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HoboTech
Feb 13, 2005

Reading this with the voice in your skull.
Oh sweet No Man's Sky updated with actual content, guess I'll take a look a-


Oh sweet an error message that wasn't there before the update oh well back to Skyrim.

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HoboTech
Feb 13, 2005

Reading this with the voice in your skull.
Somehow the error fixed itself so was able to play for a bit. Here's some dumb words about it:

Good things:
- They've definitely improved the ~algorithm~ by a large margin. Now everything doesn't feel as copy-pasted as it did before and you're no longer tripping over alien settlements and plutonium every time you turn around.
- On a similar note, terrain has gotten more varied and creative as well. Like someone mentioned before, the placement of materials feels a little more natural, like finding a pocket of viridium inside of a cave as opposed to floating midair in a huge ball.
- The above also seems to be true for creature generation. Saw some poo poo I'd never seen before last night. Had more variety. Still no sand worms.
- Base building should have been there from the start. Didn't get a chance to mess around too much with it, but it at least gives some additional purpose. Not a huge fan of having to FIND a set spot to build, kind of wish you could just build anywhere. Also, my first base is on a planet with an unstable atmosphere that wants to murder me every time I step outside, but at least the sky is pretty!
- The quick menus are awkward at first, but functional and very welcome. Improved storage space helps a TON, as does the new stacking. Might be why they've removed inventory upgrades from Space Stations..?

poo poo things:
- Still costs $60 when not on sale.
- Bugs, both old and new. Someone already mentioned taking 5 minutes for the shaders to load, but I've also lost the interim loading screen when warping to new systems (just a buggy solid color screen until I pop back in). Also had my first frame rate drop hard last night, but only briefly and only once.
- More aliens are cool but they still just stand there. Waiting. Hoping. Yearning.
- Holy loving poo poo is space combat still a steaming pile of cat vomit. Tried collecting a bounty on a fugitive last night (neat idea) and found the bastard flying low on a planet. I engaged him no problem but during the dogfight the ship's inability to get lower than the invisible bullshit planet barrier wants you to made it loving terrible. Just let me slam into the ground if I screw up, jesus christ. Also turning with any kind of speed is like trying to maneuver a giant fat drunk man on a frictionless surface, and he's all greasy so it's tough to get a hold of him and he's pissed because he doesn't like your opinions on Star Wars.

Ultimately I guess the game feels more alive now and a little less artificial. It's still overshadowed by games like Subnautica and The Forest in my opinion, but there's promise here and it's clear the game could have used another year in development. What was once a horrible fiasco may eventually blossom into something quite spectacular that will inspire game designers for years to come.

I give it a 2/10, even worse than Overwatch.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.

hakimashou posted:

You guys can take solace that this game was at most only 60 bucks, the star citizens are out hundreds and thousands of dollars and SA has a whole forum just for laughing at them.

A game that needed more time in development versus a game that will never leave it.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.

Tim Burns Effect posted:

I did see some flying space eels yesterday which is better than nothing i guess

If they're what I'm thinking of then they were present pre-patch.

I wouldn't be surprised if they looked better now, though.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.
So not only do the space stations have teleporters back to your base, but then you can use your base teleporter to go back to the space stations you've visited. I've got three on my list so far, and I don't know if it tops out.

Also remember the bug where people got pre-order ships and it hosed up the quests? Yeah, that can happen with bases too. I've built multiple hallways and rooms and am recruiting aliens and it's still telling me "hey, build a corridor!" Motherfucker I've got six of them, shut the gently caress up. If there's no way to fix it I may have to restart and that kind of makes me want to stop playing.

I also wish they gave you the formula for glass right away.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.
I wonder if they could do multiple biomes for each planet without loving everything up. Just take three biomes (let's say forest, desert, arctic) and stripe them across the planets. Suddenly you have north and south poles with temperate and arid regions. Boom, one full step above Star Wars planets. Mix and match enough of them to avoid more of the "samey" feeling we have now.

I wouldn't put money on it happening, but it'd make things more interesting.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.
Yeah it really seems that on release the game had some kind of uniform distribution in it for everything.

Last night was the first time I had to actually go and LOOK for plutonium.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.
Regarding the plutonium:

I have a suspicion that the game will (eventually) generate at least a small amount of plutonium anywhere you land, and I think it can do it even after you've been in an area. Every time I land, I hit the scanner key, and 9 times out of 10 if I chill for a minute there will be some plutonium near by.

This could just be coincidence, but it also could be built in to wherever the player lands just so you don't get stuck for too long. I'll need to experiment further.

The current issue I'm having is I started over and want to find a new place to build a base, but I can't seem to find one after having skipped out on a previous site (hostile sentinels? nah). Does anyone know if the player base locations are super limited or if I'm just having bad luck finding them? Usually I find them by scanning while out in space, but I haven't been locating any and it's starting to get old.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.

Bob Socko posted:

Does sun color effect non-iron, non-Thalmium asteroid elements? I just hit up my first green sun system and there were a ton of gold asteroids. Haven't seen them anywhere else, but I've probably only visited a dozen or so systems so far.

I think it may. I know that the different classes of systems have different elements available (gated behind the various warp drives required to get to them).

I know systems labeled as "B" or "O" have the rarest stuff, while I think "G" or "F" planets have the most common. The letters also correspond to the colors of the sun, so I think you're right...?

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.

Copper Vein posted:

You probably have figured it out by now, but they were unlocked through the base-building quest line via one of the alien specialists that you have to hire.

I understand they have to give some sense of progression, but having to find the NPCs and then constantly having to play fetch for them really killed the base-building for me.

HoboTech
Feb 13, 2005

Reading this with the voice in your skull.
Okay so did they remove the solar system classifications from the Galaxy Map? You used to be able to see if the solar system was a type B, C, E, etc, and that would denote the types of planets you'd see, but is that gone? I know you still need higher level warp drives to get to certain systems, and I know the stars are different colors, but is there no way to tell what you're going to see until you're there? Some indication of "this is a plain-rear end system, don't bother" or "this one has rare stuff" would be cool to have again, unless it's there and I've totally missed it.

Also last night I was towards the end of the Artemis story line where you come back from seeing Atlas through the portal and wanted to build my base some more. So I go back to my scientist and... all I could do was leave him alone, even though my quest said to go talk to him. Figuring it was bugged because I moved my base during the quest, I absent-mindedly popped through the portal to where my old base was... and got stuck on my old planet. I had no ship, no means to summon my ship, and the broadcast tower I could build only found things like drop pods and resource nodes. I wandered for a couple of hours before throwing in the towel and restarting, but was there anything I could have done? I found zero inhabited buildings, much less one with a landing pad. I was so mad I may have given myself a small monetary boost in the new game to make up for lost time...

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HoboTech
Feb 13, 2005

Reading this with the voice in your skull.

AirRaid posted:

Make sure you have the filter set to "No Filter", or the colours will change to reflect Species/Conflict/Economies rather than star type.

I knew about the different colors, but I did not know about the filter changing them, so thank you for that. I just wish they'd left in the letter rankings so I didn't have to squint to see if the star was green or blue or whatnot.

I do think it's cool you can buy ships that already have warp drive upgrades installed. Got me a hauler that already had Sigma installed, which almost makes up for having to restart my save.

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