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XK posted:I don't care what context he is doing it in, dude is invoking Vilerat. wtf I'd assume he's in one of the reddit EVE corps. Remember, he's self-diagnosed with Asperger's.
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# ¿ Dec 11, 2016 20:50 |
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# ¿ Apr 28, 2024 14:38 |
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Mirificus posted:According to the website linked in his Twitter: The Vile Rat thing makes slightly more sense if he's a jarhead type.
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# ¿ Dec 11, 2016 21:44 |
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ewe2 posted:And as always, Derek Smart was right. Can't wait for PGabz to have an awesome video set to it again.
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# ¿ Dec 17, 2016 20:19 |
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TheLightPurges posted:I wonder how much extra they're payin.....hahahahahahaha Paying? They should be honoured to give up their holidays for the glory of Chris.
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# ¿ Dec 17, 2016 20:22 |
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Truga posted:steam It's India's first steam sale and that's at least another 10 million customers.
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# ¿ Dec 23, 2016 16:52 |
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Exinos posted:Confirmed, anime is bad.
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# ¿ Dec 23, 2016 17:08 |
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Whomp is just so great in general.
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# ¿ Dec 23, 2016 17:27 |
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Tippis posted:I think that depends entirely on the country. Around here, it's just a whole bunch of overtime, same as any other holiday. I believe most countries are similar to here in Canada. It's illegal to work unless you're in certain essential industries like medical care or other emergency services.
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# ¿ Dec 23, 2016 19:21 |
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Crazy_BlackParrot posted:even breaking news on RT lol! Yeah it was. Everything but the database server was done. All functioning now (at least until the sale rush DDOSes the site)
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# ¿ Dec 23, 2016 19:58 |
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EDIT: looks like SA had a hiccup too
Mokinokaro fucked around with this message at 20:04 on Dec 23, 2016 |
# ¿ Dec 23, 2016 19:58 |
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Chunjee posted:MegaMap is the idea that they can put hangar walking, PTU, and Star Marine into one game-mode; as opposed to however you launch each of those right now. The idea is to throw the pieces for all of it into a single giant map file to eliminate loading. Which given SC's brilliant code probably would cause most shitizens' computers to spontaneously combust.
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# ¿ Dec 27, 2016 18:11 |
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Madcosby posted:Y'all must really, really hate Star Citizen. Source your quotes.
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# ¿ Jan 2, 2017 17:06 |
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Beer4TheBeerGod posted:I agree the public figure argument is a poor one. Agreed. Laugh at him being an idiot on streams and stuff but harassing him by digging up whatever dirt you can isn't cool.
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# ¿ Jan 2, 2017 17:20 |
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Fargin Icehole posted:This is extremely entertaining to me, but I'm a little bit angry and disappointed too. Star Citizen's implosion is likely to completely wreck the current crowdfunding models in general.
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# ¿ Jan 2, 2017 17:30 |
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Chalks posted:Ok, so to be honest, I'm going to admit that I didn't realise he was quite such a success, so some of my comments about him having 10 subscribers were probably dumb. Yeah. Same boat here. The low turnout to his SC streams made him seem like a complete nobody.
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# ¿ Jan 2, 2017 18:06 |
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Beer4TheBeerGod posted:Aaaaand banned. I was confused because I saw this post first and assumed you were talking about this thread.
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# ¿ Jan 2, 2017 19:38 |
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In general Elite:D has done a wonderful job converting the old silhouettes into full fledged models. A lot of the stations are still the giant polygons for instance, but they added a ton more detail to their surfaces.
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# ¿ Jan 6, 2017 15:00 |
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Ramadu posted:Yeah when Prometheus was coming out people were talking about the super slick space suits they had that hearkened back to the 1950s and the scifi serials of the time and there were a bunch of design articles linked about how they originally just did that so you could see the actors faces then realized it looked hella futuristic. Movie design stuff is really interesting when you can see design decisions made to convey concepts or ideas that are to show without using words. One thing I love about those suits is the coloring. It really helped them stand out on the sets without looking silly.
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# ¿ Jan 8, 2017 21:23 |
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Regrettable posted:Same. The fact that they went with the original style for Alien: Isolation was what really sold me on it. It looks gorgeous. Yeah this too. Alien does have this nice chunky feel. The Nostromo feels like a utility ship, not some state of the art slick thing made to look good for the cameras. EDIT: \/ of course. I mean even look at Elite: Dangerous where there's a mix of utilitarian vessels and the liners that look like something from Star Trek TNG. Mokinokaro fucked around with this message at 21:51 on Jan 8, 2017 |
# ¿ Jan 8, 2017 21:28 |
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Xaerael posted:One of my friends worked on the interior of the Prometheus Oh I LIKE the look of Prometheus too. They're just very different aesthetics and it even makes sense in universe. The Prometheus was a ship built for the best of the best while the Nostromo's a likely fairly old hauler.
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# ¿ Jan 8, 2017 21:52 |
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peter gabriel posted:I've never played Dragon Age inquisition so can not compare it, but thank you for taking the time to offer your witcher 3 recommendation. Basically Witcher 3 has a few extremely large zones you travel within that aren't directly connected. It's still definitely a fun game world to ecolire.
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# ¿ Jan 15, 2017 15:24 |
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Slow_Moe posted:I think you can turn off loot anims in FC4. There is an option for it somewhere. You can in Primal for sure and I'm almost positive four has the option.
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# ¿ Jan 16, 2017 15:53 |
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I have actually played a few of Derek's games. They are unpolished, incredibly complicated and just not fun. What I will say though is that at least for the battlecruiser games show ambition and a clear idea of what they wanted to be. They feel mostly hampered by budget more than anything. Kind of SCs opposite.
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# ¿ Jan 17, 2017 18:01 |
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Daztek posted:pls get a ticket and downvote these devs irl Someone get Derek there in a Genji mask.
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# ¿ Feb 10, 2017 20:05 |
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Come on Derek we need more than that.
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# ¿ Apr 5, 2017 15:00 |
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alphabettitouretti posted:When they first moved in that office had a sign on the door that said "The Black Room". I don't know if this was ever explained. Perhaps they meant "black hole room". Or Sandi had designated it as the space for all their non-white employees. "Tickler Room" would've been too obvious.
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# ¿ Jul 14, 2017 13:15 |
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Its criminal that these women don't get proper recognition.
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# ¿ Jul 23, 2017 15:29 |
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The first Revolutions was pretty good for a streamlined console friendly civ. Heard the mobile one is awful mostly due to the high price (depth wise it's close to Civ 2) Ascendancy (a port of a mid 90s PC 4x) is the best mobile one I know. I've also had fun with Star Traders but it's pretty simple. Mokinokaro fucked around with this message at 15:51 on Jul 29, 2017 |
# ¿ Jul 29, 2017 15:48 |
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Star Citizen: Tripping the Grift
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# ¿ Jul 31, 2017 17:34 |
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D_Smart posted:True. But given how much they have riding on 3.0, did anyone really expect it would be THIS bad? Come on Derek. CIG has clearly EXCEEDED your expectations and should be lauded for it.
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# ¿ Aug 23, 2017 14:52 |
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D_Smart posted:Yeah, but I think some are missing the whole point. It's the principle you see. And also fundraising for Lowtax Yeah, I've seen it swap 2-3x in the last hour.
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# ¿ Aug 23, 2017 20:41 |
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Someone needs to post the clip of CRoberts trying to demonstrate the game he'd obviously never seen before in that thread. That was for sure a precious moment of SC development.
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# ¿ Oct 12, 2017 02:25 |
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Xenonauts is pretty heavily flawed but it's still a fun time.
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# ¿ Oct 14, 2017 22:12 |
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SomethingJones posted:Why is it flawed? It mostly gets extremely grindy and padded by midgame. Essentially the same problem as the newer Enemy Unknown. If you stay ahead of the tech curve, the game won't really be challenging but instead drone on (it also takes a while to move beyond the Cold War styled gear into the more exotic stuff.) It's also pretty drat buggy. Still worth playing for a while at least.
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# ¿ Oct 14, 2017 22:15 |
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Breetai posted:What in particular has you feeling this way? The big one that bugs me is that the alpha really had a cool update to the original games art style but the newer gameplay videos show it replaced with a generic as hell one that has no character.
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# ¿ Oct 15, 2017 09:58 |
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Milky Moor posted:WC4's defection plot has a similar problem if you choose to stay loyal to Confed. Instead of allowing you to kill your friends and blow up their carrier and then get a non-standard game over cutscene, they magically blow up your carrier and it's game over until you make the right choice. Then I-War came out later in the decade and did a similar plot but much much better. Sure the "staying loyal to the now revealed as bad guys navy" branch was shorter but it actually leads to a just as satisfying ending. Probably helped that the game was pretty limited in cinematics (outside of the incredibly long intro) with most plot occuring during the missions themselves. Wing Commander on the other hand had 90% of the plot in the fmvs.
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# ¿ Oct 23, 2017 12:17 |
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Aww yes. The cult badges. Wonder how long til SC has a version of Thetans? They can call them "goonies'
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# ¿ Oct 26, 2017 11:28 |
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Beer4TheBeerGod posted:I bet you loved Ready Player One. I still love how that book jerks off CIG at one point.
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# ¿ Nov 10, 2017 15:02 |
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The Final Fantasy MMO has that exact scenario going on. Each time they add a new region with plots whales and their guilds gobble up the new land within a day. The game does also offer instanced apartments in a couple cities so every player can have a home if they wish. Those with the plots get to show off.
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# ¿ Nov 11, 2017 15:21 |
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# ¿ Apr 28, 2024 14:38 |
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Sabreseven posted:Yeah, an imaginary beared bloke is going to deliver your imaginary game patch of a game that's mostly about having to use your imagination. Excuse me it's the Jesus Patch so of course it'll arrive on Christmas.
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# ¿ Nov 18, 2017 15:39 |