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Aww man that's just mean Beer. Posting on 6666. Also this wouldn't have happened with Derek ![]()
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# ¿ May 17, 2025 07:49 |
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Ben should get himself a new RSI-compatible nickname. Like Gas Giant.
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someone on December 21, 2016 posted:Have you folks actually played this?
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Slow_Moe posted:He's not wrong. He just forgot to mention it was done by someone else than CIG. Well, there are basically two things wrong with that post (I quoted the same person ages ago in joke unattributed quoting style and he basically said the same thing in summer). The game is still almost as far from "the hard part is done" as four years ago - they can't even lock down their flight model, who needs large-scale networking anyway, and Clown Robbers wants to reinvent the wheel, so those "standard MMO mechanics" surely can't be standard right? Also you're right, even if it was a case of just adding standard MMO gameplay that has been done before, CIG are masters of doing things I like deluded people on the internet, they're funny.
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Hey about this "the hard part is done" thing. Everything is going to be okay:turbonerd (which is my favourite word for today) posted:The Net Work code is much further along, but they can't add it until Item 2.0 is in place. That the super secret build that fixes everything is still alive in late 2016 is amazing. They take whatever time they need to build a solid foundahahahahahahaha ![]()
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I am sure most game companies don't have a "full" studio at any given point of development by Star Cultists' definition, because people leave and join and really, even if they have 300 people maybe their head honcho actually thinks he needs 350? They'll never be full! Of course, once you've covered the basic roles I don't care what movie game you're making, a few dozen people are a "full" studio, Clownshoe Incompetent Games have reached that point in their first year after the crowdfunding campaign. It's no excuse. My favourite thing right now is watching idiots smoothly changing from "gently caress naysayers, game will come out and will be awesome as promised, maybe a tad later" to "I agreed with the naysayers all along but it doesnt matter" without ever acknowledging ![]()
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Daztek posted:https://www.reddit.com/r/starcitizen/comments/5wnnd9/some_info_on_the_cargo_system_spotted_on_spectrum/ ![]()
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I wanna see Ben review Freespace 2
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These people have serious brain damage ![]()
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But does it have pointlessly elaborate missile loading animations like Clown Robbers' masterwork epic?
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Kosumo posted:While I don't think Chris will ever see space court over this, with his misuse of funds, deceptive practices and general mismanagement, it would be nice to think he will have to answer to, and be judged one day. Molyneux was called a liar and was derided by various people after the Godus and Curiosity fiasco. I can only hope Roberts at least faces the same and more once Scam Citizen collapses (or releases as an unfinished shitshow, really like Godus I guess). Because you have to be a special kind of incompetent to waste close to 150 million on a video game, on top of a massive liar for managing to keep people spending for so long.
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Lessons learnt from Star Citizen will be 101% the same as Lessons learnt from Freelancer and Lessons learnt from Wing Commander the Movie. This man is an idiot immune to criticism.
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This schedule is amazing. I'm glad Clown Robbers stays around for another few months of hilarity and entertainment. Idiots spouting "criticism is why CIG isn't as open anymore" still annoys me though. It's their job, no, their promise to be completely open about what they're doing with your money (because it's not their "income", it's your money they're spending on trying to deliver the product they promised you). There's no "but people on the internet said bad things", if that was the case 99% of all businesses today would have to never talk to anyone, consumers and investors alike. It's 2017, if you gently caress up (or piss off someone, which is 100% guaranteed even if everything is perfect and goes according to plan) someone will make a fuss. It's your loving job as a company or PR department to deal with that accordingly. It's not an excuse to just lie in the face of those customers who didn't hurt your feelings. loving shitizens ![]()
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Hahaha oh my god this Fyre Festival stuff, thanks whoever posted it, I'm never deep enough in the poo poo parts of the internet so this was news to me. This is amazing. "ebola tents" ![]() orcane fucked around with this message at 17:58 on Apr 28, 2017 |
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Foods and drinks always been planned. Persistance already exists, but a new way to manage items comes with 3.0 as one of the main features. Economy is player driven, but there is no crafting. Checkmate goonies.
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Oh I'm sorry I wanted to say We are kind of devolving into an uninformed mess here. Eating and drinking isn't required, remembering to do it will probably just make your health buffed. Comparing this to DayZ unfavorably is hilariously stupid. Even the crappy gameplay out now is better than dayZ's initial stuff or it's later alphas. I am pretty negative about CIG's management but let's not turn full retard either.
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No actually I wanted to talk about the player-driven economy. Player purchases will influence the available supply, as will other player actions remove piracy in an area increase trade in gods means more manufacturing but also means less munitions and ships will be purchased, some in the economy win some loose but it is still affected by players. That is one of CR's core design goals for all aspects of the game nothing is in isolation every aspect is influenced by changes around it. This is a big part of the reason it is taking so long to develop, rather than building a simple bit of code to deal with the direct requirements that code is also expanded to be able to react to non-related objects. I am happy to wait in fact if I had any spare spending money I would still occasionally be buying the odd ship (ie. the Nox). But the reason I am happy to wait is that there is demonstrable work in the direction i wish lots of other developers would look, all of what people term "feature creep" that i can see has not been because of ohh would this not be cool lets add it on top of everything else, but we have to build this system to do X in the backend having built that we can also do this for a 10th of the effort that it would have before when we scrapped the idea now it is feasible.
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But let's be reasonably skeptic here. The original pitch was for a first person universe with systems to support that as fully as possible. Planetside was always the plan, now we just have more planet side than originally expected. Base building and food and all that being non required but maybe useful systems just add life to the game after you get bored of space trucking. Are these things we needed before releasing the god drat game to see if it's even fun in the first place? Absolutely not, but it's not out of no where or unexpected even if you listen to Roberts talking. He's going for a pretty in depth universe simulator. Remember when initially we were pitched over clocking individual parts of our ship? Bars and labs and shops with interactive holo interfaces for each of us? Sone kind of factional warfare universe? I do, that was stuff right off the bat. Feature creep is real, but it's not what I'm concerned about. I just want to know if flying and fighting will be fun. Gimme that and you can add more poo poo in the background as much as you want.
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I'm actually really glad there are still hardcore believers who talk about THE TECH that will save the game, and gaming, and their investments of course, that just has to be implemented slowly and with great care (since clearly CIG has finished revolutionizing the games industry ages ago and is just working on putting it all together).
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Cao Ni Ma posted:Showing off art assets is not being open about in development. It's just trying to market junk as actual development progress while the game has been in a state of liquid poo poo for 68 months and they keep regressing on progress on other systems because Chris is in the spectrum. Slightly more than 8 months.
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If MOMA is a Reddidiot, what does that make the posters in this thread who argue with him for real? Makes u thonk.
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TGDR (too gorf did read) My favourite thing for the past two years has been shitizens blurring the lines between reality and dreams. I'm glad even a delay of 8+ months of a simple MVP patch isn't making a dent in this lunacy. Economy is in. Persistence is in. Game done, checkmate
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peter gabriel posted:Operation tomorrow, pain killers kicking in, desire to edit posts fading Hope all goes well. See you on the other side!
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The Titanic posted:[...] What is this hologram stuff? I had to skip so many pages ![]()
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Kosumo posted:I bet it fucks up their network code and adds more lag. Actually that's impossible, since Network is done. Lag eliminated, checkmate etc.
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I had to go backwards from the last page but let me say, I really think an event horizon made of pure retardium should be the thread title for at least a while.
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kikkelivelho posted:The subscriptions are mainly used to fund community content, shows and events. They don't go towards the dev budget. We missed you ![]()
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veiled boner fuel posted:I heard 3.0 is amazing and now is the time to buy in before it gets release to the public servers, is this accurate? quote:About 100% sure it's entirely normal for a game at this stage.
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So now we have virtually broke CryTek vs CIG and the mighty Amazon? Doubt either would have hosed up and not done the migration to Lumberyard clean. Is there any game currently being made with this much hype/prestige/fidelity? Of course both companies wants Star Citizen under its umbrella.
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Kosumo posted:No, you are wrong, at no stage was Star Citizen cool. That's a simplistic view. Star Citizen, despite the early criticism, was "cool" to people who didn't obsessively follow Clown Robbers' previous ventures. Those who were ready to bet 50 to 150 bucks (the latter on par with "game + lots of extras for fans" tiers of other videogame Kickstarters like Project Eternity at the time) on getting a new Wing Commander, Freelancer or some form of EVE with first person dogfighting, they knew or should have known that with crowd funding you risked losing your money while getting nothing (or not what you paid for). That was okay, not every dollar has to be spent on realistic projects and objectively useful things and not many companies were actually making games in space. Roberts had lofty goals and every time he tried to explain technical details you knew he was talking out of his rear end, but he was surrounded by some talented people in Austin and was supported by Crytek and if anything, he didn't have endless resources for once so he'd probably have to cut some of the grand but unrealistic ideas anyway. It's debatable when that period of SC being a somewhat reasonable risk ended and the insanity began, but I'd put it around the time they reached 20 million, the full amount required to finish the Thumb's vision without outside investors, and kept tacking on more features and concept ships on a weekly basis. As I followed the project loosely during its first year I was bewildered how people kept buying overpriced concept art when no gameplay existed, for an MMO part that might never be released as planned, but you could still sorta, kinda hope for Freelancer 2014. I think even Clownshoes Incompetent Games was surprised how many mentally ill people they had managed to tap, who continued to throw money at the project well after they reached "full funding". When people started buying "fleets" for themselves and friends (even in SA threads) and the project leads moved to Hollywood, the project was well on its way to Crazytown. orcane fucked around with this message at 11:38 on Dec 19, 2017 |
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Did anyone bet 6.66 million yet?
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Derek you have fans among EVE vets slash SC cultists:![]() How can you possibly sleep at night, you monster. Also apparently you're banned.
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MedicineHut posted:That is why I think it will actually not release formally (at least not in the near future) and instead at most will take the shape of some kind of formal Early Access, a la DayZ. This is pretty much what Shitizens are claiming in response to any sort of criticism, too. Only it's not "early access" (because that's poo poo only the big bad publishers do), they're calling it "MMO". WoW's development never stopped either!
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Streetroller posted:I'm apparently a coward for not allowing people to physically kick my rear end. ![]()
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What page do I have to go back to in order to find talk about the Skadden reply to FUKKS's response? Also, I've now been called Derek Smart too for "exclusively making GBS threads on SC" in some EVE ![]()
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Okay. You know, I had only one major problem with this game and that was CR"s inability to give us dates that were connected to reality. They told us long ago that they wanted to begin development with us on board and that we'd be with them through the process. Hearing how games are made and often take 5-10 years for anything with huge scope, we could have easily calibrated our expectations for that if they'd just been open about it early on. But you don't get money by saying it could be a decade long process so they didn't. I am okay with suggesting that the initially pitched and planned game was more of a 3-4 year development game and they've expanded from there quite significantly which cost them a couple years of trashing everything and reorganizing into a bigger company to make a bigger game, but I also understand finding that utter bullshit and not at all what you backed. Okay, again. When it was pitched and people were laughing about how it would launch in 2020 and giggling about how stupid we were for supporting it, I used to say that's fine. I'd like to think we could see launch by 2017 because CR is full of poo poo and we should expect delays but even if it only launches in 2020 I'd be fine with that... and you know what? I still am fine with that. Now, when they've given us a more realistic look at timelines with giant warnings that things will slip? I'm loving pleased. I'm FINE with waiting, and more importantly, I'm god drat ecstatic that expectations are being handled like we're loving morons and we are being told things with dates that make sense. More than 5 years in early access? Sure. I'm okay with this. Finally setting expectations properly? HIP HIP HOORAY and poo poo. Oh and spoiler, game probably won't launch till 2022. If it's earlier, sweet. I'm setting my old prediction of 2019 up by 3 years for giggles so when it inevitably slips to 2020 and then 2021 I won't be disappointed. For a group of supposedly bitter vets, maybe we should all set our expectations at, "It won't launch at all" and work our way up from there rather than this retarded LOL SC STILL poo poo LOLOLOL poo poo we pretend is discussion here.
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D_Smart posted:loving Assuming that the internet accountants out there aren’t full of total poo poo, CIG is making more than enough a year to fund their studios on a year by year basis plus having a moderately health reserve. If funding declines in a sensible manner rather than all at once, they’ve probably got 3-5 years of funding left in them plus downsizing giving them time if needed. Based on what I’m seeing progress wise, they really need 3 more years and more than likely could use 5 more years with development post launch and assorted bug and performance tweaks to be made. It’s my belief that unless funding declines precipitously, they’ll be okay at least. It’s also my belief that they’re uncertain about way too many systems for the game to be well conceived or implemented so it’s going to be a bit of a poo poo show at launch and maybe will never get better. I would like to be wrong on that part. Still, good news is that they are strong on their stance to have modding tools and we can run our own servers with our own jury rigged systems to make it fun. I may be too pessimistic on the implementation but I do fully believe that they have the funding and methods of funding to be fine for completing the development stages and hopefully the post development work needed to maybe make it an amazing experience.
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Duckaerobics posted:Honest question. Do you think they have enough funds to pay for development through 2022 already, or do you think they will continue to take in funds at the current pace even if it takes 4 more years? Won't be a problem, they can just spit out concept ships left and right. Remember, while the game might not be completed for quite some time, you can still play it.
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ewe2 posted:Way to kill the mood, thread was at peak stupid Landing succesfl.
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# ¿ May 17, 2025 07:49 |
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Nyast posted:So you are sending the message to the game industry that it is fine to lie, over-promise and sell dreams. Meanwhile, honnest indie developers, who are only selling what they truely believe they can deliver, get no money. Let's look at a much, much simpler game as an example: Factorio. Factorio started development in 2012, and went early access in 2014. It's probably going to reach 1.0 some time this year, giving 6 years total development. Now consider that Factorio is a very simple 2D game, with very few mechanics. Larger and more complex projects always take more time regardless of how many people work on them; significant parts of development are inherently serial & cannot be sped up for any amount of money. I'd expect the kickstarter version of SC to take around 6-8 years to produce, and the current scope-crept version to take 8-12 depending on what gets cut. If they cut almost everything out and rush as much as possible they could probably release a decent game in late 2019. They won't do that, so I expect something on the upper range of the timescale, more in the 2022-2024 range. Perhaps later, if they keep scope creeping.
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