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First they let the guy that made the good d&d inspired turn based fantasy games make a terrible movie and then they fired the guy that made the serious political dramas based on historical events and they wound up having to give directorship over to the fashion reject so he could make his game about a beautiful perfect pink haired woman who becomes real and marries him. The problem with the latest FF games is the new directors have a very narrow range of interests that reads: Video Games, Fashion, Anime. The older guys had interests outside of games, Matsuno was big into medieval European history, Sakamoto liked tabletop games and mythology. Now the games are just so up their rear end in anime bullshit that nothing looks interesting or real or makes any sense anymore.
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# ¿ Nov 17, 2016 07:29 |
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# ¿ Apr 24, 2024 04:24 |
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For FF 13 the developers had no outline of the game and the artists spent years cranking out thousands of art assets that were hastily thrown together a month before launch with the barest amount effort spent to make enemies match the environments that they are found in. The plot was cobbled together and rewritten to match the levels that they had made that worked. Nobody had any idea what the battle system would actually be until like a year before launch. All of this is from the developer's own words and I can assure you any enjoyment people got out of that game was completely accidental. I heard 13-2 and 13-3 were OK but man, 13 was such a massive pile of poo poo that it turned me off the series forever after Matsuno's dismissal.
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# ¿ Nov 17, 2016 07:43 |
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wizard on a water slide posted:13-2 has some issues with things like difficulty curve, but it's way more of an RPG than 13 was in terms of like... stuff to find, systems to experiment with, and options. The core gameplay is nearly identical. If your biggest problem with 13 was that it felt like a series of hallways intermittently broken up by cutscenes, it may be worth playing. I'm not going to buy them. I got older and the series isn't for me anymore. Instead of writing a million paragraphs about that I'm just going to accept it. But man, I still have no idea how people got any enjoyment out of FF13. 90% of it was boring corridors with incomprehensible cutscenes. Even the level up system was a corridor. There were normal battles in that game that took 15 minutes for a 5-star time with absolutely no tactical decision making in them once you figured them out. It was just so awful.
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# ¿ Nov 17, 2016 07:57 |
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Alris posted:I enjoy asking people who liked FFX but hated FFXIII how a game all about running down a single corridor for 40 hours with painfully unlikeable characters and shitawful side content is good while another game dedicated to running down a single corridor for 40 hours with painfully unlikeable characters and barely any side content is bad just to see their flustered justification. XIII is everything bad about X concentrated to its purest form. Both games suck, and X's only saving grace is it gave us X-2 which revelled in its stupidity and let you beat the poo poo out of a Tidus lookalike (and didn't have the OG model until the very end anyway). I never played FFX but I imagine I would not like it if I did. My favorite FF games are 1 and 12 (and tactics). I played 1 on the gameboy because I was born after the SNES. There's nothing more I can say about FF13 that wasn't said in Tim Rogers' 18,000 word review of it which is good and insightful if you take the time to read it: https://web.archive.org/web/20160530085502/http://www.actionbutton.net/?p=630
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# ¿ Nov 17, 2016 08:11 |
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It's long and sometimes digressive yes, but every sentence and paragraph makes complete sense and he understands the game on a level that I think very few people do.
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# ¿ Nov 17, 2016 08:34 |
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The most important part is this, I think:quote:A recent story on Kotaku.com supports our hypothesis. You don’t have to click: we’ll explain it. A producer of Final Fantasy XIII explains that there was “enough discarded content” from Final Fantasy XIII to make a whole other game. The “content” in question is mainly levels — game-play areas. That’s a real, huge red flag, right there. Seeing as the “levels” or “areas” in Final Fantasy XIII are first and foremost venues for monsters to appear, and seeing as how monsters are selected for how niftily they clash against the background graphics — seeing as how the majority of the minor in-game cut-scene dialogue consists of main characters discussing things no more detailed than “What are we going to do?” “We have to survive.” “We have to fight.” “We have to fight . . . them.” it’s quite pitifully obvious that none of the scripted dialogue or level events had anything to do with the player characters’ current location. If you don't want to read the whole thing but want the thrust of it.
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# ¿ Nov 17, 2016 08:37 |
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Hokuto posted:The guy literally complained that you can't see enemy HP totals when you get Libra right from the start of the game. He didn't know it existed, from what I could gather. I'm no ardent defender of FF13, but come on. He knows it exists because he talks later in the article about how useless of an ability is because 1: the health bar 2: your AI teammates will automatically find out the enemy's weaknesses at the start of the battle and strengths and your actions will be automatically selected based on those and their current class. e: what chumbler said too, the complaint is more a part of a larger complaint about how every number that pops up, both for damage and max health is completely incomprehensible and useless, because the only thing that really matters is the break bar Nanomashoes fucked around with this message at 08:48 on Nov 17, 2016 |
# ¿ Nov 17, 2016 08:42 |
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If you manually select every command in a battle FF13, or even the majority of them, holy poo poo you are some kind of menuing god capable of dealing with unceasing tedium. The battle gameplay in that game is paradigm shifting at the right times and letting auto battle do the grunt work of hitting attack 6 times in a row. You can't manually select actions for the other two members of your team anyway, so no, you can't manually select your own actions as much as you want.
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# ¿ Nov 17, 2016 09:02 |
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Jenner posted:See, I kind of like the idea of letting artists with a vision set the tone and building from that but I just don't know if that's realistic or would work. Yeah but there was no vision. Read that big quote I posted.
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# ¿ Nov 17, 2016 10:43 |
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marshmallow creep posted:Why do they keep making games for 13 year olds? I am not 13 anymore! FF4's main characters were mostly in their 30s. It was aimed at kids, but it could appeal to anyone because the design philosophy was to make a good game first and worry about marketing later. Now the main character is absolutely not allowed to be an adult, everything has to be run through a marketing team to make sure it has an appeal to X demographic, and most importantly, the games are not good. Hope this helps.
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# ¿ Nov 19, 2016 03:33 |
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Actually, you say the game is for 13 year olds, but when I was 13 I would have said the game looked gay. Who the hell is FF15 for? Who wants to play a boyband road trip game that is also an in depth RPG where you fight a boss for 72 real time hours? The game just doesn't mesh, stylistically or conceptually. I have no idea who the audience for it is, and I don't think Square does either, because I think it was designed piecemeal and every little individual part was signed off on but not the product as a whole.
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# ¿ Nov 19, 2016 04:00 |
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Mr. Fortitude posted:Stop listening to Conan, a man who doesn't even like RPGs and shittalks WRPGs equally. Besides which, the 72 hours was a mistake, they meant 72 in-game hours and FF XV's ingame clock doesn't operate on a 1:1 scale with real life. Conan loved The Witcher 3 though.
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# ¿ Nov 19, 2016 10:45 |
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Veib posted:Cecil is 20, Kain is 21, Rosa is 19. Hmm, weird. I remembered them as being older. Probably because they acted like adults and had consistent motivations.
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# ¿ Nov 19, 2016 10:53 |
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thorsilver posted:It never ceases to amaze me that so many people on this forum actually like FF XII. The story is sleep-inducing and derivative, the main character is pointless, the combat was automated away rather than made actually fun; I hated virtually everything about that game and still consider it one of the biggest disappointments in gaming. To be fair it looks gorgeous though. It has a huge, mostly open world that feels real. There's tons of sidequests and optional content, secret areas, etc. The plot is actually good, even though the main character is kind of lame, the combat is the same as any other Final Fantasy but with the ability to remove the busywork, which is good.
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# ¿ Nov 21, 2016 16:57 |
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TFW you get trolled by a guy having a different opinion than you on the PSX JRPG Xenogears.
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# ¿ Nov 21, 2016 22:00 |
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# ¿ Apr 24, 2024 04:24 |
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Mirthless posted:I got the impression throughout FFXII that Ashe was supposed to be the main protagonist and somebody at Squenix objected at the last minute and insisted on putting Vaan in to keep boys invested or some poo poo It was Basch but yes, and it's suspected to be one of the reasons why Matsuno quit/was fired.
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# ¿ Nov 22, 2016 00:32 |