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Shadowlyger
Nov 5, 2009

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kw0134 posted:

Literally perpetual motion, which raises the question of what is the loving point.

Fighters don't have a fuel scoop, so it serves purely as a great big gently caress you to anyone who bought a fighter. Or any other ship that lacks a scoop.

Shadowlyger fucked around with this message at 20:43 on Apr 14, 2018

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Shadowlyger
Nov 5, 2009

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kw0134 posted:

Ah, but fighters are "short-range" flyers who go from a base, do their thing, and come back. So even in the braindead implementation of the mechanic it's not really an impediment to craft such as those. Many of the other larger ships have it by default, so that leaves some cut-rate larger ships that might be inconvenienced by this. Assuming this ever actually gets implemented in any meaningful way and it doesn't go the way of the Hairy Roberts.

Here's the question, though: Why would you ever use one of those when you could use a ship that has a fuel scoop? According to that earlier post, there are "short range fighters" and "long range fighters". What's to keep you from just doing those missions in a long range fighter and thus never having to pay for fuel?

Mind you it's kind of a dumb question anyway. There's not even remotely enough "space gas" for you to refine into fuel anywhere that isn't in the direct proximity of a main sequence star.

Shadowlyger
Nov 5, 2009

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VictorianQueerLit posted:

Similarly
https://www.wired.com/2009/12/fail_duke_nukem/
(This article is almost ten years old)









You could pretty much replace George Broussard with Chris Roberts and Duke Nukem Forever with Star Citizen and it's the same thing. The article only diverges in the last half because at that point in time the company went out of business so there were all kinds of things known about the money issues and employee problems and plenty of people to talk about them. We aren't at that point yet.

Wow, it's like a glimpse into the future... from the past!

Shadowlyger
Nov 5, 2009

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Uh. Unnnh. I don't like the way those cars move, it's unnatural.

Shadowlyger
Nov 5, 2009

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Krycek posted:

The judge ruled against cig's motion for protection from skadden's discovery request. But then he said since it's just "early discovery" cig isn't actually compelled to do anything they don't want to do. Only that it's "highly encouraged" so as to expedite the process later.

Citizens declared victory, that this is good for star citizen and that crywrekt should post their balls.

Actually, they didn't rule against the motion, they said it was a moot point because CIG wasn't compelled to answer discovery requests yet. In other words, CIG being a bunch of idiots and wasting the judge's time.

Shadowlyger
Nov 5, 2009

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G0RF posted:

It’s like you guys are pretending this doesn’t exist?

This videogame song changed everything. Forever.

End of discussion.











I really liked the earlier game, grabbed this thing day one. And I just remember popping this disc in and hitting this part and sitting there muttering with increasing alarm, “No no no. No. Oooohhh nooooo. Please just... oh crap what are you dooooing?”

I could not believe it was really real. After the epic bravura nuttery of the first game’s opening, the sequel’s answer felt like the campiest fan service schlock possible.

There was only one way to proceed and such was my affection for the first game (warts and all) that I took it,

“Alright... Let’s play this garbage...”

And I did. And I made note of improved mechanics where they existed, played a lot of the mini games (“sure I’ll dress up as a Moogle and hand out balloons for a while...”), and gradually worked my way through the campy misadventure of it all and spent I don’t know how much time in red-faced explanations to my snickering Wife.

And dozens of hours and weeks later it was done, and I popped the disc out and put it away. My wife eventually asked, “Welp? Did you and your girl band save the day?”

”Yeah...”

”Did you find your boyfriend?”

”Okay first off, Tidus wasn’t my boyfriend. Tidus was ME..”

”So, no?”

Sigh.

”He’s in my heart or something...”

Sounds like somebody didn't get the best ending.

Shadowlyger
Nov 5, 2009

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Isn't that ban-dodging?

Shadowlyger
Nov 5, 2009

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XK posted:

2,400 seems like a lot to me too, both for theater size, and amount of people willing to pay to travel long distances to a marketing event.

Ever heard of Blizzcon? 35,000 people last year. Tickets tend to sell out in a matter of seconds.

They've had to expand the Anaheim Convention Center several times, just for Blizzcon.

Shadowlyger fucked around with this message at 16:40 on May 4, 2018

Shadowlyger
Nov 5, 2009

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Krycek posted:

Evil publishers and their mindless, drooling, console kiddies.

All of Blizzard's games are computer games. :v:

Shadowlyger
Nov 5, 2009

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Pixelate posted:

It seems to me the calls of ‘this game is a game’ have been effectively silenced by 3.0/3.1



The box-ball looks like something that could be a legitimately cool horror-themed setpiece.

Shadowlyger
Nov 5, 2009

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Agony Aunt posted:

Perhaps goons could make up the shortfall.

That's gonna be the long and short of it: Nobody will want to help staff people's sperg chariots except goons, and goons will only do so in order to grief the poo poo out of people by turning their shields off.

Shadowlyger
Nov 5, 2009

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54 thousand dollars.

There's being a corporate whore, and then there's this.

Shadowlyger
Nov 5, 2009

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Colostomy Bag posted:

The Warlords tome on this fiasco will make the Encyclopedia Britannica look like a Post-it-Note.

Not big enough. Compare it instead to that one printed out book of Wikipedia.

Shadowlyger
Nov 5, 2009

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TheLastRoboKy posted:

Nobody forms the head.

B'tak was supposed to form the head, but you can guess how that went.

Shadowlyger
Nov 5, 2009

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G0RF posted:

CIG isn’t to blame for all of it obviously but they’ve done nothing whatsoever to try to change it either. Deep down, they love their psychotic defenders.

They are completely to blame. By their own words and actions they have fostered their shithole community.

Shadowlyger
Nov 5, 2009

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What the gently caress is this filth?

Mods?!?!?!

Shadowlyger
Nov 5, 2009

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Hahahahaha

Shadowlyger
Nov 5, 2009

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*Irony meter erupts like a supernova*

Shadowlyger
Nov 5, 2009

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Ramadu posted:

I don’t even know what anti material rifle means lmao guncucks are amazing at coming up dumb names

Gun what kills tanks. And uh, anything else you point it at.

Shadowlyger
Nov 5, 2009

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Slow_Moe posted:

Can we just for a moment stop and appreciate the sheer stupidity of making a replica spaceship of the race "we" are at war with. I'm sure there won't be any misunderstandings with law enforcement at all.

Pretty sure that's what IFF codes are for.

Shadowlyger
Nov 5, 2009

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Chev posted:

but doesn't that just means the aliens will just as easily be able to tell it's a fake?

That begs the question of whether or not the aliens have anything like IFF codes.

Shadowlyger
Nov 5, 2009

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Amazing Zimmo posted:

Also taken from reddit:



The inevitable consequence of fidelity.

Inner Thought: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH

Shadowlyger
Nov 5, 2009

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Hey cockknobs, how about NOT directly linking the gigantic webm that slows my computer to a loving halt?

Shadowlyger
Nov 5, 2009

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Spiderdrake posted:

Also what are you guys running that a webm lags your machine? My lovely seven year old ivy bridge desktop doesn't mind.

And yes I'm waiting for Zen2 because ZEEEENNNTTOOOOOOOOOO

Something about the type of graphics card, I think.

Also it's fine when there's just the one. It's less fine when people quote the webm twenty times on the same page.

Shadowlyger
Nov 5, 2009

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So Chris said 3.3 can't come out without OCS.

So get ready for that to never actually come out.

Shadowlyger
Nov 5, 2009

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Bofast posted:

I'm even more confused now :confused:

Shark scales are about as smooth as that guy's brain.

Shadowlyger
Nov 5, 2009

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... Canti?

Shadowlyger
Nov 5, 2009

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*Absolutely loving nothing happens for a full minute*

"This is why I backed! :downs:"

Shadowlyger
Nov 5, 2009

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Colostomy Bag posted:

What the hell is that poo poo?

Somebody on the writing team taking the piss out of their employer.

Shadowlyger
Nov 5, 2009

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Rad Russian posted:

I mean this was even acknowledged by Civilization devs because people have been becoming more and more frustrated with A.I. in the games, as it became worse and worse since Civ 2. As far as programmer time goes, good A.I. takes a huge amount of time, and from ROI perspective does not help sell games except to a niche hardcore section of gamers. Civilization has transitioned to a "story-telling" mode where you just play through your civilization to build and research things and the rest of the world is just there as extra obstacles. I think in latest Civ VI the A.I. can't use close to 70% of the new game systems they added to keep the player entertained, not to mention they again shipped a game where A.I. can't do landing invasions or handle ranged units.

People buy games for graphics and cool stories to play through, no one except the 1% of gamers stays around and plays games for a 1000 hours where A.I. shortcomings are noticed. Plus most of the industry has shifted to multiplayer model with rudimentary dumb mobs so they can focus on other things.

Outside of indie space good A.I. is very rare. The only complex game I have seen in last 3 years that made me go "wow gently caress you A.I.!!!! that was pretty smart" many times was Battle Brothers. It's pretty sad.

Oh is that why the AI in Stellaris is dumb as a brick?

Shadowlyger
Nov 5, 2009

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Oh god Beet's avatar

Shadowlyger
Nov 5, 2009

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trucutru posted:

I mean, she lives in a world where being really good at Karate lets you travel to other dimensions, including cyberspace. In other words, it's actually DBZ. Ever-changing super powers are part of the deal.

Sounds more like Exalted.

Shadowlyger
Nov 5, 2009

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trucutru posted:

Never seen that.

In exalted, can you encode your DNA and memories into the motion of the air itself? You know so that the air can rebuild you if something happens to you? that's a pretty nifty trick.

Probably, yes. A Sidereal could almost definitely do that, although it would be less encoding it into the air and more encoding it into fate itself.

Shadowlyger
Nov 5, 2009

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Foo Diddley posted:

Well, I can understand the "one bit at a time" thing--I own all the CK2 DLC, for example--but the thing is, every expansion that Paradox put out was fully functional and working on day one. I never gave them money for something that might be cool someday, sometime in the future, if I just have faith. Each time, I put down my fifteen bux and got a working expansion to the game, right there

Hey now, let's not mislead people.

Shadowlyger
Nov 5, 2009

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happyhippy posted:

Wow servers had a max limit of 5000 per realm at launch.
Now, maybe 20k or more as they are connected into groups.
And if too many goto one zone, that zone crashes, not the overall server.

WoW has watermelonst.

Actually, if too many people go to one zone, it shards them into separate instances of said zone, specifically to prevent this from happening. This is spread out across their entire server structure, to ensure no one server has to handle an extreme strain while others are sitting nearly idle.

Shadowlyger
Nov 5, 2009

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monkeytek posted:

HAHAHAHAHA! The first shot will always miss, so that aggressors won't have an unfair advantage.

I am so close to buying this game simply to kill this guy over and over.

This is actually exactly how it works in a lot of first person shooters. Though I think that's generally only in single player.

Shadowlyger
Nov 5, 2009

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So considering P2W doesn't exist, why do these guys hate publishers again?

Shadowlyger
Nov 5, 2009

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TheAgent posted:

that "doubled it" quote stems from a huge underlying problem in online games: the players

in this case, there was an endless stream of "don't make diablo 3 for console kids" and "I want something HARD AND CHALLENGING" and "only a few people should get good equipment" and for some reason good ol idiot jay really, really bought into all that

however, as its been shown about a zillion times, the louder people are about "difficult content" the less they actually play it. so when they realized that group actually made the game too hard and that legendaries were trash and that a basic cookie cutter builds were going to dominate, they left because they really don't understand how hard hard really is

the other contingent, who was making huge loving bank off the AH, said things like "no, no the game is perfect! we need to keep the AH! we need the difficulty to keep out idiots and console players! this is our chance to show them what PC gaming is about!!"

seriously, this is why the backers of star citizen aren't unique, they're just another flavor of the online gaming "elite" that wants to feel special somewhere (and potentially make a shitload of real money)

Hey so this was a couple pages back but I feel it's worth remembering that no one person makes all of the calls on Blizzard's games, and Jay Wilson is not personally responsible for literally every decision that went into Diablo 3. There was a lot of stuff the team was really hype about that he personally disagreed with, but went with it anyway because that's what the team wanted.

Also worth noting that the "gently caress that loser" thing wasn't just him; several members of the Diablo 3 dev team basically responded "yeah gently caress that guy" because the loser in question had just thrown them all under a bus.

Shadowlyger
Nov 5, 2009

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Awesome! posted:

defending jay wilson is a weird stance to take

Not particularly. Remember, he's not the only person who worked on Diablo 3. People poo poo on him for the same reason they poo poo on Greg Street and Ion Hazzikostas; they're visible, therefore everything is their fault.

Also I think the RMAH was really just an attempt to get ahead of the real money trade that plagued D2 that went uh... horribly, horribly awry. At least they figured out a better fix for that issue.

Shadowlyger fucked around with this message at 01:38 on Aug 11, 2018

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Shadowlyger
Nov 5, 2009

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TheAgent posted:

"I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was."

I think it was probably this line in particular that set off D3's dev team.

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