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skeletors_condom posted:BoredGamer: Star Citizen - Should You Get a Subscription? i watched a few bored gamer videos when i was trying to figure out what was going on with star citizen, it was funny because he called people literally insane for giving him money. I am not sure at this point if it was an affectation or a sort of scream for help from a man feeling trapped by his job. Perhaps he could justify bailing if people would stop sending him money.
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# ? Aug 16, 2019 03:27 |
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# ? Apr 28, 2024 22:55 |
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Beet Wagon posted:why don't star citizens own furniture I'd post that picture of Clifford's bed bug ridden fold out couch but , you can just imagine it
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# ? Aug 16, 2019 03:27 |
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new phone who dis posted:I actually followed this thread for a long time so I know how deep the hole goes, I was just wondering if anything had happened in the last 2 years or so that was significant. I think the last time I was here an employee was dishing dirt and there was tickle porn. The biggest thing is that they got an outside investor and had to reveal their financials as part of the deal, and as part of those financials it turned out they were basically a year away from bankruptcy when they took the money. They were consistently making 30million a year for loving nothing and Chris still managed to piss it into the red. The investor gave them an extra year of runway but they had to meet a quarterly release schedule and have the single player game out by 2020. It's been... about a year since then. They've squirted out three incredibly stripped-down patches and fans are getting really riled because they're failing very visibly in the public eye. It's looking extremely unlikely that they will have even the barest-bones version on the single player game ready next year. They continue to sell ludicrously overpriced trash- the latest was a 140 dollar anti-air tank, in a space game, that had a total range of 2km and the missiles didn't do any damage. As far as actual releases go- nothing really, the thin quarterly patches that they shove out purport to introduce more features but mostly just break the existing game further. They do poo poo in the most nonsensical backwards ways, like making the fully enclosed elevators actually move through the buildings of the world, and it introduces a million bugs and ways to die that they then ignore forever. The game is 100% tedious and 100% lethal at the same time. The most exciting thing community wise was the introduction of the streamer Rexzilla who is literally paid to try and organize 50 muppets into live-action "PvP battles" inside the game proper, by flying them all out to one location or another and having them shoot at each other because there are no objectives or teams in Star Citizen and there's barely even functional weapons. Mostly what he actually does is force them to stand in parade lines and yell at them on twitch about how cool they are, which is, uh... it's something to see. Anyway he got all the cross-promotion and money from the company and it pissed all the other idiots off who'd been shilling this trash relentlessly for the last 7 years, so a bunch of them rebelled and that didn't really go anywhere and now 7 months later they're slowly crawling back, it's awesome.
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# ? Aug 16, 2019 03:34 |
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Sarsapariller posted:The biggest thing is that they got an outside investor and had to reveal their financials as part of the deal, and as part of those financials it turned out they were basically a year away from bankruptcy when they took the money. They were consistently making 30million a year for loving nothing and Chris still managed to piss it into the red. Jinkies!
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# ? Aug 16, 2019 03:47 |
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Alright it's time for the post I actually came her for tonight, another episode of INSIDE STAR CITIZEN https://www.youtube.com/watch?v=bsRe5-6Iq_4 The 8 minute show that costs roughly half a million dollars a week to produce! * Today's episode will be about gameplay! Haha no, just kidding! It's about particle effects. * Do you know what a "Signed Distance Field" is? Is this another thing we just invented, and it actually means "hitbox?" We'll never tell! * Okay today's episode is literally about making the sparks bounce nicely. That's- that's it. They put this out with their heads held high. * Oh good there's another segment. They sent their audio team to loving sweden to record... chemistry noises? Guess you couldn't get those anywhere else, foley guys? Hope you enjoyed your paid vacation. * And of course the "Picture of a non-functional spaceship" segment at the end. Looks like those mysterious space gypsies are really into early-2000's spooky-organic alien architecture! An extremely generic design choice from the masterminds at CIG, who no doubt had to spend 6 months underwater studying dolphin loving or something to come up with it.
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# ? Aug 16, 2019 03:49 |
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Sarsapariller posted:
You just don't get it. Signed Distance Fields (SDFs) is extremely important tech And eventually, hopefully 'soon', it'll be here.
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# ? Aug 16, 2019 04:39 |
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Sarsapariller posted:The investor gave them an extra year of runway but they had to meet a quarterly release schedule and have the single player game out by 2020. It's been... about a year since then. They've squirted out three incredibly stripped-down patches and fans are getting really riled because they're failing very visibly in the public eye. It's looking extremely unlikely that they will have even the barest-bones version on the single player game ready next year. They continue to sell ludicrously overpriced trash- the latest was a 140 dollar anti-air tank, in a space game, that had a total range of 2km and the missiles didn't do any damage. Is a SQ42 release in 2020 an investor imposition? What happens if they don't meet the deadline?
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# ? Aug 16, 2019 04:47 |
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We think of ourselves as the Knights of the Holy Progress. This is another lie. We are only seeking dreams. We have no need of finished game mechanics. We need pictures of spaceships. We don't know what to do with actual released video games.
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# ? Aug 16, 2019 05:05 |
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Conspiratiorist posted:Is a SQ42 release in 2020 an investor imposition? What happens if they don't meet the deadline? Its possible the Calders are leaning on them, but we have no proof. If they are, this is good, because backers then can blame the Calders for rushing CIG if SQ42 turns out to be a buggy mess and terrible story, and then they don't have to blame CR. If its late, CR simply absolves himself.
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# ? Aug 16, 2019 05:05 |
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Conspiratiorist posted:Is a SQ42 release in 2020 an investor imposition? What happens if they don't meet the deadline?
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# ? Aug 16, 2019 05:55 |
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Conspiratiorist posted:Is a SQ42 release in 2020 an investor imposition? What happens if they don't meet the deadline? Derek will call it. Crobear will absolve himself. Ortwin will be setting up the tax haven for them to retreat to
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# ? Aug 16, 2019 05:59 |
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Oh good! A citizen has emerged to explain the signed depth fields to us. Now I'm no 3D modeler but I'm pretty sure that 90% of what this guy is saying is so wrong that it's like stimpire.txt except for 3D modeling posted:OK. Here's a really simplified version.
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# ? Aug 16, 2019 06:04 |
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Sarsapariller posted:* Okay today's episode is literally about making the sparks bounce nicely. That's- that's it. They put this out with their heads held high. Btw, there is a Crysis mod that worked on that a decade ago; (there have been other mods that deal with more particles and bouncing sparks since) https://www.youtube.com/watch?v=4eSG04ThpSQ
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# ? Aug 16, 2019 06:27 |
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new phone who dis posted:I actually followed this thread for a long time so I know how deep the hole goes, I was just wondering if anything had happened in the last 2 years or so that was significant. I think the last time I was here an employee was dishing dirt and there was tickle porn. Forbes printed a story about how Chris is a disaster and Sandi stalked his wife and child and then strangled him resulting in a restraining order but then they got married anyway because love conquers all.
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# ? Aug 16, 2019 07:43 |
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Great use of those 46$m!
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# ? Aug 16, 2019 07:44 |
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Agony Aunt posted:Its possible the Calders are leaning on them, but we have no proof. Hopefully it will not be that easy: https://robertsspaceindustries.com/comm-link/transmission/16912-Letter-From-The-Chairman quote:The control of the company and the board still firmly stays with myself as Chairman, CEO and majority shareholder.
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# ? Aug 16, 2019 08:01 |
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Sarsapariller posted:
I'm the real-life laws of physics defying sparks which speed up as they hit the ground and bounce a couple of times. Sarsapariller posted:* Oh good there's another segment. They sent their audio team to loving sweden to record... chemistry noises? Guess you couldn't get those anywhere else, foley guys? Hope you enjoyed your paid vacation. Don't forget their friends Pole Position Productions (https://www.pole.se)!
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# ? Aug 16, 2019 08:19 |
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Star Citizen: Imagine LARPing in a Video Game!
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# ? Aug 16, 2019 08:41 |
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Mirificus posted:https://twitter.com/Wiborg1978/status/1157341619814916099 He is displaying, not merch, but an overpriced enterprise grade SSD that doesn't have a real use in a consumer computer that he bought because it was hamfistedly advertised with Star Citizen poo poo. To use a car analogy, he bought racing tires for his mazda because they came in a Star Citizen box. And he is proud of that box.
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# ? Aug 16, 2019 09:04 |
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Kind of looking forward to the big fire those will burn. Extra comedy points if he makes a video out of it.
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# ? Aug 16, 2019 09:34 |
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SPERMCUBE.ORG posted:Forbes printed a story about how Chris is a disaster and Sandi stalked his wife and child and then strangled him resulting in a restraining order but then they got married anyway because love conquers all. Come on, be fair. She absolved herself.
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# ? Aug 16, 2019 09:51 |
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MedicineHut posted:Hopefully it will not be that easy: Take a look at what Gariott did when things went downhill with SoTA. He gave the CEO role to someone else.
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# ? Aug 16, 2019 09:55 |
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Agony Aunt posted:Take a look at what Gariott did when things went downhill with SoTA. He gave the CEO role to someone else. Ah ok. Yes but if CR decides to give up after allegedly having full control and 300+ m then it is going to be very difficult for backers to rationalize his gently caress up.
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# ? Aug 16, 2019 09:58 |
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lol, I gave CR $2,500 in 2013 so he better give me a mediocre game by 2022.
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# ? Aug 16, 2019 10:07 |
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Sarsapariller posted:Oh good! A citizen has emerged to explain the signed depth fields to us. Yeah it's essentially gibberish. I do a bit of 3d work as part of my job, I am not a specialist, and I don't work with real-time engines, so take what I say with a grain of salt, but yeah, this is just hilariously wrong. quote:Each Face has only one side which will display a texture or a physical property such as light reflection or hard surface collision. This is called the 'Normal'. Normals only work on one side of a Face. If you collide with a face from the wrong side you either get no result, or get unexpected results in the physics engine. The easiest way to think about it is: The Normal is the side you 'normally' interact with and see because 3D models are not solid inside. The normal is just the direction perpendicular to the tangent of a polygon. a single-sided or double-sided polygon can have the exact same normal. quote:Because 3D meshes are so resource hungry and would be massive files to download each time you download the game a more efficient version of showing a solid object or detail on an object called PBR was developed initially purely for complex light rays to interact with to create an illusion of detail, but later other interactions became possible. Physically Based Rendering - this takes place on GPU, not the CPU. This is hard to unpack because he's conflating a bunch of things. He's talking about baking normal maps from high poly sculpts and applying them to low poly game assets. Then he's also talking about PBR shaders, which frequently involve normal maps, but they're a much wider topic and not relevant to collision detection. Neither are normal maps actually, lol. Then he mentions bump maps, which are more primitive and probably aren't being used where normal maps are available. By height maps I think he means displacement maps, which generally do the opposite of what he is describing – They take a low poly asset and subdivide it to yield a high poly asset. It's a bit (but not really) like a normal map in reverse. They could also take a flat mesh composed of many vertices and move those vertices along an axis, depending on what you're trying to do. But we're now getting closer to all of this having a point. quote:What the PBR system and height map does is tell the game engine to break each Face on the 3D model into smaller sections, then the black and white values of the image are applied to the 'height' of the vertices of the model at that new smaller subdivided Face to create finer detail. (Eg. 0 = black, the lowest point, 255 = White, the highest point, you can invert this). Ok, so now he's got his head straight about height maps or whatever, he's still using a very wonky definition of what a normal is, and I'm not sure why on gods green earth he keeps mentioning PBR shaders. The rest is just.... yeah...Essentially, he's written an incredibly tortured explanation with a ton of irrelevant and just plain wrongs buzzwords to explain how CIG are piping meshes generated at run time into the collision system. I don't know why a collision system would be so broken at a fundamental level, either he's full of poo poo or CGI are idiots or all of the above. What a poo poo show. todd_777 fucked around with this message at 10:30 on Aug 16, 2019 |
# ? Aug 16, 2019 10:22 |
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SPERMCUBE.ORG posted:Forbes printed a story about how Chris is a disaster and Sandi stalked his wife and child and then strangled him resulting in a restraining order but then they got married anyway because love conquers all. Don’t forget chris pretended he didn’t know sandi hahaha.
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# ? Aug 16, 2019 10:34 |
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Colostomy Bag posted:All I remember is the lamp. https://www.youtube.com/watch?v=x4Da4lYoJiM
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# ? Aug 16, 2019 10:37 |
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Sarsapariller posted:Oh good! A citizen has emerged to explain the signed depth fields to us. so are signed depth fields something they should have finished in the first 6 months of working on the engine but didn't due to incompetence? or a modern feature that now needs adding because their engine is from 2011?
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# ? Aug 16, 2019 10:48 |
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stinch posted:so are signed depth fields something they should have finished in the first 6 months of working on the engine but didn't due to incompetence? or a modern feature that now needs adding because their engine is from 2011? As far as I recall they became a more viable thing in the in-between time. It is not something they should be getting into when their whole game is on fire.
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# ? Aug 16, 2019 11:02 |
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Lets take bets what gets finished first, Star Citizens or "Space Game" which is basically, starcitizen on a smaller scale and suffers from some of the same problems (but is aware of them): https://www.youtube.com/watch?v=gTrmm7_Asvw&t=411s
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# ? Aug 16, 2019 11:07 |
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Sarsapariller posted:Oh good! A citizen has emerged to explain the signed depth fields to us. It has nothing to do with clipping and even if they're generating models on the fly from heightmaps it still wouldn't have anything to do with the clipping because it's just a method for generating a model and there's no such thing as homeopathic code - the computer doesn't discriminate against the model because it was generated differently unless your code for generating the model using this method creates a model that is different to your hard-coded models in which case the problem is your model generation code and not the method. Full disclosure: I am not a software engineer and do not work in games development, so if anybody does feel free to correct me in the pissiest way possible.
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# ? Aug 16, 2019 11:20 |
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I suspect that the point of the diatribe was to imply that the cause of all CIG's woes is actually something relatively simple, rather than a mountain of fundamental problems all compounding each other, which it is.
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# ? Aug 16, 2019 11:27 |
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# ? Aug 16, 2019 11:47 |
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Ghostlight posted:His TLAs are all just broad concepts of rendering and not actual techniques and his proof that heightmaps are responsible for the poor collision in Star Citizen is a basic tutorial on how to generate a mesh from a heightmap despite that heightmaps used in this way are used to fake depth through the lighting engine precisely so that you don't need to have - let alone calculate on the fly - 3D meshes for dumb poo poo that doesn't matter like pizza toppings because triangles per second is your real limit on the graphics unless you're also doing real-time ray-tracing. In modern graphics the limit isn't number of triangles, it is more about draw calls and overdraw (visiting the same pixel many times). GPU's can push triangles like crazy, far more than you can reasonably feed it. So the real task is to pack together triangles into big batches and hit 'go' on those batches as little as possible. rear end in a top hat.
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# ? Aug 16, 2019 11:58 |
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# ? Aug 16, 2019 11:59 |
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Sarsapariller posted:The biggest thing is that they got an outside investor and had to reveal their financials as part of the deal, and as part of those financials it turned out they were basically a year away from bankruptcy when they took the money. They were consistently making 30million a year for loving nothing and Chris still managed to piss it into the red. I have to stop you here, but this is incorrect. They had about 45M expenses per year and 35M revenue, so operating at a -10M loss per year. Calder's investment was 46M, so assuming their income doesn't slow down, that bought them more than 4 years of operating. That'd be until 2022.
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# ? Aug 16, 2019 12:06 |
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Scruffpuff posted:I suspect that the point of the diatribe was to imply that the cause of all CIG's woes is actually something relatively simple, rather than a mountain of fundamental problems all compounding each other, which it is. If its a simple problem, why is it taking so long for CIG to fix it?
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# ? Aug 16, 2019 12:10 |
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Sarsapariller posted:Oh good! A citizen has emerged to explain the signed depth fields to us. Yeah that's bullshit. A signed distance field is just a 3D grid you place on top of a mesh, and each point in that grid encodes the distance to the mesh surface. That's literrally it. In terms of particles collisions, that means you lookup for the distance to the mesh in that grid, and if it's positive you're still outside the mesh; if it's negative, you're inside the mesh. When you detect the transition point between positive to negative, you know there's been a collision and can bounce the particle.
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# ? Aug 16, 2019 12:14 |
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MedicineHut posted:Ah ok. Yes but if CR decides to give up after allegedly having full control and 300+ m then it is going to be very difficult for backers to rationalize his gently caress up. Not at all, now CR can focus on the creative side while this new CEO focuses on the business side. After all CRs vision wasn't to manage the studio, but to build the BDSGE. And now freed from the shackles of management he can spend all his time making the dream a reality.
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# ? Aug 16, 2019 12:18 |
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# ? Apr 28, 2024 22:55 |
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Sarsapariller posted:Oh good! A citizen has emerged to explain the signed depth fields to us. Nothing of this would be necessary if Roberts hadn't decided to take the easy street by faking it using bump maps.
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# ? Aug 16, 2019 13:36 |