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Strangler 42
Jan 8, 2007

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XK posted:

4pm PST, Friday, December 23: Here's some game changing news!

They just farted in the elevator on their way out as the doors were closing.

Merry Christmas CIG! Seee you next year!

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Strangler 42
Jan 8, 2007

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ManofManyAliases posted:

I mean, I have ARMA, BF3/BF4, CS:Go. I don't need to subscribe to only one, do i?

How much money have you spent on these games and what is the dollar:fun ratio compared to Star Citizen?

Strangler 42
Jan 8, 2007

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ManofManyAliases posted:

It's a fancy cutscene. Don't get your panties twisted.

Shut it down. Post of the year 2017 right here.

Strangler 42
Jan 8, 2007

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Beet Wagon posted:

Not only that, but reviewing footage to find cheaters is almost useless against anyone who knows what they are doing, and only serves to rile up the community. Before Rainbow Six: Siege implemented cheat detection, the subreddit would get 10-12 posts a day calling someone out as a cheater and everyone would just argue whether the clip was cheating, lag, or a glitch. Hell, there was a super popular R6:S streamer who ultimately got banned for cheating and he was loving streaming the whole time.

It seems to me that if you were going to build a mmo type game from the ground up, cheat detection would be part of the bedrock foundation, especially if people are spending tens of thousands of dollars to play. It's almost as if the person designing this game hadn't been involved in the video game industry for the last twelve or fourteen years

Strangler 42
Jan 8, 2007

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Strangler 42
Jan 8, 2007

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Crazy_BlackParrot posted:

On a more serious note, I wonder how this move will effect their loyal streamers.
Like how is relay and WTFsaurus gonna react, knowing that CIG will basically be taking their show.

"If I wanted to see playthroughs or gameplay I'd rather watch someone from the community that I find enjoyable. Like someone mentioned, if they played internal builds or anything not yet available to us that would be different. "

I want to see them getting shot through the walls by unscrupulous cheaters LIVE! on air.

Strangler 42
Jan 8, 2007

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Small lettering change

Strangler 42
Jan 8, 2007

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ManofManyAliases posted:

And wait, and wait, and.... wait? We've been waiting since your BLOG man. C'mon already!

Maybe he should make a trailer with footage of legal action from 2014 and some clearly prerendered, not in engine footage along with a blog presale (war-bonded fresh cash only)?

Strangler 42
Jan 8, 2007

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ManofManyAliases posted:

It's not over, so he can't be right or wrong right now.

No, it's over. We're just watching CIG bleed out right now.

Strangler 42
Jan 8, 2007

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If CIG is doing so poorly, then how did they open up an new branch* of Foundry 42?



*Branch is actually 3 undergrads in a dorm room working customer service for unpaid internship

Strangler 42
Jan 8, 2007

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AP posted:

The CIG CFO bailing out isn't a very good sign imho.

I wonder if he knows how borked the project is and if he thinks the government will let him keep that cash payout if they find out how shady the whole company under his leadership became.

Strangler 42
Jan 8, 2007

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ManofManyAliases posted:

8 Million more and we can finally make the game as Derek had said! Wooooooo



An actual game developer could maybe make the game with that kind of money, not a failed hollywood producer-turned used car salesman and his tickleporn actress wife

Strangler 42
Jan 8, 2007

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Wiz posted:

An actual game developer could make *a* game with that money, probably even a pretty drat good game with a decent chunk of Star Citizen's promised feature list. I sincerely doubt anyone could make a game with the *entire* promised feature list of Star Citizen without it being a janky, broken mess, though. Scope creep is considered bad for a reason.

Well, yeah, it's going to be *a* game because what Crobbets promised is essentially the Matrix using hardware from 2014. So impossible for everyone. But maybe the the original kickstarter goals could be attainable with that kind of cash.

Strangler 42
Jan 8, 2007

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Wiz posted:


Sure, give me $142 mil and I'm pretty sure I could make the most kickass version of Freelancer ever. I'd probably skip out on the space toilets though.

Space toilets are a deal breaker. Don't make me do a chargeback.

Strangler 42
Jan 8, 2007

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MC68000 posted:

This.

People on the discord asked me to chime in on this over the holidays...

Full disclosure I've worked with a lot of mocap mostly in Feature Film including building/simulating digital stunt doubles [and head/body replacements] for various movies at ILM. I currently work for a games company. It's odd that Chris is going for a feature film approach to mocap. It's not cheap.

Here is mocap costs in the LA area: Super Low Budget mocap up in the Valley or Burbank area runs around $700/hr for a bare bones setup with a supervisor and 2 tech artists in a garage space, and up to $2500 per hour for a larger sound stage facility with VICAM systems and the like. What I'm seeing from CIG is... uh a lot of work for a video game. Granted the last time I got quotes was about 2 years ago there's probably a few guys doing flat rate captures for a day but that's just basic skeleton mocap, nothing fancy.

I saw a few samples of CIG actually using Lidar facial capture which... is additional cost and resources needed to clean that up into usable data. So add to the above figures.

Mocap is just expensive animation reference. There's a few places where you can plug in raw data and have it run with rigs in real time [DreamWorks Animation has one of these facilities in Glendale] but even then that data has to be cleaned up for production use to remove any pops and blend motion.

Someone has to go through hours of work per take to clean stuff up into useable data. For a movie, you try to minimize the amount of mocap cleanup needed on a show.

Wasn't there a slide somewhere that showed that they had over 200 hours of captured data for various character actions? That is several man-years of work to clean up for a team of people.

What would have made more sense was just to record facial of actors and do all the body/rig stuff with a system like Xsens which allow you to have animators run around wearing capture suits with a backpack outside or wherever and just constantly do mocap as needed for character actions. No overhead, no crazy soundstage rental, etc. Just record, act out motions and sample/clip your data and start working with it. Parent in the facial capture at a later date assuming you got decent body/facial rig setups.


Lastly... who hires Andy "$$$$" Serkis as a mocap performer for a game? Nuts.


Basically this: :suspense:

I'd love the see CIG/F42 succeed on some sustainable level, just to avoid a few hundred folks getting tossed out of work, I just can't see a sustainable path unless they keep the money coming in somehow.

This is a good post. Like when 3 phase would post in the bitcoin thread to teach us all a little about electronics and how bitcoin mining rigs are a trailer fire waiting to happen.

Strangler 42
Jan 8, 2007

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TheAgent posted:

lol you mean like Chris and his Escapist letter or maybe more like Sandi's constant Facebook and Twitter pics

or what if we were to grab some game devs away from their very important work and parade them in front of the camera for a few hours to give the illusion that progress is being made?

Strangler 42
Jan 8, 2007

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ManofManyAliases posted:

CIG is not Elite. The models are not the same, whereas elite is a build first add later approach.

I like CIG's approach of sell ships, sell some more, have another sale, then when the money runs out try to make a game. Truly innovators in their field.

Strangler 42
Jan 8, 2007

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ManofManyAliases posted:

No, for real. You wrote the primer. You know exactly what you are doing.

So what do you think is going to happen when Citizens see all the people heading for the escape pods of the UEE Titanic? :gary:

Strangler 42
Jan 8, 2007

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So Gary, who's leaving?

:gary:https://youtu.be/NRIr9MNmCwU :gary:

Strangler 42
Jan 8, 2007

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Guys, guys, guys... It's OPEN DEVELOPMENT. We get to see everything and everyone working there. It's part of CIG's deal with the backers. The backers are the ones fielding the role of publisher here so everyone involved should be apprised of all the internal comings and goings.

Strangler 42
Jan 8, 2007

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Beer4TheBeerGod posted:

Take a drink every time they talk about something planned versus implemented.

It's always what to expect, never what we have right here right now.

Strangler 42
Jan 8, 2007

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Spatial posted:

How much money do they have left anyway? At this point they must be burning through it quite quickly.

Think of all the stuff they have to pay for:
  • Salaries for 350+ employees
  • Equipment and infrastructure for all employees
  • Cost of premises in five locations
  • 20 hours of motion capture (which is tens of dollars per second, per character)
  • Paying all the big name actors
  • Google / Amazon costs
  • External contractors etc

Don't forget advertising and guerilla marketing. Those shill articles and positive comments aren't going to pay for themselves.

Strangler 42
Jan 8, 2007

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alf_pogs posted:



M.E.R.C. Corp having 'crafting' as the C is really funny to me for some reason

What the gently caress does "Economy" even mean?

Strangler 42
Jan 8, 2007

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Quavers posted:

Like Maximus Derekus Smarticus carving up his tattoo in that Gladiator film.

"I spent all my money on space ships so I couldn't afford laser tattoo removal. So I used this rusty cheese grater I found at the bus stop."

Strangler 42
Jan 8, 2007

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Tijuana Bibliophile posted:

Because the pilot model is baked into the ship model once the commando seats himself :allears:

it's why they can't add a female commando, they'd have to make two versions of all the ships

Ned Nederlander: I think it's a "mail" spaceship.
Dusty Bottoms: How can you tell?
Ned Nederlander: Didn't you notice its little balls?

Strangler 42
Jan 8, 2007

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nawledgelambo posted:



Don't worry citizens, development is happening because the Foundry 42 office had their first ever Bake-Off!!!! hype!!!!!

In true CIG fashion, Chris Robbetts brought a loose egg, a hand full of flour, a funsized bag of skittles and pictures upon pictures of cakes made by Betty Crocker. The next 30 minutes were spent explaining what he has planned and what to expect in the future, followed by a call for more pledges.

He won first place because nobody had the balls to call him out on his bullshit.

Strangler 42
Jan 8, 2007

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spacetoaster posted:

Is that a bot from the company CIG hired to make fake news stories for them?

I think they're just copy/pasting to troll the OP. Which is funny to me. Spite buying. That will show him. Totally.

Strangler 42
Jan 8, 2007

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AP posted:

The problem with predicting the end is you don't know what investors are involved and Citizens are really dumb and keep giving them money. Logically the income has to decline sometime but if you just looked at their reported monthly income, they can easily borrow against it to keep the lights on. Then again logically you'd expect money worries to result in lay offs, but logic doesn't apply as it's a Religion and Chris Roberts thinks he can walk in space.

You can't borrow against expected income because then they'd have to open their books and that would make any banker slap the poo poo out of you for even trying to get a loan. As soon as the layoffs start or the pay checks start to bounce expect refunds to surge and "pledging" to freeze. A few of the die hards might keep pledging but most backers are going to see how things pan out before buying another space news van.

Strangler 42
Jan 8, 2007

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ManofManyAliases posted:


Is it bad that they have one artist/designer working on animations while someone else works on other tasks? Having multiple roles is a good thing, no? Isn't that how it works?

Well, when they run out of money, you're going to be wishing that they spent that animator's yearly salary on another back-end programmer. So that way, you could have a functioning game that would hopefully have customers to further fund expanded animations instead of a nice collection of animations in a broke rear end game that nobody will ever play or give money to.

Strangler 42
Jan 8, 2007

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The Rabbi T. White posted:

That would make a lot of sense in a "getting paid without tax" kinda way. You get gifted a ship to sell on the grey-market for working, then no income tax needs to be paid.

I always assumed that steamers were getting paid in ships that they could sell under the table so that they could keep claiming that they are not sponsored by CIG. Crobberts can create a ship out of thin air by moving some numbers around in a database and presto, a streamer has a 300 dollar ship for doing a few hours of talking about how great star citizen is. They probably just flip it on the grey market as fast as they can because anybody playing star citizen for that amount of time has probably figured out that the game is an irredeemable pile of poo poo that won't ever be fun. It's essentially work, not fun.

But now we have the wrinkle of employees getting in on the action. Even if you sell at a 25% loss, a big enough discount could still generate decent amount of money at high volumes. If you get a 50% discount if you buy, say, a few completionist packages like someone did earlier this week, you could sell them at a net profit of a few grand. And then you could keep repeating the cycle bi-weekly until the bottom drops out and you're left with 30k worth of ships with no game and no suckers to unload them on.

Or even better, say you had a bunch of Swedish Mafia cash you needed laundered. Buy a bunch of ships at a discount with accounts from employees in Brno, flip them on the grey market for nice clean profit. And CIG looks like it's operating in the black! Everybody wins! (Not the IRS though)

Strangler 42
Jan 8, 2007

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cool new Polack jokes posted:

:thurman:

Lol, just lol at CIG cannibalizing its own sales by making all its employees into gray market brokers

I don't know about cannibalizing. 300 bucks is an absurd amount to pay for a ship. But if you found one on the grey market for 250, well that's a steal and you better buy it before someone else does! It's like buying on sale vs paying full retail price. Either way the store makes money, the sales ticker gets the full retail price, and the sales are an incentive to splurge. Plus, gifted/transferred ships can't be refunded! There is probably a term or condition on the employees that tell them that they can't get refunds on discounted sales as well.

Strangler 42
Jan 8, 2007

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chochmah posted:

/r/outreachSC ?

Someone claim it!

/r/starcitizen_refunds is pretty much /r/starcitizen_refugees. They should put up a big banner that says "We welcome Chris's victims"


"It just came storming through, waving it's arms and blowing all this hot air. Suddenly my entire college fund was gone! How am I going to rebuild?"

Strangler 42
Jan 8, 2007

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Beet Wagon posted:

You uh.... gonna out yourself just like that, huh?

page 700, hurry up and nominate Kayak for the top dog tournament already

Strangler 42
Jan 8, 2007

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Achamp posted:

This would be pretty lovely on a number of levels if true.

1. The funding tracker would be bullshit (lying to backers about finances)
2. CIG would be allowing employees to essentially profit off backers in an underhanded way

If I work for Apple I get a discount on their products. I doubt Apple would like it if I then bought a hundred computers and sold them on Amazon for profit. Of course, true shitizens would find a way to make it all sound fine and dandy and declare CIG to be a pioneer.

Well, if you think about it, there is a limit to the size of the discount that Apple can give to it's employees. It would probably top out at the total cost of manufacturing the product, just parts and labor, no profit margin from employees. Apple would be rightly pissed if somebody was flipping products on the side. They are losing profit.

CIG does not have to worry about manufacturing a drat thing. Most ships are drawings with some made up stats. The discount can be what ever keeps ships moving out the door. Even if you lose 30% for selling a ship to an employee who sells it to a backer, you still get to put the whole price on the scoreboard. That is the true value here. It's the confidence that you're getting by moving as many ships as possible, even at a discount.

Confidence is the real currency CIG is running on. It's what keeps people buying and keeps them from refunding. As soon as the confidence runs out, everything grinds to a halt.

Employees profiting off this is pretty much what they've always been doing. They're getting money from backers to work for CIG. Whether it's from making coffee, designing ships, or making animations OR from dealing discounted ships to backers, it's pretty much the same. It's about the same level of scamming to me. Except that maybe employees would be stuck with 50k worth of ships that they can't unload when this all goes under. Which would be like getting paid in CIG stock that suddenly became worthless.

Strangler 42
Jan 8, 2007

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MinorInconvenience posted:

Well, if the numbers are real and correct then real backers are buying those ships at full price on the primary market. Thus, Croberts is able to unload those ships if this is all real. If it isn't real, the secondary market would necessarily be smaller/cheaper than the aforementioned potentially real primary market. Does that make sense?

Basically, what I'm trying to say is that I posit that it is more believable that the ships are being sold at a discount on the secondary market than whales buying on the primary market.

But the primary market gives you option to refund, even if it is past the new ironclad TOS date. Are people really risking losing everything just to save a bit of cash on a ship? Is the faith strong enough to buy without a refund option but still not strong enough to give the full amount to CIG?

Strangler 42
Jan 8, 2007

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MinorInconvenience posted:

I defer to those with more knowledge. But I didn't think that new purchases were particularly refundable under the new TOS? Again, I am just spitballing here.

The new TOS says no refunds but European and Australian consumer protection laws allow for a refund up to 14 days AFTER delivery. No ship or game means that refunds have to go through. I don't know if refunding ships that were bought after the TOS change was tested at all overseas or in the US but I haven't yet heard of somebody being flat out denied a refund since Streetroller got the government involved. Refund requests tend to get escalated, then you get a plea to watch a video, then after a few emails the refund goes through.

Strangler 42
Jan 8, 2007

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With the "crowdfunding" numbers, the expensive DLC ships that you can buy, the ease at which CIG can create ships to give out, the ease of selling and trading ships, the complete lack of oversight... Something fishy has to be going on. It's just too easy to manipulate the system CIG created and controls.

Apple can't create a bunch of iPhones out of thin air to give away or sell to employees, but CIG can with their own marketplace. Their digital goods are something I've never seen before. Fully stocked WOW accounts can't net the kind of money space ships can. Even giving out free game download codes nets you only fifty bucks a pop if you can manage to flip it somehow. What kind of other game content can be pulled out of someone's rear end and sold for straight cash? And nobody can tell them not to?

Strangler 42
Jan 8, 2007

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MinorInconvenience posted:

I get the sunk cost fallacy (my job kinda depends on idiots believing in it), but refunds are available. They can flee now. It looks like many have.

Could it be that Croberts & Co. are not reporting the number of supporters who have fled? That the RSI funding page does not reflect the real number of current backers?

I doubt that they update the ledger with leavers. It says people that pledged so legally, it's still true. Why show anything that's bad to the public if they are in the clear

As to the number of leavers, I don't think that it is that big right now. Even if you factor in the backers who quietly get refunds, don't post about it ever, and quietly slink away, I don't think that leavers factor in that much. The real danger is backers becoming jaded and keeping their wallets closed during sales. That's the number that is dangerous to CIG. It's easier to not buy than it is to admit that you're an idiot for pledging in the first place and then seeking a refund. The latter requires some painful introspection and some actual leg work to get your money back. The former is just mental gymnastics, telling yourself that you don't like the newest ship, that you don't need another fighter, that you've spent plenty and the project is humming along nicely.

Strangler 42
Jan 8, 2007

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Daztek posted:





Space farm

Aw poo poo son, guess what's getting moved up to 3.1, maybe even 3.0...

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Strangler 42
Jan 8, 2007

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MinorInconvenience posted:

Are you telling me that 5 people dropped $15,000 to purchase ships in a game that does not exist? How is this possible? I get that a lot of crazy and obsessive people exist out there. But so many wealthy crazy and obsessive people?? Something just feels wrong with the reported amount of daily/weekly/monthly funding. How many untapped whales can be left at this time?

The whales are extinct. The only ones that exist are the ones trapped in tiny pools owned by Croberts and co so that they can be milked for every last dime they have. You're not going to find fresh whales that are just now hearing about Star Citizen and manage to push past the missed dates and lack of progress to spend 15k.

Everybody that will ever buy star citizen has already heard of it. It has been years and everyone that has been paying attention has already formed an opinion. Buy now or wait and see.

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