxy map and out plops Cerberus and Jesus Shepard. I think it's pretty clear that EA basically slapped Bioware around and told them to resuscitate the franchise by any means necessary after the debacle of ME3. It's how we end up with such a weird idea for a sequel that invites questions like: Arcsquad12 posted:So when the Reapers invade the Milky Way and steal the plans for the Andromeda Initiative, will they send a ship to pursue them to another Galaxy? They've already established that the Reapers are extremely fast moving through Dark Space, so they could probably catch up in the 600 year time span.
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# ¿ Nov 11, 2016 02:43 |
Trast posted:Sending an massive exhibition to another galaxy isn't that unusual a story in sci-fi. They've even had a few Star Trek pilots written with that in mind. If you look at the Mass Effect universe as being pretty much explored and populated trying to find a new place to fill up makes sense. Story wise it lets them make up a lot of new stuff while bringing enough familiar elements to keep people comfortable. But the Mass Effect galaxy isn't. There are inactive Relays, whole sections of space that can't be reached because there's no way to get there. But let's just do a massive construction project and fire it off on a six-hundred year journey, because... EA is just trying to keep Mass Effect alive and as far away from The End as possible. I am not convinced that setting this in a galaxy completely removed from the normal one, which will either have nothing in common or strange palette swaps of things we already know, is the best idea. However, I'm also not sure what idea they could go with given the sheer insanity of ME3's ending and the response to it.
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# ¿ Nov 11, 2016 05:53 |
Jeza posted:the storm over ME3's ending was ridiculous and overblown, and was essentially fine. especially compared to something like say, deus ex: hr. and skyrim is a dull reskin of oblivion full of weird potato face people and horrible gamebryo everything. people who like it a lot have terrible opinions on games, and life.
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# ¿ Nov 12, 2016 02:47 |
The best part of the ending was how Mac Walters said the galaxy was supposed to be a wasteland post ME3. What a weird thing to do.
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# ¿ Nov 12, 2016 03:51 |
Khanstant posted:I avoided spoilers before I started playing but I couldn't help but hear people freaking out about the ending. I definitely expected the ending to coming down to picking a button for the ending scene you wanted, because that's how it works in every videogame which choices. So I figured it was something else wrong, like, you're the reapers the whole time or I don't know, I just figured it must be something truly offensively bad or something. When I got to the end, I was really excited that there wasn't really any choice for my Shephard staying in character, it felt like the logical solution and conclusion to what I'd worked for thus far. I never even save-reloaded to see the other endings, gently caress em, wouldn't make sense or be good anyway. I was genuinely surprised and excited to see that was an option, I hadn't considered it or thought it was on the table, because I was expecting something terrible to match the intensity of the online anger about it. A new level of existence: putting green circuitry overlay over people.
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# ¿ Nov 12, 2016 10:10 |
Khanstant posted:Where did you get this from? That's actually something I really like conceptually. I love when evil acts turn out to be benevolent acts that you're just inconvenienced yb and/or are part of the problem. I believe it came out of Weekes' posts after ME3, or maybe Karpyshyn between ME2 and ME3. It's what Gianna Parasini's meeting in ME2 was related to, as well as Veetor's comments about dark energy and such, even Harbinger's perspective on Reapering as a form of religious transcendence. It's an interesting idea, even if it is not wholly original (The Shivans from Freespace do the whole 'to destroy is to preserve' thing) but it is definitely cool.
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# ¿ Nov 13, 2016 07:31 |
Eej posted:Still cooler than the Reaper story we got which was basically the same thing as Star Control 3, itself not a very good game. Oh, gently caress me, it really is. Uggggggh!
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# ¿ Nov 13, 2016 08:12 |
Levantine posted:I've been playing the trilogy recently and I made it up to ME3 yesterday. The game feels really good to play at a mechanical level, but everything else feels like a huge step down from ME2. The writing out of the gate is just so hackneyed and overdramatic. ME2 in comparison felt like events had gravity, people didn't spend too much time talking about everything and moping and being dramtic, even though everyone knew they might die. ME3 is just so... maudlin I guess? Holy poo poo the dreams! I forgot about the dreams! Everyone talks way too much. I find conversations go on too long without my input and Shepherd just kind of is who he is without my input. ME2 handled the talk/gameplay ratio really well. Missions didn't go on too long and everything was just really snappy. Yeah. There are a whole lot of places in ME3 where the earlier games would have a choice, even just a fake dialogue choice, but ME3 just has Shepard say a thing. There's a few awkward points where it feels like conversations were cut down, too, and fairly late in the development process.
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# ¿ Nov 13, 2016 13:32 |
Zzulu posted:ME2 is far from perfect You ruined their last chance backup plan and destroyed the agents in the galaxy they had been trying to hide. This forced them to slowboat from the galactic void and, assuming some basic things like 'they actually needed their plan in the first place', it allowed the player to think that there was a narrative reason to confronting them head on and winning. But then ME3 said that they could have just not bothered with any of that.
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# ¿ Nov 14, 2016 07:22 |
OtherworldlyInvader posted:*concepts dozens of unique and appropriately alien looking heads, while maintaining readability for human emotions* My exact thought. "We wanted to make some really unique aliens, like nothing you could see in the other galaxy." Then that.
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# ¿ Nov 16, 2016 01:21 |
It is important to consider the empathy of the giant space robots who grafted a human onto a batarian to serve as a gun-arm.
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# ¿ Nov 17, 2016 06:30 |
FronzelNeekburm posted:I think that GameInformer article stumbles by: Problem is, I think ME:A is like The Force Awakens where a significant fraction of it is basically quelling the terrors of a fanbase who got burnt hard by the previous entry in the series.
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# ¿ Nov 17, 2016 09:33 |
Poops Mcgoots posted:Never. Colonist/ruthless Shep 4 lyfe Colonist/Sole Survivor/LI dies with the bomb on Virmire.
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# ¿ Nov 18, 2016 03:16 |
can someone tali me what you're all quarian about
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# ¿ Nov 18, 2016 07:46 |
Trast posted:"Initiate docking maneuvers." CMON TARS
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# ¿ Nov 19, 2016 13:15 |
I have no doubt that you were originally supposed to meet Legion at the Normandy crash site or something like it.
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# ¿ Nov 20, 2016 04:28 |
Kibayasu posted:Wouldn't be surprised if part of the reason was falling victim to the Xbox 360 needing to swap to a second disc. That's a lot of the reason why ME2 turned out the way it did, actually. IIRC, you were supposed to get all the dossiers to start with then, after you did any three, it went to Horizon. Almost all the party members have lines for the Omega missions (Mordin, Garrus) and for Horizon.
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# ¿ Nov 20, 2016 04:45 |
Lt. Danger posted:The geth were originally going to resurrect Shepard in ME2. I'd like to hear your thoughts. My initial thinking on is is that the Geth make more sense. I mean, one, they've had direct exposure to the Reapers, so, they can understand the magnitude of the threat and I can see 'Rebuild Shepard-Commander' working in their minds. Two, their technology potentially fits a Project Lazarus analog in there a bit easier than Cerberus. I just don't know how you'd, well, implement it because Geth don't really have personalities and I can't imagine an action-packed opening sequence where you meet your first two squad members working with a Geth facility as a basis.
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# ¿ Nov 20, 2016 13:48 |
DancingShade posted:Probably. That does sound interesting as hell though. I was surprised when they didn't go with 'Reaper tech was involved with bringing Shepard back to life'. But, poo poo, if we're going to mention narrative flat notes in ME3 then we'd be here for a long, long time.
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# ¿ Nov 20, 2016 14:02 |
Dan Didio posted:Alpha Protocol's dialogue system was cool because literally the first or second conversation you have, your boss explains that Thorton will want to cloak his true intentions and only say what he thinks someone will want to hear in his role as a superspy and yet people still complained about how their Thorton wasn't 'consistent' and seemed like a self-interested sociopath. I really liked the Recruit/Veteran options you'd get on your first and repeat playthroughs respectively.
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# ¿ Nov 21, 2016 14:28 |
Beefstew posted:Witcher 3 was an okay game that had a lot of flaws that I've kinda come to hate due to the weird cult that blossomed around it. See also: Undertale. I think I cut myself on this post.
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# ¿ Nov 23, 2016 08:09 |
Lt. Danger posted:Witcher 3 is good but I think I like Witcher 2 better. Both beat all of the Dragon Ages. He is. He's moody, grumpy and no one really likes him. The only reason he has so much sex is because he's disease-free and infertile. In the games, though, you don't really get his kind of hyperbolic, holier-than-thou, angsty inner monologue though.
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# ¿ Nov 23, 2016 12:34 |
exquisite tea posted:The armor is its own dialogue wheel option that pops up at the same point that the Paragon/Renegade speech checks do. I think besides convincing Saren to kill himself, it's the highest persuasion check in the game. I'm not sure. I think the most difficult check was on Feros, the guy who takes hostages. I think you need the full 12 points in either one, as opposed to Wrex and Saren where I think you only need 10. I don't think you can do the guy on Feros without starting a new game plus.
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# ¿ Nov 24, 2016 02:27 |
Hedrigall posted:Never played a Witcher game, can I start with #3? I did and it's fine.
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# ¿ Nov 24, 2016 02:41 |
Codependent Poster posted:Please don't "ironically" post bad fan art. I just really want something to come out that excites me for this game.
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# ¿ Nov 24, 2016 05:50 |
Goddamn, the picture they went with. #8
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# ¿ Nov 25, 2016 04:26 |
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# ¿ Apr 19, 2024 19:34 |
Zzulu posted:There was nothing wrong with the dream sequences It would. You would even have the Virmire casualty for the first dream, Mordin for the second (and I think Wrex, if Mordin didn't do it?) and Legion for the third (unless Legion lived, in which case you'd have Tali).
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# ¿ Nov 27, 2016 10:07 |