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CascadeBeta
Feb 14, 2009

But how are you on the dance floor?


All these Odyssey screenshots really make me want to play the game just to walk around in the world, even if I'm not sure I'd actually like the game part of it.

I've been messing around with the photo editor in Forza Horizon 4 but it's tough getting settings that look good. It's really easy to devolve the picture into a blurry mess with too much shutter speed/aperture. Too little exposes the weaker non-car parts of the game, though.






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Communist Bear
Oct 7, 2008



Your second last one with the VW looks pretty realistic. The Forza series gave up pretty quickly though on making hyper realistic looking visuals compared to that of say the GT series.

Your Brain on Hugs
Aug 20, 2006


AC Odyssey, so pretty













PantsBandit
Oct 26, 2007

it is both a monkey and a boombox


More AC: Odyssey, big surprise!

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."

Now I have a fire mace, ho ho ho.




Julius CSAR
Oct 3, 2007

Colonel, trust me.

Totally loving FH4!!!

Built a Porsche 959 Group B rally car and because of what the 959 is actually classed as in the game I was mud track racing Ferraris and Jaguars. They did not do well.



I call this one the "Cranky British Nationalist-mobile"



I also have an AM Vulcan with a plate that reads "VBOMBER" that I'll get a shot of tonight


Is that on F150 Raptor because those are pretty much the only thing capable of beating my 7.2l twin turbo V8 Land Rover Defender and I see their rear end end all the time

Julius CSAR fucked around with this message at Oct 13, 2018 around 02:59

CascadeBeta
Feb 14, 2009

But how are you on the dance floor?


You bet it is. It was my go to car in FH3 for offroad, and it's seeing similar use in this one.

What are your photo mode settings on that first picture? That looks really good.

Julius CSAR
Oct 3, 2007

Colonel, trust me.

CascadeBeta posted:

You bet it is. It was my go to car in FH3 for offroad, and it's seeing similar use in this one.

What are your photo mode settings on that first picture? That looks really good.

Yeah the "NERF THIS" on the back of the F150 is genius.

As for the photo settings I have no clue because I just play with and tweak them till it looks good then I snap the pic. On the first pic I did try and position the camera so it was more or less like someone with an actual camera leaning over the wall to get a good shot. I would suggest playing with the exposure settings. too high and it will look washed out no matter what other settings you have set.

Julius CSAR fucked around with this message at Oct 13, 2018 around 20:13

Relax Or DIE
May 8, 2006

You should come inside the box... Then you'll know what I mean.

I'm not really into cars/racing game but man Forza looks sweet.

I finished AC: Odyssey last night, it makes me want to go back and finish Origins for more photo mode time.







exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."

More AC Odyssey! Why not!



Mordja
Apr 26, 2014



Does Odyssey have that 100% CPU usage thing Origins supposedly had?

GhostDog
Jul 29, 2003

Always see everything.


It honestly seems just as CPU heady as Origins, but nobody seems to care?






Edit: Maybe more people finally upgraded their 2700Ks?

GhostDog fucked around with this message at Oct 14, 2018 around 21:35

Hippie Hedgehog
Feb 19, 2007

Ever cuddled a hedgehog?

exquisite tea posted:

More AC Odyssey! Why not!


Some pretty heavy rasterization on those sails. Is that as visible in-game as in this screen shot?
The game looks marvellously good, but that effect looks a lot back in the 90's when graphics cards didn't have enough colors to represent a picture so they used raster patterns to do their Goraud shading. Tie-Fighter springs to mind. Wouldn't have expected it on a modern GPU. Did you use any particular graphics settings?

Hippie Hedgehog fucked around with this message at Oct 14, 2018 around 21:56

Subjunctive
Sep 12, 2006

careful now


Cybernetic Crumb

Hippie Hedgehog posted:

Some pretty heavy rasterization on those sails. Is that as visible in-game as in this screen shot?
The game looks marvellously good, but that effect looks a lot back in the 90's when graphics cards didn't have enough colors to represent a picture so they used raster patterns to do their Goraud shading. Tie-Fighter springs to mind.

Do you mean dithering? Every pixel in the screenshot is rasterized, thatís how it got there.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Hippie Hedgehog posted:

Some pretty heavy rasterization on those sails. Is that as visible in-game as in this screen shot?
The game looks marvellously good, but that effect looks a lot back in the 90's when graphics cards didn't have enough colors to represent a picture so they used raster patterns to do their Goraud shading. Tie-Fighter springs to mind. Wouldn't have expected it on a modern GPU. Did you use any particular graphics settings?

that rasterization is because of the camera angle making it translucent so the player can see through it; it's too close to the screen.

Hippie Hedgehog
Feb 19, 2007

Ever cuddled a hedgehog?

Subjunctive posted:

Do you mean dithering? Every pixel in the screenshot is rasterized, thatís how it got there.

Right, I got my terminology mixed up there.

I though dithering had gone the way of the dodo with 32-bit color.

Lunethex posted:

that rasterization is because of the camera angle making it translucent so the player can see through it; it's too close to the screen.

Ah, that seems right. The wheat field one is also dithered right near the camera.
So it's in order to avoid sharp edges where objects are "behind" camera.

Hippie Hedgehog fucked around with this message at Oct 14, 2018 around 22:03

b_d
Sep 10, 2017



Dithering things instead of fading them to avoid blocking the camera seems to be becoming a standard for some reason ; I know Mario Odyssey does it and Iím pretty sure Iíve seen it elsewhere. I like the effect so thatís good for me

e: I googled a lil and found this
https://twitter.com/chriswade__/sta...071608976924673

b_d fucked around with this message at Oct 14, 2018 around 22:23

Lobok
Jul 13, 2006



Shameless cross-post.

Lobok posted:


I also tried to do some of the shots from the opening of the 60s cartoon.

In the chill of night, at the scene of a crime



Like a streak of light, he arrives, just in time!



Take a look, overhead



I'm realizing only now I used the ESB and not the Chrysler Building. Oh well.

Synthbuttrange
May 6, 2007

I feel the pressure,
under more scrutiny
And what I do,
act more stupidly


b_d posted:

Dithering things instead of fading them to avoid blocking the camera seems to be becoming a standard for some reason ; I know Mario Odyssey does it and Iím pretty sure Iíve seen it elsewhere. I like the effect so thatís good for me

e: I googled a lil and found this
https://twitter.com/chriswade__/sta...071608976924673

dithering is cheaper processing-wise vs straight transparency. 'But we used to do transparency all the time' I hear, and yes that's true. But modern day graphics use multiple levels of texture maps and at higher resolutions for AAA graphics. Throwing transparency on that would be costly. When dithering is acceptable, its' a very good cheap alternative.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox


"Steve the Low-Poly Bull sure is a dope, isn't he? Did you hear he got laid off last week? What an idiot!"



"What? Why are you looking at me like that? ...oh god, he's right behind me, isn't he?"

haveblue
Aug 15, 2005



Toilet Rascal

Synthbuttrange posted:

dithering is cheaper processing-wise vs straight transparency. 'But we used to do transparency all the time' I hear, and yes that's true. But modern day graphics use multiple levels of texture maps and at higher resolutions for AAA graphics. Throwing transparency on that would be costly. When dithering is acceptable, its' a very good cheap alternative.

Also because deferred shading cannot handle transparency at all and has to do it through a variety of secondary techniques, of which dithering* is one possibility.





*I first heard this called "stipple alpha" back in the fixed-function OpenGL days.

GhostDog
Jul 29, 2003

Always see everything.




AC:Odyssey again.

CJacobs
Apr 17, 2011

Home is where the heart is.


He really misunderstood his fellows when they said pot would make him paranoid

GhostDog
Jul 29, 2003

Always see everything.


One more Odyssey batch. Sorry if it's getting a bit much AC in here, I just didn't get that much into a photo mode before.




















Lobok
Jul 13, 2006



GhostDog posted:

One more Odyssey batch. Sorry if it's getting a bit much AC in here, I just didn't get that much into a photo mode before.




Hey, these are good. Not just something-interesting-in-a-game good but actual photography good.

Also I like the one I left quoted form your post because I forgot about the painted statues for a second and it looked like a giant NPC.

OwlFancier
Aug 22, 2013

Much I marvelled this ungainly fowl to hear discourse so plainly,
Though its answer little meaning, little relevancy bore.


Skyrim Special Edition can look pretty nice with just a couple of mods. Maybe not the highest fidelity, but it's pretty atmospheric wandering through these misty pine forests.




OwlFancier fucked around with this message at Oct 16, 2018 around 03:42

TremorX
Jan 19, 2001

All Hail Big Hairy Mike

Some shots I took from our Gran Turismo Sport Goon League







Fart City
Dec 17, 2016

my old avatar was gross
so here is a nice whale
and $10 for lowtax


Spider-Shenanigans!











Hippie Hedgehog
Feb 19, 2007

Ever cuddled a hedgehog?

Synthbuttrange posted:

dithering is cheaper processing-wise vs straight transparency. 'But we used to do transparency all the time' I hear, and yes that's true. But modern day graphics use multiple levels of texture maps and at higher resolutions for AAA graphics. Throwing transparency on that would be costly. When dithering is acceptable, its' a very good cheap alternative.

Looks like Mario does the same as AC here, using dithering only when objects in the foreground might obscure the player or other important objects. I haven't seen transparency used for that in any game I can remember. I suppose the alternative to dithering would be applying a clipping plane just in front of the camera position. I must say the dithering looks better than sharply clipped polygons.

Katty!
Aug 26, 2015

Chillin'


Grimey Drawer

Hitman is in the Humble Monthly this month and absolutely worth it; a bunch of reasonably large levels to play around in and a lot of space for experimentation. I'm finding it slightly difficult to make it look pretty, however



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GhostDog
Jul 29, 2003

Always see everything.


Lobok posted:

Hey, these are good.

I'll take that as an encouragement to post more

The AC Odyssey continues...



















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