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Turn 1.3 Government pass! Government gain 3 resources (now have 18). Current Card Fidel insisted that the Movement of 26 July did not accept communists, but in reality many of the guerrillas had been members of the communist party and were actively recruited. Next Card The Batista regime was desperate to obtain all types of heavy weapons, including armored cars, which the US was reluctant to send. Many other weapons found their way into the hands of the rebels. Syndicate to act! Please choose one of the following: - Operations & Special Activity - Pass You have 15 resources. Deadline for action is 09:31 GMT / 04:31 EST 30th Nov. MikeCrotch fucked around with this message at 19:45 on Nov 29, 2016 |
# ? Nov 29, 2016 10:33 |
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# ? Apr 20, 2024 02:08 |
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Vivian Darkbloom posted:Hey sorry to chime in so late, but I would point out that this Momentum event is nice but could run out fast. Unless MikeCrotch has seeded the deck specially, a Propaganda is liable to pop up at any time. I would say that passing is an ok option from a diplomatic stance, it's just that a large Train Op is tempting while the US alliance is still intact. I have not seeded the deck so you are correct that a Propaganda could appear at any moment (one is guaranteed by the 13th card though).
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# ? Nov 29, 2016 10:34 |
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Do we have any open Casinos yet?
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# ? Nov 29, 2016 11:06 |
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Open casinos in Havana, La Habana, Pinar del Rio. All casinos on the map are currently open. Casino pieces (green discs) denote open and closed by the coin stack symbol. Open casinos have the symbol face up and viewable, closed are face down.
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# ? Nov 29, 2016 11:16 |
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MikeCrotch posted:If you nationalise private foreign interests you're one of the bad ones I'm calling clear bias in the running of this game.
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# ? Nov 29, 2016 11:33 |
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WhiskeyWhiskers posted:I'm calling clear bias in the running of this game. Why would you care, I thought you were on Castro's side, comrade
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# ? Nov 29, 2016 11:46 |
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MikeCrotch posted:Why would you care, I thought you were on Castro's side, comrade Ahh, I thought you meant one of the bad ones. I retract my accusation. Carry on nothing to see here.
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# ? Nov 29, 2016 12:04 |
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I want to make it very clear that in this playthrough, I am Camilo Cienfuegos.
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# ? Nov 29, 2016 14:41 |
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Lord Frisk posted:I want to make it very clear that in this playthrough, I am Camilo Cienfuegos. I would avoid any small planes once this is done if I were you
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# ? Nov 29, 2016 17:03 |
Hm. Well, personally, I would Construct to start with, since the following event is neither in our reach nor interesting to us. I would probably build two casinos, one in Camagüey City, and one in Las Villas, which should cost us 10 resources and leave us with 5. Or in short, my idea is Construct in Camagüey City and Las Villas.
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# ? Nov 29, 2016 18:31 |
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Don't forget you have a special action as well if you are acting on this card.
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# ? Nov 29, 2016 18:40 |
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TheMcD posted:Hm. Well, personally, I would Construct to start with, since the following event is neither in our reach nor interesting to us. I would probably build two casinos, one in Camagüey City, and one in Las Villas, which should cost us 10 resources and leave us with 5. That being said, we should get some guerrillas on the board first. Getting them into the ECs (and keeping Police cubes out of them) will net us more resources. We could also somewhat influence control of Pinar del Rio and La Habana with them. I suggest rallying in Pinar del Rio, La Habana, Las Villas, and Oriente. Since moving guerrillas into ECs doesn't cost us anything, we have enough money to build two casinos if we want to and move the fourth guerrilla around if needed. For the special action, Profit should be safe. Both the Gov and the M26 have more importing things to take care of right now than stealing our cash. If you don't feel comfortable taking that risk, we can also muscle troops into a casino space to protect it from those stray M26 thugs.
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# ? Nov 29, 2016 18:50 |
frankenfreak posted:I suggest rallying in Pinar del Rio, La Habana, Las Villas, and Oriente. Since moving guerrillas into ECs doesn't cost us anything, we have enough money to build two casinos if we want to and move the fourth guerrilla around if needed. For the special action, Profit should be safe. Both the Gov and the M26 have more importing things to take care of right now than stealing our cash. If you don't feel comfortable taking that risk, we can also muscle troops into a casino space to protect it from those stray M26 thugs. Alright, that makes sense. I'm on board with this.
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# ? Nov 29, 2016 18:54 |
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I don't know anything about this game but I like how this tale of revolution and the contest to control the fate of a nation is needlessly complicated by mafia thugs and their dumb insistence on building casinos everywhere.
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# ? Nov 29, 2016 21:20 |
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Cathode Raymond posted:I don't know anything about this game but I like how this tale of revolution and the contest to control the fate of a nation is needlessly complicated by mafia thugs and their dumb insistence on building casinos everywhere. They're there because the Mafia will be paying the government's bills when the Americans are sick of Batista's poo poo. Realtalk, the three earliest games in this series all had a money making, organised crime faction of some variety. This has the Syndicate, Andean Abyss (1990's Colombia) has Pablo Escobar and the Cartel's and A Distant Plain (00's Afghanistan) has the Warlords who want to grow a poo poo ton of opium and sell it. It's only when you get into the later series (Vietnam, American Revolution, Gallic Wars) that it becomes more of a straight up fight. MikeCrotch fucked around with this message at 21:55 on Nov 29, 2016 |
# ? Nov 29, 2016 21:38 |
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MikeCrotch posted:I would avoid any small planes once this is done if I were you I will travel only by boat. That's never failed Cuban revolutionaries, right? *dies*
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# ? Nov 29, 2016 23:44 |
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Kavak you have just under 9 hours to put your vote in for the next Syndicate action or we go with the current plan of:quote:I suggest Rallying in Pinar del Rio, La Habana, Las Villas, and Oriente + Profit
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# ? Nov 30, 2016 00:47 |
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I agree with the Rally+Profit plan.Lord Frisk posted:I want to make it very clear that in this playthrough, I am Camilo Cienfuegos. If we're picking roles, I'll be the muscle and yes-men of the Syndicate.
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# ? Nov 30, 2016 01:55 |
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The fat butcher will come around.
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# ? Nov 30, 2016 02:05 |
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MikeCrotch posted:They're there because the Mafia will be paying the government's bills when the Americans are sick of Batista's poo poo. The Warlords are a bit more of an insurgent faction than the Syndicate, they also have the goal of ensuring that enough of Afghanistan is not controlled by either the Government or the Taliban. In short they kind of want things to remain as they always have (and make a poo poo ton of money off the opium trade). They are interesting in that their interests kind of align a bit more with the Coalition's than is the case with the Government, as the Coalition needs Support, not Control for victory (and the Warlords can use their guerillas against the Taliban and protect LOCs against sabotage). but they can also gain quite a lot of Resources from interacting with the Government (Government have to transfer to Warlords to enter spaces and LOCs with Warlord guerillas), but when they traffic opium they also Patronage opium to the Government if the Government has control in that space (and the Government needs Patronage to win), or if it happens in a Taliban controlled space the Warlords transfer some of those resources to the Taliban. There's also events that allow the Taliban to use Warlords units and things like that. They are a pretty interesting faction I think.
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# ? Nov 30, 2016 10:44 |
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Turn 2.1 Syndicate Rally 1 guerilla in Pinar del Rio, La Habana, Las Villas and Oriente. Syndicate Profit in Pinar del Rio & La Habana. Pinar del Rio, La Habana and Oriente are now under Syndicate Control. Syndicate now have 11 resources. Concerned about the rising revolutionary tide spreading throughout their territory, the mafia in Cuba start actively recruiting local toughs in order to protect their investments. Further east the mob starts laying the groundwork for future casino expansion by hiring enforcers in the calmer provinces. Current Card The Batista regime was desperate to obtain all types of heavy weapons, including armored cars, which the US was reluctant to send. Many other weapons found their way into the hands of the rebels. Next Card Government to act! Please choose one of the following: - Event - Operations & Special Activity - Operations only - Pass You have 18 resources. Operations currently cost 2 resources. Deadline for action is 10:05 GMT / 05:05 EST on Thursday 1st December. MikeCrotch fucked around with this message at 13:57 on Nov 30, 2016 |
# ? Nov 30, 2016 11:05 |
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Alright, in this situation we have less incentive to sweep, but we might still want to in order to prevent the DR from doing terror in Havana. There isn't any way for us to get to 19 support so I wouldn't worry about it. Things that we could potentially do: - Just sweep in Havana: this will cost us 2 resources but will save us 8 (since if DR terrors in Havana we have to spend 4 for the terror marker and 4 to shift back to active support). - Train everywhere we can train, and especially within Las Villas so that we can setup a base there, which is crucial. This will cost us 8 resources total. We can then decide if we want to flip Havana back to Active Support (active support is important because it prevents the DR from rallying in there) for a further cost of 8 resources. We stand to save around 4 resources from this due to the difference in cost of the US alliance track. Of course the DR might not Terror in Havana but I don't see why they wouldn't. The cost/benefit analysis seems to suggest just doing the sweep is the superior option. The government is on a severe budget in this game so we basically have to make cost/benefit analysis for absolutely every single move we make. Overall I don't think we should do a special since there isn't anything specifically useful we can do with it. Thoughts?
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# ? Nov 30, 2016 11:33 |
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Tekopo posted:
Training and flipping Havana to active support sounds like a solid move to me.
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# ? Nov 30, 2016 12:46 |
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We would only need to if the DR terror in Havana (which I think they will). Training will probably cost us too many resources IMO. We can always train later, but if we don't sweep now we will have to spend a lot of resources to get Havana back to Active Support.
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# ? Nov 30, 2016 12:51 |
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Directorio, after this propaganda round, we both need to terrorize Havana non-stop, as much as possible. You can't rally there unless it's non-active or neutral, and we obviously want it at opposition, so we need to go ham on terrors ASAP. You may also want to consider terrorizing now too, just to cost the government more money (provided they leave you with the option.) A broke government means a DR controlled Havana, which means over half of your win condition is satisfied in a single space. As Camilo Cienfuegos, I fully endorse this line of thinking.
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# ? Nov 30, 2016 12:52 |
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Tekopo posted:We would only need to if the DR terror in Havana (which I think they will). Training will probably cost us too many resources IMO. We can always train later, but if we don't sweep now we will have to spend a lot of resources to get Havana back to Active Support. Is it possible to sweep and flip Havana?
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# ? Nov 30, 2016 12:56 |
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Ropes4u posted:Is it possible to sweep and flip Havana?
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# ? Nov 30, 2016 12:58 |
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Tekopo posted:Havana is already at Active Support. We would sweep to prevent them from doing terror there and placing it at Passive Support. There's a real incentive for them to do it (see above). Sorry for the confusion phone posting from the pre surgery room.. Sweep it is..
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# ? Nov 30, 2016 13:04 |
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Government players, do you want to perform Transport or Reprisal in addition to sweeping (providing Vivian Darkbloom agrees)?
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# ? Nov 30, 2016 13:16 |
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EDIT: naw, Sweeping is better. Can't see any need for a special activity. edit edit: Would it be particularly dumb to sweep 3 troops into La Habana, to start setting up a position there and skim a couple resources in Propaganda? We'd airstrike that M26 guy while there. Vivian Darkbloom fucked around with this message at 13:34 on Nov 30, 2016 |
# ? Nov 30, 2016 13:24 |
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Lord Frisk posted:a DR controlled Havana, which means over half of your win condition is satisfied in a single space. As Camilo Cienfuegos, I fully endorse this line of thinking. I see right through your ruse, commie. You want us to spend our time and money chasing after Havana while you conquer the entire countryside. I won't fall for your tricks!
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# ? Nov 30, 2016 14:12 |
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That could be a pretty good idea actually. I'm not too worried about the event being fired off by them either.
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# ? Nov 30, 2016 14:12 |
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As a total noob to this game I'm still trying to figure out what we in the DR would want to do with a LimOp if we couldn't terrorize Havana. Rally somewhere we don't have any pieces I guess? It'd basically be free since we'd get the resource back during the Propaganda round.
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# ? Nov 30, 2016 19:29 |
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You can still take the top half of the Armored Cars event if the Government takes a full action. Ambush removes 2 pieces of any enemy (including face down guerrillas) and gives you a free guerrilla.
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# ? Nov 30, 2016 19:52 |
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Hannibal, T, I have some proposal, but it's probably just good policy to only discuss plans once it's our turn, unless we're actively trying to negotiate with the phasing player. Y'know, to avoid tipping our hands. EDIT: Unless we're allowed to take intra-team communication to PMs. But that seems unsporting somehow? gutterdaughter fucked around with this message at 20:39 on Nov 30, 2016 |
# ? Nov 30, 2016 20:36 |
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I'd prefer discussion to happen here to keep the thread entertaining for spectators. If you want to perform any secret negotiations with another faction though that's fine to go through PMs.
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# ? Nov 30, 2016 20:42 |
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Tekopo posted:That could be a pretty good idea actually. I'm not too worried about the event being fired off by them either. Do you want to go with: Sweep 3 Troops from Havana to La Habana, revealing M26 Air Strike on M26 Guerrilla Sweep in place in Havana If Syndicate were AI, I'd say go after them instead, but as goons it's probably best to keep them on our good side.
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# ? Nov 30, 2016 21:28 |
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Sounds good!
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# ? Nov 30, 2016 22:34 |
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Rules question: do insurgent Bases have to be Swept and made active in order to target them, or is underground/active not a thing for Bases?
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# ? Nov 30, 2016 23:04 |
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# ? Apr 20, 2024 02:08 |
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TheOneAndOnlyT posted:Rules question: do insurgent Bases have to be Swept and made active in order to target them, or is underground/active not a thing for Bases? Generally speaking you can only remove a base via assault/attack if there are no guerrillas/cubes of that faction remaining in the space - this is what's meant by the (bases last) on the player cards linked in the OP. Since you can only remove guerrillas via assault if they are face up you would have to sweep (or otherwise reveal) any guerillas in the same space before the base becomes vulnerable. Note that M26 and DR attack can remove underground or active guerrillas but only 2 at a time, so they wouldn't be able to take out a base if it was defended by 2+ guerrillas or cubes. Note that there are exceptions to this in events - if an event tells you to just remove pieces and doesn't say (bases last) you can take out bases first. Ropes4U Just waiting on your confirmation to go ahead with Tekopo & Vivian Darkbloom's Sweep+Air Strike plan before the deadline tomorrow.
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# ? Nov 30, 2016 23:12 |