|
MedicineHut posted:Really! Ok, just spotted this Once CIG makes motions towards being more officially "done" one way or another rather than being in pre-alpha limbo I'm sure his opinion will rather drastically change, assuming they don't somehow manage to make SC an actually OK game by accident.
|
# ¿ Jan 1, 2017 17:02 |
|
|
# ¿ Apr 27, 2024 01:21 |
|
Truga posted:I'm the jump that starts 160ms after you've pressed the button
|
# ¿ Jan 7, 2017 00:31 |
|
Procedural planet tech progressing fine
|
# ¿ Jan 16, 2017 00:46 |
|
Brazilianpeanutwar posted:Drowning in a very small very dark narrow tunnel unable to move because you're caught on something, brrrr. E: 4 mins in is also good E2: https://www.youtube.com/watch?v=EcP3o8RO_wM SirViver fucked around with this message at 23:51 on Jan 20, 2017 |
# ¿ Jan 20, 2017 23:46 |
|
Finally refactored to SC-Thread 1000.0 Next step: refactor post-per-page to 42 in an homage to SC. Estimated release: two weeks.
|
# ¿ Apr 23, 2017 10:56 |
|
!raffle
|
# ¿ Aug 2, 2017 22:40 |
|
!raffle
|
# ¿ Aug 26, 2017 17:14 |
|
What an embarrassing shitshow. They're designing and arting their butts off for something that has zero gameplay foundation. Throwing dreams at a wall and looking what doesn't get flushed down the space toilet.
|
# ¿ Oct 27, 2017 20:05 |
|
This is insane. They are so full of poo poo it's unbelievable.
|
# ¿ Oct 27, 2017 20:24 |
|
How can anyone believe the crap they're pulling out of their rear end??
|
# ¿ Oct 27, 2017 20:25 |
|
Brazilianpeanutwar posted:Can't even talk on the stream,permabanned.
|
# ¿ Oct 27, 2017 20:51 |
|
Enter stage right, the most unfortunate hairline.
|
# ¿ Oct 27, 2017 21:39 |
|
"Creatures in the pipeline" Yea sure, rats in the sewer.
|
# ¿ Oct 27, 2017 22:07 |
|
BigglesSWE posted:Lieutenant
|
# ¿ Dec 22, 2017 21:36 |
|
FailureToReport posted:
Now, SC really doesn't need defending, however, I have one point regarding the FPS counter. After watching I think I understand where the discrepancy between the ingame and overlay counter comes from, and I don't believe it's SC outright lying to you per se. The difference is that the overlay shows your actual frames per second, measured by counting the rendered frames achieved within one second (hence it only updating every second), whereas the ingame counter displays an estimated/theoretical FPS count based on the frame time of the last rendered frame (or maybe a rolling average over a few frames). If you then have the special kind of lovely performance SC delivers - short periods of mediocre FPS interrupted by huge hangs and lags - this can end up in the game displaying a seemingly too high FPS value, as during a hang you only see the ok-ish value from the previous frame, and then once the hang stops the low value of the hang-frame is only visible for like 1/20th of a second.
|
# ¿ Dec 24, 2017 11:40 |
|
Two weeks.
|
# ¿ Dec 25, 2017 16:40 |
|
Beer4TheBeerGod posted:
|
# ¿ Dec 30, 2017 15:58 |
|
frankenfreak posted:Crobear ... Grover...
|
# ¿ Apr 4, 2018 19:09 |
|
|
# ¿ Dec 9, 2018 00:31 |
|
!raffle
|
# ¿ Mar 31, 2019 16:54 |
|
|
# ¿ Apr 27, 2024 01:21 |
|
Pilz posted:Why's the doggo hate the toy?! Must be the weird moaning sound it makes?
|
# ¿ Jul 18, 2019 13:22 |