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Baxta posted:But their auth server...
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# ? Mar 7, 2018 14:09 |
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# ? Jan 19, 2025 00:54 |
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This random Derek Smart meltdown quickly explained:
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# ? Mar 7, 2018 14:10 |
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shouldn't the fart be in the winter pants instead of the coat?
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# ? Mar 7, 2018 14:14 |
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big nipples big life posted:shouldn't the fart be in the winter pants instead of the coat? Winter in Australia is rather warm, so it would probably require more information before it can be judged. Or maybe they just don't like wearing pants, I dunno.
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# ? Mar 7, 2018 14:18 |
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Jobbo_Fett posted:Winter in Australia is rather warm, so it would probably require more information before it can be judged. StarCitizenFanSatOnToilet.jpg
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# ? Mar 7, 2018 14:29 |
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Mne nravitsya posted:Yeah, sometimes we refer to this method of development as the “lightning strike”. It’s definitely the absolute worst way to do things and have any level of predictability for your game. Essentially you make a poo poo ton of hi-res art to wow the publishers and buy some time. Then, behind the scenes in the studio, designers are ripping their hair out, having nervous breakdowns, or quitting because they can’t find a way to shoe-horn design loops into finished art - and are being blamed for everything. And meanwhile art is screaming about not wanting to redo all their assets, so, design better figure this poo poo out with what they have. I'm going to say Chris had one, arguably two, lightning strikes: Wing Commander and arguably Starlancer (though how much he had to do with Starlancer is up to debate). Every game after that he made, with the exception of the Wing Commander games, turned out to be delayed messes. Hell, look at Freelancer, it only came out once Microsoft kicked him to the curb. Fast forward to now, he tried the same poo poo he did back then, with shiny new graphics and poo poo, and look what happens. Same poo poo. He's flailing to have a lightning strike again, but it's not coming. Also, I do want to give some faint praise among the damming. Arena Commander was a good idea. A small, limited area box to test the flight model, collision detection, damage effects, and weapons of the ships by the play(test)ers? Ok, that's actually a good idea. Done by everyone else, but it's the one good development idea they had for this entire giant shitshow.
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# ? Mar 7, 2018 14:31 |
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iospace posted:Also, I do want to give some faint praise among the damming. Arena Commander was a good idea. A small, limited area box to test the flight model, collision detection, damage effects, and weapons of the ships by the play(test)ers? Ok, that's actually a good idea. Done by everyone else, but it's the one good development idea they had for this entire giant shitshow. In theory, the little modules were supposed to be test platforms for the basic interactions and mechanics. The Hangar was to expose the spaceship's non-flight interaction issues and put the visual design to the test. Arena Commander was intended to be the isolated flight combat test bed. Star Marine was intended to be FPS test bed, because with changes for space combat, assumptions were going to break some things. ArcCorp social module was what should be the PTU at this point: Testing the players' interactions with the game world. Crusader/PTU is just an advertising platform. Considering all the work that still needs to be done, the PTU shouldn't exist. The only reason it exists is to show "look how far we've come". And to find ways to prevent pgabz from clipping through the airlock.
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# ? Mar 7, 2018 15:07 |
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a cyberpunk goose posted:I credit this to good management strategy—a lot of publishers or execs will get mega nervous when they aren’t seeing sizzle reel ready content in the first two years of development, so they will push the team into delivering polished mile stones well before they should be, this slows development even more when you are playtesting semi polished content and have to redo it or NOT redo it and duct tape a fix together something suboptimal and move onto the next milestone. It's actually a perfect example of how crowd-funding is supposed to work. This community, particularly during the early years, would have eaten up any low-poly assets that showed off gameplay. Imagine players flying around in crude jet-shaped boxes, firing low-poly space bullets at each other while providing commentary on flight mechanics, game feel, etc. It would have been a perfect opportunity to focus on the core gameplay, and then once that was locked down you could upgrade the assets. This approach would also give players truly early access to their ships and make the development process more inclusive. Imagine walking into you hangar and seeing a blocky, untextured Cutlass and then later seeing things come together as the design is refined. The interior of larger ships could be easily transformed so that they're more fun to fight in, players could at least get a sense of how their ships would feel, and everyone gets a say on gameplay instead of reporting bugs. Meanwhile the core elements underneath, the stuff that actually drives the game and determines if it's successful, are locked down and matured. This also eliminates all the waste we've seen with the asset pipeline; developers no longer have to re-do each ship three, four times because the underlying technology or gameplay changes. Of course "Chris Roberts" and "good management strategy" only end up in the same sentence as part of a joke so it's all wishful thinking. Just like Star Citizen.
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# ? Mar 7, 2018 15:09 |
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iospace posted:I'm going to say Chris had one, arguably two, lightning strikes: Wing Commander and arguably Starlancer (though how much he had to do with Starlancer is up to debate). Every game after that he made, with the exception of the Wing Commander games, turned out to be delayed messes. Hell, look at Freelancer, it only came out once Microsoft kicked him to the curb. Make that one strike then: his involvement with Starlancer amounted to appearing on the box and failing to make any headway with Freelancer. He has an executive producer credit — i.e. he green-lit the project — and that's it. The two *lancer:s were essentially a division-of-labour-cum-competition between the two brothers. Erin took on the simpler Wing Commander modernisation with a string of story-driven missions that Chris had built his reputation on. Meanwhile, Chris took on the more advanced Privateer modernisation (which, incidentally, had earlier been far more of an Erin product, and actually ended up a far more interesting and competent game than the base IP it was tacked on to) and, as we all know, hosed it up to the point of being thrown out of the industry completely. Starlancer was released, on time and on budget (…ish); Freelancer was not — Chris wasted the time and financing on making WC the Movie happen, and on doing all the other stuff you mentioned that he is now repeating in his failure to produce SC. So yes, your original premise is accurate: he has only ever made one game (Wing Commander, setting aside the earlier BBC stuff like Strykers Run) and has either remade that game or failed to make the same thing happen again. Starlancer should not be added to that list because it wasn't one of his games… rather, it only explains why Erin was brought in to try to right the ship a couple of years into the project. Bootcha posted:Crusader/PTU is just an advertising platform. Considering all the work that still needs to be done, the PTU shouldn't exist. The only reason it exists is to show "look how far we've come". And to find ways to prevent pgabz from clipping through the airlock. In a deeply ironic twist, this means its only useful purpose is the one that should have been covered by the other modules. Tippis fucked around with this message at 15:12 on Mar 7, 2018 |
# ? Mar 7, 2018 15:09 |
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Bootcha posted:Considering all the work that still needs to be done, the PTU shouldn't exist. The only reason it exists is to [...] find ways to prevent pgabz from clipping through the airlock. They succeeded. But not in the way they were expecting. I'm almost impressed they got these modules all working in one exe. Their regular competence would have me predicting several separate demos.
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# ? Mar 7, 2018 15:11 |
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Quavers posted:
The other part of the SQ42 fiasco is that anyone who was remotely interested in it, already bought it. And that's part of the money they have already raised. So once it is "released", and the reviews (especially from those who haven't drank the kool-aid) start coming out, it's going to be revealed to be pure and utter shite. I mean, seriously, games like COD:IW, ME:A, SWBF et al have already done everything that SQ42 promised - and more. And THEY were not a success for the studios and publishers The haste to release SQ42 is more about a check box on a promise sheet, as well as tax credit collateral, than it is about releasing a loving game that they expect to make money. ----------------
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# ? Mar 7, 2018 15:11 |
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Awesome Fidelity posted:
meltdown [removed] It's amazing that these chucklefucks still don't get that NONE of this matters to me. The people who buy my games, good or bad, got a loving game. They really ARE triggered that when all is said and done: Derek Smart Was Right ----------------
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# ? Mar 7, 2018 15:17 |
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G0RF posted:Hey, looks like Star Citizen & Squadron 42 are both coming out this year...
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# ? Mar 7, 2018 15:25 |
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G0RF posted:Hey, looks like Star Citizen & Squadron 42 are both coming out this year... Hey, did that "Mary" synopsis say he "buys a ship"?
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# ? Mar 7, 2018 15:26 |
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G0RF posted:Hey, looks like Star Citizen & Squadron 42 are both coming out this year... Ahh - the old IMDB release-date doxx
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# ? Mar 7, 2018 15:26 |
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G0RF posted:Hey, looks like Star Citizen & Squadron 42 are both coming out this year... Virtual Captain fucked around with this message at 15:32 on Mar 7, 2018 |
# ? Mar 7, 2018 15:27 |
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Golli posted:Ahh - the old IMDB release-date doxx ----------------
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# ? Mar 7, 2018 15:27 |
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Why are they doing quarterly releases anyway, haven't most developers released content as it is done? "Oh poo poo this chariot missed the deadline by a day, you'll see it in three months!"
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# ? Mar 7, 2018 15:43 |
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Meridian posted:Can we all agree that Mass Effect 2 was insanely good even if it didn't "really contribute" to the story? This is important to me. Mass Effect 2's crown was only toppled by the Witcher 3, for me. I have yet to have a similar sci-fi experience. The end was a bit pants, though. Sunswipe posted:Given that the story of Mass Effect was complete arse, I'd say ME2 not contributing to it is a major factor in why it's the best one. It was a gaming The Empire Strikes Back. VVV: All emotive words, all about belief and the nature of reality, that belief can reinforce reality, that he 'knows' Chris Roberts. This is the bargaining stage. Hav fucked around with this message at 16:04 on Mar 7, 2018 |
# ? Mar 7, 2018 15:46 |
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Well that's new. https://www.youtube.com/watch?v=3_9zIDwjVx4 ps: The more they claim "it's never been done before", the more likely it is to come true. ----------------
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# ? Mar 7, 2018 15:53 |
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Hav posted:Mass Effect 2's crown was only toppled by the Witcher 3, for me. I have yet to have a similar sci-fi experience. first dragon age was pretty dope imo
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# ? Mar 7, 2018 15:59 |
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D_Smart posted:Well that's new. Well I for one think Star Citizen has already been a resounding success if you go by the metric of 'Has this game provided you with fun' then the answer is a loud and clear HELL YES
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# ? Mar 7, 2018 16:08 |
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dragon age: inquisition was p drat good mass effect andromeda suffered from forgettable characters, a bland plot and mac walter's stupidly insane belief that you could destroy everything about the first two ME games that everyone loving loved and we'd be all be fine with that lest the world forget that mac walters is a loving moron
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# ? Mar 7, 2018 16:12 |
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peter gabriel posted:Well I for one think Star Citizen has already been a resounding success if you go by the metric of 'Has this game provided you with fun' then the answer is a loud and clear HELL YES
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# ? Mar 7, 2018 16:14 |
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I liked the gameplay in Andromeda and while she's no Shepard, I didn't dislike Sara Ryder.
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# ? Mar 7, 2018 16:15 |
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D_Smart posted:https://www.youtube.com/watch?v=3_9zIDwjVx4 0:40 - 'The More people who believe in Star Citizen, the better it will be.' 5:30 - 'How long will you believe in Star Citizen? Not forever. I updated my computer and now I'm upset.'
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# ? Mar 7, 2018 16:18 |
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the game also suffered from not being loving finished there was like 20 plot points more interesting than the main story that will never get resolved because that franchise is dead until someone in a dozen years decides to kickstart a loving spiritual successor
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# ? Mar 7, 2018 16:22 |
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If Anthem doesn't kill Bioware (it probably will) then I bet they revisit the ME universe again.
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# ? Mar 7, 2018 16:23 |
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do we really want them to tho at this point I'd probably rather play sq42
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# ? Mar 7, 2018 16:25 |
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also I get to visit wonderful yuba city next week for work and had no idea about it besides being the first place in america to burn down a mosque, it's also home to this lovely mystery quote:On the night of February 24, 1978, a group of five young men from Yuba City, California, United States, all with mild mental or psychiatric issues, attended a college basketball game played at California State University, Chico. Afterwards, they stopped at a local market for snacks and drinks. None of them was seen alive again; one, Gary Mathias (born October 15, 1952[1]), has never been seen again.[2]
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# ? Mar 7, 2018 16:29 |
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big nipples big life posted:I liked the gameplay in Andromeda and while she's no Shepard, I didn't dislike Sara Ryder. I got a bugged winter planet so half the quests there would not start/complete. Action wise it was fun. But the ending was way abrupt, I thought it was a mini boss. Then Game Over.
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# ? Mar 7, 2018 16:29 |
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If the equation is entertainment over money spent then I'm ZOMG DIVIDE BY ZERO ERROR BETTER CALL UP THE CODE WHISPERER TO FIX THIS poo poo
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# ? Mar 7, 2018 16:30 |
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dragon age inquisition is the worst game ever made. From a budget to end result ratio it is incredible how it fails every single thing it attempts, all in the pursuit of making a single player skinner box mmo
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# ? Mar 7, 2018 16:34 |
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nah I'm pretty sure the worst game ever made is elite dangerous
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# ? Mar 7, 2018 16:40 |
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TheAgent posted:nah I'm pretty sure the worst game ever made is elite dangerous Nah. The worst game is obviously LOD — Elite Dangerous is just the most evil and offensive to humanity, what with its predatory monetisation and horrible DLC and endless list of unfulfilled scam promises.
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# ? Mar 7, 2018 16:43 |
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its pretty sad that after 22 years in development elite dangerous is as bare bones as it is
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# ? Mar 7, 2018 16:44 |
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TheAgent posted:nah I'm pretty sure the worst game ever made is elite dangerous It's not any worse than any other space trading game
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# ? Mar 7, 2018 16:44 |
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TheAgent posted:nah I'm pretty sure the worst game ever made is elite dangerous i heard people once say its Star Citizen, but that clearly cant be the worst game. IT TOOK 180 MIL TO MAKE!
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# ? Mar 7, 2018 16:44 |
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# ? Jan 19, 2025 00:54 |
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AutismVaccine posted:i heard people once say its Star Citizen, but that clearly cant be the worst game. IT TOOK 180 MIL TO MAKE! thanks
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# ? Mar 7, 2018 16:45 |