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Myself and the following citizens are looking forward to the 2.6 live release on the 16th...![]() ![]() ![]() ![]() ![]() ![]() Don't let us down now CIG!
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# ¿ Jul 18, 2025 04:47 |
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For old times sake, here is when I first learned of Star Citizen nearly a year ago...![]()
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Thoatse posted:The faster you dough the rounder we get Who actually made this gif? It's the absolute closest thing to cig.gif that exists. It's just so perfect, Chris just riding his spaceship dreams through a faked universe blissfully unaware of the deception that's going on beneath him*. And why should he care? As long as the money keeps coming in his ride continues, never getting any closer to his imagined destination. Down front the 2 'faces of the community' do what ever they can to keep shovelling money into the Star Citizen dream machine, while Sandi skillfully oversees the whole charade with her unique management style. *I don't actually believe CR is unaware of the deception. gently caress Chris Roberts.
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TheLightPurges posted:Yea I think they'll make it to 2018 in some form. But they have to release something for SQ42 next year and that will be the end of them when they can't hide behind "alpha" anymore. The dream balloon has to pop at some point. The funny thing is the way the backers point at extremely slow progress then eventually delivering terrible, buggy, hacked together versions of the really easy stuff as if that somehow proves CIG can build all the ~DREAMS~ they've been promised. No-one ever said they can't build a 6v6 arena shooter, no-one ever said they can't build a shoddy 10v10 FPS game. No-one even said they can't build a tech demo featuring 3 stations with FPS, EVA and ship flying combined. The bit people say can't be done is the 100 star systems with 1000s of players playing together in the same universe with millions of AI controlled NPCs and hundreds of planets that you can land on and explore every square mile of hand-crafted, procedurally generated landscape complete with unique flora and fauna. I put this to Lazrin in the last thread but got no response... quote:Lazrin, answer me this. Point being it's all very well doing all the easy stuff but if you can never find a solution to make all the ridiculously complex stuff work you're not really making progress at all.
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Beet Wagon posted:"Oh neat CIG has new weapon artwork out, I wonder what creative and practical designs they've come up with..." Sorry, I'm gonna have to disagree on that one, they aren't that similar. You could make the case for almost every modern gun being derived from some previous model. There's only so many ways you can configure and style some handles, a barrel and a trigger. Of course, whether you would want to go for a '21st century assault rifle' aesthetic in you space game set nearly 1000 years into the future is another matter.
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TheLightPurges posted:They literally have all the same angles. Look at the stock and mag especially. Its not an accident. Okay, having looked at other gun shapes I'll concede that point. It's 'rather a coincidence' that both have double swept handles like that considering most guns don't. ![]()
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- correct - correct - correct - WRONG!
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The Titanic posted:I really liked your original analogy and it fit well with exactly what CIG is doing. Making an FPS arena game with 6v6 PvP battled using CryEngine doesn't get them an ounce closer to the fever nightmare of Star Citizen. Good critical think skills and putting complex ideas and concepts into a very simple to understand package. Thank you See, I told you my flying car analogy had merit!
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Quavers posted:Looking at the super-accurate funding-tracker SC is doing extremely well at bringing in more cash for not-in-game ships. The funding tracker remains one of the unexplained mysteries of Star Citizen. If it's accurate then crazy people really are giving RSI tens of thousands of dollars, if not hundreds of thousands of dollars, every day. If it's faked then how the hell are they managing to pay for multiple studios, hundreds of staff, mo-cap at imaginarium etc? My guess is that it's accurate-ish but with a few caveats. Only shows money in, refunds not accounted for. Some sort of baseline is established from somewhere so that there is never a $0 hour (subscriber funds maybe?). Whatever it is I'm glad it's there if for no other reason than it shows just how loving bonkers the shitizens go during a sale. e. I will pay my tax in pedo-kittens ![]() Wrecked Angle fucked around with this message at 20:06 on Dec 3, 2016 |
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Solarin posted:Debt (secured by actual whale cash flow which is still insanely large). The only scenario that makes sense to me is they smear private borrowing through their system in a quasi-legal manner without actually correcting the notion that this is all freely given money from broken people It possible, but I actually doubt it. I think the sad reality is that they've tapped into a demographic who are both sad, lonely people, desperate to live out their fantasies through SC and at a point in their lives where they can commit moderately large sums of money to a project which promises to make that happen. We all know the 1.5 million backers is bullshit but even if you take 500k backers the average amount spent to date to justify the $137m figure is less than $300 per person. We know there are a fair number of whales out there in for 10's of thousands. Is it too much of a stretch to imagine that a large proportion of the others may be in for several hundred dollars... over a 5 year period? I'd have a much easier time believing that to be the truth than thinking that Crobberts and co had managed to convince a lender to give them a significant amount of money. For a lender to part with 10's of millions they're going to have wanted full disclosure, a comprehensive business plan, firm dates for repayment etc. I just don't see that as likely. It's like a twist on the old saying, "Never attribute to malice that which is adequately explained by stupidity". I find it far easier to believe there are hundreds of thousands of middle-aged, desperate nerds around globe than RSI being clever enough to fudge the figures or get the cash from elsewhere. Quavers posted:If there's genuinely so much money available from eager backers, the grey market should have seen a resurgence back to "normal" pricing - buy at full price off CIG or grab at a discount from established traders? That such traders are struggling to shift "stock" is a very telling sign that funding is not as CIG/Turbulent are showing. Not if these people are genuine "backers" as opposed to just people buying ships. They know that RSI needs the fresh money so they're giving it to them. Most are probably nervous of the grey market as well, I know I would be. If you're going to spend hundreds of dollars you don't really want the risks involved with doing a dodgy deal. Wrecked Angle fucked around with this message at 20:47 on Dec 3, 2016 |
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I.N.R.I posted:What's wrong with being in a wheelchair? Did he say there was anything wrong with it?
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starkebn posted:can you keep your message to just once every couple of days? Parents are starting to get pissed off with how often they're getting called But if you don't call your parents half a dozen times a day you're not fulfilling your true goon duty. Forget the fact that 68.94% of goons still live in their parents basements...
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Beer4TheBeerGod posted:
![]() We are no longer "in this thread", just sayin' ![]()
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Solarin posted:42 is Sandi's favorite number we know this for a FACT and anybody who thinks otherwise is clueless. It has NOTHING to do with Hitchhiker's Guide Indeed
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Lladre posted:
That's just how JIRA displays its issues charts, can't really blame CIG for that one. ![]()
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Propagandist posted:Yeah but what's the value in recording a higher number of resolved issues than the number of created issues? Seems like that's the whole point. Otherwise why even plot it? Ah, I see what you mean. Also that chart is different to mine because it's not accumulative. But yeah, the fact that they resolved more issues than they created means that the starting value must have been non-zero. JIRA is a bit weird like that though so I'm not sure it's CIG doing anything wrong.
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Wrecked Angle posted:...I'm not sure it's CIG doing anything wrong. Did I just type that?...
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HycoCam posted:Hardy harhar--CIG never, ever planned a live release before Christmas. I'll bet you the 2.6 patch goes to the PTU--where anyone with a subscription can play. Where I'm sure it will sit for a month or so before the free, live release. Gotta get that $10 out everyone. That's actually a rather cunningly devious plan from CIG if that's their intention. Make 2.6 subscriber only over the holidays to ensure every backer feels the need to sub. In the new year, start pushing more exclusive subscriber content citing the large numbers of subs as justification. Gradually treat the non-subs worse and worse. Big (well.. bigger! lol) delays until they get any new release, gated off content on the Spectrum? Congratulations, you've basically e. I realise that CIG basically started down this road months ago with the sub/non-sub divide but it's the leaving 2.6 & SM access over Xmas which will really force peoples hand. Wrecked Angle fucked around with this message at 13:58 on Dec 10, 2016 |
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Beer4TheBeerGod posted:Does Subnautica still have a direct link to their Jira? The real one that shows actual tasks and not CONTENT? It's a Trello board but yes. https://trello.com/b/yxoJrFgP/subnautica-development
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Fat Shat Sings posted:What is this bullshit with like hundreds of different tasks laid out in clearly defined timeframes with complete tracking, information and progression? The other weird thing they do is move delivery dates of some of the features forward instead of always just pushing things back. Obviously they don't understand game development and this is all just smoke and mirrors to tick a box on their crowdfunding promises.
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TheLightPurges posted:Reddit is schizo as gently caress about this. https://www.reddit.com/r/starcitizen/comments/5hg2le/26_schedule_one_week_back_one_week_forward/ ![]() For "aggressive and optimistic" read "unrealistic and deceitful".
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Raskolnikov posted:Just a reminder, "goons" are rarely 'normal'. That's one thing that loving gets me about all the shitizens who say 'be optimistic' or 'stop spreading FUD'. A whole bunch of goons were optimistic, they collectively gave Crobbler hundreds of thousands of dollars towards his project. But if you have any faith at all left in RSI/CIG being able to complete Star Citizen as pitched at this point, you are not just being 'optimistic', you are being naive at best and most would say delusional. That's why everyone refunded, that's why if you haven't yet, you should too. Their ability to make this game isn't being affected by people spreading FUD. The uncertainty and doubt are are all being provided wholesale by CIG, by being completely incapable of showing meaningful progress on the project at anything other than a snail's pace.
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So while Roberts and co. struggle to break 24 players per instance, tonight decade old Eve Online hosts 5600+ people* in the same system at one server 'tick' per 10 seconds... *5600 'people' might be going a bit far, knowing Eve it's probably 56 people multiboxing 100 clients each :P
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Quavers posted:What is a server 'tick'? Does that mean 1 frame per 10 seconds? Sort of. It's how often the game calculates what is going on in the game world. Normally Eve runs at 1 'tick' per second, so every second the server decides who is alive, who is dead, who got damaged etc. For big fights they then have a system of 'time dilation' which is basically slow motion for the game world to prevent the servers being overwhelmed. This can go down to 10% of real time in fights where the numbers are in the thousands. All through this your control and framerate is relatively unaffected so you can still look around freely and issue commands as normal, it's just any commands will be queued up and may not actually be issued until the next tick in (up to) 10 seconds time. It's not a bad solution to an otherwise impossible situation. Fights in 'ti-di' aren't exactly great fun but then it is Eve and the whole system works quite well from an overall viewpoint. e. I think between the 2 responses you get a rough idea
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Foo Diddley posted:The possibility that Star Citizen might actually be bad is literally unthinkable to these people It really is and that's because if they do acknowledge that, the whole thing falls apart. All the time Star Citizen is due to come out and be a blockbuster hit which redefines gaming for the next 20 years then it's all okay. As soon as you think that Star Citizen might either a. not come out or b. come out and be crap, all of a sudden all the other poo poo becomes a problem. You then realise you've spent hundreds or thousands on a poo poo game and not only that, but the man you've given your hard earned cash to blew it on vinyl wrap and space doors for his offices, pursuing his dream of being a big-time movie producer and jetting around the globe visiting his 4 pointless studios. At that point, you realise you've been loving had and no mistake. ![]() Wrecked Angle fucked around with this message at 02:39 on Dec 11, 2016 |
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It's great because the ![]() 'Haha, look at our $140m lovely tech demo which is peppered with game-breaking bugs... hahaha alpha is soo funny isn't it guys? This is amazing. Hahaha I've spent $6000 on this game and when you change a weapon on the ship it sends it flying off into space. haha ha....ha *tears*'
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peter gabriel posted:Is it literally just me left then? Don't worry, I'm buying in once 2.6 hits live this friday. Then you'll have both me and Saraspillar as wingmen.
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Beet Wagon posted:loving lmbo at the future space marine drill instructor they're clearly gonna have in their Star Marine ad. I'm voting for opening mission of Sq42. You're the rookie straight out of basic training who needs to learn the controls while the drill sergeant yells at you to... "Pick up that rifle" "Shoot those targets" "You'll have to do better than that against the Vanduul!" "Now take cover" "Okay, that's it for now commando, now go find Pusher"[fade out] Ground-breaking stuff
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![]() https://www.reddit.com/r/starcitizen/comments/5iq8ay/announcing_new_ships_to_buy_shouldnt_be_celebrated/dba6427/ How has this got so many upvotes?.. on r/starcitizen?! I thought the mini-PU was the foundation for the BDSSE, not just a cobbled-together, barely-functioning, tech demo. Don't lose faith now shitizens! ![]()
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hakimashou posted:Who was it that predicted they would release 2.6 to the paid subscribers only for the holiday season to get people to pay to play it? Wrecked Angle posted:That's actually a rather cunningly devious plan from CIG if that's their intention. ![]()
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It's okay guys! Now the hangover from the stream is lifted the shitizens have convinced themselves... The technical issues, open mics and scene transitions were nothing to do with CIG. We fully support the decision not to show anything from Sq42 ever. Certainly not the vertical slice which was 'a couple of days' away from completion 3 months ago. It's good that the PU part of Star Citizen has been disabled so that more people test Star Marine. This is ALPHA! Just because a bunch of people can't even get in to the game any more after this patch has been through internal QA and a week of Avocado testing and patched up to 2.6.0g or some poo poo is fine. I actually pledged for a new Caterpillar last night to apologise for saying mean things about CIG on the internet.
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![]() It just amazes me that they're still being handed nearly $200k a day, even after the shitshow that was the holiday stream. Though I suppose.. a. They were probably hoping the launch of 2.6 and SM would be bringing in more like 5x that. and b. You would suspect that their ridiculous fuckups may have pushed a few more people over the edge to... ![]()
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Tippis posted:Tethers are good for you. Also, rovers. Played 4 hours of it tonight. Had a good time learning my own way through the game. Took me 2 hours to realise that there's research pod things up each tree, and another hour to figure out I could just build a ramp up to get it down, instead of digging up the tree! A strange mixture of relaxing most of the time and then tense when you've over-extended.
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TheAgent posted:sent em a thing Yay, I won something! TheAgent posted:they have no idea whats coming yay, I won something? Being as no one else will accept the generous gift I feel it my obligation to find out what it is. PM sent.
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loving hell CIG, you really are pathetic. ![]()
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Amarcarts posted:It would run it but I refuse to play games on anything but the highest graphic settings. I always buy cards when they are around $200 so I'm a few years behind the most recent titles I'm not a PC master race kinda guy but that's a pretty dumb set of values you've got going on there..
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Morningwoodpecker posted:Buy games that are a couple of years old and you know they're stable, compatible, they've been bug-fixed and optimized. They also have DLC and mods are available . Only good games make it to that point, no-one mods the poo poo ones. Yeah, not arguing any of that. I'm saying that not playing a game because you can't run it on it's highest settings is a bit daft. Even with decent hardware turning up settings like AA and shadow or reflection quality tanks performance. Not playing a good game because you have to run it on medium settings is a bit dumb imo.
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# ¿ Jul 18, 2025 04:47 |
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Awww Yisssss!!!!!!![]()
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