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I've probably asked this about Fire Emblem before, but how do you guys deal with it all? Everything about these games just seems hilariously "anti-player." Permanent character death, so no room for mistakes. Limited experience that you have to carefully balance between characters (while still trying to clear the stage). Random level gains, so characters you've put work into can turn out terrible for no reason. No failsafe if that happens. Weapon durability for everything. Replacement weapons can only be bought in the middle of battle, when presumably enemies are trying to kill you. Weapon ranks and character relationships, so there's more stuff to manage. Gold comes from villages, which enemy thieves can destroy apparently? Really, all that's missing is hunger and thirst meters for everyone. Are the games just generally easy enough that it doesn't matter much? I've never played any of them, but they just look like this massive brick wall that hates all life.
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# ¿ Dec 29, 2016 04:17 |
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# ¿ Apr 23, 2024 13:26 |