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What a wet fart of a thing.
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# ? Oct 11, 2018 06:50 |
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# ? Apr 28, 2024 14:01 |
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what does pocket carrier mean
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# ? Oct 11, 2018 06:51 |
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Scruffyhawk posted:what does pocket carrier mean Nickname for the 'light carrier', which was around half the length of one of the larger carriers and might have been a merchant vessel before mobilizing. We're using it to differentiate a _small_ carrier against the largely vaporware Caterpillar.
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# ? Oct 11, 2018 06:57 |
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They can only wheel out a trailer, 90% of which is boring and generic, and the other 10% shows stuff that still aren't in anything they've built in 7 years. So, Mark, what is the third choice here, because nobody wants this now, but everybody knows this is never going to reach as high as even a "meh" review score.
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# ? Oct 11, 2018 07:00 |
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AbstractNapper posted:So, Mark, what is the third choice here, Buy out by Microsoft.
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# ? Oct 11, 2018 07:06 |
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Scruffyhawk posted:what does pocket carrier mean In a game where bigger = better (and more expensive) being allowed to buy a full-sized carrier from the get-fo would be too unbalanced so, before they sell that, they must introduce a smaller, more sensible, yet ultimately obsolete solution first. Thus, pocket carrier.
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# ? Oct 11, 2018 07:13 |
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# ? Oct 11, 2018 07:17 |
funnily enough, the term pocket battleship comes from a type of german warship built to comply with the treaty of versailles. basically cruisers with big battleship guns.
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# ? Oct 11, 2018 07:18 |
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Tens of millions spent on performance capture, several years for rigging and cleanup, and all of the facial animation is barely on par with the first underwater speech that was animated manually by a single employee with a webcam. lol
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# ? Oct 11, 2018 07:19 |
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Scruffyhawk posted:what does pocket carrier mean I think it is a kind of kangaroo.
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# ? Oct 11, 2018 07:25 |
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Missed this completely. Can someone share what they did announce? SQ42 date?
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# ? Oct 11, 2018 07:30 |
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Dante80 posted:Missed this completely. Can someone share what they did announce? SQ42 date? literally nothing
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# ? Oct 11, 2018 07:33 |
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Citcon revenue update and comparison to previous years. Usually I mark the start time of the sale by looking for a very obvious upward spike in funding. For this year, there was a small spike at 16:05 UTC right at the start of the con, and a larger spike at 19:30 UTC which presumably marked something becoming available. To forestall any possible objections from Citizens I have presented revenue plots for 2018 using both start times. It's too early to call it right now, but we might need to release the Kraken posthaste.
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# ? Oct 11, 2018 07:34 |
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iospace posted:So, caught up with the thread. the aegis hammerhead is 21,000,000 UEC and $650 usd in store...at 4k UEC per mission, loving hell that's 5500 missions the prospector was 1.6+UEC and is $150USD even a variant of a starter ship the aurora LX was 200,000UEC
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# ? Oct 11, 2018 07:37 |
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Kramjacks posted:The fact that there are so few posts now that the con(the convention, not the other con) is over, and that there wasn't actually that much posting during the con, is really indicative of how boring and empty the whole thing was. They showed nothing interesting, and besides the technical problems and lovely presentation there's nothing to talk about. They played it safer than they ever have, and that is both good and bad for Star Citizen. It’s good because Chris, for perhaps the first CitCon ever, didn’t overcommit non-stop. He resisted his worst urges and didn’t add much new Engineering Debts. (Well, aside from all that mundane item-level interaction that will never scale.) I’m surprised, given that they showed some of the “Hab” work-in-progress and showed planet-based Hangars, that he didn’t start pre-selling more real estate. He talked it up somewhat, mentioned a future of different sized (priced) player housing and theorized that players might want to own multiple homes on multiple planets. But he didn’t start selling yet. Yay for personal growth. But all that caution was bad, too, because people go to CitizenCon for two reasons - to get hyped, and to fellowship with other backers. Attending was a very expensive and inconvenient ask. Anybody there was likely out $1000+ dollars, to say nothing of disruptions to their jobs. Whatever fun they might’ve had on their bar crawls and hangouts, it probably still felt like a letdown to more than not. Nowhere was that more obvious than during the awkward sessions that Eric Davis had to emcee, made moreso by his calling attention to it. Chris insists that it’s still early days and I’m sure he wants to believe it, but more than any other Citizen fan event before, it felt like people just want it done. They’d have been wiser presenting a third of what they presented. Lorville, the face tech demo, the flight model updates and the Squadron trailer were all that they needed, and if they’d focused on presenting those better, they’d have probably had just enough to keep a slow steady buzz. I think a 500-800 seat theater in Vegas on a Friday — without scavenger hunts, Org booths, giant ship models and awkward cosplay — would’ve made for a much funner, easier show that fans would’ve been far more excited to attend. They’d have had cheaper rooms and airfare, too. There’s probably some interesting stuff to unpack in what was presented. Little things we missed here and there. But after skipping Gamescom, after the year they’ve had, after they’d hyped this show so much, they needed this to be perfect, not perfunctory.
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# ? Oct 11, 2018 07:44 |
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Beet Goblin posted:citizens, prepare for glory!
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# ? Oct 11, 2018 07:46 |
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Taintrunner posted:Actual space game, that you can play, for the high high price of zero loving dollars: Well yeha that's probably free cause it's 100% Battlestar Galactica assets, down to the title screen and everything, and I don't think the devs have an actual license and just flat out can't sel it Looks loving amazing, like everything I wanted from a BSG game
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# ? Oct 11, 2018 07:46 |
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Milkfred E. Moore posted:that's a cheap looking model Yes it is. It looks like vacuformed plastic. Nothing had good definition, the edges are weirdly rounded and the paintjob is very basic. There’s little to no shading and no weathering which makes it look like a cheap GI Joe toy or something. This is supposed to be a high profile show piece and as such it sucks.
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# ? Oct 11, 2018 07:48 |
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Beer4TheBeerGod posted:Aegis Hammerhead: 21429600 ($650) - 32968 UEC/$ So in addition to higher-level ships having higher prices (which is reasonable), it is more inefficient to grind for them even on a proportional basis. One might almost say that this confers an advantage to those who purchase ships with cash -- almost as if, in some sense, they were able to PAY in order to WIN.
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# ? Oct 11, 2018 07:48 |
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boviscopophobic posted:Citcon revenue update and comparison to previous years. Can we sell enough squid rings to save star citizen? Maybe we have finally hit peak oil, and the decline begins.
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# ? Oct 11, 2018 07:51 |
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Dante80 posted:Missed this completely. Can someone share what they did announce? SQ42 date? Chris Roberts is really excited by his train set.
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# ? Oct 11, 2018 07:59 |
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boviscopophobic posted:Citcon revenue update and comparison to previous years. They spent more than ever to make less than ever. G0RF posted:“It’s Saturation”
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# ? Oct 11, 2018 08:01 |
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„So much hate on other streams and forums. I look forward to the day people play this and realize that all of this was in game the whole time. Jaws will drop and people will act as though they have always supported this game. Cannot wait to watch the haters flip and at the same time .... I look forward to all of us enjoying SQ42 together. This trailer was amazing.“
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# ? Oct 11, 2018 08:08 |
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G0RF posted:They spent more than ever to make less than ever. Nah, boviscopophobic, while doing a great job, did not take into account all the profits from the big bennie noodles food truck. Crobbear will be rolling in piles of cash from that. Kosumo fucked around with this message at 08:15 on Oct 11, 2018 |
# ? Oct 11, 2018 08:11 |
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I missed the last "road to release" presentation. I started watching it now. Only a few minutes in and what a bunch of bullshit the thumb man spews. "We are releasing every three months" No you're not, you're playing with the verb "release" here. You're making a pre-alpha development build public and patching it up. This is not what "release" means in any game development context ever. "We are running a live game" Nope. Not close to a game. "We had an epiphany" No self-respecting developer would dare call that an "epiphany". Your "game" missing gameplay and running like poo poo because you prioritized rear end-backwards asset development is not something that dawns on you 7 years into development. You absolute moron. Why is this lunatic allowed in public?
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# ? Oct 11, 2018 08:50 |
OK GOONS https://www.youtube.com/watch?v=7LN0TsXLcfc Citcon 2018, low lights reel, for those who missed it or don't want to watch for 2 hours.
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# ? Oct 11, 2018 08:54 |
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"You can tell they rushed to put the trailer together, but this won't be the final. I look at the content and what new parts of the single player experience they showed, which was impressive. Graphics and animations can be polished that's the easy part. Creating content is harder." Oh, and watch this https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/anyone-else-totaly-disappointed-to-citizencon-keyn
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# ? Oct 11, 2018 09:00 |
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Needs sound https://twitter.com/PimpMasterYoda1/status/1050154840163266560
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# ? Oct 11, 2018 09:08 |
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Agony Aunt posted:CR said the game is released? I think the actual headline the gaming magazines and review sites need to consider goes along the lines of "Chris Roberts thinks Star Citizen does not need a release".
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# ? Oct 11, 2018 09:10 |
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ZenMaster posted:OK GOONS Nice job as always.
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# ? Oct 11, 2018 09:11 |
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There's something that stood out imo in this years gameplay demonstration. The overwhelming amount of small/cosmetic bugs and glitches. I think every software developer (especially devs who are working on their first projects) fell into the trap of "I'll fix this later". The typical "//TODO: fix this sometime"-comments, because it's not a blocker, only a glitch, happens only sometimes etc. pp. and simply a pain in the rear end to debug and fix. So instead of the "pain in the rear end"-work, you want to make progress, because that feels good and looks good on the project tracker, so everything that doesn't completely break the system "I can fix later". In my experience, most of the time these projects get into a state where the sheer amount of glitches and small bugs (with known workarounds) make the final product a pain to work with/use, and actually fixing these things half a year later when you are no longer emotionally invested in the module they appear in is a very, very tedious task. Apart from the hard crash during the coffee thing, the amount of small glitches (not gamebreaking bugs like the ramp, or ships simply exploding without any reason, falling through the world etc.) was awful. The barkeeper scene especially, with all the teleporting/flickering in-and-out-of-existence bottles etc. Mind you, I have no experience if this is normal business in game development, but I can't remember any other early access or alpha game I saw having so many glitches.
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# ? Oct 11, 2018 09:12 |
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Morphix posted:"YEARS IN THE MAKING... SQUADRON 42 is Coming! Do you want it NOW or do you want it AWESOME?" You just don't get it, MorphFUDix.. "Most games the size and scope of star citizen take 8 to 10 years. Also another point people seem to forget is the first year of the game, CR said wasn't spent on making the game. So it's 5 years of development, and for 5 years only. I think they are making good time and good progress. CR said they turned off bind culling, and that was causing most the glitches. As far as adding content, right now they need to get the servers stable. Until frames are stable, and the back end is working, it's not a good idea to be cramming in features, and then your the type of person that would just yell feature creep. Once the proc tech is online, adding more life to the planets would be easy. You were talking about where the helmets and guns come from, eventually we will have lockers and the system will be better. I have a special emote for people like you, the snowflake, because nothing star citizen does will make people like you happy. For me as long as the servers are stable, I can live with."
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# ? Oct 11, 2018 09:14 |
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ZenMaster posted:OK GOONS
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# ? Oct 11, 2018 09:14 |
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ZenMaster posted:OK GOONS Perfect
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# ? Oct 11, 2018 09:30 |
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Did they release 3.3 then? Is that what the demo was showing? I know we've said this before, and been proved wrong, but I really do think yesterdays citcon is the beginning of the end. No new magic feature from Roberts, no hype about some third party hardware, no new locations. Just a load of nothing. They must really be banking on the carrier sales.
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# ? Oct 11, 2018 09:50 |
I might catch that star citizen show if it comes to Netflix
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# ? Oct 11, 2018 09:54 |
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ZenMaster posted:OK GOONS Good show I mean, uh
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# ? Oct 11, 2018 10:03 |
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Some people look at CitizenCon and see only despair. I look at CitizenCon and I see the dawning of a great hope. The hope that at least some of those 11,600 people who watched the live stream have, as a result, decided not to grow neck beards.
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# ? Oct 11, 2018 10:03 |
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ZenMaster posted:OK GOONS Cheerios, no way I have the patience to watch entire stream so this is perfect.
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# ? Oct 11, 2018 10:04 |
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# ? Apr 28, 2024 14:01 |
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An underappreciated tidbit from some patch notes, quoted many pages back: Store Citizer: The only workaround is suicide
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# ? Oct 11, 2018 10:06 |