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Npc inventories are identical if it's the same npc. IE if the same npc flies in, out, and back in to a station, he will have the same inventory.
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# ? Dec 3, 2016 21:37 |
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# ? Mar 29, 2024 03:20 |
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I think Sean ripped off the game's concept from something else. But seriously, I was hoping the game would be at least okay at launch. Junior Jr. fucked around with this message at 22:57 on Dec 3, 2016 |
# ? Dec 3, 2016 22:52 |
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Junior Jr. posted:I think Sean ripped off the game's concept from something else. Ripped off the review scores too.
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# ? Dec 3, 2016 22:57 |
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Back in September I was running the game on a ram disk because of certain crashing issues, and after having reinstalled for foundation I haven't felt the need until waiting for shaders after changing a graphics setting. So far all of the same benefits like way faster initial loading, assets loading in better, transitions being a lot smoother. I'd recommend it Also I only just installed the 'fly anywhere' mod without adjusting the option to increase ship speed, and it's a night and day difference to enjoyment flying over neon pastel planets
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# ? Dec 4, 2016 05:28 |
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drat Dirty Ape posted:I went from about 50k to 700k just trading poo poo from one ship to another in the space station in my starter system. Seems like a good way to help get your feet under you in survival. The few systems I've been haven't been good for this so far. Plutonium being rare and launching off costing so much has made me trek a hell of a lot more than I ever did. I just landed on a gorgeous planet until a firestorm engulfed it and almost killed me. Survival mode owns and is exactly what I expected this game to be. I'm still going through the tutorial / at last intro so I'm still S bit aways from base building but I'm looking forward to finding a nice planet to park for a while.
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# ? Dec 4, 2016 18:42 |
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In the space station I started near there is a loop of aliens who will sell something (dynamic whatever thing you need to build your hyperdrive) and another group who would buy it for twice the price. Before having enough to trade in those I would buy zinc and titanium at low prices and sell them for double. I typically fill up with Plutonium getting 30 or so at a time from the aliens landing in the station. I've never actually played this game before, so I don't know if that's a normal thing you can do or I just got kind of lucky with my starter system.
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# ? Dec 4, 2016 18:50 |
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I got to the first space station, and once I was done I left. Five seconds later a pirate appears, shoots me once, and takes out my entire shield. Was able to duck back inside before I died but jesus, that's quite a spike in difficulty on the space side of things.
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# ? Dec 4, 2016 19:05 |
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Got a mission from my farmer to go to some underwater ruins for a plant. Arrive at the POI and there are no ruins. Just a flat sandy patch. So what do I do?
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# ? Dec 4, 2016 23:40 |
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Can you cancel missions? That bug is one of the more annoying ones, I've spawned several ruins that are just flat nothingness underwater before.
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# ? Dec 4, 2016 23:48 |
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Oh hey my atlas path merged with another player that followed this path 2 1/2 months ago. Current goal is to find a black hole system that can have a base within it so I can just explore randomly by using the Black hole, repairing whatever breaks, then using a station to go back whenever.
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# ? Dec 5, 2016 01:11 |
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Not having the material I needed to build a station to attract a scientist in my current base's system, or in the 4 systems I jumped to really killed my momentum from this update. And thrusters using so much plutonium every time you launch is still really stupid.
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# ? Dec 5, 2016 20:37 |
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I do wish they'd improved the marketbots and trading with pilots with this update since they added a ton of new stuff, yeah. Make stuff expensive, whatever. Just make it obtainable by some, any means
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# ? Dec 5, 2016 21:10 |
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Captain Invictus posted:I do wish they'd improved the marketbots and trading with pilots with this update since they added a ton of new stuff, yeah. Make stuff expensive, whatever. Just make it obtainable by some, any means
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# ? Dec 5, 2016 21:24 |
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One of the new intermediate products in the Foundation Update is Copper Wire. In No Man's Sky, Copper Wire does not require any Copper to produce. Instead the wire is made solely with a new element called Rigogen Rigogen is only found in an underwater plant that appears on ocean worlds and does not show up on orbital scans or local scans. Rigogen is also they only new element that cannot be cultivated in a hydroponic bay. If you can find a base on an ocean world, settling there would be the only way to secure a supply of Rigogen.
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# ? Dec 5, 2016 22:21 |
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Copper Vein posted:One of the new intermediate products in the Foundation Update is Copper Wire. In No Man's Sky, Copper Wire does not require any Copper to produce. Instead the wire is made solely with a new element called Rigogen Where is your cousin Plutonium Node
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# ? Dec 5, 2016 22:26 |
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CrashCat posted:Yeah, that's a good question, if everyone needs Plutonium to get off of planets why don't the drat space stations sell it by the truckload?
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# ? Dec 6, 2016 01:09 |
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As was true in 1.0, modding out lift off costs makes the game exponentially better.
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# ? Dec 6, 2016 01:21 |
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CrashCat posted:Yeah, that's a good question, if everyone needs Plutonium to get off of planets why don't the drat space stations sell it by the truckload? I don't really understand this. At the space station in my starter system there are aliens flying in and out all the time and I can buy like 30-50 plutonium from each of them. After a while they run out, but usually if I wait a little while or save or something (I'm not really sure what triggers it) they all have their stock again. Are you talking only about the galactic market thing on the wall? I'm hauling around like 1500 units of plutonium now having mined probably 400 of it.
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# ? Dec 6, 2016 02:18 |
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Since the patch I have noticed that plutonium deposits are sparser but are also much larger. I have never had to walk far to find more, usually netting over a hundred units in each deposit. But I'm playing on normal.
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# ? Dec 6, 2016 02:31 |
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I started over on Survival again
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# ? Dec 6, 2016 02:47 |
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Tyshalob posted:Got a mission from my farmer to go to some underwater ruins for a plant. Arrive at the POI and there are no ruins. Just a flat sandy patch. So what do I do? This happened to me. Your farmer will keep sending you there until you get a new base. It took me four bases to complete that mission.
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# ? Dec 6, 2016 02:52 |
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In Survival I'm still exploring the same galaxy as everyone else on different difficulties, right? I've been holding out for a nice planet to really get started with base building, but literally every planet I've found with a pleasant environment has also been an extreme sentinel planet. I never had this problem pre-1.10 and I'm wondering if Survival is just screwing me here.
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# ? Dec 6, 2016 16:26 |
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Survival has been pretty awesome. I've had some really loving close calls where I leave a base without enough plutonium to take off and land somewhere I think there will be some but nope it's a loving paradise planet with hostile sentinels. So I have to trek through a constant battle burning out life suit / thamiun in hopes of finding plutonium. Last night I actually had to use up plutonium + carbon to make a power pack since I was out of thamium and basically went on a suicidal one way trip to find more thamium and plutonium. I got really lucky and hit a nice pocket of both as I was about to die. I still needed to rest in a cave to get my bearing and make my trip back but that's the closest I've come to die. I'm sure they didn't intent it but now I just spend 15 minutes scavenging up 400 plutonium from merchants in a space station before I go anywhere. I'm already really loving picky of where I land and have skipped out on a TON of drop pods and ruins because I just don't have the resources to land and leave again. The one QoL change I would ask for at this point for survival to be even better is for the Planet survey info (weather/flora/fauna/sentinel pop-up) to show up when you enter the atmosphere. It's kinda idiotic you can't really tell what a planet has by flying on it because fauna, sentinels, and environmental effects (storms) don't load until you're out of your ship and with outposts being so scarce now (a really good change, imo) you either have 200 plutonium ready in case the planet is poo poo or hope to god you land somewhere near plutonium. Oh yeah, speaking of environmental i found a planet yesterday with the harshest conditions yet. My hazard production would go from full to dead in 10 seconds during a storm. The voiceover warning would overlap from how fast it was draining. OF course since the game hides the UI when you first land I almost died because I didn't realize I had just landed in a heat storm nova. Right now I have a lovely base in a frozen planet and have been doing the fetch missions for the NPCs I've hired to unlock most of the tech. Currently rocking a 24 slot ship and I'd love to upgrade at some point but I think they took out ship wreckages because I've yet to have one pop up from a comm station. Mountaineer posted:In Survival I'm still exploring the same galaxy as everyone else on different difficulties, right? I've been holding out for a nice planet to really get started with base building, but literally every planet I've found with a pleasant environment has also been an extreme sentinel planet. I never had this problem pre-1.10 and I'm wondering if Survival is just screwing me here. I think paradise planets always have frenzied sentinels. Happy Noodle Boy fucked around with this message at 17:15 on Dec 6, 2016 |
# ? Dec 6, 2016 17:12 |
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drat Dirty Ape posted:I don't really understand this. At the space station in my starter system there are aliens flying in and out all the time and I can buy like 30-50 plutonium from each of them. After a while they run out, but usually if I wait a little while or save or something (I'm not really sure what triggers it) they all have their stock again. Are you talking only about the galactic market thing on the wall? I'm hauling around like 1500 units of plutonium now having mined probably 400 of it. Granted avoiding this would have required them putting more than five seconds thought into why they splatted a space station into every system aside from the simple "because we need something guaranteed in every system".
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# ? Dec 6, 2016 17:36 |
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My restart on Survival has me with plenty of everything... except the 300 Heridium I need to leave. The closest deposit of it is 12 minutes away. I'm thinking the best plan is "run for it and hope I can teleport the Heridium back to my ship before I die". No Rogue's Like
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# ? Dec 6, 2016 19:20 |
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It took me like 2 day cycles (I could only roam my starting planet at night) to reach my poo poo. Then it was another 2 days to a Heredium deposit. Then 2 days to get back. Survival owns.
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# ? Dec 6, 2016 19:26 |
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precision posted:My restart on Survival has me with plenty of everything... except the 300 Heridium I need to leave. The closest deposit of it is 12 minutes away. Mine was 7 minutes away, and I was able to find some thamium plants along the way. You're on survival though, so
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# ? Dec 6, 2016 22:06 |
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Oh, hey, look at that, patch notes! Patch 1.12:quote:First of all, thank you to everyone who’s been playing the Foundation Update[https://www.no-mans-sky.com]. Your feedback has been incredibly helpful, keep it coming!
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# ? Dec 7, 2016 12:11 |
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Now let me see the planet's weather from inside my ship, fuckers. (And relevant info on how hosed am I if I step out)
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# ? Dec 7, 2016 13:17 |
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Happy Noodle Boy posted:Now let me see the planet's weather from inside my ship, fuckers. (And relevant info on how hosed am I if I step out) yeah I know the game isn't supposed to be realistic at all but it's still kind of funny that you are on a ship with all these high tech sensors but the only way to tell what kind of atmosphere/climate a planet has is to literally open the cockpit and go outside nevermind that we can tell what kind of atmosphere all the other planets in our solar system have with our own comparatively low tech right now, from Earth, without even the ability to build a ship to visit them
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# ? Dec 7, 2016 14:53 |
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Lots of people have this complaint so I'm betting this will be added eventually. Same thing happened with the resource scanning from outer space.
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# ? Dec 7, 2016 14:59 |
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they could easily work it into a series of sensor upgrades from the ship sigma - tells you the temperature/toxicity tau - tells you the amount of flora and fauna theta - tells you how many outposts etc. are on the planet and whether the drones are hostile if you could get all that info from space you'd save a lot of time
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# ? Dec 7, 2016 15:39 |
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I'd wager that their thinking is: "If the player can tell what type of planet it is without landing on it, then they won't land on as many planets and will explore less."
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# ? Dec 7, 2016 15:39 |
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Copper Vein posted:I'd wager that their thinking is: "If the player can tell what type of planet it is without landing on it, then they won't land on as many planets and will explore less. I'd still land on the same number of planets they'd just be more specifically chosen
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# ? Dec 7, 2016 15:40 |
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People probably explore less overall if they feel their time is being intentionally wasted.
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# ? Dec 7, 2016 15:49 |
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Earwicker posted:they could easily work it into a series of sensor upgrades from the ship The thing is that ship scanner upgrades were supposed to be in the game anyway. There's a category for it and everything.
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# ? Dec 8, 2016 01:03 |
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How do I build the stupid loving haz-mat gauntlet when there are no goddamn armorers around edit: figured it out. Glad instructions are crystal clear and properly prioritized :thumbs: And dammit the patch broke the "Units received" mod, uhgggggg a mysterious cloak fucked around with this message at 05:23 on Dec 8, 2016 |
# ? Dec 8, 2016 01:05 |
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Captain Invictus posted:Oh, hey, look at that, patch notes! Patch 1.12: Taciturn support for mods, that's interesting.
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# ? Dec 8, 2016 01:11 |
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Earwicker posted:I'd still land on the same number of planets they'd just be more specifically chosen Same. I still make my way to dead planets all the time (generally easy to find: only 3 elements on the planet scan + no ? markings whole flying around the surface) to stock up on Thaminum9 and Plutonium. Then I go to whatever planet I'm looking a particular resource for (rigogen where the gently caress are you?) then it's whatever factory/abandoned building I scanned from space for new recipes. Once I can sustain myself better or end up with a poo poo ton of plutonium I'll go drop pod hunting by creating signal boosters on random planet. I'm still running with 11 suit slots + 24 on the ship. I'm really loving struggling to keep poo poo but I can rarely afford to land randomly by a drop pod and burn 200 plutonium.
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# ? Dec 8, 2016 12:42 |
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# ? Mar 29, 2024 03:20 |
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They had to completely rewrite the table of elements so red planets spawned red metal and green cactuses spawned on desert planets
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# ? Dec 8, 2016 15:22 |