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Star Citizen 5: 3.0 is complete
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# ? Feb 7, 2025 21:32 |
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Star Citizen 6:The Stimpire Strikes Back/Revenge of the Parp
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gently caress![]()
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Star Citizen 2 Fur 2 Furriest
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Furscape
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Kosumo posted:Yeah, I think that Citizen, Fuzzy Modem is having plenty of interesting and unique things happen these days. I'm sure he is rapped that 2.6.1 has been release and the toilet can now be accessed. Some of his new 'friends' might be helping him theory craft ship to ship docking. "Rapped" is not how you spell that word. Oh. Okay, it's close enough.
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trucutru posted:Chris Roberts said here is a sweet ambush point. Over a decade ago I played FEAR and I had some memorable encounters. Like killing most of a group of soldiers, and listening to their leader telling the last man to go attack me. He responded with "gently caress you, Sir!" or something in that line. That was memorable. Meanwhile, in Star Citizen, a commando clips through a floor and the game crashes. Memorable, but in another way.
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trucutru posted:Pfft, move aside goonie, let me show you how ![]() Well played, goon friend
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Henry Scorpio posted:So.... Tiered state machines like so: Options are to: 1) Locate and hire one person who worked on AI in GTA: Vice City or a more recent game, or 2) Create entirely new programming language ![]()
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Is it true they released a singing mushroom as a purchasable item, truth is so much stranger than fiction at this point
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Mods pls change my name to minus 5 IQ Derek, tia
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MeLKoR posted:The Road to CItizenCon Maybe they filmed it after the fact? ![]()
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Sorry people who gave us money, we're just a bit too busy to finish that game trailer we promised you like two months ago but hey at least you got that one hour documentary on how we failed to make it
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Tijuana Bibliophile posted:Sorry people who gave us money, we're just a bit too busy to finish that game trailer we promised you like two months ago but hey at least you got that one hour documentary on how we failed to make it I like how it went from "essential piece of development and all assets go directly into the real game so no dev time wasted" to "It would be a waste taking us away from real development to finish it"
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http://www.bbc.com/news/world-us-canada-38948274 https://www.youtube.com/watch?v=Ac4LEopZXjQ This is relevant for reasons.
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TrustmeImLegit posted:I like how it went from "essential piece of development and all assets go directly into the real game so no dev time wasted" to "It would be a waste taking us away from real development to finish it" Well the first claim was September Chris and the corrected one was December Chris. Clearly they're both correct in the context of their relative existence, but choosing to believe the latter is obviously more virtuous.
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The Blade Runner video game turns 20 this year:![]() ![]() If you've never played it, it's a point and click noir action adventure with a compelling and amazingly told story. It's abandonware, and you can play it for free, I just set up a Win 98 virtual box for it, if you've never played it before, treat yourself.
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https://twitter.com/JC_136/status/831116508931567616
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Megabound posted:The Blade Runner video game turns 20 this year: It's maybe the best detective game ever made. Leaps and bounds ahead of the overhyped LA Noire.
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croberts knew
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Nobody show Chris ![]() https://www.youtube.com/watch?v=OkEdyq3UE5M
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Henry Scorpio posted:I worked on FEAR's AI more than a decade ago, and the buzzword there would have been STRIPS... but the AI framework was just a piece of the whole. The meat of the system was actually from the LDs placing smart nodes all over telling the AIs "here is a sweet ambush point", good audio and barks letting you know the AI was thinking, levels laid out for memorable encounters. I think you did a good job. You weren't able to create fidelity but that's okay. FEAR was the first PC game I bought when I built my first PC and I recall one of the enemy troopers in the beginning kicking office furniture over to create cover and crawling behind it. ![]()
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FEAR loving ruled. The AI was the best, so thank you guy!
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Yeah, it's still remains one of the best FPS I ever played. The guns were amazing too. Good job man!
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Henry Scorpio posted:I worked on FEAR's AI more than a decade ago, and the buzzword there would have been STRIPS... but the AI framework was just a piece of the whole. The meat of the system was actually from the LDs placing smart nodes all over telling the AIs "here is a sweet ambush point", good audio and barks letting you know the AI was thinking, levels laid out for memorable encounters. Baby. Oh, Baby. Big fan of that work. That article on the FEAR AI really got me interested in game AI. I've not really made anything impressive, but hopefully I can juggle some time to dig deeper some day. ![]() ![]()
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necroid posted:[PENETRATING INTENSIFIES] One of the all time great FPS guns
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Fellow commandos. Prepare yourselves for a hilarious announcement at the end of March /start of April. A Stimperial address is planned to explain where sq42 is , or indeed isnt. Its going to be even better than 'You've had it all along stop loving whining'
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EightAce posted:Fellow commandos. Prepare yourselves for a hilarious announcement at the end of March /start of April. A Stimperial address is planned to explain where sq42 is , or indeed isnt. Its going to be even better than 'You've had it all along stop loving whining' Enlighten us.
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Better you hear it from Lord Croberts
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TrustmeImLegit posted:Enlighten us. “Out today, on Xbox One and PS4, also, it's an RTS in the vein of Brütal Legend.”
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They couldn't make the mocaping work with lumberyard so they have cut SQ42. Cate tax ![]() Sandweed fucked around with this message at 14:46 on Feb 13, 2017 |
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"Lumberyard has obviously delayed things *hand wave* a little *hand wave* for Sq42, expect further updates in 2018. Let's move on to discuss this exciting new concept sale"
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Also total costs for for mocap is now over 80 million dollars.
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I have a hard time believing they have anything planned six weeks in advance
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Wasn't there a rumour about them selling a $3k ship this month? Not a rumour I believed but they have to sell something new soon.
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Xaerael posted:I'm totally clueless when it comes to network poo poo, so I need this explained to me. What does your heart tell you? Torrents work on the basis of asking lots of endpoints for individual chunks of whatever you're after, and if there are a lot of clients, you usually want to throttle the number and frequency of streams, or they'll multiply to fill available bandwidth (and usually CPU/Southbridge). In the worst cases, it can flatten the TCP/IP stack by not being able to send out chunk acknowledgements. In short, Torrents tend to saturate, but MOST people using them have figured to throttle down to a decent level that balances being able to use the machine and download whatever. edit: And that it's still doing this poo poo after years really speaks to the quality of the software.
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EightAce posted:Fellow commandos. Prepare yourselves for a hilarious announcement at the end of March /start of April. A Stimperial address is planned to explain where sq42 is , or indeed isnt. Its going to be even better than 'You've had it all along stop loving whining' Yeah, I think I already know where this is going #jjustagamemode
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Sandweed posted:They couldn't make the mocaping work with lumberyard so they have cut SQ42. cutting sq42 would be their smartest move since they started selling
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# ? Feb 7, 2025 21:32 |
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"Ben ate the server mistaking it for a giant deep pan mega meaty dream pizza. We're currently awaiting it's re-emergence from his pipeline."
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