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A Neurotic Corncob posted:CIG is off to a strong start this year. although wow just had a big hullabaloo with the 7.1.5 patch notes, so even seasoned game devs can revert to the "oh I dont give a gently caress, I mean OH WE WILL TRY HARDER GUYS" poo poo from ye olden dev days
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# ? Jul 10, 2025 11:59 |
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You're the best.
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A Neurotic Corncob posted:CIG is off to a strong start this year.
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i'm referring to the hobo's "job" here
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Goobs posted:"My Sex Robot". It's on Netflix now. Well, all I can say after watching that was "Well that was a thing" and "Those inventor need access to the CIG backer list".
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Star Citizen: My Sex Robot
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Read the words before reading the name. Wanted to strangle this twisted piece of poo poo and send them to hell. How can someone be so consistently horrid that everything they said stirs primal rage?
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MeLKoR posted:I don't know why, it confirms Chris assertion that all level design for Squadron 42 was completed. "Well even if it isn't up to snuff for general release in wake of IW, why not just release it as a Super Mario Lost Levels kind of thing, as bonus playable 'retro' material for the faithful?" "No" ( ![]()
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Beer4TheBeerGod posted:Fun Fact: The Q&A series exists because I told Ben that it would be a good idea, and that people had a ton of questions that needed answering. So basically you are directly responsible for this issue with ship Q&A to be able to exist in the first place. Goons ruining everything they touch again.
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Beer4TheBeerGod posted:Someone please put Derek back in the window of the door. It triggers me every time I see he's missing. Same. Especially considering it was the 'enhancement' that started this whole thing.
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Sillybones posted:Read the words before reading the name. Wanted to strangle this twisted piece of poo poo and send them to hell. How can someone be so consistently horrid that everything they said stirs primal rage? r u ok commando?
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redrum REDRUM
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Beer4TheBeerGod posted:Fun Fact: The Q&A series exists because I told Ben that it would be a good idea, and that people had a ton of questions that needed answering. The QA posts are a great source of feature creep - take cargo, they had a design doc, and you go OK, this is a pretty deep system but doable. Then you have the Star Marine guy talk about emptying out cargo containers and hiding in them, and handheld scanners that can scan inside and the ability to booby trap them and that's like a whole bunch more models and designer bulletpoints and underlying tech you need to support that have never previously been mentioned or itemised. Then you have the Hull Q&A saying you can get armoured containers with less internal space and you can break all the fighters in the game down into components and store them in cargo containers and you know that none of that has been implemented for any of the current fighters, so they'd need to redo everything to support it, but really they just wanted the marketing bullet point of "can transport other ships" so people would buy it. And every mechanic in the game is like this! Take repair, there's one system based on real airframe repair where you cut away damage, infill structure and material and then harden it, there's the Miller ERS where you construct a drydock in space around the ship using a variety of parts in a sort of Minecraft fashion, but then they also want you EVAing with a magic spot welder like in Battlefield, or crawling through Jeffries tubes with a wrench, and also one of the Kickstarter rewards is a bot that can repair for you. So you've got like four/five versions of the mechanic with wildly different levels of effort/time and no indication of how any of them fit together.
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Man I woke up and the first thing I thought that went through my head was this thread. Life is good. So now they are scrapping QA. Lol, I guess its truly*puts on glasses* backers will never know* yeaaaaaaaaaaaaaaah*
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the mildly is strong with this one![]() quote:The red dot is patch 2.6; everything beyond that is speculation. Lol, little does he know CIG will be bankrupt by 2018. gently caress yeah, brackets:D
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I don't feel like I understand this graph, but for once in my life I feel like the graph is the retarded one and not me. EDIT: Wait does the Y axis represent version numbers? My god, this is stupid.
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Crazy_BlackParrot posted:the mildly is strong with this one I love the mapping of utterly meaningless version numbers against arbitrary release times. I guess historically it's a good map of how often CIG's patch release schedule has got clogged to the point that they can't release regular patches any more.
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Chalks posted:I love the mapping of utterly meaningless version numbers against arbitrary release times. map or not, its good for the shitizens morale. I love how the time in between also doubles lol.
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Crazy_BlackParrot posted:the mildly is strong with this one "Update rate" ![]() This is beautiful
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Crazy_BlackParrot posted:map or not, its good for the shitizens morale. I love how the time in between also doubles lol. Are they saying that v4 is release or do they plan on extending the graph a little bit more so that it covers an entire decade of failure to meet deadlines?
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Chalks posted:Are they saying that v4 is release or do they plan on extending the graph a little bit more so that it covers an entire decade of failure to meet deadlines? Honestly no clue, but who are we kidding. V4 in 2019? They can barely manage the first 2 weeks of 2017. We can see the cutbacks everywhere.
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![]() Added another KS success story to go alongside the belt.
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alphabettitouretti posted:
Is there a David Braben voodoo doll in that picture yet? I can't parse the whole thing without having a stroke
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alphabettitouretti posted:
so many memories in this picture. My favorite remains mae demming.
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![]() FUD-free development timeline right here, corrected to reflect the refactored "start dates" as demanded by things such as new studios opening and whatnot
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Someone overlay a graph of every failed release date.
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Sandweed posted:Someone overlay a graph of every failed release date. That's what he did
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That's not an imperative sentence, it's declarative
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Can you fly to, and land on, planets yet ?
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CabaretVoltaire posted:Can you fly to, and land on, planets yet ? Yes, they contracted an outside company to release a module that allows that, you can find it here: https://www.elitedangerous.com/
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Galarox posted:Ok just because I can and there are some peeps who haven't seen it and Beet mentioned it: wow, my old AV *did* make it someplace after all.
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CrazyLoon posted:wow, my old AV *did* make it someplace after all. Of course ![]()
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Quavers posted:Yes, they contracted an outside company to release a module that allows that, you can find it here: https://www.elitedangerous.com/ How much do you think it would cost to just license Frontier's Cobra engine? That's the only way I can think Star Citizen could be salvaged in any reasonable period of time.
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please no, i'm just about breaking my head when CIG 'switches' from CryEngine to Lumberyard, but turns out it's not actually a switch? And in fact there's no effort at all, since it's more of a 'rebranding' than a 'recoding'? Some graphs made in Paint?
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toanoradian posted:please no, i'm just about breaking my head when CIG 'switches' from CryEngine to Lumberyard, but turns out it's not actually a switch? And in fact there's no effort at all, since it's more of a 'rebranding' than a 'recoding'? Some graphs made in Paint? Yep. I imagine someone at CIG crapped their pants when CryTek started to crash and burn so they entered into an expensive deal with amazon that means that they'll get lumberyard support for the exact same codebase when CryTek goes bust. Obviously when asked about the issue CIG stated that nothing was wrong, everything was fine, please buy more ships.
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Chalks posted:Yep. I imagine someone at CIG crapped their pants when CryTek started to crash and burn so they entered into an expensive deal with amazon that means that they'll get lumberyard support for the exact same codebase when CryTek goes bust. It would be awesome if Crytek would announce a revolutionary engine, that would change the way of gaming as we know it.
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Most open development ever, where an engine change was only admitted once people noticed it on the splash screen a year later. Where the actual relationship with Amazon came from being pressed by journalists and has never been reflected in their actual statements. Where the actual changes to the engine were only discussed deep in the forums of a direct rival game by one of the lower level coders; with none of this reflected in their missives.
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# ? Jul 10, 2025 11:59 |
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Sillybones posted:Most open development ever, where an engine change was only admitted once people noticed it on the splash screen a year later. Where the actual relationship with Amazon came from being pressed by journalists and has never been reflected in their actual statements. Where the actual changes to the engine were only discussed deep in the forums of a direct rival game by one of the lower level coders; with none of this reflected in their missives. The Pledge is truly their guiding ethos.
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